Of course as someone mentioned in the replies, the tilting iron platforms are also present in NSMBW in W8-3. Some of em had to slip through the cracks somehow! If there are any other inconsistencies or mechanics that you think should have or not have counted, feel free to reply in this thread and I might also reply with an explanation if there are any lol
If enemy behavioral differences are counted as unique gimmicks, then World 8-4 is the only level to feature Scuttlebugs detaching from their threads and crawling on the ground. In World 4-1 and their only future 2D platformer appearance in New Super Mario Bros. 2, Scuttlebugs just dangle from their threads, moving up and down.
a bit of a specific fun observation if anything but the tilting iron platformers also appear in mario party 9 as part of the magma mayhem minigame I think it's kinda cool a really niche level gimmick just gets turned into a minigame of it's own
I think the first NSMB was the only one, people wouldn't have gotten so tired of it. If we go back to the past four 2D Mario games each one have a different style. This keep them from cannibalizing each other.
@@vini64 this is all from the first game because it’s the only game being looked at NSMB2 has the fire flower pipes as one thing in particular that’s unique to it for example, and I haven’t played much of it yet
Imagine if we could get a Blockhopper as a partner character in a new Paper Mario? Imagine, like, a seemingly empty town full of brick blocks everywhere, the nearby villages believed that this town was abandoned when suddenly- You discover that it’s quite the contrary- it’s populated by tons of Blockhopper folk! :D
Sadly, the branding department won't let them, if statements/rumors on why the Paper Mario games changed are any indication. And this is why we should euthanize all marketers...
In addition to the levels, I've always felt the Blue Shell is an incredibly underrated power-up. The Mega Mushroom stole a lot of the spotlight, but the Blue Shell is like a superior version of the SMB3 suits: It gives you superior swimming, immunity to contact damage and fireballs while crouching, and shell dashing is so incredibly fun. I once tried to determine how many stages you could shell dash through from beginning to end, as well as try to beat all possible bosses strictly with shell dashing. It's such a fun power-up that, unlike all of the flight power-ups out there, still forces you to engage with the level design and layouts, but vastly changes up how you play.
I thought the Blue Shell was cool when I was younger but I started to avoid it as I grew up because I prefered to run (so if I had a Blue Shell I'd have to move slower to not shell dash) and if I did something like shell dash into a pit there'd be no making it out, so outside of Star Coins it was eh to me more trouble than it's worth. I guess that's why I appreciate the Penguin Suit in general and prefer it to Blue Shell? But, I didn't know you could swim better with it, you learn something new everyday. I should give shell-dashing through levels a try since I'm better at Mario now.
@@cosmix1 "if I had a Blue Shell I'd have to move slower to not shell dash" that makes no sense why you not be shell dashing? You might get a game over from falling into pits but at least you were shell dashing.
The two player Vs levels are incredibly fun with the shell, it's so busted. My best memories of this game is playing with my brother killing each other with that powerup
With the Wii U's eShop closing in May 2023, Super Mario Advance 4 is a must-buy for people who want to play the eReader courses before it's too late. eReader cards aren't being printed anymore.
@@harrybest2041 From a video I've yet to fully look into from forever ago, you can apparently print your own e-reader cards with a high enough quality laser printer (have never owned a laser printer, hence why I haven't looked into it). But for those without an e-reader, yea Wii U eshop is the last legal place to acquire those levels.
Was just about to comment this. That was quite the deep cut reference - that original Mario 64 review is slowly approaching 7 years old. How the time flies.
Finally, someone made a video about the unique aspects of this game. I'm glad that NSMBDS has been finally getting the credit it deserves and isn't just being lumped in with the rest of the NSMB games.
I think if they make another NSMB, they should have Koopalings make an appearance in the miniboss towers, and original bosses appear in the boss castles. IMO it would be the perfect balance between recurring minibosses and original bosses, even the original NSMB is guilty of overusing Bowser jr for every tower.
Actually quite a few of the new enemy designs in this game feel like they'd be right at home in the Paper Mario series, and clearly Sticker Star was able to use some like the Snow Spike, so why the hell did it not make use of more of the wacky designs from this game?
When you mentioned hammer bros only naturally appearing in 2-4, I was about to object due to the level chock full of those enemies in 8-7; but as it turns out, there aren't actually any hammer bros in that stage; only fire bros, boomerang bros, and sledge bros
The parts that really made laugh like an idiot were the unagi with that cool chair spin and the haunted platform representated by an actual piano falling out the window.I always called it candy platform because of the colors,but it's nice to kniw the official name
I think it's a good opportunity to say that, excluding NSMBU's switch release and the Mario Maker games, it's going to be 10 years this year since NSMBU released and no other original 2D mario games came out after that. If you count New Super Luigi U, it would be 9 years.
The platform in 8-6 are a reference to the original Mario Bros because the main enemy in that level are spiny, and that's what the turtles are replaced with in the Gameboy ports
The bendy pipes were a very cool feature that was used in a couple levels. You get into them, expecting to be shot straight up, but then they bend slightly, or sometimes massively, and you get chot in that direction with a proper arc and everything
Within the mario universe, I always considered gravity changing to be a whoa zone mechanic. It combines well with some of the cooler aspects of Super Paper Mario.
8:40 Gotta say, love the somecallmejohnny reference Great video! Glad someone finally mentioned the original things from the orginal nsmb instead of lumping it with the rest of them
I will never understand why people don’t think the NSMB games have any distinct features. They’re not the same, and the DS entry is solid prof of that. One of my favourite thing is the new enemies. Some have come back a few times but quite a lot haven’t returned. The bosses are also great, being a simple advancement of a regular enemy but with distinct battle gimmick.
Please make more of these videos, the tier list was the cherry on top. Nobody makes videos talking about Mario's unique level mechanics in depth. (you could even expand to other franchises, MAKE THIS A THING!)
I never realized that those rotating rooms just teleport mario but frame by frame you can clearly see the point where the shading of the blocks "jumps" also looking in the editor you can see both versions of the sections right next to each other either way that level got me obsessed with rotating levels, which is why I absolutely loved Roiling Roller Isle in Bowsers Fury and want to do something like that in a future custom level
And this is why nsmbds is my absolute favourite of the whole new super Mario bros series. It had lots of unique gimmicks that often were refreshing and only were used once so it didn’t get stale.
Maybe NSMB is derived because it more or less encouraged Nintendo to just rehash old concepts, but there is something special about the tiny but satisfying, candy colored levels of the original game
The (as the Mario Encyclopedia calls them) "Mario Bros. platforms" do reappears in the NSMB series (Sumo Bros levels) The titlting iron platforms re-appears in NSMBW's World 8 and NSMBU's Iggy's fortress
Snow Spike is a really cool variant of Spike who I wish was used a little more often, and those falling wooden blocks in the beach levels I like as they're a thematically relevant take on the donut blocks. Also Moneybags > Coin Coffers.
new super Mario bros was my first mario platformer games and it’s had so many gimmicks that we’ve never seen again, I wish we got to see more of them used in current games
As a kid I remember playing that really cool wiggler riding level and telling my friends about it, but they didn't believe me and for some reason, stupid kid stuff, couldn't find it again. I forgot about it till right now. I'm glad I was right cause it's as awesome as I remember.
9:58 These actually exist in another 2d Mario Game, In New Super Mario Bros 2, in the secret star world that you get from beating the game in the first level almost identical gates appear around the first half of the level
The development of NSMB is such a good topic. The massive changes that happened from 1st look to release is amazing. 64 DS may be even cooler because of how much of a different game it would have been. It's been this long and I want to know what the image of all 4 playable characters facing Bowser under the castle in a big empty room.
If im gonna be honest.. i dont dislike the nsmb style. I get that its more fun to have original and innovative games, but i think that is just hard. They are doing their absolute best on the 3d mario series, and its kind of a miracle that they still go back to 2d. I would love more unique 2d marios, but i think its not really something attainable. I think the best chance for something unique would be 2d galaxy or something, but i would also hate if they trade unique 3d games for unique 2d ones. I know people really want it, but even with how big nintendo is, there is still a limited amount of creative people in charge of thinking up new games. The nsmb series is easier to make because it doesnt require a new movement system for every game, they can just create content and give it to us. Mario maker 3 would be the perfect solution, because that would give us a new outlet for the creative minds of the community, but that is probably still some years away
From the title I thought this was gonna be just a list of all the unique mechanics, and I absolutely was down to watch that, but it's definitely more entertaining as a tier list
After watching this video, I do wonder if the original intent for these games was to reunite the 3D and 2D games, which is a task that would later be done more effectively by 3D land/3D world
i bet the kabombs are based on the kappa, a japanese yokai who has a leaf thingy on it's head, kinda like the green part of the kabomb, and had duck bills, which the plump lips of the kabomb could resemble. you could even say the kabomb being more aggressive than normal bob-bombs could be a reference to how the kappa literally ate children (to my limited knowledge), which i'd say counts as aggressive.
I wish the Multiplayer had an option to play a mode like NSMB DS's only MultiPlayer maybe called "Star Battle" or "Retro Relive" or some name like that. It seems like the DS Era they weren't afraid to make wierd gimick that is, well, wierd that would affect the gameplay greatly and 90% better than without them
Those kab-ombs from 8-8 were a menace. They were hard to kill, extremely fast, and would actively chase you when activated. Them combined with the constant meteors raining down made that one hell of a level