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Every Node, Every Where, all in LOPS | Rob Pieké | Houdini 20.5 HIVE Paris 

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the viewport, to the ease of creating and manipulating materials, to spawning cloned renders directly from LOP nodes, this release vastly reduces the need to jump between contexts as they work on different tasks. We will explore these topics, connections between Solaris and Copernicus, and more.
Rob Pieké is a Senior Software developer, working on Solaris for the last three years. Prior to SideFX, he spent 15 years in the R&D teams of VFX studios developing in-house technologies and improving production workflows, with a soft focus on lighting and rendering. Rob has been passionate about computer graphics from a young age, and continually strives to ensure that technology is always a helper and never a hindrance to creativity.
00:00 Preface
02:53 Intro
03:30 Karma XPU Optimizations
06:05 Crowds
10:09 Quick Surface Material
12:56 Component Builder
15:45 Stage Manager
18:43 Working at the SOP Level
21:18 Karma Lens
25:09 Slap Comp
26:15 Light Instances
29:48 Clones
31:11 Karma Physical Sky
35:12 Q&A

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20 июл 2024

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Комментарии : 24   
@zakkatara
@zakkatara 20 дней назад
Cant wait for this release!! Loving Solaris and USD
@chr1st0pher
@chr1st0pher 19 дней назад
i think solaris is gonna need an official mascot / test geo :D
@xl000
@xl000 3 дня назад
"Generate a mesh for Solario" . Include PBR maps, high resolution textures, mixamo skeleton.. Give genAI 6 months....
@chr1st0pher
@chr1st0pher 3 дня назад
@@xl000 would prefer a more interesting non ai generated mascot
@ardentgrifone
@ardentgrifone 19 дней назад
I used to reject this software but man it has grown on me it’s like I’m addicted to it! Love all the work you’re doing on RU-vid too
@JettzCG
@JettzCG 16 дней назад
Same, tinkering on Houdini for client projects is always the fun part
@ujulspins
@ujulspins 15 дней назад
All these improvements to Karma are great, really. But what I really lack is some more or less honest caustic solver. Like, even in the old Mantra it was possible to make a photon map
@edh615
@edh615 19 дней назад
I'm amazed the break of realtime proceduralism is treated like an afterthought with solaris,they need to prioritize the maximum responsiveness while using SOPs. Or I'll end up using Blender if everything is an USD cache.
@Ep19MA
@Ep19MA 19 дней назад
SideFX is already working hard on it, but it will take some time to develop. It might also be that USD's Hydra is causing some performance overhead, which is extremely challenging
@fastlearner292
@fastlearner292 19 дней назад
It's not about Solaris, it's the problem with usd itself. Solaris devs are definitely trying their best to have good support for procedurals but they don't wanna go too far by themselves and risk it. Hopefully usd catches up
@edh615
@edh615 15 дней назад
​@@Ep19MA Hopefully the realtime renderer that's coming is competent and covers most of our needs, then solaris would make more sense providing a more scalable and optimized scene building context after previewing it, this also means the interop must be seamless.
@NFSDieHard
@NFSDieHard 20 дней назад
does this effect the snapshot gallery save file size ? as it saves the state of lops
@qaisarkhan7740
@qaisarkhan7740 20 дней назад
Make a project with MPM solver and Car Rig, Dirt rally racing 😅.
@Ep19MA
@Ep19MA 19 дней назад
Indeed, this is the fastest historical version of Karma XPU. However, from the demo, it seems that the speed noticeably decreases when using textures. I even feel that Cycles is much faster than Karma
@Todd_Manus
@Todd_Manus 19 дней назад
It might be... but you have to use Blender to use Cycles.. so there is that.
@kamazooliy
@kamazooliy 19 дней назад
@@Todd_Manus Savage
@Todd_Manus
@Todd_Manus 19 дней назад
@@kamazooliy Yea.. I might have been a little strong there :-)... my apologies.
@SeregaZinin
@SeregaZinin 20 дней назад
Maya Bifrost + Arnold better than Houdini + KarmaXPU
@xanzuls
@xanzuls 19 дней назад
hahahahhaahhahah, not even in any parallel universe, that's true.
@metaturnal
@metaturnal 19 дней назад
enjoy yours and let me enjoy mine
@pizola3285
@pizola3285 18 дней назад
hahhaah good luck with that
@SeregaZinin
@SeregaZinin 18 дней назад
@@xanzuls Yes, that's right Maya Bifrost is better in this universe.
@audiodrocher
@audiodrocher 18 дней назад
@@SeregaZinin пока весь мир работает, скрепоносцы всё выясняют, кто лучше, а кто нет 😅
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