The guy's talking waffles here, as connectivity is tied more to the devs network design, network implementation, and the server itself rather than the game engine.
Thank you for your comment! I appreciate your perspective and apologize if the examples I chose seemed irrelevant. My choice to discuss connectivity issues was aimed at highlighting how different game engines can handle such tasks in various development scenarios. Regarding Unity, I agree that it is an exceptionally powerful tool, capable of much more than its application in projects like Pokemon Go and Hearthstone. My intention was to demonstrate the versatility of its capabilities through examples of popular games.
Thanks for your feedback! I use a mix of tools to refine my content, ensuring accuracy and engagement. The final script always gets a personal touch to best connect with my audience.
@@NotLordAsshat They really do. And the fact that this one wasn't a straight up "no", and instead danced around the actual process, saying "a mix of tools" and that there was "a personal touch" all but confirms it lol
Thank you for your comment! Indeed, one of Game Maker's unique advantages is its lightweight web export, allowing games to start instantly. This makes it an excellent choice for developers looking for speed and accessibility in their web projects.
@@bosskeith1 Most programming languages can be used for game development, and most game engines can be used for non-game development. Rather than the example you gave, i think it's more akin to someone asking you what kind of blue object a blue car is, and you responding with what kind of car the blue car is. Both "blue object" and "car" accurately describe the blue car. Both "programming language" and "game engine" accurately describe assembly.
better metric to think about which game engine to use is.... how much disk-space do you have? Unreal: 29GB + Assets + plugins Unity: 4GB + Assets + plugins Godot: 200mb + Assets + plugins as well as how easy do you want photo-realism? Unreal: it is just there... you did nothing Unity: it is there with tweaks... and a plugin or two Godot: you will basically be making everything yourself... but there are some tools in there already as well as do you want to be in a contract to pay them or not? Unreal: 5% of your revenue after $1Million in Gross Revenue [no dumping money into "liabilities" to get out of that] Unity: 20 cents per install... no, just $2,040 yearly after $100k+ in yearly revenue Godot: Free... but you can donate to support whenever. Hope you have a great day & Safe Travels!
Unity has a very bad problem with press... everybody talks about those 2d games or games that does not show the true power of unity. Sadly i can't say this is a good video
Thank you for sharing your perspective! I agree that Unity's capabilities are vast, and it's indeed powerful beyond 2D games. My aim was to cover aspects appealing to a broad audience, but I appreciate the nudge towards exploring Unity's depth in future content.
I have learnt unity for 5 years which is pretty enough for working in the future, and since unity's dick move last year, I decide to learn godot for my indie game dream.
@@dravenhoule646 Unfortently, I am kind a perfectionist, and I have never met a team or a good artist because my bad at social communication. I didn't release any game, just keep learning and learning