this level is so badly put together, shitty enemy placement and just terrible escape sequence sometimes, like why are there so damn many santas? feels like what i would make when i was learning how to use cyop
@@elchistosito8101 yeah i did the same thing, so i really hope what happened to me happens to you ... if my levels are actually good like people say and theyre not just saying its good so they dont make me feel bad sorry for being brutally honest tho
I've seen the same concept done before, but it was simply every single secret in the game inserted as separate rooms. Glad to see this stage actually has a coherent structure to make it seem like an actual level instead of a lazy port
Very well made! I like how instead of just putting transitions between every secret, you actually made each level its own room with all its secrets remixed together! Also when you went “out of bounds” in Ancient Cheese’s 3rd secret, I wondered what the heck you were doing, only to see Peppino land in a secret eye and enter a secret in the regular level. That’s so meta it made me chuckle out loud.
Here's why every sound plays at once before the WAR room: after Hard drive to much you has done It's thing and played as you ran from each animatronic, it will then revrrt back to whatever song was playinh before. Unfortunately, this more often than not makes *every* song that has played commence all at once until another room is entered. The regular don't make a sound level doesn't have this problem as ot only has the one song, but CYOP levels often end up facing the music. Literally. The creator could add a tiny room with two doors that you pass through between Dont make a sound and WAR, so the lankybox earrape would only commence for like a second.
@@averagealiencosplayer4363you dont need toppins to get a p rank, well you do but you can get a p without the toppins if you get enough score, toppins are just for points so the p rank csn be easier, its fine if you miss atleast one
I love seeing the level’s decorations in the secrets themselves. It’s like as if the secret is actually a part of the level and not some random pocket dimension. I’m stealing this idea, I could make a lot of cool secrets with this.
Didn't want the secrets to feel too samey and boring and pink so I added the level decorations. Also useful if you don't know what level the secrets are from.
This was one of the only levels that made me legitimately angry trying to P-rank (besides Gnome Forest and Golf 2) because I KNEW all the secret layouts but I would still lose the combo in some parts. what da hell man
@@elchistosito8101gnome forest is such a pain mostly due to that one part _right_ before the end with no toppings to collect or enemies to kill besides some noise goblins above you that you can kill with a super taunt to save your combo
I imagine this as a reward for discovering all the secrets in the whole game (like the P-ranks, Hub world secrets, etc.) close to the door where you escape TCTOP, and when you're finished, you get new clothes on the cabinet with the secret eyes
I actually like this better than Secrets of the World since there is coherent structure with each secret area and it gives the player time to prepare for each upcoming secret.
The pizza time is so perfect, shotgun for the don't make a sound, devil's choice for refrigerator refridgerator freezerator, and pizza box for peppibot factory. (I didn't watch the rest but it's probably still brilliant)