I wouldn’t say all of these are techs, techs are mechanics using the moves+other aspects to elevate combos, you just showed tips. You’re on the right track since you showed actual tech too
13m1s jump and uppercut plus any ability on garou except preys 2 3m1s go little bit back and 4th m1 dash at opponent and side dash to opponent landing spot Genos 1 when you do jet dive turn 180 degrees and you will travel double distance wich can be used in 2 both hits from ingnition burst side dash to side when you did ingition turn to side you came from jet dive and when youre at max height turn around to your opponent 3 use machine gun blows and before last hit turn 180 degrees to combo extend(works only either opponents with high ping or slow reaction time) Sonic 1 3m1s uppercut explosive shuriken, wait about 1-2 second or less and flash strike or that third move Bonus tech: run
If u canmot do varient grand slam on metal bat just do this do mini upper cat then do grand slam Full combo:mini uppercut grand slam side dash then forward dash 3 m1 then beatdown then homerun then side dash foul ball
Here is another tech 4 m1 back up a lil bit into front dash if u get to the middle or a little to the side it won't work it's used for twisted combos btw