Dont be shy buying books. They help you and your companions level up so much. Dont just rely on getting them from killing bandits. You can buy ones you need, as opposed to hoping to get the right ones from bandits. Also, instead of going through the companions one by one, open the army tab (O) and add, then just click down the left hand side of the menu where its showing the job they are doing, and they will join your army. Faster way of adding them all in. Also click on the squad and then next to each villager's name there is a question mark that you can use to change their role to either mixed, melee or ranged. Then when you want them to go back to workers, go to the army tab again, and click on X which will disband the army and return them to workers.
Couple of extra tips for you: 1. You can use Army instead of assigning companion individually. Makes adding and discharging followers much quicker. 2. You can tell your army to harvest bushes or mushrooms and they will fill their inventories VERY quickly. 3. When out on your own running around, leave you armor behind unless specifically fighting bandits. You’ll be much faster and I honestly just run around naked with a bow and can easily kite any bandits, just don’t get hit 😂
Yes, I do it this way (minus naked running in the fields 😄) You can do a lot of advanced things with groups, including flank attacks and resource gathering. My only other pointer is that your crew won't use simple axes as weapons - they'll drop it into the logging camp! Make sure you always equip them with a real weapon (ex: club)
@@rixxy9204 Maybe it's just my game personally but, after gearing them they just drop off their gear at a storage and or if hunting leave the bow in the building. Some will keep the gear on, others will disarm themselves causing the "doesn't have a weapon" when called. So annoying..Perhaps it's the abilities of the npc? Seems like the higher tier recruits keep gear on, most times. Even when using the weapon rack they fail most times. I have to re-equip archers especially. Tanks like to put their shield in storage. Their skills aren't even dictating what weapon they choose. Needs much work. Anyhow, it's a chore just rearming them after the fact. Especially when you have 20 of them...sigh Even the weapon type select in Army mode doesn't dictate anything. WIP I guess...Is my game broken? I'm not experiencing the same outcome as you have shown. Might just be I have too many but at my level currently 9 well armed bandits incoming you Need 20 troops...
@@MrAnderson5157 There are certain rules with most gear. Make sure they have the skills to use the gear, otherwise they drop it back into the box. A simple club can be equipped by everyone so they shouldn't be putting it back in the box if you've given it to them.
@@rixxy9204 Yes,ty. I'm 80 hours in. No life. But rn my only recourse is a typical hierarchy, weak workers unarmed and heavily clad guards. If I keep them as guards they never touch storage. I'll just have to keep the workers unarmed and off stand your ground. Maybe that was the devs intentions..Would of been nice to utilize everyone both ways..
@rixxy9204 Like Ned. Ned, no matter what weapon you give him, will show up with a building hammer. Ned will always choose the building hammer no matter what. Ned is now banned from the building hammer.
Really nice video.. I'm only on my first time playing.. like 5 hours in and only have 2 companions but I am just loving all the content people have for this game. TY !!
Welcome to the game! It's really fun and you can totally play at your own pace which I really enjoy a lot. You'll eventually get to a point where the camps are self-sufficient and you can just explore the map and do missions with your hired goons.
OMG!!! Great information, especially helpful for me, was the outposts and deliveries section. Now i am going to be restarting because i had all of my buildings in my main settlement.
As a totally new player, this is such an informative video with great tips. Greatly improved my understanding. Did you not ever make a full series for your playthrough of the game?
Loved your video. It really helped me understand the outposts much better. If I may suggest, if you haven't done so, try using the "O" command to assemble your army to counter a raid. You can assemble whomever you want to fight on one quick screen and then disband them once the fight is over and they'll return home.
Pressing O and create an army is faster to make them companions and you can dismiss them faster as well. And if you press O and when you assign your works as soldiers, you can also hover over them with your mouse to see what gear, weapons and food they are having that moment
TIP: after you've added your villagers as companions, open the army tab (O), click on the squad and then next to each villager's name there is a question mark that you can use to change their role to mixed, melee or ranged.
@@brindelcow Yes, I noticed that too, but the idea is to put it on people's radar that it is in the game cause many have been asking for a feature like that.
if you make a workstation/camp into a separate outpost, the recruits won't interact with them at all unless they 'belong' to that outpost. so you should make them permanent huts at the outpost location.
As far as I can tell from following players in the Bellwright discord server, no one has hit a limit. So I think as long as you can manage resources/build homes, you can keep recruiting!
Amazing video! Easily the most valuable bellwright video I've seen so far. Explaining the delivery system was 10/10. Any thoughts on how to best setup an outpost? What's needed, how does food work, and what about raids for outposts?
I make sure to set an automatic delivery of something I grow in surplus like radish so there's always food. If there's a raid coming and I don't feel the npcs can handle it, I'll just trek my other companions over there for the day to clear the bandits. but usually, the raid level is tuned to how much you have built and my outposts are only a few buildings.
I didn't know you could improve Attributes remotely. If the deliveries are magically appearing at midnight, why is there a Deliveries Job (and priority)? Is that for deliveries between workcamps and the local stockpile?
the recruit's delivery job is just for moving resources from your stockpiles/storage to the actual crafting stations! or like, delivering resources from the camps to the storage, etc.
there might be a quicker way to do it, but I press N for my settlement page, and then navigate from there to show the population list, click on an NPC from the list, and then there's a separate 'attribute' tab if you haven't recruited them yet, you have to approach them and ask them to move in with you, then their stats should show up before you confirm
i have a problem with my dilverys, i did set to send 5x tin ore i have 10 in storage but he send 0 - also have stones in the delivery set to 20.. hes sending me 32 :D
i just tested it because i hadn't tried that before, and it didn't work with bags OR quivers. I have used it to put hats, gloves, pants, shoes, & shirts on them before though!
@@the_dorkness too bad it didn't work but the armor and weapons alone are a big help. I'm just starting to arm my followers and am losing a lot of time between crafting and looking to see who has what on. great tips and tricks, keep them coming!👍
On raid day I like to click on the Army tab. Create a group. Add villagers. And from this tab I can see everyone that needs food, weapons, shields or better armor. Once the fight is over I can hit the disband button and they all go back to work! Great video about the outposts and delivery system!