This video has such a great concept. I love seeing the progression of the game design. You can really see how these games build on each other when they’re all lined up like
Olexa, your content is just insane lately. Keep it up man. I know the Wheel of Isaac is behind you, but I'm so glad it is. This stuff is really innovative, just like the Wheel of Isaac was. I love it.
Re: Dicey Dungeon being the first dice-based Roguelite, Tharsis came out a few years earlier in 2016. Not sure if it was the first but it was pretty good itself.
The time jump between Rogue and Pokemon Mystery Dungeon hurt me :( less of a trip through roguelike history and more of a trip through modern roguelikes you like lol
@@The_snicker ignoring everything from before it got mainstream success is ridiculous, you're ignoring the entire foundation of the genre just because it started out niche and only got mainstream appeal recently
Mandatory "Magic Survival was the game that inspired Vampire Survivors but was a mobile android only game so it was much less popular", but I do think they're both really fun games.
What a great idea. You missed a couple things between 1980 and 2005. Games like Nethack (or ADOM) are important to what roguelikes have evolved from. And some sai that Diablo was the first realtime roguelike.
@@isitanos and I forgot one of the most fundamental game to the current form of rogues: Microprrose version of Magic the Gathering. Roguelike landcrawler dungeoncrawler RPG deckbuilder (for the adventure mode). Still can't believe Hasbro hasn't tried to revive that game.
Great to see mystery dungeon on here, it was my very first roguelike (i bought it by accident because i thought it was a regular pokemon game) But i instantly fell in love with the gameplay loop
I'd love to see more of the games with a "everytime I lose or die the game changes" series as well. It helps games where you either can't get hit or where hits are expected to shine more.
One of the games I discovered was a roguelike was Elona. I was looking for free games back in college, and stumbled upon a hard as nails RPG with all sorts of weird things like mana storms that caused mutations, and classes like Pianist and Farmer, which I was not expecting in an RPG. This was around the late 2000s, but I rediscovered the game recently and hope to get more into it (I sucked back then haha).
And the jarring jumps of genre at the start of the video is why permadeath platformers and roguelike are absolutely different things. Call them rogue*lites*
@@Myntical That's not a bad point. Most of which is called roguelite nowadays is just arcade games with metaprogression. Which is completely different from the original rogue. Perhaps Arcade game should be the term?
Little Noah needs a spot on this list ( ,,・ิω・ิ,, ) It has its really own amazing spin on Roguelike being Very Hard/+/++/+++ along with a unique combat system of using these little spirits called Liliputs to reorder and chain attacks in orders to play differently and even has a Hell Mode which is essentially a No Hit mode, Bosh Rush, etc. Cygames did an amazing job on the game.
Here are some games that I think should make the list, as someone who just got started in the genre, to be fair. Into the Breach is revolutionary not just to Roguelikes but to tactical RPGs. You can actually beat it in your first try if you stop for a second and decipher the language of the game from the start. Hades is a revolutionary game because it brings an actually really good story that makes sense and gives a good excuse to the procedural generation of the dungeons, not to mention doing a lot for meta progression. I would say Astral Ascent should be mentioned but I haven't played it myself just yet
37:00 try Slice and Dice, It's an amazing dice roguelike, which is surprisingly themost complex roguelike I've ever played. (I would say even more complex then Noita, yes, it's that complex)
Technically vampire survivors was a reskin of magic survival. Kinda wish that was ported well to pc so it could have gotten a showcase as it's genuinely pretty good as the true progenitor of the "*** survivor/survival" bullet heaven rogue lites.
Finally someone else knows Magic Survival! I think they're both really fun games, but I am a bit irritated every time someone says that Vampire Survivors was the first.
@@floralfires yeah, Vampire iterated on a lot of the mechanics and ideas over time, but I can't help but find Magic Survival more satisfying to dump an hour into.
There's a not very well known roguelike that I'd really love for you to spotlight some time called Wally and the Fantastic Predators! It's fast-paced and absolutely overflowing with cute charm!
Yessss I love these types of videos from you! I do want to shout out the mobile game Magic Survival, which as far as I'm aware, it the origin of the bullet heaven genre. Having played it years before Vamp Survivors came out, it's never sat right with me that Vamp became the de facto father of the genre. It's so cool that after all these years, devs are still finding ways to revolutionize this genre
roguelikes and roguelits are even though similar still two different genres, roguelites are simplified, streamlined and are more prominent and seen right now, these games have meta progression and thus making the main aspect of roguelikes, permadeath not so punishing so yeah most of what you covered here is a roguelite, and yeah as everyone stated, a leap from rogue to pokemon md is really strange if you put "roguelike changes through history"
You were talking about how accessible vampire survivors is to play and then you got the elite chest and I went to click my screen to open it and was like oh sheet Well played
Great concept, but I'm a bit disappointed that you skipped through 25 years of roguelikes. The genre wasn't the most prolific before the 2000s, but there is some games worth talking about. Fatal Labyrinth, Taloon's Great Adventure, Azure Dreams, UnReal World...
Guys, you should try Soul Knight and Soul Knight Prequel. SK is a roguelike as you would expect and SKP is more of an RPG than a RL, but stil it is. I've been playing SK for like 5 years and SKP almost since launch (it has less than a year xd). Both are free on mobile and are the kind of game that I think if it was on steam would be top sellers.
You really skipped Risk of Rain??? I feel like its so seminal for modern roguelikes and had a huge impact in its genre and among indie games. I was waiting in anticipation for it until suddenly you started playing a game from 2014. Great video but huge missed opportunity imo EDIT: I see you included the RoR2. Odd choice. really good video with a fun concept tho!!
Fantastic video, I'll have to try out Revita as you're given it so much praise! The art style looks great. Not sure what you meant by using health as a currency in Hollow Knight as I don't remember that being a mechanic, however. Can't wait to see more from you!
You could’ve done Nethack, Dungeon Crawl, Tales of Maj’Eyal, ADOM, and so much more… on top of that many of these aren’t rougeLIKES so the title is off
Hey there. Pro CotN player here. you made many mistakes and i am here to explain how to fix them, first things first disable the heart at the bottom of the screen, secondly you can dig walls to skip beats while keeping your combo, this is important to note while playing as aria or coda who instantly die if they miss a beat, and thirdly you should always check the store even if you cant afford anything.
I really dont like brotato/vampire survivor games being muddied into roguelikes as it makes finding roguelikes harder. I feel like theyre closer to survivor likes or zombie survival top down games from the 2000's
Damn you skipped a lot of traditional roguelikes in the history between Rogue and Pokemon Mystery Dungeon lol. You skipped like 40 potential titles. Many were genre defining. That's like 25 years of roguelikes between there.
How could you not include Commander Keen? Probably the most influential Rogue like ever? Every game after that in the Genre is basically the same with different stories and graphics. It's also in the top 10 of the hardest games ever. I played this as a kid and got thru most of the levels and remember my dad coming in at one point (was his pc) and being aghast at how far I got because he never made it this far. It's one of the hardest games I've ever played and I enjoy the challenge and 'finished' most games in the genre a couple of times till it got old.
I like how people have decided to make this made up definition of Roguelike but it means basically the exact same thing as Soulslike. These are respectively, "A game kind of like rogue" and "a game kind of like Dark Souls". That's it. There's nothing more to it.
I would wager that the first Digimon game for the PS1 is a roguelike autobattler. Edit: forgot that it also includes meta progression and rpg ish leveling. It was quite a unique game.
There's a rogue-like on PS1 btw released in 1998 named Baroque and it's actually a pretty great, god-tier rogue-like. You could check that one out too!
I am not some roguelike purist, but this video is not about roguelikes at all. Honestly, I am quite disappointed. Not only is it mainly about roguelites, but you just skipped 25 years for no reason.
My channel is not about roguelikes, it’s about roguelites. So the history of the genre for me and my channel is different than others. The video went viral so a lot of other people from other communities are now seeing it and complaining when I’m not showcasing games I’ve never played in my life