Anecdotally, something that may or may not factor into bringing a titan to the tabletop, you tend to get a psychological effect. I have a midsize game group of friends with a fairly wide variety of armies available, and while we tend to play more casually, its always interesting to see what happens when you bring out a big model. my wife's harridan is quite often a game changer, with it being able to drop a full squad of gargoyles with a winged prime leading for oc/secondaries, and then being able to drop an average of 18 s10 -3ap 3dam shots (the harridans cannons are 2x, not twin linked) on a big terminator block from halfway across the board is pretty goddamn terrifying.
I keep saying AdMech needs a Titan crawler that functions as a skitarii factory, essentially a necron reanimation protocol that's killable on the field.
@@archiecolville4027 It's less good since ard as nails can't be used on monsters anymore. Now I fill the gargsquigs with 10 flash gitz, 2 meganobz and a solo beastboss. They tear everything up when they disembark.
I remember playing my first large multiple player game with titans. I brought a Hierophant and my one of my buddys on the other team brought his Baneblade - he was so excited to be able to play it. I got first turn and was able kill it in turn one with my Hierophant. I could tell he was pretty bummed about it - I felt so bad for him I let him at least get a full round of shooting in with it before it died.
A great sportsman! Apocalypse can see that happen, so my pals and I always set a Titan grace period for the first turn, where they must fire on other targets. It lets everyone get to use their big toys and still watch them blow chunks of things away! I have to say - I love my Hierophant as well! Very solid in tenth.
One of the best things about the Gargantuan Squiggoth is that you cam use 'Ard as Nails for 1CP, giving it -1 to wound. When you're T13 with -1 to wound, who needs an invulnerable save. Does feel like youre under selling it a bit as it has been used in tournaments unlike most of these models. Also, dont fill it with boyz. Fill it with Nobz and Flash Gitz.
Exactly! I have witnessed, giddily, whole clusters of Dark Lances pattering off it to no effect. Doesn’t matter if your save is bad if you never have to roll it! Gretchin aren’t bad to put in there either. They’re soft, but also cheap, so you don’t commit many points beyond the base and can run them out in the midfield to squat on an objective and farm CP while your monster decimates the enemy Battleline. Absolute all-star in 10th!
The Tau have always suffered some weird gameplay and story segregation. I think the spotting thing is a relic of the fact that where other factions are typically playing, like, a WWI or even Napoleonic sort of gameplan, the Tau are WWII, high mobility combined arms.
It’s also hilarious to me that the Tau are lore wise this rapid movement, strike and fade, ambush doctrine But I can only succeed with them on tabletop by going for a rolling thunder slow push artillery style, the complete opposite. That’s probably just me though
@@deathtrooper9003 That sounds like you would make a good IG player and Oddly the Imperial guard are good at the rapid movement, strike and fade and ambush doctrine better than the tau at times if using the camo nets and strategems and of course the old Scout Warhound/Baneblade can't forget that. Of course some factions do it better but the IG can pull it off and that is just fits their lore of regiments having their own expertise.
@@deathtrooper9003 I play all stealth and mobile. 4 Piranhas, Coldstar, Shadowsun, 3 Ghostkeels, 18 Stealth Suits, maxed out Vespid and 2 reactive Devilfish with Breachers ready to respond to which objective takes the early heat. I am undefeated in 10th, and the only times I've come close to a draw or loss was against Necrons. This is just local level, but still. We have a lot of veteran players here and I've been comfortable this edition. That said, this is how I've *always* played Tau, ever since 3rd (except I used to use Hammerheads) so I'm very adept at the style and this edition is the best fit for it ever.
@@SC1ENCEP1Eit won’t be weird I promise *slowly raises the camera to make sure you both are in frame while I take a sip form a comically large swirly straw thats in a big cup filled with soda.
I think the biggest Chaos weapons left are the Lord of Skulls, Lord Discordant, and Heldrake. And two of these are _desperately_ struggling to make themselves known in 10th. If that codex isn't kind, they could end up in legends themselves...
Disco lord and the Heldrake are DRASTICALLY over priced in points for what they bring. The disco lord is far worse this edition than he was in the last one. Don't even get me started on daemon engines not regening wounds anymore. GW has effectively neutered our faction in this edition.
the thunderhawk i have i built from scratch myself cuz i wanted one in 2019 and couldn't afford the thing from the site. in the game i debuted it no one was ready and it did a lot of damage
For the gargantuan squiggoth you are able to use the 'ard as nails -1 to wound stratagem on it putting lascannons to wounding on a 6 and this also affects weapons with the anti-monster keyword.
Unfortunately -1 to wound does not affect the “anti” key word. Anti- monster and others go off of unmodified dice rolls so it doesn’t matter if you are subtracting 1 from a roll, an anti-monster 2 will still wound on a 2.
As not an ork player at all, I must admit that it is, indeed, sick. (I'm actually a t'au player, and I just want the Greater Knarlock back so we can have a dinosaur showdown.)
I have an Astraeus for Deathwatch. The biggest buff GW could give it is increasing the AP on the main gun to -3 from -1, or make it T13, outside of bringing down the points to an even 500.
As someone who has a Seraptek, that is a model that is teeters very close to the edge of competitive, and she probably would be at her original 470 point cost. Put her in the Awakened Dynasty with a Technomancer and the +1 to hit enhancement somewhere nearby, and watch the carnage. The Singularity Generators will wipe out an entire brick of Terminators in an instant, and she's devastating in melee too. I ran her at an RTT with index crons and she massacred 800 points of orks by herself. If she gets a points cut at some point, I guarantee she'll see play
Lore-wise we probably shouldn't get one. Necrons just don't work that way doctrine wise. There were some ideas back in the day for it, like the Abettoir, but that was never followed up on. Given the Necron's judicious use of teleportation, it makes more sense for them to just mount a big freaking gun (like, starship grade weaponry) on something they can teleport and just warp the weapon into a firing lane against an enemy titan and then just blow said titan to hell.
One of the armies I play is Necrons, one of the original “titan” weapons for them was a couple monolith formations. Both basically A huge block of 9, 3by3. I used to have 18 of them to field both 🤮. Down to 15 and bits. As well as 2 pylons, a fortification base and a seraptek…
Orks should get a new (bigger) gargant kit to compete with imperial titans, just make it do 30 damage if it uses careen, there you go enemy titan is probably dead and the orks are happy that their big boom caused another big boom.
I have played all the Nid super bugs in tenth, and the Hierophant has impressed me a great deal. It scares the daylights out of the enemy, and usually draws all their fire in the first turn. With 5+ FNP in Invasion Fleet, it is more than capable of tanking the fire of a whole army. It pairs super well with the Neurotyrant as well, preying on battle shocked units. The Gargantuan Squiggoth has also been an all-star this edition. T13, 3+ save isn’t the best, but 440 is the same cost as a Knight Atrapos, and its melee is WICKED. Beyond that, ‘Ard As Nails stratagem is utterly disgusting with it. Dark Lances? Lascannons? Basically raindrops. I’ve had it tank stupid volumes of firepower. A very fun toy!
having played against the supremacy armour, i will say, for 790 points it does do a very good job of making the entire game revolve around it. which i think is how you want a model like that to feel, even if it isn't the most efficient thing in the index. still impressed i managed to poke it to death with my grey knights
I've run a taunar this edition in a team game, in a sort of T'au "knight" list. It was accompanied by longstrike, a stormsurge, two riptides, a ghostkeel and shadowsun for rerolls. Not competitive in the slightest but it does make your opponent sweat bullets.
Hitting the table this weekend in a 6k a side game with my TX-9 Whaleshark Superheavy Tank counts as a Taunar Battlesuit! First time fielding this beauty! Great video AT!
7:55 Comparison a friend and I talked about comparing the different astra militarum planes in their infantry support rolls: The Valkyrie is an AH-64 Apache. Transport and close fire support with big guns. "Don't run from the Valkyrie, you'll only die tired" The Avenger is an A-10 Warthog. Big tank killing guns for fast fire support. "BRRRRRRRT!" The Marauder Destroyer is a C-130 Hercules Gunship. Lots of sustained close fire support.
There is almost not a single tau model I like, but their titan is one of Forgeworld finest models. my fav is the fellblade. Own a warhound (though its a bit broken. the resin caved and he's the hunchback of Notre Dam even after a fix), want a warlord. settled for a titanicus one in the meantime
Had a match against an Ork player that brings the Gargantuan Squiggoth yesterday. Needless to say, seeing that thing casually destroying my dreadnoughts with just one or two hits was pretty rough. With Ard' as Nails, that makes most weapons wound it on 6s and any S14 or above weapons (which usually has low number of attacks) wound him on 4s.
It and the Hierophant are great! That said, if you want to have the same effect in greater volume or in smaller games, Tyrannofexes are ghastly in this edition! The Rupture Cannons are exquisite.
I just want Ta'unar Supremact Armors to get a points reduction and the battlesuit keyword. They got nerfed because Eldar and Knights abused the Titanic rules and got hit by the indirect nerfs because it has 2 SMS. 700 points and the ability to use Stim Injectors would make it almost as good as some of the meta Tau units.
Sadly, under current rules (the guiding rule being so punishing if you split your shots), t'au super-heavies are destined to struggle unless they're facing some similarly enormous units that deserve their entire firepower...
IMO there's such an enormous spread of quality on those both in design and execution. The Imperium's Titans together with tyranids are just in a league of their own there. Many of the others just seem like upscales of the smaller models. I can forgive the Tau because of the coolness factor of putting more guns on bigger mech (though it could do with some design adaptations to suit that) but the Eldar construct just looks like a first draft and lacks any sense of scale.
Man, there will never be a day when the existance of the Manta doesn't make me chuckle. Like, seriously, titans, as ridicoulus as they are, they make sense to produce - they are iconic, and even if they are well outside your pricing range and modelling/painting capabilities, you'd still want one. But Manta? A giant transport for a rather niche faction? Who the hell greenlit this? I am not even angry, just confused and concerned.
So I actually have a good amount of experience running the Astraeus in both Ironstorm and Gladius, and I honestly think that Gladius is the better take for it, Storm of Fire is essentially +2 AP in a lot of circumstances when in devastator doctrine, and it makes that primary weapon absolutely CRIPPLING into many targets, and coupled with the Las-Rippers, you've basically also got 5 lascannons strapped to it, and giving them AP-4 with Ignores Cover is HUGE for punching through other heavy vehicles, it's the difference of something like a Landraider or a Dreadnought saving on 3's without SOF or saving on 5's with SOF active, assuming Armor of Contempt, which means DOUBLE the damage going through saves on average! ((It's a similar story with the main gun under SOF as well, 2+ save stuff with Cover and AoC goes from saving on 2+ to saving on 3+, which again doubles damage output, however if they don't have access to AoC, it TRIPLES the damage the main gun does))
I can’t even find a 3k+ game, much less someone to bring my 12k world eaters and khorne daemons against, another 3k in chaos knights. Id love to spend a weekend in a 15k pt game, and I’d really like a warlord titan but I’ll never be able to use it. Even if I could find an in game use for it, I’d be terrified transporting it.
So, for the Chaos stuff, I’ve heard rumor of there being some drama between the 40K and HH teams at GW, so the 40K team basically just sent all the HH stuff to legends to say “Okay, let’s see how well your game does on its own”
That would explain not just the chaos stuff but all the other 30k stuff going to legends as well. Honestly though I would argue the 30k team is probably the better team, they just need more resources to fix certain issues like dreadnoughts and no super heavy vehicles. Once those issues get fixed 30k will definitely be a better system.
Ta'unar are actually one of the few models I don't think want Tetras. They already get hit rerolls on 1s when guided with their own ability, and with the heavy keyword on the rail cannon, it's effectively 2+, so Stealth Battlesuits giving it the wound rerolls on 1s, it means it's practically guaranteed to both hit and wound. If you have enough points for more observers, Tetras or Pathfinders wouldn't be a bad idea for split-fire options though, but even then the Tetras ability only matters when rolling a 2, so Pathfinders might still be the more efficient secondary option.
Nobody asked, and but here I am: As others have mentioned (I see you DerrickTitley), when you drop a Titan into a regular game (or larger game if not possible), there is very much a psychological effect. When I brought a Warhound into my escalation League (only did so if the opponent was comfortable with it, otherwise I brought in regular guard along) every time the opponent would be intimidated by the sheer size of it, the T13, and 40 Wounds made it seem unstoppable. People would think the match is unwinnable, and I'd have to convince *them* to try and fight it, because in all honestly, the Warhound at 1100 points is viable for casual, and pretty terrible for a competitive match. It's essentially just a tanky Castellan... for 1100 points. It is objectively better to bring 2x Castellans, save 50 points, and have roughly 1.6x the damage output, if you're rotating ion shields, roughly 1.5x the durability, 2 models, the ability to split fire, etc. Then you get into the mess of indirect nerfs that 9e and 10e brought, i.e. the heavy use of ample terrain basically restricts the usage of Titans in general. Many titans basically just aren't allowed to move (not that you want to move some of them *glances at the Warlord*) The funniest (and most tragic) moment was in the first match I played with the Warhound, Morven Hall got into melee with it and dealt something around 28 wounds to it in a single turn. I went from 36 hitpoints, to 8 and was bracketed immediately. The Warhound was dead Turn 3 and if it wasn't for the fact that I held some early objectives, the gap in victory points would've been greater (54 to 70, I ran the gambit because after the Warhound went down, it was impossible to get any more victory points, so I had to roll an 11 or higher, rolled a 9. I lost.) But from my perspective (Note: all titans are "poor" in terms of performance per point. This "perspective" is accrued from playing multiple 5k+ point games and apocalypse games, and how these titans have faired in a real game under different conditions, so this is more of "compared to other big things" how useful these models are, because ultimately, if you're enemy has a 1000+ pt Titan, spamming Shadowswords is by far the best solution.): Warlord: Is useable at 3500 points but poor competitively. Was trash in 9th with 5000 point cost, and utterly useless in 8th ed with 10,000 point cost. I love GW's for trying to allow fun large models to not be completely terrible. Simply doesn't have enough quantity of firepower to justify it's usage unless you get the Apoc Missile Launchers, and even then... But very fun to fight! Reiver: Actually not bad! Warbringer: I have no idea, no experience with it. Warhound: Actually not bad! Thunderhawk: Pretty decent all things considered. Flyers usually their rules don't shine that much and when you stack "Titan" on it it only gets worse, but it's a transport with decent firepower and decent durability. Per point? Trash, but casual play? Pretty good! Remember, many people actually use it as a transport, and cram it full of terminators with power fists who charge out turn 2 and do some pretty devastating dmg... If they survive that long, putting terminators into it and treating as a transport becomes a high priority target, so the model is really only usable in 5k vs 5k (or greater) battles. Stormbird: Same as the Thunderhawk, except no clusterbombs in exchange for the rest of the rules being significantly improved for an additional ~200 points, and arguably the best Ranged Titan Flyer in the game atm. Astraeus: Almost competitive! Very nice! Mastadon: Not competitive at all, but not bad! Marauder Bomber: Clearly needs a buff. If I was to face one in game, I'd tell the other player he is free to choose between bombs every drop, and drop it's points to 300. We're basically retired competitive players, it's in a very rough spot. We play for fun, so no needs to get our knickers in a buch. Stormblade: Not bad! Being so cheap makes it borderline competitive. Knight Asterius: Honestly, it's mortar is pretty good. Anti-Infantry 2+ basically marks everyone short of Primarchs to be a 2+, but like everything it has, it is lacking (AP-1 makes it mediocre, AP-2 from big cannons is underwhelming, especially as most tanks and heavy fortifications have 2+ save, with some having a 2++ either due to rules, or cover, i.e. save on a 3+). Just get the Knight Porphyrion :) older kit, much nicer model imho. Ares Gunship: One of the best Titan flyers in the game, probably the 2nd best ranged flying Titan. Genuinely a pleasure to see one. Low-ish points cost, high durability for a titan flyer, high firepower and bombing rules = nothing to sneeze at. It's magna blaze cannon (in play) I've seen typically far outdamages the entire kit of the Asterius on big models (Titans typically face Titans), and the model is a flyer (typically lower durability in exchange for LoS and movement) at a 33% reduction in points. Land Raider Banisher: Unfortunately terrible, but it won't affect gameplay at only 255 pts Brass Scorpion: I've only seen it in play once in 8e, it absolutely destroyed the enemy Grey Knights and it's stat profile (all things considered) hasn't change too much. Considering how powerful Dark Pacts have affected 10e, I think that played well, it could borderline be competitive. But ultimately, things such as terrain gatekeep it currently. Phantom Titan: I fought one twice before, I think it used to be about 3500 points? At 2100 points and similar stats, it seems useable. The only downside is it's comparatively short range and lack of anti-horde (in large scale battles, Space Marines become "Horde" mind you). On a regular board, no problem for range, but melee destroys it. Suffers the same fate of a Warlord. Revenant Titan: Actually useable due to far fewer points! Gargantuan Squiggoth: Fought once before before the player moved out of state. It's a tanky bugger, and quite good especially for it's points cost. The guy had 2 of them! Only reason I don't see more of them is honestly probably the price tag at Admech level pricing (Most titans are usually around $1 for 1.5 points in general, but this model is $1 for 0.92 points) Supremacy Suit: F this model (one of the best ranged titans imho, standing close to Shadowsword spam and Porphy), especially in 8e and 9e. Just cover it in shield drones and laugh incessantly. Point for point, nearly as good as a Castellan, so it's definitely useable, but once you start swarming the thing in shield drones, don't know the current state of Tau shield drones 10e (I believe they're free, but only grant an additional wound to the model, and you only get some free ones if your a certain sept or detachment or smth), but a few extra wounds is fine. Manta: Great for holding pizza! Saw it actually be used in battle once. One of the most hilarious things ever (we played on 4 tables grouped together, total size was ~16 ft x 8 ft), deployment was long end to long end. Since it was a Chaos + Tau player vs Guard + Space Marines, Tau player had it put into reinforcements, and asked ahead of time if he could proxy some regular infantry as stealth suits (we agreed stealth suits don't have infantry keyword but should be treated as such, but shouldn't be treated as 1 transport capacity, so we agreed on 2 and 100 were thrown out into the battle). It was a 10k vs 10k battle. Yep, he did it. *music starts playing as 100 "stealth suits" drop on our side alongside Mortarion and Magnus* it was a very fun match! :) oh, and uh, I guess it transported his units into range, so did it's job well. We ignored it, it did some damage. Apparently shooting at the 4 charging Khorne Lord of Skulls took priority over worrying about Stealth Suits. \o/ Heirophant: Honestly, just a rock solid model. Looks sick, imposing, 810 pts is fair for what it brings, very enjoyable to fight against! Harridan: imho the best Titan flyer to EXPERIENCE in the game. It's massive, and at 610 points, I almost wish I could go back and find somebody who owns 3 of these and some Harridans running up the board and into entrenched positions. They're massive, and ok rules wise. Seraptik Heavy Construct: I've seen 2 people build them at my local store... Haven't gotten to face one. Rules wise, seems perfectly fine for a titan. Basically a Necron Shadowsword with some extra flavor. Tantalus: Beautiful model, great rules for a Titan, and low points cost makes it a no brainer. If I was a Drukhari player, I would buy 2 CP boxes, a Tantalus, and call it a day ngl. That's all I can remember off of the top of my head. Hope this helps somebody!
The Astreus deserves better than being an overpriced (both in game and irl) hunk of resin. It’s such a cool design! And maybe, if we get Epic 40k again, we could get a micro/plastic version?
I have a Seraptek Heavy Construct. It really is an impressive model. In its first field test (a casual test game), it one-shotted a Repulsor Executioner! 😊
The Stormblade also wins as being the coolest Baneblade chassis variant, joint winner in my opinion with the Shadowsword. Who doesn't like a gun called a Volcano Cannon?
Would've been cool to see the T'au titan be less bipedal for once. It's essentially a mobile artillery platform, and T'au don't have any of the Imperial dogma to constrain them to the human form. A humanoid battlesuit makes sense, but there's only so big you can go before the hoof feet just look silly. Imagine if the T'aunar was more akin to a crustacean, with a couple sets of legs supporting an artillery fort up top. It'd fit with their nautical naming scheme, too.
Dosnt really fit their playstyle but I would love for the genestealers to have a modified industrial digging mashine or maybe a giant tunneling drill rigged for war as a titanic...
What i find funny about all these big mechs are very poor performers against the tau in lore. The tau, despite not having much prior experience with titans, were able to figure out how to bring them down so easily and quickly that the adeptus mechanicus REFUSES to field any titans against them since they are surely going to be destroyed. It turns out good communication and an understanding of technology can really help you figure out how to destroy someone else's tech.
Reminds me of a comic where everyone points out how cool their swords are and an irritated Tau stands there "I have a gun. Seriously I have a gun, look at it !" ^_°
As much as I love the combat church mechs, in real battle they would be pretty tough to use. Although 40k isn't exactly concerned with tactical authenticity, even in-game strategic use of smaller units can usually overcome the biggest stat line.
I still have a faint hope, that we'll see a smaller plastic version of brass scorpion in future. Chaos machinery is one of the most bizarre and beautiful things in 40K(exept defiler, it's really obsolete)
is there any specualtion on what a Votann Super Heavy would be, besides the Train, which i think all squat fans would love to see in physical form, but i highly doubt will ever come from GW themselves, but maybe 3D modelers have made something. But what do you think a GW Votann Super Heavy would look like?
Mechanic wise, I loved the version that had voidshields that has 3 wounds but absorbed one hit completely. They regenerate 1 point if gone or get back to 3 if one or two remaining. Lore wise, they often make mistakes thinking somewhat big is super rare. If you have battles with millions of tanks and billions of infantry, you could easily add thousands of Warlord titan sized units. Compared to voidships everything is tiny. To combine fluff and crunch, they should emphasize the titan QUALITY that is of its own league. The reactors are miniaturized versions of the best of the best tech. This allows them to power shields and weapons several tiers above their weight class. As a contrast they should give orks HUGE mechanical monstrosities that are quantity over quality. Knight-sized mechs equivalent to dreadnoughts, warhound-sized mechs equivalent to knights and even bigger ones whose stats only equate to a warhound. They lack the nifty shields but could have some ablative wounds mechanic or just be super cheap wounds. Whatever the imperium produced is a compact version with the shields that need to be stripped first, an outer layer of armor with the highest toughness before you get to the meaty inside. For Daemons they could have scaling stats depending on a degree of how materialized it is. The same model could have a 500p, 1k, 2k or even 4k point value (if you want to fight in the warp). Psykers could also scale, normally adding 20, 40 or 80 points to a model, but go beyond to 160, 320 or even 640 point. Each level could give an extra die to boost a power, reroll or use multiple powers per turn. This makes 'Nid HQ and bio-titans extra scary, and psychic daemons...
People who splashed out on Forge World models got done really dirty in this edition, unfortunately. I have a whole bunch of models which are now either borderline unplayable, or actually unplayable. At least thanks to this video I was finally able to track down where the rules for the Kytan even were. Going forwards, though, it's hard to see how GW expect people to still buy the big FW models when they've made it pretty clear that from a rules point of view they don't give a damn.
I was going to get the kytan because I hate the chaos dreadnaught. It's too small. You would think that chaos stuff, swollen with power would be bigger. Now, alongside Marine dreadnoughts, they look silly. They are barely bigger then marines.i use them as obliterators instead. Then upon review, the kytan isn't much bigger.
"The cheapest Baneblade variant for some reason"- that reason being they hoped to increase sales of FW. GW can bite the big one with their removal of units that cost more than many regular armies.
I own a porphyrion and a thunderhawk, and i gotta say that the most fun way to play either one is just casually with a bunch of infantry. Your opponent gets something big to chew through, you get an epic centerpiece model, and due to the way the game works youre not likely to stomp them with one model. The most important thing to remember is to have fun, cause thats what the game is for. Sure i can tailor a list around one of those models to make sure my weaknesses are covered, but wheres the fun in that. I wanna drop 15 jump intercessors in your face with a massive airplane that just came out of left field to reinforce my vestiges of a scout company, or send a behemoth with lasers hurtling downfield at your gunline, not just overpower you with dice. Thats what the titan models are for, over just rolling dice. They're there to make a cool story and a memorable game
Hi, it would be very useful if you made a video of the best online only or mail order units that each faction can field. It would put into perspective how hard to get and expensive would be to get an army, for example, drukhari need a lot of GW only units which make them somewhat more expensive since you cant get the cost benefit of your local friendly hobby shop. Thank you for considering!
Personally I prefer the Doomhammer variant. S12, D6+3 shots, and AP -4 Magma Cannon and when shooting at Vehicles and Monsters it's always considered to be in half range allowing you to do D6+6 melta to those targets. Then you get 4 lascannons, 2 twin heavy bolter, and 4 twin heavy flamers. Then run 2 Kasrkin squads with psykers and cadian castellans and throw them inside bc its transport 26 with firing deck 12 and now you have 4 plasma guns, 4 melta guns, 2 psykers with dev wounds, and 2 Plasma pistols and you just rip through everything (could even throw in a singular psyker by themselves just for the hell of it to get even more potential dev wounds). The amount of firepower you can bring to bear and the sheer volume of overwatch is ridiculous.
So you load up a Thunderhawk with 30 models of sword and board termites, and then para drop them into the opponent deployment zone. What's that there's a gretchin in the way? Pull up brother captain we're all going to die!!!
Any plans on making a 10th edition fortifications video? They seem niche in most cases, but I'd love a comprehensive video looking them over and giving your thoughts on them.
Got a hunch the removal of the Forge World daemon engines could have something to do with Vashtorr and whatever he's up to. Maybe see some plastic kits for things like Decimators and similar. Would be cool to see more of the non Marine side of Chaos.