to clarify to the 1% that doesn't play ultrakill and doesn't understand, coins have 4 phases dead, normal, shine, and sing dead is when it wont bounce to an enemy, normal is when it does the normal homing shot, shine is the split second a coin will split in half, and sing is after the coin has been airborne for more than a second which it will also split, using the alt slab, chargeshot, sharpshooter and electric/maurice railgun would not actually split the coin and would just do more damage(idk how much this is just personal experience probably 2x or something stupid)
@@dervishy3722 Slab makes it pierce more, which does mean more damage, and stack well with the damage bonus from ricocheting at all. Not sure about the railguns.
i think it would be cool if that mod made the coins bounce off of terrain and acted like they had no gravity, so you could fill up a room with coins and set them off all at once
Fun fact! The reason why Gabriel's dialog was being cut out is because unity has a limit on the amount of playing audio. That's also why all of the audio pretty much cuts out when spamming coins
that's honestly my favourite part of the game, I hope they never fix that. It's so funny for the audio to just cut out when there is so much shit happening on screen. It feels like the very fabric of reality is breaking apart due to V1's goofy aahh antics
@@spayner1951he coins can splitshot on the standard, the alt can focus on 1 enemy only, but increases the piercing damage. Im pretty sure there's a big difference.
5:18 I couldn't stop laughing when he started disrespecting Gabriel 😭💀 5:27 my favourite part was where he said " Oh he fell down, he couldn't handle the weight, HE'S DYING! " 😆
The most basic use of coins is to shoot them with hitscan attacks. Upon being hit, the coin will ricochet the attack into a nearby target; if the target has a vulnerable weak spot, the ricocheted shot will automatically aim for it. Additionally, if multiple coins are airborne at once, shots will ricochet consecutively off of each coin before seeking out a target.
finally, i used a mod before a yter did, also the strat is to stop throwing after shooting, then continue after they converge on to one, helps a lot if you spin slowly
using the whiplash you can stack coins infinitely, but it takes a long time to do the stack plus if you stack enough coins they'll start hitting the ground instead of bouncing off eachother because it takes so long go through every coin
the main thing is how you throw the coins if you ask me if you just throw them at a constant rate its going to eat all the coins up with the splitting and enter dead coin but if you time your throws right you can get the ricoshots to the thousands
"YO WHAT'S UP MY FELLOW HUSKS AND MACHINES, V1 GAMING HERE, TODAY I GAVE EVERYONE AN *ULTRADONATION* IN ORDER FOR THEM TO BE *ULTRAKILLED* LATER. WATCH UNTIL THE END FOR THEIR REACTIONS."
25:44 That is Garry Newman, the creator of *Garrys* Mod. This is a screenshot of Hakita asking Garry if he can use the G-Mod Construct map inside Ultrakill. G-Construct is Ultrakills sandbox map, its a 1-1 replica beside textures {textures are copyrighted} with permission of G-Construct. Eg: Hakita asking Garry if he can recreate G-Construct for UltraKills sandbox.
Played with this mod, definitely more powerful with short bursts, i also unequip all weapons (besides marksman obviously) so i dont need to worry about the freshness system
I honestly wonder if there is a similar mod but with the sharpshooter, imagine the death web you could form if you shoot the three beams and they just bounce of like ten times each
When using only the marksman with this mod, make sure to unequep EVERY weapon besides the marksman. This is just cause freshness runs out FAST with this mod