Pinned Comment!! Will update this as I come across stuff. 1. 1:46 The lava parkour intersection did indeed return, of course the day I released the video💀 It was seen down gold path in MCC 30, top close right from the portal. 2. 11:53 There is another way to come back in this room (apparently known as the Ponk strat.) You can run along the walls on the side and jump over the lavafalls (there is only one block of lava.) So you'd go up the platforms, and come back along the walls. Also there are islands below the beams, so if you angle a jump right you could land on those instead of in the lava in case you miss a jump. Basically upon further inspection this room isn't as dangerous as I thought :) 3. 23:09 You could go slower here and hit the mobs off one by one as you come up to them (they won't un-statue-fy until you come near them.) 4. 9:30 You can do this pit safely if you have 2 people. One person takes agro another goes down. This is a rare situation tho, and you should only purposefully go for this if the pit is near the entrance to the path. 5. 14:08 Please don't climb the waterfalls when they are in these rooms😅 They just go to the next room, which has a path to it... idk why people like climbing them. 6. Was watching MCCR2 SOT vods and Ravs_ from the yellow team saw a room and said he'd watched my video but didn't recognize it. That room is the one at 14:57 in this video. I didn't show what the front of this is, that is my bad and I apologize. When you come across this you'll see a floating middle pillar above water (the other side is where the ladders are), there is a closed trapdoor staircase that goes down about 2 blocks near to the water, ladders on each side to help you get out/jump onto the trapdoors when you need to get out. What you see at the timestamp is what you see once you get into the room. I believe there are also bushes on either side of the entrance to this room. I'm sorry I didn't get a better screenshot of this.
This is actually incredible! I watched both videos, and absolutely loved seeing how thoroughly you covered all the areas in the sands of time map, even got to see some new rooms! In case you ever do an updated version or a part 2 of this video, I just thought I'd leave some of my own comments as someone who has also watched far too much sands of time. (I just love it so much!!!) 11:42 - Sneegsnag has tried this parkour, I think mcc 17? But he died attempting it. 26:00 - Found it for you! It was Petezahhutt mcc 7, and he entered the room when the team had 418 coins. 26:10 - This area was in the gold path in mcc 30, and you can see it from Punz's pov when the team has 1,321 coins. I think it's more of an intersection than a room? You can see that punz came from one side of the wishbone and the other side was a dead end. Thanks for all your hard work, this video is amazing and incredibly useful!
I'm impressed by the dedication to find every known room, this is a great video! In 5:52, Daniel Aeltumn, the lead developer for MCC, actually talked about this room and said "That room was evil there was often like half a dungeon behind it". This room can also be found in Pete's MCC 6 video "I finally completed the Minecraft Championship parkour". Timestamp: 1hr 42m 44s in. In 12:41, you can skip the fence post parkour by hitting your head under the slab. This works because coins are entities. Ant does this in his MCC 18 vod. Timestamp: 2h 16m 41s in. You can also do this on the room in 12:45 and other rooms which have coins on slabs! Illumina does it in his MCC 20 vod. Timestamp: 2h 37m 17s in. This one is completely up to preference. For 16:28, a strategy that I've seen some players do is that once they've cleared out the room ahead, they flick the levers on the way back to potentially get some coins if they're lucky. For 20:17, I checked on 21, 29 and Scuffed and the route to get to the coin pile is always the same. Note that this could change in a future. Jojo does the route in her MCC 29 vod. Timestamp: 43m 58s in. In 23:51, I agree that it isn't worth attempting this but if a player is really in need of coins, a safe strat would be to bow the skeletons from a distance (assuming you have arrows). Pete does this in his MCC 17 vod. Timestamp: 1h 10m 47s in. I'd also recommend turning on hitboxes.
The room at 19:25 actually appeared in MCC16 too, and Pete attempted it, but ended dying and losing his coins (which was almost 3k iirc 😭) but it was also attempted by RTGame, who did it without failure. I Can't remember if anyone else did it successfully that MCC.
People were talking about that during HBomb's last Sands of Time Sunday. I hadn't realized that! I can't believe Pete attempted it with 3k... Also makes it more impressive that he tried it again 2 MCC's later.
the room with the doors meant to waste your time has been pretty much the same generation: open the first two doors ahead of you, then there's like like. three doors on top of each other on the right that gets you into the coins
also 23:23 dream did this room in mcc 21 and there were quite a lot of coins. he made it look really easy but you kinda cant go by dream standards for "easy" i guess lol he also does the "iron bar skeleton room" and it is terrifying
"Wack ninja warrior mess of a room geeeees* also appeared in early season 1 namely mcc 5 and 6. "Wack ninja warrior mess of a room geeeees" should definitely come back for s3 since the skills have become higher
I appreciate the attention to detail in writing out exactly the same amount of e's in "geeeees". I'll have to check out those mccs tho. I wouldn't mind it coming back... but maybe not have mobs that can knock you off, or put it over water instead so the punishment is time loss rather than a death
I wish there would be some maps like you’ll see on a emergency escape map in a department store or something So you don’t have to say here here and here
I'll be honest, I've just watched a decent amount SoT over the last few years. I say decent, because I know there are people who review nearly every vod and I've never been quite at that level. Usually one - three povs per MCC. But this video was mostly me finding vods that had examples of the rooms I knew existed, and scrubbing others to make sure I hadn't missed any.
For sands? I could maybe make one in the future, but I'm not sure there'd be much to talk about. Are there strategies used in sands besides the ideas I talked about in the video? I wasn't aware of there being any aside from players personal play styles.
I also suggest a rule that most players should follow (albeit loosely, there are exceptions) Choose a side, either left or right, and kind of hug that wall. It can make it a lot easier to return to spawn or to go back where you left off if you marked clearly. Exceptions include if you find a three way path and there is a vault in some of them or something that will catch your attention and stray your path. Also carpets block some mobs in 2 tall doorways so do use those to block zombies and husks off instead of wasting time killing them if you want
If you are wondering why its easier, you enter a room that has 3 new paths, you pick the one on the right and put a single carpet at the entrance. Then, when you come back after fully exploring that path, you KNOW the exit is the closest path to the left. If you want to continue exploring, go right instead.
Little more fun facts: I don't think this room was ever found in Season 2A, but it was first spotted in the MCC 15 Update Video. The first time the room was spotted in an actual event was MCC 20 when GeminiTay found it.
I would like to navigate all the rooms, or just do some test run of SoT if I had an opportunity. I guess that's not going to happen (unless I would become an MCC tester, which I don't necessarily want, because testers cannot play the actual MCC event, not even some time after they leave the tester team).