There is indeed a playlist - although in retrospect I probably should have thought of a better title for it. 😅 ru-vid.com/group/PLeuPHRWonRSRtxG3vCJ6Stngp6cSw20Iz
@@spacequesthistorian thank you!! Honestly these videos are awesome, I love that you add trivia bits and alternate versions, I love seeing alt artwork, Sierra games were my everything as a kid.
@@itsdanielpaul Thank you so much! I'm a sucker for alternate versions. I think it's a side effect of growing up in the 80s and early 90s where games could look vastly different depending on what system you had. We just recently got a version of SQ1 for the color Macintosh to work -- I'm working on a video for that right now.
For the ending of SQ5 and 6 maybe you can quickly get Mark and Scott to say "See you on the chrono stream time jockey.". Maybe wont in time cus these videos are coming out daily.
That is funny: if Mark and Scott thought they were aiming low with "washed up trash" "this is clearly the end of the series, right?" and my eight-year-old self (and, I think, a lot of other players) thought "WOW, this is EPIC! This terminator -rip off- inspired plot (a movie I didn't know about at the time) and _so_ many sequels to look forward to! What are those veiled hints my Son is making at the end? They clearly have this whole grand operatic plot all figured out! We'll be playing the *Space Quest Chronicles* for the next decade! *YAAAAY!* Maybe that's what happens when you hire Ken Allen to score something you mean to be derrivative and self-parodying - he makes it important. LOL!
Well it's been 30 years but I just found out that it's pronounced Dynamics, not Dyna-Mix. You've reached through time to my childhood with that nugget.
Awesome. You know you really need to do one such episode for SQ: Replicated. Edit: also, the reason the skate-o-rama sequence is tough on faster computers: the script that was supposed to accommodate for faster computers was bugged with this game (you know all about it if you've read about Fred in Shawn Mill's book The Sierra Adventure).
I haven't gotten that far in Ken's book yet. I've been so busy with other things I haven't had time to read it. As for SQ0: Replicated, I'm sticking to the 6 official games for this series... for now, at least.
Aw, I didn't know they did a bit of voice recording for the disk version - which I completed but never even found the laptop, let alone got it working. That would have blown my young socks off (as happened later with the Prince of Persia 2 cut-scenes). It was pretty late into the 90's before I got a CD-rom and "talkies", and well into the new millenium before I found there were talking versions of my favorite games.
You can just open the games in SCI Companion and go through all the lines yourself. :) It would make very little sense to just put a video up of all Gary's lines played back-to-back with no visual context.
The concept of this game was great, but the puzzles were just... torture. The cigar one... ugh. They still hadn't figured out the right balance of challenge and fun.
unless the creators had an end point in mind [ like the coles with qfg] you should not just assume the game you want to be the last one is the end of the series as for the most part it never is.
Really unpopular opinion incoming..., but I actually didn't like this game all that much lol..., then agian early VGA games by Sierra never really clicked for me. I've never been that big of a fan for time-travel, and while this game handles this concept far better than other forms fictional media, I still found the game somewhat unimaginative. Xenon in Space Quest XII was always just kind of gloomy and heavy, in contrast to 3's Garbage freighter. The Space Quest X-time period wasn't much better, as we spend half of the game there on a shopping mall. It just didn't resonate with me quite like the locations of the previous three games. I did though love the bits though where you went back to Kerona in the first game, and the Ortega easter egg from SPIII. Probably my second-least favourite of the series sadly