i love this spell ! i actually think about the sound of it when im reaching failure in gym lol, the heart stopping sound is so motivational (its 2 am rn lol i need to ZzZzZzZ)
Most useful info from this that I can think of: 1. Damaging spells that travel but were cast before sleep don't interrupt it (e.g. coil.). 2. Sleep is interrupted by damage via spirit link (so it's technically a counter). 3. Sleep can be casted on a Blademaster using wind walk's initial animation. It only gets you like 4 seconds (cuz nobody gets sleep level 2 or 3), but that is time BM will spend sleeping (if you have the reaction time to use this mid-fight, then you're impressive). 4. MK and Tinker ults can't be interrupted by sleep (tho it can still be casted on them mid-transformation, it just won't do anything), and they won't be slept post-transformation. If you have the reaction time to see that they're transforming and actively choose not to cast sleep on them to save that mana/cooldown in the middle of a fight, then you're impressive. 5. Sleep is interrupted by PL cleave, so that's anti-synergy. Still, who goes DL PL? I say all this because part of me hopes these obscure aspects of these mechanics may one day be used in some interesting way to make a somewhat significant difference in a real game.
Sleep on sleeping creep at night? Would his allies wake up? Sleep on detectors? Would they lose true sight? Sleep on wisp that collecting wood? Sleep on Kodo? Would it continue digesting during sleep? Mirror sleep on 2x dreadlords?
Wtf sleeped units don't take DOT damage... Doesn't make sense and I never knew that. Not even Entangled Roots!!!!!! I would go as far as to even call that a bug.
I'll save you the first two minutes Unit duration: 4/8/12 Hero duration: 15/35/55 Magic-resistant units are treated as heroes Magic-immune and invulnerable units are immune/invulnerable (duh) Mechanical: no Illusions are treated as their parent units.
Надо уметь им пользоваться.) Для крипинга, сбития каста, контроля отступающих юнитов - очень даже неплохо.) Плюс, есть несколько секунд, когда цель невозможно разбудить. А это - минус мобильность, и заставляет нервно кликать противника по своему юниту вместо концентрации на сражении. А если наоборот сконцентрироваться на сражении, то один юнит не вносит импакта. В общем, заклинание с изюминкой😅
It's OP. Situation: your army retreat, and Dreadlord with his army pursuit you. Dreadlord cast Sleep on your wounded hero, hero get surrounded and killed.