@@bytoadynolastname6149 I will do what I do with every PDX game - wait a couple of years until there is a reasonable deal on humble bundle for the game plus the dozens of dlc it will have at this point
The only thing true, is the sales and promotions department forcing them to say this LOL - The CEO is real chief salesman. So you can't really fight that.
I'm not going to buy it, at least not for the first couple of years. Regional flavour DLCs have already been increased to 30 euros, not falling down this rabbit hole again.
This is what i noticed in Vicky 3. You basically want the same “optimal laws” and optimal provinces. Plus certain industries you will always want to max(wood/iron/tools). Is no real difference and thus easier to get bored of compared to EU4 mainly because of unique mission tree/events(flavour)
Each nation will have flavour, but only after paying 30 euros for each subregion. Unless they increase it by 10 euros again to 40 since the old big dlc used to be around 20.
0:19 little precedence is an understatement, people already complained about that in the transition between EU3 and EU4, it's been the business model they continue to this day
that phrase of EU5 having more content is dumb, and a very bad afirmation, this just make people more hyped, then game releases and dont has that much content and people go berserker, game get low score, and then we again risk loosing a game with potential. But this game has the biggest development times of all paradox games, so probably is going to have more content that other games at release
@@Groblinmode How? There were multiple flanks lead by multiple leaders, not just some useless levy. Also, you had to know how you're going to deploy yourself. This feels like a mobile game just buildings to increase attack to win battles with overpowered knights. In ck2 you need to know unit comps and strategies to win.
Impossible challenge: find someone in this comment section who isn’t skeptical of this content claim. Sure it won’t be barebones. And also Lucy won’t yank the football away from Charlie Brown.
22:52 the thing about the myth of Asian discovery of the new World is that people don’t understand what they were trying to do. Unlike Portugal or Spain, China wasn’t looking for new trade routes or spices or anything, they already had those things. China was sending their grand fleet to show their imperial strength to places who already were giving tribute to them. And they sent militarised fleets with treasure to try and establish new tributaries. They already new there weren’t any possible states pass Japan. So there’s no way or reason they would have gone east.
I would not necessarily say that China's travels weren't about commerce. One needs to keep in mind that merchants were the lowest class in China and any aristocrat taking part in such enterprises was viewed with massive disdain (it was mostly illegal for nobles). But if you go to a distant land, generously shower the people there with "gifts", graciously accept "tribute" in return, and then return home telling everyone what good could be procured where for what price, does that not smell a little bit like trade? With that said, the enterprise was entirely state funded, probably operated at a loss and was unfortunately stamped out as a waste of time and funds. Would have been crazy to see Portuguese rounding the cape of good hope only to see Chinese ships ten times as large as theirs. If the two hadn't missed each other by about 50 years, we may have had a clash of east and west much earlier.
There were states past japan, but the pacific is so mind bogglingly huge that it simply wasn’t worth having a tributary that would take months to get to
@@IncontenentiaButtux The Spanish had a transpacific trade route set up by the late 16th century. Trade with China was an important part of that trade route, so Chinese coins could very easily end up in the Americas that way.
Judging by all the other Paradox games that came out in the last.... 15 years? I do not belive them a word. EU5 will need another 6-7 DLC's to make it playable and it will cost us $200-$250+ You guys buy what you want, I no longer falls for the Paradox trap.
Yeah I'll be honest. His claim that the game would have as much or more content as EU4 a few weeks ago instantly turned me from cautiously interested to *grabs popcorn* "can't wait to see how mangled this fetus comes out looking."
Anything beyond bland with extra bland sauce, a side of bland, and a full glass of bland will surprise me. It honestly looks like what CK3 did which is go so wide that it will just be a inch deep.
Did he specifically say "EU4 in its current state" or just "EU4" which could mean "EU4 at launch" and would mean it has the same chance to be recieved well as the last few games.
@@domehammerHow is CK2 at launch deeper than CK3 at launch? Mechanically CK3 is far more interesting and allows for so much more roleplaying. Same for Vicky 2 vs Vicky 3. I think people started playing once these games were already developed for years and assumed that's what they played like at launch. Vic 2 is borderline unplayable at base, and even with DLC a ton of people need to use mods to make it fun.
People look at games like eu4 which have been under development since 2010 and costs hundreds of dollars for the dlc and expect eu5 a game which will not cost hundreds of dollars and has not been being developed for 13 years to have the same feeling while completely redesigning the core mechanics and engine. Hopefully eu5 doesn't need to restart when you hit main menu, the multiplayer can get above speed 3, the game is more deep feeling, and hopefully it is more accessible to new players who are interested in the genre than eu4 was. I just hope it is fun and playable regardless of how it compares to eu4.
The Ming treasure fleets may have gotten pretty far down into Africa and Indonesia but they didn't really head straight out to sea. It seems pretty implausible that they would have continued through some area like Siberia where they didn't find people along the coast. The piont of the expeditions were kind of to show how cool their stuff where giving it away to other people and to take some cool stuff back. There's not much of that in Siberia or Kamtchatka.
It feels like the institutions should be able to spawn in multiple places as long as the requirements are met (coast of china, africa & europe for colonisation, meritcracy etc.)
Would've liked to see the quote: "I die, but the state will always remain.", from King Louis, whereas "l'état, c'est moi" is more a popularised version from decades after the fact.
If they have a precedent for doing it before... several times... then gee i wonder why they think that. :l I'll believe it when it releases. Its cool they seem like they are trying to make a bombshell game, but huge x to doubt. Not pre ordering anyway. I'll wait a few days or a week after it comes out even.
@emiel_nl yeah exactly. I don't understand how people can be all hype still. Sure I'm slightly excited for this, and heavily following this. Since eu4 was my first pdx game that i actually played alot (before was vic2) its nice to see the sequel actually seem like they are going to be better than the last game for once in..... a decade?
There are 2 options for paradox games: 1- you release incomplete game and after 5/6 years of DLC it's finally in a 8/10 state. 2- you release a "complete" game with a lot of mechanics and content, but , FULL OF BUGS, then after 5/6 years of DLC, most bugs are finally fixed. There is 0% chance the game will be feature complete, with plenty of content and mechanics, and with no bugs or just minor bugs.... 0% chance.
Let’s just wait till release, not necessary to be so negative as of yet. Although i do hope nobody preorders it, as to prevent disappointment. As Paradox did foster this sentiment by their own previous bad releases
I love Pradox games, but lets be honest - they have a business model that is based on releasing unfinished games. And as they are a public company now - this sh1t ain't gonna change.
I like hear your opinion which reprent vanilla players so well. I have about 4000hrs on this game and I never tried multi tag changes, or -90% cost core creation, and this kind of things.
They didn't have "precedent" with that, it was a common thing in ALL their games. It looks like the same thing we had at the CK3 launch, where people were amazed by the promised 40+ religions, 80+ cultures, and so on, just to get something half-baked in the end. Anyways, after all the years of playing Paradox games, I found out that Paradox is kinda sux in making games; it is usually the mods that fix all the shit.
It probably won't have as much content than EU4. But I'll buy the game either way, I know paradox games takes time to build up and end up being good if they're supported. I hear that people don't like DLCs but that's what made EU4 last over a decade and it's still my favorite game as of today.
Fun Fact about the Templars. They also establisehd a system for pilgrims, where the pilgrims gave their stuff to the Templars and in return got the worth of their properties back when they arrived in the holy land. But since many people died on the journey, the templars just kept the stuff and became even richer
I know all the jokes about Sweden not being overpowered, but I feel like they got jibbed out on Pike and Shot and Conscription instutions historical spawning.
After the disappointing launches of Imperator: Rome and Victoria 3, they usually aim to recapture the audience's interest by offering richer content right from the beginning.
What I need is that the CORE MECHANICS are fleshed out. Focus trees and what not, I don't care. Leave it to DLCs to flesh out regions but the core, core gameplay loop needs to work and be in a pretty much finished state. In Hoi4 for example this one was only achieved with the waking the tiger DLC which was absolutely massive. In neither Vic3 nor Ck3 do I see this being the case to this day. Neither have a fully fleshed out core gameplay.
I think a good idea is to slow the rate that institutions spread but have multiple spawn locations for places that meet it. Like if the case Japan or China start colonizing.
I would love to see historical figures boosting technologies or institutions. As thinking of enlightenment I first thought of Königsberg with Immanuel Kant instead of Paris but ig Paris was a bit earlier with Rousseau and others
The way institutions worked in EU 4 are miserable. Playing outside of Europe, needing to dev up institutions and then giving them to everyone around you for free felt terrible.
I will wait and see and continue to play EU4. After a few years I'll buy everything in the steam sale and hopefully I'll like it. But my trust in Paradox is unfortunately destroyed.
I don't expect "more content". While many core features will be here, I suspect regional flavour will be light without a regional DLC. Granted, situations will already add something but unique mechanisms may be very limited.
EU5 seems to just be fundamentally better in every way than EU4, but EU4 has also had over ten years of consistent development from Paradox (plus however many it took to make the game itself) as well as modders. EU5 will not have more content, but it will probably quickly end up being the better game if things go according to plan (as opposed to games like Vic 3 which I see as fundamentally inferior to Vic 2).
Kept saying it. Eu4 had most dlc and flavor up to EU3 divine wind. It's why I'm bullish on eu5. .... and kept shitting on EA overall and especially Sims series, they keep resetting every game. wish they kept most dlc game to game, to force actual innovation.
how can you think that this time it will be different blows my mind. Do they have to release another 5 unfinished games until some people learn? Unbelievable.. They said the same thing with CK3 and a bunch of other games. They rerelease their games and add 20 DLCs on top of that. THAT is their business model.
It would be cool if each region had their own ages, because China, Japan, the Middle East, Africa especially had different ages compared to Europe. But its already good in my opinion
EU5 sounds like it's gonna be super bland to me. It will need DLC to gameify it as it will just be so bland... especially if institutions just going to be something gradual that spread without a way for player to influence it. Getting punished by lacking a institution without a way to gain it early is not going to be fun.
thanks for video ludi, hopefully they are standing behind that... meaning that eu5 isnt garbage at release like other games were, and that they want dlcs for money... only game i might ever buy are games like elden ring or like baldurs gate 3... a full fledged games... not this releasing dlcs every few months to fill in gameplay instead of doing that before... again thanks for video, cheers from Serbia Ludi :D
Having the Enlightenment historically spawn in Paris is not really historically accurate, as the Enlightenment did actually start in Edinburgh, Scotland
Especially since the enlightenment thinkers of France themselves, such as Voltaire for example, were inspired by the works of their contemporaries up in Scotland such as David Hume, and Adam Smith
I hope the random institution mode doesnt make hard achievements require a ton of save scumming to get an institution to spawn in east asia for three mountains or something
no matter how many institutions, ages or whatever they have, if there's no depth or flavor, it will be the same pattern paradox already is known for 5 years until it's playable
They should make devastation and being at war effect your institution spawn chance. Or..maybe establish different institutions for different parts of the world and then having global trade be something that links them.. then have various branching institutions that can be pushed and assimilated globally if you have enough influence.
I suspect most of the Age of Tradition institutions will be fairly widespread across the Old World, though not meritocracy as much. In the New World I suspect that the Incan city-states will have legalism, the Nahua cities shall have feudalism, meritocracy may exist in the Tlaloxans or some specific city states in the Nahua, Maya, and/or Inca regions. Cahokia might have legalism, as it was still around at this point although declining. In fact much of the south-Eastern US should have extensive farmland from the various Muscogee Creek groups (they have fairly direct ethnic to the Maya) with extensive earthworks and copper (sometimes bronze) working. I agree army professionalism was very much a thing already among the Romaioi and I'd argue among the Chinese as well, and in Western Europe the Condottieri serve as the basis for later Italian professional armies and Italian warfare was at the forefront of Europe for many centuries so they may make a good spawnpoint. Also big agree on the Exploration institution being available on any coast far enough East or West. (Also what about going to Australia as the Majapahit?!?!)
given what they did with CKIII I'm not believing it until after they release and they actually do it, they still haven't implemented a bunch of shit in CKIII that should have been launch features.
I would happily dish out 250 euros for a well developed EU5 at launch. But I know that most people can't or won't, and Paradox knows this too, so that's why they have to make the game in parts. It makes complete sense. You can't get as much content in a new 60 euro game as in one that over the years has cost perhaps 250, unless the player base has at least quadrupled. Which might actually be true, so here's hoping for that 🤞
Sounds nice to have these techstitutions spawn in 1 place, but the runners up don't get nothing. To have a relative bonus to spread based on eligibility means you don't have to wait decades or heavily invest into random places just to not fall behind. It's fun to spawn Colonialism on Japan and completely dick over Europe, but it's also a massive abuse of the game mechanics to gain an advantage that cannot be historically justified. Japan colonizing the South Pacific with a very ahistorical zeal should not completely lock Spain out of technological advancements, unless they develop a city beyond all reason. The way it stands, you seem to get a techstitution if and when you create the environment in which it should develop. But not all of them at the same time in the same place and without massive penalties.
If the pre-requisite for spawning New World is discovering Azores and the West African coastline, wouldn't make more sense fror the historical location to be Lisbon? It could also be changed to require discovering the New World, although I don't know how that would work with the Greenland colonies at the start of the game
Global trade should spawn somewhere in India or China in the historical setting, probably in Bengal if we are being fair. Bengal Sultanate/Subah was the largest exporter of goods in the pre industrial world, accounting for 12% of the worlds GDP and literally was the reason for the formation of the Dutch East India Company, which would become the largest company in human history by the end of that century (and then also go bankrupt lmao)
Something I just realized is that since the start date is so much earlier where the Black Plague is something that the old world will have to deal with in-game, it means that there will be a structure available to mimic the diseases that will get spread to the new world natives.
About the "Dynamic" spawn for ideas, I feel like it's just weird to say "it's dynamic" when... there's such a huuuge buff to it spawning in it's historical location. Take that out of there and let it just be based on the prerequisites being met. Paris shouldn't get a big bonus in dynamic mode because it's historically acurate. That aside I'm really excited for this game. I enjoyed EU4 well enough but the older UI makes it hard for me to learn, I've always struggled with older strategy games that I've never played. And the way that it's being developed alongside the community gives me hope that it will launch in a pretty good state.
You are completely wrong about byzantine armies being realy professional at that time let alone anything related to the previous roman empire. At that time, byzantine was in a state of profound decline. Their armies were mostly either mercenaries, conscripts or militia. Even the infamous varangian guard was far from their golden days, and were just little more than escort guards destined to disappear in all history mentions past the 14th century. The theme system was in decline and corrupt. So byzantium is probably the worst place a professionalism could spawn if history has anything to do with it. But yea paris doesnt make a lot of sense either.
I really think that the best system of country development as a playable and distinct experience - HOI4 did it best. You just choose top 5-10 most interesting countries and reaaaally make them interesting and worked in depth. And with new dlcs you just add more xountries and mechanics. You can also play other countries, but they will have 'standard dev tree'
There is 0% chance eu5 launches with more content than eu4 at launch. Not because they cant, but because their entire business model is sell dlcs. What dlcs would they launch if they shipped a perfect game with tons of content? yea...
Englishmen and Brits! We need to stand up and let them know how significant we were! So many achievements and innovations came from this country, for example even England is an argument for legalism to spawn, since English Common Law, William The Conqueror's Censuses which still continue unbroken today, and even the Magna Carta are all examples of how England could be the spawn for a lot of these institutions, there is evidence for a large amount of them. Come on lads, let's get England/Britain as OP in EU5 as we were historically. (P.S I didn't even say anything about The English Army, with Longbowmen in the early middle ages and so many other innovations in the future for example... )
Hi, for professional army being in Paris it mostly because the "modern" profesional army army model and system began in France at these times, sure the professional and permanant army as we conceptualise pretty much always existed with the biggest example being Rome. But the type of system, model, organisation that we have touday mostly began in France and soon will be proven outperforming everyone before being copied by litteraly the whole world. Capitaine : Captain Caporal : Corporal Colonel : Colnel Infanterie : infantry Système divisionnaire : Division organisation Système de corp d'armée : Corp army organisation And so on... Here is your explaination mate