Shared the last video and the response was that the centre of the base must travel along the line, not any part of the base. Similar to the 'two points' but it would allow free pivots while moving. The that scenario, the magmadroth would need to move 2ish inches over to get the centre of the base past the edge of the terrain first before moving forward.
This is pretty neat tbh. Way better than the two points thing haha. You can still cut corners but just not in a super egregious way. I like this a lot!
for once someone dissects the rules, it's a shame that the returns are so aggressive. on the contrary, even if we can disagree with the interpretation, it opens the debate, makes us think, takes us back into the commas of the text. Thank you for having highlighted the other possibilities of interpretation, knowing that in the end, it is enough to agree with your opponents in the respect of each other. for me it will be the straight line, if and only if the rotation of the base does not meet neither the edges of the battlefield, nor another base, AND that no part of the base arrives further than the measure of the original movement. (Like 13:20 )
I honestly thought that first example from the comments was what you were getting at. Wouldn the rotation bit be the key that prevent the window/portculis pass-through too, since no amount of rotation gets it through?
Yeah, the window thing is a bit weird - but I think the solution there is to make your terrain not have those sorts of gaps (or to agree to play them as though they aren't gaps). Gaps also cause weird line-of-sight issues too so it's good practice anyway.
I think this is something they need to FAQ. Why did they specifically mention other models and the battlefield edge but not terrain terrain when saying that the models base could not go over it?