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GTAV weapons are given the "F.E.A.R." treatment: weapons are either based on real ones but altered to the extent that they become fictional, or a hybrid of real ones
@@MACARONIEMANIAC to be fair, I prefer the frankenweapons in a game like GTA and F.E.A.R. as it makes the games more of an uncanny valley experience considering the sheer ridiculousness of GTA and the paranormal clusterf*ck that F.E.A.R. is
Another interesting oversight or detail or whatever, is that when you do a partial reload you can hear the ejected round hitting the ground. Empty reloads don’t do this so it’s odd how they decided that was the better option instead of not using the charging handle.
another just quick trivia detail thing is this is _relatively_ realistic because none of the characters are properly trained with firearms, but considering there is a specific ‘guns’ skill, they should’ve added separate animations when you were more experienced with guns.
@@sngamer111 considering that they made every gun that can do it have an "over the top" reload like the AK (Assault Rifle it's called in-game) like on the USAS-12 or the M14
Same thing with the automatic weapons, notice how you see the action sort of just. Float around and move as they please, not making any sort of sense for when the gun fires
The only tubular fed shotgun that doesn't instantly reload completely with 1 shell is the new Combat Shotgun (Spas 12) the your character loads all six shells brazenly fast, so actually interrupting the reload process is harder then having them just complete it
Ironic how Naughty Dog and Rockstar are always brought up for their attention to detail, but they always fuck up gun accuracy more than any other developer.
There's no way you can consider GTA IV's guns to be realistic. Remember the reload animation for the AK-47 and M4? That looked more abysmal than any reload animation from GTA V.
I'm going to do something mildly unpopular and say that I actually like GTA V weapons quite a bit, as they got the same treatment as cars in GTA universe, that is, they are not direct copies of irl designs, they are not trying to be accurate, they are just loosely based on their irl counterparts with elements takes from multiple designs, which fits nicely into general GTAs hmmm, let's say art direction
@@restricted0885 there were games before this with solid sounds though, I’m not talking about the technical aspect, but just how weak the guns sound. They lack that loud oomph
Honestly the only issue that I always have with Gta V is the weapons. I'm a big fan of guns and stuff and whenever I see the reload animations and overall how they feel in *first person* it makes me hate first person lol.
It kind of makes sense as the game was not originally made with First Person in mind, though it also makes me wonder, why even make First Person an option to begin with.
They’ll probably make some corrections whenever GTA 6 comes out considering GTA 5 wasn’t build for first person and only had the first person mode added to it later while GTA 6 most likely will have first person perspective in mind from the very beginning
I feel Fortnite's weapons have more spread but it's still fair, more akin to GTA 4. In GTA 5 the spread is remarkably low, the problem is that it's coupled with little recoil as well, which IMO isn't good. I personally like games that have guns with low spread and focus more on recoil.
consider that this is the first time R* tackling FPS type of guns animations i could safe to say it's pretty decent apart from the jankiness & i could gave it a pass anyway from all of the imperfectness We gotta have to start from somewhere right?
Also did anyone else notice that app of these non shotgun weapons were ejecting resized 5.56mm cartridge casings? Because i saw the pistols literally spit out a tiny ass 5.56, same with the SMG's
You forgot to mention that the gun sounds like it's firing rapidly, but it's barely shooting off at about 200 RPM. The AK looking one is guilty of this especially
There's something about all these guns being shot while the calmest bossa nova I've ever heard in my life plays in the background that really speaks to me
3:40 I know it’s not present on the standard Uzi but I’m not sure for the mini uzi but I don’t think the charging handle should be reciprocating, Along with the fact that it ejects rifle casings
Again. That explains why the guns are of hybrid features. 😂😂😂 By the way how you know a lot of these stuff and guns? Do you shoot as one of your hobbies? And are a pro Second Amendment advocate? Because you seem to know a lot compare most gamer girls.
The way guns work in GTA V might be a nod to how guns magically have more bullets than they should in movies Actually it's just a holdover from the earliest entries of the series, having guns depicted accurately was virtually never a part of the series, hence why you can carry an RPG in your pocket
fun fact if you pay attention to the guns if you reaload for example the ak when its emty it realoads normaly with pulling back the bolt but if you reaload it while there still ammo in the mag when your character puts in a new mag and charges the bolt you can see the chaberd bolt fly out you can see this at 3:43
Almost every gun also has terrible sound design, especially with the AK which often sounds like it’s shooting more shots than it actually fires. I spit on these weapons.
GTA V. The game where you can visibly see dirt underneath your fingernails, the wrinkles and creases on your skin, the tiniest of moles and spots. Hell I'm pretty sure you can see little hairs. I honestly have to give them credit. What they lack in gameplay. They literally make up for in everything else. It wouldn't be a Grand Theft Auto game if the focus wasn't on prostitutes, muggings, foreign narcotics and stealing cars. I'd be pretty disappointed if I can't just instantly reload my shotgun in the next GTA, it just wouldn't be the same without that.
I get that the names, looks and what bullets they use are changed for legal reasons, same with all the cars that they are recognizable but still completely different. But why some reloads are like that i will never understand, except the minigun, realistic minigun would suck in a game like this lol
Imagine making billions of dollars and being too cheap to pay for gun and car licensing. Then again I heard that licensing isn’t enough because the companies just don’t want their shit depicted in their crime sim.
I think GTA 6 will be better off if they make it more grounded in reality, limitations on weapons and ammo based off strength stats. In general I'd love it if crimes were harder to commit but more rewarding. Also please bring back the GTA4 physics. GTA 5 weapons sound and feel weak. When I pull out a mini gun or RPG I should be able to shoot away enemy cover. The mini gun feels like the worst gun in the game because players and NPCS can Lazer you with auto aim.
The real problem with these guns is that the gameplay is good better than GTA IV & RDR2, but the feeling and the sounddesign oh my god they are so bad compared to GTA IV & RDR2
There is actually a shotgun in Online mode that is heavily based off the SPAS-12, and it's the only shotgun in the game where you visually load all of the shells in. Problem is, you do it inhumanly fast.
@@jakestan1185 in cayo perico during the heist the shotgun has a chance to spawn in one of many spots inside el rubios compound, go to one of the spawn points, pick it up if its there, complete the heist
@@bishopjackfrost that's not technically incorrect and in fact if it were a situation where to need to reload as quickly as possible you would want to hold it vertical, holding it at an angle is a modern practice from people's extreme sense of firearm safety. There's little to zero chance of setting a round off by sliding them in vertical people are just extra cautious.
To give credit to the animators, the weapon ejects a round when the charging handle is used during a partial reload. To then take away that credit, all of the weapons eject rifle cartridges for some reason...
It *slightly* improves performance to have only one kind of case model loaded But probably the bigger one is it saves on dev time. Particularly for a game that didn't launch with a first person mode
1:37 there’s a cutscene where Michael refers to it as a “9mm semi-automatic” so I would assume they intended for it to be 9mm before the games final release
@@VolantFool The only possible reason I could see it being logical to make it .45 is that the Pistol has minor, _minor_ design elements from the M1911.
You could also take a look at the “Mark 2” weapons in the game, they’re upgraded versions you can get in gta online, sure you can get them in single player with mods though
The reasoning for the 1 Shell = instantly filled tube for Shotguns (and in extension the Grenade Launcher) is most likely done for gameplay purposes. Only exception to this is the Combat Shotgun which loads all shells in individually, but at a pace that no normal person can do
@@Dayashii true, but you can't really avoid leveling up your shooting stat (Unless you deliberately avoid using guns) so it's safe to assume that a lot of Players will have a high shooting stat
It's definitely done for gameplay purposes, Rockstar has an insane tendency for having detailed animations but gameplay comes first and the animations have to look semi-natural and go straight to the point. They did the opposite for RDR 2 but that's because that game relies on realism and immersion more than high paced gameplay
In gta six they should have a upgrade you get for the Milkor MGL that gives you 3d printed speedloaders for the MGL it just gives a faster reload then having to load each 40mm Grenade round in idk how realistic that would be tho
The full auto guns in GTA V have firing sounds mismatching with their actual rate of fire. You can notice it by tap-firing the Assault Rifle (AK) without letting your finger off the mouse immediately. You'll hear 2 gunshots despite the game showing that you fired only one round. I assume it was done as a middle ground between realism, fun, and weapon balance so that your bullets actually have an impact on enemies without making full auto guns either overpowered laser beams or inaccurate to the point of making full auto unfavourable.
A few other sins that you should've included. 1) The insanely slow rate of fire of some SMGs. Like, the UZI and Thompson and some assault rifles, the sound design makes it seem you're firing more shots, but nope. Low RoF. 2) Notice how the handgun slides after firing, every two shots. One shot, the slide moves, second shot it won't move. Same with the hammer.
Jesus that desert eagle is an abomination to desert eagles, if i showed a Child an image of a deagle and asked him to draw it he would probably make it more accurate to gta v's deagle.
Would've been really cool to see the "High Power Pistol"(old hammerless FN semi auto, I think, can't remember exactly which one) from RDR make a return, as the Vintage Pistol. Or a C96, something that's actually vintage and iconic
FINALLY. I played this game way too much, and was bothered non-stop by the mistakes with the weapons. Also, weirdly enough, the SPAS-12 in GTA Online is the only tube magazine shotgun in the game that your character actually puts the correct amount of shells in to reload. Every other shotgun has a single-shell reload. Also, Micheal says the Taurus PT92AF is chambered in 9mm in the mission where he holds Franklin at gunpoint, but the Ammu-Nation description says otherwise. It should also be noted that half the time, your character doesn't even pump the shotgun they're holding after firing, they just kinda look like they wiggle it a bit and it magically charges.
GTA is always meant to be a Third Person Shooter, Rockstar never cared about advanced gun details so that they can focus on other things like map design, cars, ragdoll animations etc. starting from Red dead redemption 2, Rockstar started to care about advanced gun details to make it look realistic, thats why RDR2 is considered a masterpiece
I do see your point and agree to a certain extent. But in reality, these are just games designed to be fun and enjoyable, not firearms simulators. Valve has been doing the same thing rockstar has for years with guns. So many game developers that make shooting games have a somewhat basic gun knowledge. They know how it shoots and how it reloads (sometimes), but at the end of the day, its just another game to have fun with.
"Note that GTA V lacks the extra round in the chamber feature" Pretty much the only game I've seen that has that feature is Battlefield V, so it's already clear and also a common mistake in many games.
Also in metal gear solid 5. But when Big Boss reloads a weapon he still racks the charging handle but somehow the weapon retains the round in the chamber. But the best realistic features about the guns in metal gear solid 5 is that when you completely empty a shotgun he will reload it by putting a shell in the ejection port first and you can see the belt of an LMG run out when you shoot it until its empty unlike other games where an ammo belt can still be seen even if the lmg is empty. And also bolt action sniper rifles really require you to cycle the action unlike other games where you can just switch to another weapon and back and the sniper rifle can fire again, even if you drop the rifle without cycling the bolt and pick it up again you really need to cycle the action again for it to fire.
While the drum mag is VERY incorrect, there was an actual Thompson based AR. It was chambered in .30-06 and was a competitor to the BAR. There's a pic of it floating around somewhere. Other than that the Thompson looks like it came out of Vanguard Edit: also I think all the smgs are ejecting rifle cases.
It actually is still better than the one from Vanguard because at least this one has the correct bolt assembly for the drum mag, while Vanguard simultaneously has the stick mag only side bolt assembly while still accepting drum mags... somehow
I hate GTA 5 weapons and awful animations especially recoil beijg this stiff uncanny mess. GTA IV was much better despite lesser detail, and designs were real. Not to mention Max Payne 3 where irs literal perfection next to this shite.(i especially love round-by-round revolver reloads that Max does, instead of lame speed loaders.
0:19 I don't know if you consider GTA Online exclusive content as GTA V's, but the SPAS-12 (Combat Shotgun) added with the Cayo Perico update actually loads rounds into the shell properly, the player character even holds that Latch thingy during the animation!
It is known by the developers that you aren’t supposed to rack the bolt on an unempty mag, because when the character incorrectly racks it, a bullet is ejected. This was shown correctly and I think it was to show the characters lack of knowledge on weapons.
doesn't really make sense that the characters wouldn't be aware of that simple mistake meanwhile they were born with the knowledge on how to pilot submarines and military aircraft
Most of this stuff can be chalked up to just overall game design, it seems like they have a set animation archetype with selections that always follow the same rules, ie if something is tagged as a charging handle in the software it will reciprocate.
You didn’t cover the spas, which, despite all the mistakes they made, they did get the reload right, with turning it over an pushing to button while inserting shells, the correct amount this time.
since you pointed out the Thompson incorrectly ejecting rifle casings i looked closer to all the spent casing and they all eject rifle casing, just smaller versions, also i think a lot of the issues with the guns is because it was originally a 3rd person only.
In the hands of griefer-tryhards and enemy NPCs, they’re one-shot hitscans that 720 no-scope me from the top of Mt. Chilliad while I’m at Vespucci Beach.
I'd argue that the first point, about always pulling back a weapon's charging handle no matter if it was empty or not beforehand, is intentional. As this ensures that the weapon never ends up with more ammunition in it than what the magazine fits, meaning Rockstar's devs didn't have to code a "+1 in the chamber after a partial reload" mechanic like you see in some FPS games.
Oh and also, about the tubular magazine reloads for some reason there's ONE gun that's an exception to this rule: The Combat Shotgun (From the Cayo Perico Heist, based on the Franchi SPAS-12). It's the only shotgun in the entire game that loads shells one at a time, and that you can interrupt the reload of to end up with a partially loaded weapon. The speed at which you put the shells in is superhuman tho.
I suppose that a few of these work differently to dodge copyright, and/or to speed up reload times. With that being said, though, they could've done far better. Thanks for making this video. Edit: They do exactly the same with car branding and badges depicting engines' amount of cylinders and overall type of powertrain.