Where's bongcloud, the ultimate tatic/opening that is risky but if you win, your opponent's mental fortitude will be shattered into pieces and have a chance to give up chess forever
5:57 This is not stalemate. Black has two legal moves: Kd1 and Kf1. It may appear that White's pawn controls those squares, but the coordinates indicate that the position is shown from White's perspective, so the pawn is actually facing up.
A battery in chess probably refers to an artillery battery instead of an alkaline battery. Or to the even older term of "beating" or "battering", like what a battering ram does.
Thank you so much. This video was very educational and entertaining! You are way too underrated. This might be one of the only channels I subscribed too after watching one video.
Mate did you make this by yourself or did you get it from somewhere else. Cause if you did it by yourself, this is really well made, like dang u got a lotta potential
5:58 Small mistake, the board is reversed. White pawns go up in rank so it's actually seeing the d3 and f3 squares, meaning the black king is *not* in stalemate.
My favorite is the intentional mistake in the opening which gets your opponent out of theory and gives you an advantage even if the computer thinks you are worse off.
How do you make these awesome videos. They are all really top notch and really helpful. It looks like you are investing a lot of time to make these vids. Looking forward to see you become a great chess creator in future. Keep it up great work
One of my favorite tactics is a defended skewer x-ray on the queen. Bishops and rooks can kick away queen batteries as a result when they are defended by a pawn or knight. This is the most overlooked tactic that I find my opponents allow.
Every Chess Tactic Each under 5 words Desperado: Doomed but tries last attacks Decoy: Basically a trap Under Promotion: Promotion but not a queen Overloading: Too much work to do Rooks on the 7th: Rooks on 7th, powerful tactic Discovered Attack: Moving a piece reveals sniper Fork: 1 piece, 2 in danger Smothering: Sacrifice piece to protect king Clearance: Sacrifice piece to do move Pawn Breakthrough: Sacrifice pawns to promote one Pin: Danger, move is more danger Skewer: Danger, move is less danger Windmill: Rook goes back forth brrr Mating Net: Lock up king's movements Perpetual Check: Check, over and over again Zwischenzug: Surprise movements Deflection: Get piece away from safety Interference: Interference X-ray: Behave like capturing beyond pieces Undermining: Capture the defender Passed Pawns: Oh no he's gonna promote Zugswang: Forced to worsen situation Stalemate: Safe, but nowhere to go Double Check: It's double check Battery: Multiple in aligned Backrank: Utilizes back rank Counter Threat: Threaten the threat En passant: Kill pawn but not right Sacrifice: Very self explanatory Simplification: Trade
1:14 I love my ladder checkmates 3:20 that has happened to me before and it’s not fun because your stuck in submission as they take out your pieces. From Experience the only way to avoid it is to protect your king and have an area for your king to move in instead of it being cornered. The bad news is once your in a windmill you can’t escape it. The idea of the tactic is to clear the board mostly or set up a checkmate via capturing pieces. 3:55 *However don’t do it too much because It’ll send you into a stalemate because of going over the move limit rule, which means your stalling and nothing can advance.* 6:36 when playing chess that’s usually something that’s made to Punch through your opponent’s defenses and clam a win via either a Ladder checkmate, threaten pieces through pressuring your opponent or send them to check to get what you want. learned discovered attacks from a friend and sometimes I do it by accident without knowing it
Hey! 50 moves rule is not a tactic. It's a rule You might be referring to a piece sacrifice where if your opponent takes the piece, it'll lead to a stalemate? I did cover that in the stalemate tactic :))
The ICBM isn't a tactic, as tactics can be deployed at almost any point in the game regardless of setup. The ICBM gambit is a specific series of moves only able to be played at the very beginning of the game and has a specific outcome. Oftentimes the gambit does not go as planned, and white has to find out what else to do with regards to the opening.
A true pin is when a piece is between there king and an opponent’s piece blocking a check and is literally unable to move, if it moves it will blunder the king and put it In check, this is most common when blocking a check
@@Chess_Thugs you forgot about trades (most commonly done with the queen) wen say you capture your opinions Queen but in the process loose your own queen, all pieces types except the king can encounter this There is also a blunder, a blunder is when you move a piece into a spot where it can be captured and isn’t defended and weren’t planning on sacrificing it There is also all of the various openings Dancing is when both players agree to move one of there pieces back and forth to get a draw by repatriation Time outs are simple, in a timed game have one of the players use up all of there time with anyone winning Casting is a special move where the king has a clear path between it and a rook, it has to be the first move with both the king and the castling rook, a long castle is just a castle on the queen side since that rook is farther away from the king then the other rook is
@@thebananaspeedruns9275 1. This is a video about chess tactics, not chess concepts in general. You can hardly say the video creator forgot about this stuff when it's not what the video is about in the first place. 2. Trades are not most commonly done with the queen. The most common type of trade is a pawn trade, as pawns are the most numerous. 3. Your description of a blunder is inaccurate. A blunder in chess is simply a critically bad move or decision, and those can come in many, many forms. 4. I hope you weren't expecting this video to list and describe every single chess opening. That's a rather daunting task, to put it mildly. 5. When you say "agree", do you mean actually say an agreement out loud with the other player? You're almost never supposed to talk during a chess game, with very few exceptions. Speaking of which, in this scenario, why wouldn't the player who wants a draw just offer a draw? Then they don't even have to deal with threefold repetition. 6. If one player runs out of time in a timed game, then they lose the game unless they would have had no possible checkmate, in which case the game is a draw. 7. If you wanted a full description of castling, then you are missing the following information: castling involves transferring the king two squares toward a rook of the same color on the same rank and then transferring the rook to the square that the king crossed, and a king cannot castle out of, through, or into check.