The opening mentioned flashing lights so if anyone needs a little bit of help coping with that because while it may not be dangerous to them, they're still sensitive to it, highly recommend watching in a well lit area with either a blue filter on or your piece of tech's night mode on! Stay safe and treat your eyes well y'all!!! 🌻🌻
@19:53 Dan being cutely jumping up and down happily but quietly exclaiming "i win!" like it was an arcade fighting game makes me the viewer very happy.
I don't think I'd ever hear of a game having "strong Undertale vibes". This might be interesting... Edit: so the menu font is identical to Undertale’s menu font. That’s something. Also we play as a Geno lookalike, that is also a doll just like Geno. ...I don’t think I’ve ever seen a game try to assert dominance over the player as fast as this one.
PHOTOSENSITIVE/FLASH WARNING! I’m not sure what the settings change but here’s what I saw if you aren’t sure about watching this play through: -Optical illusions/tricks -Big flashes, not rapid -Rhythm section is guitar hero-esque with neon bars moving across the screen -Character will flash (old school arcade style) when injured -Text and screen occasionally shake -Lots of neon, including a neon changing dance floor -Screen rotates/swings Please correct me/add anything I missed!
This game seems like a weird mix of Undertale and Just Shapes and Beats, so I can see why it’s right up your alley, Dan. I’m looking forward to the rest of the playthrough, and I haven’t even finished the video yet!
thank you so much for doing a let's play of this game! (it means we can just sit back and be confused by the trippy visuals without having to worry about dodging projectiles on the half of the screen not completely occupied by said trippy visuals)
I've watched people play this game and I know what's coming. So I can very confidently say I have exactly zero idea what's coming but it will be a trip.
Cool, yet another series on this channel that I'm pausing, picking up immediately, and will be back after finishing. Thanks for another fantastic recommendation!
Oh man, I knew this one was gonna be weird, but I didnt realise it came out swinging like this before the first HOUR. Might have to pick it up myself...
I just love how everytime Dan seems to start getting confident so far, the game just shows how wrong he was ^_^ Could be interesting to see how he would fair on a higher difficulty once he completed the game though.
Games like this hit my "difficulty descriptions" trigger. Assuming I had played rhythm games, I'd be very mad about now. I'm not "new to games", I've been playing for over 20yrs, but I could not deal with what Dan managed to. Also, the shift from "oh hey, you get regen" to "you will die". Pet peeves, but after Fallen Order, I've become more... irritable over them.
So... I spoiled myself watching a random all-songs-expert-no-hit video, and it doesn't appear the "battles" are any harder than Normal, so I would speculate that it's just degrees of health regen speed and quantity at least between Normal and Expert. I can also, without spoiling anything, tell you that things will get MUCH harder if my speculation is correct...
So glad you picked this up, I saw it a few months back and tried it. But when I got totally stomped by the zombie even on the easiest difficulty, I realized I just don’t have the right skill set for this game.
Everhood was most certainly an interesting game. Not super popular, but has been making its rounds across Twitch streamers of the variety game type. I personally don't really see the Undertale in it though, maybe in its writing? But I do see Spin Rhythm vibes in its gameplay. I think, difficulty-wise, Everhood on Normal will grow in between Undertale's Mettaton fight to the first Genocide boss.
For some reason, I thought that Dan had already played this. Knowing this is all new to him now, it's going to be a fun ride. Just roll with the weirdness and you'll be okay
Having finally got around to watching a new series of yours..... this game's gameplay screams DDR + REZ/Child of EDEN with the story of Undertale. Can't wait to see what unfolds.
and to think he had image sensitivity ON the section in between 30:00 and 30:12 is normally much, MUCH, worse if you look literally anyone else's let's play, you'll see what I mean as someone whos seen it many times, it's so weird seeing it in 720p at 60fps
I'm not as much into rhythm games as dan but I've noticed a big difference from most rhythm games. be it guitar hero or melody of memory, the music is timed with the items hitting you, instead here it's synced with when they spawn and you react to it. to be honest i like the former most, it lets you play actually in rhythm and use it as guide, instead of a syncopated version of it
This is going to be the second playthrough of this I've seen. The first (Desert Pogona) had the accessibility feature turned off, so if you're curious what that's like... well, so far there's barely any difference and also the biggest difference I spotted just wrecked his bitrate so I couldn't see what was happening. 😐 Speaking as someone who remembers the wave of weird RPGs and pseudo-RPGs that came out in the years leading up to Undertale, this just kind of feels a little like all of them to me (aside from the main gimmick of having "fights" you can't fight back in with real-time dodging... and one other thing that I won't spoil, but even that reminded me of OFF as much as Undertale). In particular, the talking save points and "schmucks" as currency reminded me of Barkley: Shut Up and Jam: Gaiden, which might be worth checking out if you either really liked or really hated the Space Jam sequel that came out recently.
From what I notice this game seems to not be as hard as you originally say as it does a really good job of feeling overwhelming but in reality it gives new players all the tools and help they need to succeed it just feels like that is not true by creating a very controlled chaos for the player to face. At least this is what I have noticed with the normal difficulty. That hp gauge seems to be a big part of this. So even though it often feels hard you have only really died a couple of times. This game seems to do difficulty really well imo.
Yeah this game is something... My main problem with it is that it's story tries to be grand emotional and everything, but kind of ends up being pretty substanceless and the characters don't really do much for the whole game. Still definitely fun to play though. The main battle system is really cool. The accessibility mode makes them look less cool though since it basically removes all background effect. This game can go hard on flashing stuff
I haven't played the game or seen a playthrough, but from what I've seen in this video it seems like the game is trying too hard to be weird and creepy, I don't know feels like the devs wanted to specifically make a better undertale or tried to
The difficulty descriptors mostly mentioned that the speed of HP regeneration is what changed, at least in the ones that described anything explicitly, so I’m curious if that’s the only change in all 5 difficulties. Is the hardest difficulty zero regen, versus near infinite regen in the easiest difficulty, or do the patterns actually change? I’m also very curious over the choice of the death sequence being such a difficult challenge that you are apparently granted a skip over whatever battle killed you. And what happens if you, quite understandably, fail. And why it resembles, say, an end game boss rush? Also curious about the absolute truths, and how key they may or may not be to gameplay. And whether or not the easier difficulties make it near impossible to experience this early(?) death experience and how that affects the game/story... Basically, I’m saying that there’s a ton of questions and weirdness going on here, and in part I’m mostly curious if there will be answers at all or not, partly because there’s a chance that a single play through won’t answer any of them, considering some of the other comments vaguely suggesting that individual play throughs of the game are fairly unique. Looking forward to seeing more of this audio-visual craziness!
32:00 As far as I know those two are the devs' self insert characters Also interesting that gnomes get to cheat in a game by a studio called Foreign Gnomes
Hm. Dude weathered the Gnomes pretty well. I'm looking forward to seeing how you react to the rest. We're just getting warmed up. (Place your bets for purple, everyone! My money's on just about a dozen hits, total) (Remember, no spoilers!)
The true bet will be... SPOILERS AHEAD DO NOT READ THIS IF YOU DON'T WANT ANY SPOILERS. (YOU'VE BEEN WARNED). What will Dan choose to do on the seccond half... last thirdish of the game. People in the know, will understand what I mean. My bet is on him making a character very epicly angry
i generally watch someone play 30 mins of a game before i decide to buy, and this was a wild 30 mins. i cant imagine a less accessible mode, though, lol??
I am so grateful you make such an effort to warn and minimise sensitivity issues. It still appears to be too much for me, though, so I hope setting it to play w/o sound still counts as me watching all the way through.
for the record ive never seen or heard of this game but i feel like 1 of 2 things are the case 1. the incinerator just doesn't end and it's a scripted thing you have to die to 2. if you last long enough in the incinerator you get a special scene or something (this is entirely a guess don't tell me if im right or not)
Huh, not sure how i feel about this. Maybe I'm not seeing it properly, but it's odd to call this a rythem game when you can technically move off rythem, which makes it more confusing to me then anything. Maybe it'll look better in a few parts.