Sorry for misunderstood in 1:22, i mean in The Rooms has no locker animation while in The Mines has locker animation. Also, sorry for my wrong grammar if you find my grammar not good🙏
this is amazing that they made the A-60 louder. i didn't want to increase the volume because A-90 was loud as hell, resulting in me dying cause i didn't heard A-60 coming
@@JcraftX someone did bad here, we are talking about a web of experiences with an experience dead on it, for roblox is trash now, because they want to forget legacy [sad i dont want to play no more 😔]
I understand that this was probably to make A-1000 more accessible, but I kinda liked how A-60 was a quiet rusher that requires good timing (if in the hotel), forcing you to listen to
I really hate how they made Rooms baby mode now, I took my friend to do it because I loved the challenge when I did it myself, just to be mad I wasted 2 hours. Worst part of the update is how A-90 doesn’t spawn independently now
The Rooms were so much more better without bandages and with a chaotic A-90. A-90 being able to spawn whenever he wanted wherever he wanted without a warning was literaly the element of surprise that made Rooms so unique, fun and chalenging and that made the A-1000 badge stand out the most. But now, playing Rooms feels more like a chore for an uninteresting potion rather than a real chalange with an unique prize at the end that could have had just as much lore as the curent one. Making a game easier dosent make it funier, just lamer. Hope they will either reverse the enitre Rooms update or atleast bring back A-90's old mechanic but keep the bandages. R.I.P old A-90. You will be missed by real players.
Wdym barrel of starlight is way a better reward you literally recover too much life and the camera it’s only very helpful use is in dark rooms and in the 100 door
I would consider the change to A-90 a good change, because you never knew when it will attack, alone or during A-60 or A-120, now you know if A-60 or A-120 is coming, you'll be more prepared for A-90, and now you know it will not attack randomly alone
that’s what made it scary and hard, you were forced to always be on edge, it’s a HORROR game for a reason, now it’s just another easy entity with no purpose
2:32 I believe this behavior is taken from Rooms & Doors, where A-90 can only spawn at the start or end of an enemy attack chain. 5:25 is probably also taken from Rooms & Doors. A-1000 has a purple glowing light before it is opened.
Funny enough. I did my A-1000 run and didn't know A-120 can rebound. So I heard them coming back, thought it was over and luckily found a room with an exit, trying to exit in time, but seems like it was a safe spot as I didn't get attacked
First they made еasier rooms starting from hunt update, and now they completely killed difficulty. It's sad, especially when I reached A-1000 in the firsts "hotel+" days. It's nice to remember how for 2+ hours I was afraid to die from unexpected a-90, quiet a-60 and sly A-120...
Tbh, it was never hard. It was just long. Most people who beat it now are people who could beat it before. They just didn’t have the time or motivation to do so.
The thing is... with the Tablet you could use it on as many runs as you could get to the end without dying and also getting the rift. The new bottle of Starlgiight is one time use so it was no longer really worth such a difficult detour especially after they released the back door.
@ethan7376 no..? You had to crank your volume up so high and you were always on alert. You're smoking if you think it was "never hard" it definitely got easier
Yea it makes sense that I'm seeing so many people with A-1000 badge now, they nerfed it a lot especially the A-90 change. A-90 used to be the most difficult to deal with of the three now he seems like a minor annoyance. He already was more likely to attack during other entity attacks but him ONLY spawning when they're around removes the element of uncertainty that made him so difficult to deal with. The bandages spawning now also eliminates the entire reason A-90 was such a problem, which was you mess up twice and you die. Now you can mess up as much as you like as long as you heal afterwards. (Completely unrelated but the old A-1000 room with a complete void and then the tablet lying deactivated on the ground in front of you felt way more atmospheric than a stupid yellow chug jug lookin thing sitting there instead)
Yall cannot be satisfied with anything they do istg… Also the scanner was mostly removed because it was quite laggy, especially in larger rooms and if multiple people had it. Plus they said they’d re-add it as an actual item. But I can kinda agree the barrel of starlight is a strange reward
Old A - 90 scared me. Genuinely shook me to my core. When I was playing, the first time I got jumpscared I was frozen with fear. I couldn't move for a solid 5 minutes and had to collect myself. This rework takes that fear away completely and as much as I hate getting scared, A 90 was SUPPOSED to scare the player, catch them off guard. I'm saddened they changed this
@@someonethatisok to you it isn't, but to me doors holds very important and nice memories to me with some past friends. What means nothing to you means alot to others sometimes, and you're more than welcome to think what you think.
@@Tiger.103 I know that already 💀💀💀 I just wanna get that A-1000 badge , i don't wanna get that sh*tty barrel thingy that gives you speed and health boost. Very uncreative but we can still get the tablet from super hard mode. L but at the same time W devs
Oh, of course, at door 260, we will have C-000, and, obviously, at door 1060, we will have K-000, going to K-10000. Of course. Floor 69420 will have Ω-000 to Ω-10000000.
@@SenGaming-105 at floor 738584726595836385836375947374836746363858328595728576482760748483526595835376957354734147473535839635828538536924729525825825825 we are going to have ω-00000000000000000000000000000 which would of course end at ω-∞ upon reaching the end you will gain the badge I think my legs are dust and you will be awarded the holy bomb of course because you’re not meant to have it out of super hard mode as soon as it enters your inventory you will get instantly banned permanently
Never mind that the first screen of the game says that this game is still in alpha and changes will be made, let’s just complain about the lack of the scanner that is probably coming back.
Also before "the mines" the next room with A-120 was not guaranteed to have a locker in it but now it is (also this was the biggest time consumer because before the update you we're forced to wait 1-2 seconds before entering the next room just to hear if A-120 is coming which means you most-likely need to find a locker in a room that you already in)
I don't understand how making a-1000 more "accessible" is supposed to be a good idea. The achievement wasn't all that difficult before the update either, just requires 2 hours of free time and a lot of patience. It wasn't supposed to be an easy achievement, it was supposed to be one that you spend a long time getting, like for example hotel hell. Now it seems so much easier that i'd say its easier than even beating floor 2, heck, id say its easier than beating floor 1 after figures ai upgrade. First of all, i liked a60's quietness, makes you really listen in to every noise kind of like fnaf 4 making him way scarier. A-90 feels way less threatening now, as whenever an entity comes, you already know to be ready for him as well. A-90 attacking out of nowhere was what made it threatening, the unexpectedness. Now that he has a set spawn requirement, just makes him so much less of a threat. About a-120, id argue they needed to make him, rebound more. As someone who's beaten a-1000 prior to any updates after the hotel+ update, a-120 already rebounded very rarely, i think he should have been like ambush, really making you listen in to when the sound is over and it's safe to come out. About the exits, I really don't understand this change. Before, the exits being very vast and rarely found was what made walking past them a tough choice. Either escape with what you have and don't go into any more danger now, or you won't be able to in a long while. They almost felt like distractions, temptations from the real a-1000 goal. Yet now, what's the point of that many? A person going for back on track is just going to leave through the first one, but anyone going for a1000 will just walk past all of them. Noone goes for a high score in the rooms, just do a1000 at that point. They also emit noise which is really distracting with the entities that are mainly sound reliant. Out of every level in doors I think rooms needed change the least, especially not nerfs, when quite literally everything else was buffed to oblivion. The original rooms and the current backdoor feel like the most balanced levels for what they are. Also the bandages? Really? A-90 isn't supposed to be an entity you can just tank. That's another thing which made him scarier, the gamble that he could kill you or keep you on a little bit of health allowing you to take another hit. Being able to heal it up just takes any fear factor this dude had going for him. It seems like the rooms are now almost trying to baby the player, meanwhile every other gamemode feels like absolute hell with its difficulty (except the backdoor which i think is well balanced)
Very wise words my friend the rooms nerf is quite litterly the weirdest thing to do ever. Making A-60 loud makes him kind of a none issue, A-90 has lost his original perpose for being the wild card and yeah A-120 really did need a buff didnt he? Making the rooms easier is honestly just a weird decision. It was ment to be an endurance test with skill checks not a stroll around the block with rest stops
I will have to also say though the backdoors kinda feels like "LETS GO GAMBLING!" It isnt hard but sometimes you just dont get good timer spawns and now you're dead
1:56 My brother died to a-60 once bc I could hear it and he couldn't (TURN UR VOLUME UP GUYS.) and then I died to a-120 cause there was no locker in the room and I panicked instead of going back.
This starlight barrel is really useless, like, the Tabley has a unlimited battery, night vision, it can see items throight walls, but the barrel just speeds you up and gives you defense, ok it's good if you are trying to outrun rush or ambush, but why? You literealy can hide from both of them! You also got only 4 try, if you'll use it 4 times, it's gone! The Tablet was unlimited and you could use it at any time, also the Tablet is the thing that makes Rooms a special place
The exit rooms ones were like you wanna leave you: no are you sure you:NO Are you really sure You:I SAID NO One more chance You:GET OUT OF HERE ok fine :q
During my A-1000 run (yesterday) A-120 seemed to be mostly acting like A-60 if he only came from the front (or only just went past and despawnes. He only did rebounds Three times the entire run)
I liked it when A-90 actually spawned on his own, it was genuinely one of the things that made beating the rooms such a remarkable accomplishment, and now that I beat rooms again one year later I was so disappointed by how easy it was 😭
So basically it’s no longer a competition; although the A-1000 title has cooler text, Hotel Hell is definitively the real toughest achievement in the game for now.
They should also increase A120 volume, or just add a extra one in it. It ruins players runs, like me at door 420 or something. The times before i was just too close
I remember in the original rooms game a way to tell A-60 or A-200 was coming was to check the ping as there sound was even quieter than pre-hotel plus update. If your ping was at 60, A-60 was coming. If your ping was at 200, A-200 was coming.
Actually A-60 now spawns near,so the arrival is 2sec faster makes the sounds louder. Also A-120 now spawns further so the arrival is about 1.8sec slower. Fun Fact:The entering animation on locker will be registered as "moving" for A-90.
Rooms had always gotten darker each room, and it’s just dark. It looks nothing like the bad ventilation modifier. That would make rooms hundreds of times harder
i decided to do a-1000 again to see any changes, a-90 spawned ONLY ONCE with a-120 throughout the game, it feels so nerfed that it spawns with a-60 and a-120 only now cuz back in time it'd spawn alone in its own anytime, i feel like a-90 barely spawned in my game than it use to do before becuz of a-1000 having sm exit doors too, easily a speedrun
- I don't like that they made the sound so much louder. For me the point was that you had to listen closely. Especially in combination with the A-90 spawn changes it just makes rooms WAY easier. Bad change imo - I think its nice that A-90 ONLY spawns with A-60 and A-120, including specific spawn cues. It's literally less annoying and more simple, no idea what you are talking about. He is way more predictable which makes him a lot more managable than completely random spawns. Good change imo - A-120 rebounding less makes each attack take up less time which can definitely add up considering how much he can spawn later into a run. It doesn't really change the gameplay much because there is no hide in Rooms anyways. Good change imo - The A-1000 item being more useful is nice I guess. The thing is it still takes multiple hours to obtain a single one so it's still just more of a collector's item to have sitting in the rift tbh. Still a good change imo - Confused about the A-60 voicelines thing. Seems very weird to me idk. Bad change imo Note: I haven't actually played the update, I'm just saying my thoughts after seeing the video
The Rooms still has it's fair share of generation bugs with the coins spawning underneath chairs and with just one bar and one coin that you can't pick up
a-60 paranoia and constantly thinking youre hearing it when theres nothing was my favorite part of the rooms. shame hes much easier now causing that to not really exist as much
As someone who got A-1000 before ever even getting rock bottom (i started playing right after hotel+) i can say that it was never THAT hard but i much prefer the random A-90 and i would honestly like it if they made it harder or made an achievement for going through backdoor, hotel, rooms, and mines
Random note, bandages were able to be found in the Rooms before the update but they were exceedingly rare, and I mean REALLY REALLY rare. (I've beaten A-1000 on seven separate occasions and only ever found 2 prior to the update.) The Rooms were also (prior to the update) the only place where bandages could spawn when all players were at full health. The update changed it so that the spawn rate is far far far higher, as well as making it so they spawn regardless of if all players are at max health or not in all areas instead of just the Rooms.
I liked how hard it was before even though i couldn’t beat it. The stupid part for me is removing the tablet. That thing is a staple to the rooms how dare they take it away 😔
Curious Light: You wanna exit? Player: Nah Curious Light: Nah, have another exit Player: I said i don't want to exit Curious Light: Oh. Curious Light: In that case take another exit-
I’m glad a120 got nerfed when rebounding because I heard no sound so I got out my closet and he decided to play his sound on blast and almost cost me my first a1000 run
Good change in my oppinion better than the rng based A-90 ruining your 2 hour run because as long as u were in the rooms he can spawn anywhere it was really demotivating this update revived rooms tbh most people are just mad newer players can get it easily because half the people that say its more "fun" that way dont even play the rooms they only played it got A-1000 never cameback.
A-60 shaking now gives more of a vibe that the whole building is shaking, given it's loud noise and high speed, would be better if they made things like tables and chairs fly around the room
holy shit they nerfed the fuck out of the rooms. I got A-1000 before the update but now there's actually just no excuse for people to not get it, the only issue is that it takes long but still. A-60 being louder is huge, now you don't have to turn your volume to astronomical levels. idk what the fuck the guy in the video was on about, saying A-90 is ''more annoying'' because it only spawns with A-60 or A-120. It's the biggest nerf I've ever seen to an entity. Making it unable to spawn alone removes the element of surprise, cause now everyone is going to be expecting it when they hear A-60 or A-120.
If I'm being honest, this update was the only reason I was able to get the back on track badge today and honestly I'm gonna go for A-1000 soon but A-90 was always a run breaker for me until this update where I only got A-90 once and left the rooms early in A-202
I haven’t seen anything about this and I’m too lazy to check, but does hide exist in rooms? can you just stay in the locker forever or is his timer like way longer until he kicks you out
I had to raise my volume so much anytime I was in the rooms because I wouldn’t hear a60 at all. I wonder if 120 is also decently hearable? I’ll probably never go in to check
Fun fact:if you complete floor 1 with “room for more” modifiers they can spawn in floor 2! I learned this the hard way cause I got killed by a-60 in the mines😅