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EVERY DRAGON KNIGHT ATTACK AND MOVE | DNF Duel 

NuggyJones
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Every Dragon Knight Command. Every Dragon Knight Move. Every Dragon Knight... Dragon Knighting.
Default Control Scheme:
Standard A (Green) : Square Button
Standard B (Pink): Triangle Button
Skill Attack S (Yellow): Circle Button
MP Skill Attack MS (Blue): X Button
Grab (A + B): L1
Conversion (B + S): R1
Guard (G): R2
Awakening Move (AS): L2
Check all the characters here: • All DNFDuel Character ...
I didn't sleep but super worth it.
If you enjoyed that makes me smile, like and sub to support and see all that comes next :D
#DNFDuel, #DragonKnight, #DNF

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16 окт 2024

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Комментарии : 8   
@AylaBelli
@AylaBelli 2 года назад
I like checking these out at 0.25 speed just to really appreciate the animation work! thanks for uploading these
@AylaBelli
@AylaBelli 2 года назад
it also gives your eyes a chance to process things like how the dragon gauntlet she has fuses into the sword during the Dragon Warrior Princess attack!! really cool details like that I love
@NuggyJones
@NuggyJones 2 года назад
You're super welcome! And so right, the game really is so gorgeous. I didn't notice that fusion before, thats sooooo coooooool. They're putting so much love into the game, I'm so excited to see how it grows!
@azathoth7587
@azathoth7587 2 года назад
Good video, but I think it would've been better if the explanations were at the side or top. Like this, they can cover up the move, like at 1:00
@aceofspades9849
@aceofspades9849 2 года назад
wish i would’ve seen this last knight so far i had a blast using Dragon Knight, Yunoichi and Striker
@NuggyJones
@NuggyJones 2 года назад
At least you got it for next beta ^ ^ All characters are so cool. I didnt get to play since my PS5 kept disconnecting with ppl, but mine are Ghost Blade, Ranger, DK and Berserker (tho every character seems like a blast tbh)
@fxforceyt4108
@fxforceyt4108 2 года назад
Does putting in the motion benefit you or does using the dpad + ms better?
@NuggyJones
@NuggyJones 2 года назад
Damage is the same, but mana recovery for any motion input begins earlier than when you do the simpler one (successfully doing a montion will make it say “GOOD” on the side of the screen)
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