Thank you very much, scripting them takes far longer than filming or editing! Have to give you all the information you need without bombarding you with it and confusing you :p
When you drag a link into a Note, it usually adds an extra space on the end of the link. When you delete that extra blank space, you get back like 5-6 characters of limit, on each link. This is because the blank space is still formatted the same way as the rest of the link. By deleting the blanks, you can claw back lots of character limit. 😎😎
Notepad can be found in-game via Neocom menu, Utilities, Notepad. From there you can then drag things into a note to link them and organise your note into folders. It's a very handy tool!
Missile HP should be at the top of the "attributes" tab of the missile's info page. They only have structure, no armor or shields. For example, a T1 Scourge cruise missile has 240 HP. And a Scourge heavy missile has 120 HP. The only thing that can damage missiles are area of effect things such as the towers in Abyssal deadspace, bombs and smartbombs. No other weapons system can damage missiles, as they cannot be individually targeted, so area of effect is all that can hurt them. Defender missiles used to be able to shoot down missiles but this was changed to defender missiles only working against Bombs launched by stealth bombers. 😎
@@CadePlaysGames Thanks! I'm amazed you still reply to comments from videos this old. Yeah, I was having problems with the abyssal towers, I didn't realize that they could damage missiles. The small ones have the exact amount of damage necessary to destroy a light Missile before it hits its target.
@@thecomposerchanginggames5250 It doesn't feel that long ago that I made this video! It's strange that the Cerberus and Sacrilege are two of the favourite ships for many higher tier Abyssal runners, considering that the towers will destroy their missiles! I suppose you just have to try to maneouver yourself so you're not shooting through the area of effect, if possible.😎
Ha ha yeah especially with cruise missiles you might have two or three extra volleys still on the way to the target after it is already dead. Not a big deal but definitely a waste especially with t2 ammo