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Everything you Need to Know to Run a D&D Campaign 

Pointy Hat
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Everyone wants to run or play a DnD Campaign, but what do you need to know before you are ready to do actually run D&D? We're gonna look into it in this new episode of Tip of the Hat!
Video Editing by the amazing Bia: / bnazf
Writing, Illustration, and Narration by me: / antodemico
Additional sketches by the amazing Fey: / feymilde

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26 янв 2024

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Комментарии : 733   
@pointyhatstudios
@pointyhatstudios 3 месяца назад
Welcome to Session 0, everyone tell me your lines and veils real quick
@Dangerous_DM
@Dangerous_DM 3 месяца назад
Yes
@libbyschupbach6241
@libbyschupbach6241 3 месяца назад
Brain hamburger
@malcolmbrown2741
@malcolmbrown2741 3 месяца назад
Me name barb me hit stuff to save thing.
@berryNtoast32
@berryNtoast32 3 месяца назад
Line: capitalism & everything associated with it 😂 Tired of living in it and don’t want to pretend about it!
@jotunr
@jotunr 3 месяца назад
Just hit me with everything fam, I'm playing a zealot masochist for this one.
@GinnyDi
@GinnyDi 3 месяца назад
when you said that you hate the D&D advice of "don't overprepare," I was like.... this is why we're friends 😤
@pointyhatstudios
@pointyhatstudios 3 месяца назад
Of course you would be correct about this too 😌👌🏼
@peterbillings3276
@peterbillings3276 3 месяца назад
[looking back and forth between you both like a happy golden retriever]
@Xuphilo_CHSM
@Xuphilo_CHSM 3 месяца назад
ALWAYS OVERPREPARE!
@kinderoovobarbaroelegante2854
@kinderoovobarbaroelegante2854 3 месяца назад
My friend took 8 months preparing a campaign, is that wrong?
3 месяца назад
​​@@kinderoovobarbaroelegante2854 it isn't "wrong" per se, but maybe it's a lot of work even before knowing how players will respond to their world. My best advice would be to prepare the @PointyHatStudios 's points explained in this video and then have one or two sessions above the current one at play, so you could change whatever you want based on players' decisions. Being 8 months working on something to see your players ignoring that (or maybe getting bad rolls discovering it) could be frustrating, so it's good to take it easy and build it while you're playing.
@LOBricksAndSecrets
@LOBricksAndSecrets 3 месяца назад
Everyone seems to forget that Tolkien started off only worldbuilding enough to write some silly poems and give his kids bedtime stories
@jans6271
@jans6271 22 дня назад
And started with the language
@destructionindustries1987
@destructionindustries1987 17 дней назад
Great artist
@mitchellpatterson3044
@mitchellpatterson3044 3 месяца назад
4:07 as a forever DM By choice (i just REALLY like DMing) my favorite tone is: "Serious Nonsense" where 90% of the time it's what you expect. But every now and then...there's the rediculous. Like when the barbarian rolls a natural 20 on an Intelligence Check they suddenly have glasses on and know EXACTLY what the party needs. 5:50 not sure where mine lands. Likely on higher concept. Mine is "World Divded into 8 elemental Provinces and the people therein have adapted to their elementa while becoming vulnerable to another."
@Internet_Wizard
@Internet_Wizard 3 месяца назад
One punch man let’s go
@metakarukenshi
@metakarukenshi 3 месяца назад
Agreed. if the majority of the story isnt serious, then the weight of the conflict is lost. having those small moments that allow for sillyness makes the story feel more real cause, people even in hard times will still make jokes.
@sinner933
@sinner933 3 месяца назад
I think shitshow can be like 30% if your world don’t have contrast of good and bad thing it becomes monotone. And monotone is bad, if you have dark campaign then light places should give hope and light, so you can gather strength to fight darkness for even glimmering hope for good. You see what light is, it gives you hope. Even in bandit/mafia no law territory there should be full size scum and honor bound people(or they can be both).
@thekaxmax
@thekaxmax 3 месяца назад
I run a dead serious universe with loonies in it. Similar to Discworld: the inhabitants are dead serious at almost all times, and so are their lives, but from outside....
@TheRallycore
@TheRallycore 3 месяца назад
I personally like using the Yakuza series as an example of a good tone for DnD.
@ryansullivan5854
@ryansullivan5854 3 месяца назад
For a guy who doesn't like the "don't over prepare" advice, you did an excellent job of explaining what that advice encapsulates!
@benjaminmckay6983
@benjaminmckay6983 3 месяца назад
Don’t over prepare is good advice IMO, its meaning just gets lost in translation the more people pass it on. It’s not that you shouldn’t create locations, NPC’s, situations, etc. Those are all essential bits of preparation. The “over prepare” part is when the GM starts plotting too far ahead, creating contingencies for actions they predict will happen, and prepping for these various different outcomes. In moderation this can be fine, but many GM’s get carried away prepping futures that will never occur.
@themightymash1
@themightymash1 3 месяца назад
​@@benjaminmckay6983 I also think it means to expect to improvise at times and if a better idea comes along it's okay to change to that
@AshaCrone
@AshaCrone 3 месяца назад
@@benjaminmckay6983 You really do need to prepare- but it is so hard to know exactly what to prepare when you start out. I blame the DMG. It goes big, and pitches DMing as something huge and abstract. It doesn't go into the stuff like how to run a session or the types of players. None of this seemed to be mentioned until Wild Beyond the Witchlight. It was kinda nuts.
@benjaminmckay6983
@benjaminmckay6983 3 месяца назад
@@AshaCronethe 5e DMG is genuinely terrible. It’s basically inspirational reading, not anything useful in play. The few good tidbits of information are buried in walls of texts of mostly irrelevant rambling.
@AshaCrone
@AshaCrone 3 месяца назад
@@benjaminmckay6983 I wound up reading stuff by sly flourish to work out a system for myself and tons of stuff about session 0 to figure out the people managing. Honestly more helpful than anything in the dmg even after reading it a few times
@blarzz148
@blarzz148 3 месяца назад
Please, bring back "But Make it DnD!". The first episode on Pokémon inspired me to run a Pokémon themed campaign. Plus, I'd love to see things like Monster Hunter or some kind of anime to "Become DnD"
@stwbmc98
@stwbmc98 3 месяца назад
I would highly recommend you Heliana’s Guide to Monster Hunting. It adds a lot of new rules that cater to a Monster Hunter style game
@dvklaveren
@dvklaveren 3 месяца назад
I'm currently making campaigns for both Pokémon and Monster Hunter, but with my own wild take on the core conceit. For Monster Hunter, I recommend looking at Spheres of Power-a 3rd party supplement with a free wiki that's a full overhaul of Pathfinder, in which abilities from classes and feats are broken down into smaller parts and can be combined in an incredibly diverse number of ways. This is useful, since you can have monsters drop those parts. It's not 5E anymore, but if you want to have a core gameloop about hunting monsters to get better at hunting monsters, it's a good shout, I think!
@MatildatheMoonwolf
@MatildatheMoonwolf 3 месяца назад
Yes on this! Also would be cool to see a 'Become DnD' on Digimon as the classic partner set up is not too far of from playing Beastmaster Ranger except the partner can talk like real people. The only issue is how do you do with the human character without being useless in combat or going against the source marital. I'm on a Digimon roleplay that has a TTRPG system made by fans and we went with one inspired by Season 4 (Frontier) as it solves the issue of humans being dead weight in combat by making everyone more or less Circle of the Moon Druid.
@TheArtificer_
@TheArtificer_ 3 месяца назад
This may be an unpopular opinion, but there are probably plenty of special RPGs out there, and if not, you can make one (or make a Homebrew for D&D if you really want to keep it).
@boomerkobold3943
@boomerkobold3943 3 месяца назад
There are better systems for this than DnD. Everything doesn’t need to use WOTCs bullshit.
@artemiswolf4508
@artemiswolf4508 3 месяца назад
My favorite tone for DND campaigns is Terry Pratchett’s Discworld series. A wacky strange world fill with irreverent stuff with either extremely bizarre or non existent explanations, but the people inhabiting said world are very real and so are the consequences of their actions. I think it comfortably fits all the funny nonsense players bring to the table AND a storytelling that can be just as moving as anything in lord of the rings. Like yes, the personification of death is a stereotypical cartoon skeleton with a black cloak and scythe, he once had to step in for fantasy Santa Claus who’s real as well. Also he had a daughter that died very young right after having a baby of her own and HE had to personally reap his daughter’s soul (after trying to bring her back and failing), he’s still deeply mentally fucked up about that and having to raise his granddaughter alone. Those two things coexist perfectly in the world and are the epitome of the ttrpg vibes.
@Sara_Ryan_007
@Sara_Ryan_007 3 месяца назад
I have created a character in my campaign taken from CMOT Dibbler. Not only does he peddle sausage in a bun the sausage is a possessed spicy salami serpent who can do fire breath damage as well as make a character have watering eyes.
@Feanor6450
@Feanor6450 3 месяца назад
always nice to meet a fellow pratchett fan, I tend to borrow pratchett things for traits and personalities and whatnot, my current character has small but notable influences from pretty much every main character, from Vimes, to mistress Weatherwax, to even Tiffany a bit, probably more vimes in terms of personality but with a sprinkle of other stuff.
@foxylovelace2679
@foxylovelace2679 2 месяца назад
I really like the idea that people just sort of accept the weird and wild but still have very grounded realistic interactions and feelings. People are people no matter what their status quo is.
@jaceg810
@jaceg810 3 месяца назад
Early Mistborn, you know, light, fun, concentrating on adventure. To be fair, you specified early, however it still does the cold open with something along the lines of "under a bloodred sun where ash rains, a small crew plots to kill god"
@pedrostormrage
@pedrostormrage 3 месяца назад
7:19 The cyberpunk anime is called Psycho-Pass, btw
@Sedr1s
@Sedr1s 3 месяца назад
The hero we needed, but not the one we deserved.
@market4457
@market4457 2 месяца назад
THANK YOU KIND SIR!
@Hall003
@Hall003 Месяц назад
Thank you, I was going crazy
@muzzleofexperiment84
@muzzleofexperiment84 24 дня назад
Some heros don't wear capes 🫡
@wired7654
@wired7654 3 месяца назад
I have never felt more seen than when Pointy Hat described all those unfinished campaigns...like tears...in the rain...lost to time Lmao
@VanDavis
@VanDavis 3 месяца назад
Them damned C-Beams sure were pretty, tho. 🥹
@minedark597
@minedark597 3 месяца назад
About to run a Oneshot to some players I've been playing with, with 2 of the players being previous DMs. This came just in time. Notes are ready, let's learn
@Kitsune_Enjoyer
@Kitsune_Enjoyer 3 месяца назад
Same im about to run a oneshot for my group in wich two of them are either the current DM or where the DM for a past campaign so i totally understand how you feel😅
@Dndoverpasta
@Dndoverpasta 3 месяца назад
Besides friends 😭😭😭
@marcelb1888
@marcelb1888 3 месяца назад
Find random people online with the same issue, I'd bet you ll be great friends afther a year of playing. Cause guess what plenty of other people have the same issue and 98% arent just horrible people. I did this to when I moved.
@Turtle20305
@Turtle20305 3 месяца назад
I feel this in my bones
@I_Stole_Your_Toast
@I_Stole_Your_Toast 3 месяца назад
Well yeah. If you keep calling your friends "things."
@ConallDWhite
@ConallDWhite 3 месяца назад
@@I_Stole_Your_Toastbro shut up
@justinpicard9292
@justinpicard9292 3 месяца назад
Skill issue
@EduardoHernandez-el6it
@EduardoHernandez-el6it 3 месяца назад
THIS IS A GODSEND! I am a newbie to DND and I am the group dm!
@macoppy6571
@macoppy6571 3 месяца назад
Screaming and yelling is supposed to get us more content? Edit: I also consider this video evidence of God. 🙏
@SingularityOrbit
@SingularityOrbit 3 месяца назад
Whereas I have been running RPGs for 40 years or so, and I still find it useful to be reminded of this kind of advice. Like an electrician found electrocuted, it's easy to get so used to the way you've always done things that you forget why they worked in the first place. Like here: tone and concept are separate from the setting, but they all need to be considered to really get how the campaign's going to feel. Antonio's hat-master is great at making mindfulness work for DMs.
@fogdance
@fogdance 3 месяца назад
Can i just say that aside from the great info and tonality of your work, I'm literally always floored by the clever, seemless transitions in the cinematography. Just. Magnificent. Give your familiar a treat or something
@Nosidda
@Nosidda 3 месяца назад
Including your players is definitely the most important lesson in this video, because there's a shocking amount of DMs who don't do this. Admittedly I am still new to DMing, I am running my first campaign next month, which will be Curse of Strahd, and I found the idea of making sure my players are a major part of everything that's going on to be of huge importance, and have prepared things as such. The best part about CoS to me was how open this module is to just adding things in and making adjustments to fit the stories of your players, and I have taken full advantage of that. I'll give an example, and let me say this before I give my example that if my players happen to see this post, everything below this point is MAJOR SPOILER territory. I doubt my players will see this, but just in case, if any of my players see this, do not read past this point. PLEASE! . . . . . . So my example is this. CoS provides an excellent vehicle to tie your players stories to the module that I absolutely love. And that vehicle is the Vistani. They act as the primary connection between what happens in the material plane, and what happens in Barovia. I love this, because in addition to hooking them with the idea that they are now trapped in this demiplane and need to find a way out, this connection means major events that happened in the material plane can translate to character arcs in Barovia. My favorite example is one of my players is playing a satyr who was told of a gemstone of untold riches on the Sword Coast. The satyrs lover warned her that the place the gemstone is said to lay is dangerous, and asks her not to go, but because she is so obsessed with pretty gems, she does it anyway. When she ultimately finds the gemstone and marvels at its beauty, the man who told her about it appears and tries to kill her and take the stone. Her lover arrives to protect her and sacrifices himself to ensure she gets away. Grieving her loss, she later makes a deal with a devil to erase the memory of her lovers death in exchange for a pact (She's playing a warlock, so pact backstory there). She now doesn't remember his death, but believes him to be missing, and that the gemstone she has may be a key to finding him. Going into the stuff this player doesn't know about now, I'm sure anyone who is familiar with CoS already knows where I am going with the gemstone. Yes, it is the third gemstone of the Wizard of Wines. It ended up on the Sword Coast because it was stolen by a vistana who fled Barovia to sell it for personal riches. He was never seen again. Additionally, the man who told her of the gemstone and tried to kill her was Arrigal. I am setting him up as a minor villain in league with Strahd as opposed to an ally, and he wants to get close to Strahd for the sake of having influence, and finding an opening to kill Strahd and seize control from him. By getting the gemstone and returning it, he would gain praise from many, making him more of a favorite amongst his people to have influence over many things. Essentially, people will see him as a light in the darkness, but in reality he's only doing it to gain power and influence, as well to get Strahd to notice him and get closer. Even more tragically though is the lover was not killed, he was still alive. Arrigal strapped his unconscious body to a pile of other bodies to present to Strahd, and brought him to Barovia. There, Strahd bit him and drank enough of his blood to kill him. He was later and buried and, yup you guessed it, he is now a spawn under Strahds control. And the best part about this is I can insert him in place of any spawn where I feel its appropriate. He can appear at the feast, or he can show up in Castle Ravenloft. I can put him anywhere I want, and thus I can decide when the best time is to reveal him to the players and let that arc begin. And this has so many interesting outcomes that I really can't wait to see what the players decide to do! This is one of the things I am doing to make the threat of Strahd feel more personal. I want my players to grow to truly hate him, I want them to get intense satisfaction from the idea of destroying Strahd. I want Strahd to be a villain that my players love to hate, and making the stakes feel that personal to the characters is going to really increase the tension, and I love that!
@tanamutown7764
@tanamutown7764 3 месяца назад
Whoa this is long
@fruity4820
@fruity4820 3 месяца назад
This is really cool, I hope you and your players will have a great time running this! Also, I didn't quite understand what your warlock player knows, does she know her character's lover sacrificed himself and it's only her character that doesn't remember it, or does the player only knows that she has a missing lover as part of her character's background and you plan to reveal the truth to her throughout the campaign?
@metakarukenshi
@metakarukenshi 3 месяца назад
I agree with you that it isnt used as much as it should, the issue is it's not just the DM isnt doing it, it can be a few different things - 1 - The player has written a back story so elaborate that there is very little room to move in involving their backstory without also shattering the overarching Narrative. or players making their character backstory with secret knowledge they dont share with even the DM (like a player I had who their character secretly was a member of a guild that was looking for the same mcguffin as the party. but never informed me, completely derailing the story cause it was something I couldnt account for not to mention they at no point roleplayed their character like he was a double agent, their was no signs at all he was just always helpful. and their only response when confronted with how this broke the story was "I thought you could improv") 2 - The player says they want their backstory involved but either dont realise what that means and that it could take a while or they cannot communicate what they want with their backstory beyond just "I want it involved". (I had a player who wanted their character to find their runaway father, I wrote a thing to say he ran to join a rebellion in a distant country. but they hated this, they wanted their backstory run through and complete in 5 sessions.) 3 - and this is a two parter and why I hate saying DM you arent telling a story. The DM is telling a story, the DM shouldnt rail road but should have train stations. the party decides their direction to the station but they HAVE to get to the station or the narrative breaks, kinda like laying the tracks as the train goes, following the party's direction and subtly laying in a turn now and then to direct the players attention to something important that leads to the next Station. many players take the whole its the party story to an extreme sometimes, get so attached to their character they refuse to bite plot hooks, leading to the party sometimes just wandering around and avoiding conflict to an excessive level that the story never moves forward - I have had 2 campaigns that after the first arc of the story the players got so attached to their characters, one character died and that player just couldnt move on from their character, and suddenly the remaining character were too passive to do anything. met with any conflict even if it was backstory conflict their first choice was to avoid it. - TLDR many players make a character, then get attached and change the characters personality to keep the character safe rather than continuing the story)
@Nosidda
@Nosidda 3 месяца назад
@@fruity4820 All the stuff I told about her character before going into the gemstone being the third gemstone, is stuff that the player knows. The memory erasing pact is something the player themselves put together, and wants her patron to give her character flashes of her old memory as she journeys. So the player knows about the lovers death, but the character doesn't. The player does NOT know, however, that her lover is in Barovia as a vampire spawn under Strahd's control. That is a special surprise that I have in store for my player, and want to keep it a surprise to see how they decide to roleplay that scenario. My plan is to have her patron plant her memories of her lovers death back into her head when she encounters her lover as a vampire spawn, with the logic of that devil being "You asked me to remove that memory. You never said I can't put it back, and our pact reserves me the right to do exactly that." and uses it as a way to torture her. This sets the stage for conflict with her patron, as well as Arrigal as a minor antagonist.
@SAlcocer12
@SAlcocer12 3 месяца назад
OMG, I am playing a character in a CoS campaign rn with this backstory but instead of a lover it's her twin brother! 😅 So far it's been a lot of fun!
@tribak5074
@tribak5074 3 месяца назад
As a long time DM of 7 years having been blessed by a consistent group of players, this is still a VERY useful video. Sometimes, one forgets even the smallest of things, and I thank you for making this, it's very nice to be able to come back to and just remember what is needed for a successful campaign.
@blasecube
@blasecube 3 месяца назад
Damn, being a long time DM at 7yo is actually quite impressive.
@tribak5074
@tribak5074 3 месяца назад
@@blasecube Hah, I should've worded it differently it seems! That's another added to the bucket list of things to remember when writing. :^)
@prettiestdunce
@prettiestdunce 3 месяца назад
this comment is a sacrifice to the algorithm god
@matthewholevas5039
@matthewholevas5039 3 месяца назад
I'm feeling validated that I accidentally did all of these! And all it took was making a questionnaire the first thing I give my players. Sew your pertinent lore inside the questions and it will inform the tone, concept, setting, and conflict. Additionally, the characters they make with that will give you ample ways to integrate into your plot. I couldn't figure out who the BBEG was until I had a player answer the questionnaire with a tie-in In the spirit of "Pointy Hat free" I've provided a sample below from my current film-noir game set in a bubble city in Hell: Player Character Questionnaire: Provide your DM with answers to the following questions. If there is anything you feel is important to know about your character that is not addressed in these questions, please provide that as well. Motivations, Backstory relationships, Ideas for their character arc, etc. Q1: The city is a sanctuary city built in Avernus (Hell with Mad Max cars,) and has taken many precautions to keep threats out. Why are you in [My cool bubble city]? Ex: Are you a citizen? Are you here on a temporary basis like a diplomatic, engineering, or refugee permit? Q2: The city has become a trade hub for its proprietary technology called "Glasswork" that has created many inventions that resemble 1920's America. Namely radio, electricity/lightbulbs, and cable cars. What is your profession? Ex: Inventor/Engineer? Actor/Singer? Reporter? Guardsman/Outrider/Law Enforcement? Municipal Worker? Small time Criminal or involved in Organized Crime? Q3: The first session will begin with a Guardsman (Cop,) asking you to take a meeting with him about a job he has for you. Why do you take this meeting? Ex: Is he blackmailing you? Are your friends with him? Are you an upstanding citizen who is volunteering? Are you trying to get in good with the Guardsmen? Did someone tell you to come and give you no further details? Q4) The campaign begins with an election. The previous mayor served an unusually long-term (5 years instead of 2,) but has officially stepped down the morning of the first session. All citizens are eligible to run for mayor. Is your character running for mayor? Are you planning to get involved in politics or endorse a candidate? No one is obligated to run. Multiple players may also run against each other
@claudiolentini5067
@claudiolentini5067 3 месяца назад
This one is very cool, stealing this
@matthewholevas5039
@matthewholevas5039 2 месяца назад
Thanks! I just finished up this campaign last week and man we were able to kick off session one so much farther than I expected because people weren't asking so much for proper nouns. Less "what's this place called" and more "where are we meeting him? Can I get there early?" @@claudiolentini5067
@foxylovelace2679
@foxylovelace2679 2 месяца назад
Could you give an example of the questions?
@matthewholevas5039
@matthewholevas5039 2 месяца назад
They are in there above, but right after one or two tidbits of pertinent context each. Here are JUST the questions: 1) Why are you in [Name of my cool bubble city]? 2) What is your profession? 3) Why do you take this meeting? 4) Is your character running for mayor? Are you planning to get involved in politics or endorse a candidate? Note, the questions by themselves leave you asking more questions. Which is by design. They are meant to have one or two paired down lead-ins so that you drop feed pertinent lore, leave them room to feel it out for themselves, and also give them the opportunity to ask you for more info/context. They'll get your lore when they care about it. But these questions need you to care Hope that helps!
@riverplasmahero2508
@riverplasmahero2508 3 месяца назад
One of the best pieces of advice was 3-6 players. Started my first time DMing with 13 because I didn't want to tell any of my friends no. Would definitely not recommend. We made it work but it was very rough.
@conscripthornet4430
@conscripthornet4430 3 месяца назад
Honestly the worst part for me with large groups is the fact players very often get bored because someone who's first on initiation will have to wait more than an hour to get their SECOND turn in, which becomes even more longer if you have inexperienced players.
@MurriciTerceiro
@MurriciTerceiro Месяц назад
13!!!??? for the first time DMing???? and IT WORKED?????? holy shit, get this man a prize, you're the only person who actually deserves the eternal DM position
@dabo77777
@dabo77777 3 месяца назад
TIP FROM A NEW DM TO OTHER NEW DMS: Consider running a session 0.5 for individual/smaller detachments of your players. It helped me branch backstories into the main plot and gave me a chance to practice DMing. And funny enough, it resulted in session 1 starting in a tavern, but the players liked it as they chose independently to go there.
@isaacsurbey772
@isaacsurbey772 3 месяца назад
I wish so badly I’d listened to this. My first campaign suffered from the combo of sandbox with a story and I just fluffed my way through the first month of play. Finally got a story down and if I ever ran for new players I would basically start with exactly what you’d advised, more direct conflict to initiate and build the world around their decisions. Great video, sad I missed you at Gencon
@sweking20
@sweking20 3 месяца назад
I had my first oneshot ( turned into two sessions) a couple of months ago and since it was my first time DMing and the first time playing for 4 of the 5 players, What helped me was giving them some specific instructons like they are part of an adventurer guild and they got a job and made personal letters for each character that sent them to a tavern to meet the rest of the party. And just with that little help once they met in the tavern they quite quickly started roleplaying that they met on previous jobs and helping each other build their backstory
@shadowfox9490
@shadowfox9490 3 месяца назад
I love your wit and meme/image usage. I laugh every time. Your videos are always a hilight for my day/week. I would love to see a continuation of this series (the rest of that long script you alluded to) and am looking forward to them! I have faith in you! You're amazing and thank you for all your hard work and countless hours you put into these videos. 💜
@suddenstrike
@suddenstrike 3 месяца назад
Omg this was perfectly timed, here I was fretting about how to share my concept with my players and get the ball rolling in the beginning. Thank you Antonio, for this and all the amazing ideas you share!
@d.j.j.k4409
@d.j.j.k4409 3 месяца назад
Discovered your channel some time ago and I love your content, your way of editing and tips. I'm acually thinking of starting my first campaign, so looking forward for the second part
@Shibamanda
@Shibamanda 2 месяца назад
I really love your videos! thanks for all the work you put into them! Keep it up! Looking forward to more!
@soap6035
@soap6035 3 месяца назад
I love this channel and this video was awesome I’m commenting to boost engagement and because I want to see more of what you do while I already practice most of the steps covered on the number list videos like this always in lighten new aspects!
@iamatwork4856
@iamatwork4856 3 месяца назад
Why the heck do your videos always feel so great? They always leave me with a good warm feeling and just relax me. Perfect, now I need more...
@stanislavpolchenko7966
@stanislavpolchenko7966 3 месяца назад
Thank you for the awesome (as always) job! Exactly what i need as I've been planning to start my 1st proper long campaign for a few months by now. Looking forward to seeing next videos
@dukeraindrop3056
@dukeraindrop3056 3 месяца назад
Freaking love this! I would love to see some more videos on the tips you can share! Always wanting to grow and learn from the community
@Felrohan
@Felrohan 3 месяца назад
I just started running my first campaign about 6 months ago, and this video naps all the lessons I've had to learn since starting this journey. Two more things I'd like to add is that you can't make everyone happy all the time, and "no plan survives contact with the enemy," so be willing to be flexible with both your story and your players.
@toplectures
@toplectures 3 месяца назад
Always, ALWAYS a joy to watch your stuff ❤️
@milkenobi
@milkenobi 3 месяца назад
I spent a good chunk of time during a mid-campaign break for a few months, planning out some meaty character arcs for the second half of the campaign. Last night, one of the characters, from an unknown race, searching for the origin of his heritage and who his people are, finally found his place in the world and got to meet his people and find out who he is. Several people at the table were in tears, it was pretty magical. I adapted a section of a purchased campaign to be about this particular character. I’ve similar weaved the other character’s arcs into either the story or various locations and they are beyond invested at this point.
@almightyllamaqueen4284
@almightyllamaqueen4284 3 месяца назад
Absolutely the most PERFECT timing- just recently got the go-ahead from the rest of my dnd group to work on a campaign idea, but beyond knowing I wanted to base it off of this 3ds game I know none of them has played, I needed more to go off of. So, thank you!
@_grumpytoad
@_grumpytoad 3 месяца назад
LOOONG time DM here and I just have to say, Pointy, I LOVED this video! ❤ So much good advice that I, as an experienced DM, found very useful. You bring up stuff that I had forgotten, didn't know, or I did not but had never thought about until you pointed it out. So thank you! This is not a video exclusively for new DMs; ALL DMs should watch this! (Also, pleeeaaase release that how to find and keep players video soon because it is my eternal nemesis! 😅)
@frodrickfronkenstien582
@frodrickfronkenstien582 3 месяца назад
I agree with everything you said pointy hat, but I believe there are a few exceptions. For instance I did not have a plot for my campaign at the beginning. My players had generated rogues not the class but the characteristics, so I threw them into a gladiatorial arena and started with a fight. While I didn't have a plot I did give them an objective, and I think that is what is key to start out with. For a plot I just took whatever the players were fixating on combined with backstory and crafted something loose, and (agreeing with you) reinforced it every session, every decision. And it is light a jovial and turns out everyone's a bad guy.
@ryancowell9382
@ryancowell9382 3 месяца назад
This was a fabulous video. Really good reminder for me when it comes to designing Campaigns, thank you so much!
@OdinAUT
@OdinAUT 3 месяца назад
The Hat is back and my day starts pretty good. Can't wait for that next video.
@Here.Me.Out.
@Here.Me.Out. 3 месяца назад
This was a really helpful video & I absolutely adore the channel
@jonathan3569
@jonathan3569 3 месяца назад
Love the video, looking forward to the next!
@avy8749
@avy8749 3 месяца назад
This is literally perfect timing I’m just about to dm for the first time and I’ve been looking everywhere for videos on it
@crinjaninja1957
@crinjaninja1957 3 месяца назад
About to start our group's first full campaign that we will actually finish tomorrow (literally doing session 1 prep rn) so this is perfect timing for my favourite D&D youtuber to give some advice.
@JamesFraser-pu8du
@JamesFraser-pu8du 3 месяца назад
I really like your use of the clip from The Court Jester (1955) at 1:56. You do exceptional work-- your videos are well written, well edited, and have content that always expands my perspective on what a TTRPG could be like. Your stuff is imaginative and fun while being easy to understand and drag-and-drop functional in my own games. This is a gem of a channel and you should feel proud.
@chrislemaster75
@chrislemaster75 3 месяца назад
As always, I love these videos. Thank you
@saltenzy449
@saltenzy449 3 месяца назад
I'm loving the current campaign I'm in as we basically (players and DM) all went into character creation with the goal of "Telenovela level drama" and its gone amazing. We have massive drama threads on every characters family and personal connections. Polyamorous love debacles, Messy divorces, Familial betrayals, Mafia style family crafting and management, its so engaging. We just got to the first major choice on the horizon, one of our PC's must choose between saving his mother from continued life as a songbird in a gilded cage after learning her husband is alive and was almost taken out by the grandmother OR get the Maguffin to the Crime Gang Boss and if it turns out to not be a Maguffin, make him one of the most powerful men in the entire setting, and the party becomes under his direct employ in said organization. I haven't been this engaged in a campaign in ages and it all came down to communicating well with eachother about what we wanted out of the campaign!
@vecnasleg8786
@vecnasleg8786 Месяц назад
My players and I want 4 things in a campaign, epic anime fights, depression and trauma, comedy. Basically The Stormlight Archive
@gawanoh3799
@gawanoh3799 3 месяца назад
I hope every time you upload something that it is a new lich (rouge or monk maybe) but every damn video you post is pure gold!
@lucasgiraudeau3423
@lucasgiraudeau3423 3 месяца назад
Pointy Hat how did you know this was exactly what I needed ? The urge to create campaigns has come back but I have no experience in D&D or DMing and it gets super stressful, especially when you don't have players backing you up and rather waiting for you to do all the work. This really helps !! Thank you ! And I'd love to see the mechanics side as well :D
@daneroberts1996
@daneroberts1996 3 месяца назад
I want 10 more of these videos so I an rewatch them all constantly
@ricardoalves1642
@ricardoalves1642 3 месяца назад
Im always excited to see your videos but, seeing tips about dming is amazing. Im running a campaign right now and i would love to see your others videos about it
@empatheticrambo4890
@empatheticrambo4890 3 месяца назад
I’m adding this to my playlist of beginner stuff for when I try and get my players to become the DM!
@hollowichigo56778
@hollowichigo56778 3 месяца назад
By how the thumbnail looked, I though this would be a guide to all the equipment or software needed to run a physical or digital campaign. But this was great too! Fine work, as always!
@jansila6005
@jansila6005 3 месяца назад
I feel like even though this is not intended for writing in other mediums, it is *still* very useful advice; especially the parts about tone and concept at the beginning. Very good video as always!
@TheoTheGhost
@TheoTheGhost 3 месяца назад
Thank you for this ❤, I love your channel so much, you have no idea
@43Monsters
@43Monsters 3 месяца назад
Thank you for this. I'm going to show my players this so we can build a setting together. You are the best!
@solamander113
@solamander113 2 месяца назад
This video was ridiculously helpful. I love your content, i keep missing your streams with my goldfish memory though
@christophermartin240
@christophermartin240 16 дней назад
Pointy Hat is single handedly my favorite dnd channel! keep it up!
@bangie128
@bangie128 3 месяца назад
I want to be a DM and this has been the best, well communicated video I've seen on the topic. I love me them lists, so commenting for more content like this. We, your party hats, appreciate you ❤
@LittleCrowYT
@LittleCrowYT 3 месяца назад
I really hope you start developing your own campaign setting. I understand that's a huge undertaking, especially for somebody as creative and thorough as you, but I know it would already be a brilliant setting
@jacobnorris1487
@jacobnorris1487 Месяц назад
I want more! I love your view on these things and any more insight to your brain is needed!
@Cruzing_Snoozing
@Cruzing_Snoozing 3 месяца назад
This video is going to help me a lot with making my campaign and when I have a session zero with my players! I really hope you make more videos like this because they really do help people who want to start playing D&D, but may look at people like Matt Mercer and think that's what they have to do, I know your videos helped me.
@floris2971
@floris2971 3 месяца назад
As someone new to DMing, this really helped. I love your videos and thank you
@AHuman4Suresies
@AHuman4Suresies 3 месяца назад
Running my first campaign soon, you have impeccable timing
@b33tlejules
@b33tlejules 3 месяца назад
I really really appreciate this video, I've been meaning to get my campaign started but couldn't figure out whether I was prepared enough or not. Also, this was really helpful to explain why I had left some campaigns that I simply couldn't vibe with (the sandbox and waffling around campaigns that make you search for the plot for forever definitely didn't appeal to me).
@theturtlegoat1827
@theturtlegoat1827 3 месяца назад
Im just about to start writing my own homebrew campaign for the first time. This video is a great thought provoker for how i want to go about writing it. The ideas of Tone, Concepts, Settings, Conflicts, and Including your players is really great advice, and im gald you made this video in my time of need before i made another LOTR ripoff lol
@lukebonser4899
@lukebonser4899 3 месяца назад
I really loved this video. I really want to DM one day and this has helped a lot in putting the most important things to starting a campaign into the forefront of my mind.
@LDtheGreatandPowerfulYoutubing
@LDtheGreatandPowerfulYoutubing 3 месяца назад
Gotta be honest, I've been wanting to DM for a small group of friends for a long time now and have found myself trying too hard to have a lot that I end up having nothing. This is such an actually helpful video and I've definitely kept in mind a lot of the homebrewed stuff you've come up with
@nicholasjensen6365
@nicholasjensen6365 3 месяца назад
Amazing video as always
@GOOFofaDOG7
@GOOFofaDOG7 3 месяца назад
I had session one of a homebrew campaign yesterday. And similar to what Pointy Hat was saying, when my players were building their characters, I asked them "what is your character's goal?" It made them think deeply about what they wanted to happen with their character, and helped them develop more about their character that they couldn't decide on prior.
@numbskullsncrossbones
@numbskullsncrossbones 3 месяца назад
Got one I'm looking forward to running. It starts off, instead of in a tavern, the players are residents in a small poor fishing village. I haven't fleshed out the whole world but I know I don't need to just yet, just have the capital of the city-state the village resides in and the surrounding areas around the village and some of the villagers. Although there's no defining story arc at the start, there are things that are set up to happen depending on where they chose to explore and which villagers they pick to have ties with that can evolve into bigger story beats.
@danielbn1558
@danielbn1558 3 месяца назад
Love this chanel so much, the little kiss in the end always gets me :)
@aniviod2904
@aniviod2904 3 месяца назад
Nothing like a good refresher on the basics and reminders of what and what not to do...
@EhhhhWassup
@EhhhhWassup 3 месяца назад
Building my own campaign right now, and this video hits literally all the things that I've found work for me to tell a story and get players into roleplaying at the table. Having a conflict early on, some sort of trauma or attack to bind the cast together, reeeeaaaally helps players feel they NEED to work together. Dragging them all to the crown prince's funeral as various parts of a Lord's noble retinue and then having them ambushed and the lord assassinated on the way back to their specific fiefdom, for instance. Players loved it, had no idea it was coming, and got to run around a very fancy castle for the first session's majority. Another HUGE part is communication, you really can't overstate that enough and I'm glad Pointy harped on it. I usually think of a concept: A world where Dragon nobility as heads of kingdoms is the standard, Dragonborns are the lower nobility under them, and there's an undead threat rising in the southern wastes. Then, pitch that brief world to potential players. They say theyre in, and I let them build whatever race/class they want (within some reason). I want them to play a combo thats genuinely fun for them, after all. Then, after they make their character sheet, i send them a list of questions; Who taught you your proficiency in medicine? "How did you learn to be a cleric in this setting? Are you still in touch with your mentor?" Basically pulling any skill or tool theyre proficient in, or notably high stats, subclass specifics, and even digging deeper into their chosen background and traits. This part i ask them to think of in the context of a draconic world, and if they are friends, sworn enemies, or have declared undying allegiance to a dragon lord or dragonborn noble. Basically, give your allies and enemies some flavor in the setting, and a reason for the PC to know other NPC's in the world. Then, i can go in behind the scenes and give these NPC's more motive and have them be part of secret groups, call the party back to a city thats been devastated, etc. Even after all that is done, session 0's have been played, and session 1 is over, i STILL communicate. After every session, i message each player asking them how their character feels regarding the events of the session. Does the character plan to do anything next time? Did the player have fun? All that communication will help you get an idea of Player and Character desires and fulfillment needs, and help the campaign write itself. TL,DR: Talk with players before, during, and after every session about their characters and what that character wants, and give those characters a need to protect and help each other early.
@GaiusNale
@GaiusNale 3 месяца назад
This is so helpful thank you so much Pointy Hat
@lezze3023
@lezze3023 3 месяца назад
this video really reassured me thank god Im only missing my players backstory's to start the campaign, we already had a sort of session 0 (we finished building them, all of us are new players learning at the same time) and ive presented them the world and a few things I think its a low concept story from how I told them abt it but its pretty straightforward once they learn abt the conflict (which is the second session that im pretty excited about)
@justsomeone3642
@justsomeone3642 3 месяца назад
THANK YOU SO MUCH!! YOU ARE A LIVE SAVER!!
@zmsays
@zmsays 3 месяца назад
Gonna have this video on loop as i prepare the next phase of my group's campaign
@Wrathura
@Wrathura 15 дней назад
What I did was start a sandbox with multiple modules in the world they could find. Their main start was as adventurers earning coin while working on their own personal backstory reasons of adventuring. Now, they have done 4 modules and found that they all share an overarching big bad, and they're in the process of going after them. The main story they werent exactly aware of from the start. We're like 2 years in now. They love it.
@YopopoiLagartixa
@YopopoiLagartixa 3 месяца назад
I'm about to start a campaign today and this video showed up... thanks you for the knowledge
@LailaJohanna
@LailaJohanna 3 месяца назад
Really great advice on tone, concept and setting. I also found your comments on sandbox vs. plot and integration of player backstories really interesting and it made me realize that I heavily changed my opinion on this stuff in the recent years. I was in 2 campaigns focused on player stories and their backstory and tried to DM one (and failed after a while). And I realized this focus on PCs isn't actually fun for me - and it was also why I didn't really get into Critical Role 2, for me in long parts the apotheosis of this style. I do still think it might work if character creation is really harmonious and everybody kind of wants similar but not overlapping things, but that still ends up with the problem that for long stretches of the campaign one player will be more engaged and more important than the others. Said character may love it and revel in the attention, or be really uncomfortable the entire time and the DM ends up feeling like they are picking on someone just for asking them to respond to something from their backstory (super uncomfortable DMing experience lol). And then those arcs may be wholly discordant in tone and feeling, like switching from a pirate adventure with an evil sea god to dealing with the bureaucracies of a library of wizards. And sooner or later the DM will enjoy some arcs more than others and some characters will become absolutely more important than others. In my current campaign, that's me. I wrote a backstory my DM liked and that worked well in his world and I feel like at this point almost everything relates to my character - and I try not to take even more spotlight than is already on me, but that means I usually feel like I have to hold back and let the others shine in non-plot moments. It also means I am the one who knows the story best and usually has the answers when some of the others are scratching their heads and are openly annoyed at the complexity... and if I'm totally honest, there were times where the very emotional work of dealing with my character's backstory was so heavy and intense, I hadn't really realized I signed up for that when I wrote her. And just btw, my DM is amazing, tells an amazing story in this style and it really isn't him - I still think he does a better job trying to connect disparate backstories and trying to bring everybody in than Matt Mercer lol. But what still can happen is that those arcs just don't fit, or they even actually fight each other and one player will be unhappy with the outcome of another player's arc because it may negatively impact theirs. This stuff happens and sucks. Sorry, already long post. But in a newer campaign I'm in, we're playing a module. Nobody's backstory really matters past "this is how we got recruited for this job" - one character had a tiny bit more, but essentially we are adventurers doing a job we get paid for - and we're all equally important, we all know more or less equally the same stuff and I've never felt this level of comradery because we don't all have different reasons and different goals and different important background stories to follow. But obviously, it comes down to what people like better.
@user-eg2gz9jo8w
@user-eg2gz9jo8w 3 месяца назад
i would love to see another video expanding on this topic!
@johnmobley9369
@johnmobley9369 3 дня назад
You went off with the clips on this one. I mean you usually do but it your personality and interests always shows through the clips. They either have a humor to them or intrigue or nostalgia when you recognize them along with you base hunoe
@ChestersonJack
@ChestersonJack Месяц назад
As someone running a sandbox, I bake conflict into two parts: overarching conflict in the setting, and conflicts arising from character backstories. That leaves for story which will be present no matter where they go though it mostly just hangs in the background as ambient pressures, and a bunch of latent stories that can (and usually will) activate with player choices.
@zandertheg4931
@zandertheg4931 3 месяца назад
Thank you, I’ve been wanting to make a campaign and this is the exactly what I needed to start
@Upw831
@Upw831 3 месяца назад
Amazing Video (as always), exited fo more tips on all things DMing
@AymarMaluenda
@AymarMaluenda 3 месяца назад
Great tips, as always❤
@Nizati
@Nizati 3 месяца назад
Very useful... Also super duper thrilled that my newest DM does nearly all of this.
@israelbsandoval
@israelbsandoval 24 дня назад
This was great. Need more please
@fredericmorin-bordeleau4828
@fredericmorin-bordeleau4828 3 месяца назад
We will need more of this Pointy Hat. I offer my praise to the gods of the Algo rhythm and wish upon your greatness to produce more of this important content
@Cheezydragn500
@Cheezydragn500 4 дня назад
This helped SOOOO much, thank you pointy
@ProfJonGraef
@ProfJonGraef 3 месяца назад
Your last point, I feel, was the most pertinent and applicable for both DM/GM and PCs. Good video.
@aschneider8912
@aschneider8912 5 дней назад
For point 4: I started all of my campaigns with cold-open combats or otherwise cutscenes. For example, my Spelljammer campaign had the party get scolded by their commanding officer before the ship is getting attacked, and my homebrewed amnesia plot had them slowly break out of the control of a powerful spellcaster and regain consciousness. It literally opens with one of them dodging a fireball from another adventurer NPC by the hair of their chin before snapping into consciousness
@ELS767
@ELS767 3 месяца назад
Thanks for the video, looking forward to future advice.
@samwinters2327
@samwinters2327 2 месяца назад
this is perfect. been thinking about dming for a while. pausing to comment more tips are always good :D
@dhawkin4
@dhawkin4 6 дней назад
I need to spend more time listening to this great advice and less time being like "that clip was from the end of the first scary movie" love that I've found this channel.
@Sellesion
@Sellesion 3 месяца назад
Thank you for validating my process for DMing Pointy Hat! I am the person who loves to plan and I want to know stuff like some flora and fauna and climates for my Homebrew world, but I know to hone in on just 1 region in the world for development cus thats where my players will be! I also know why the flora and fauna matters to me-- because they'll help me establish tone. Ive taken to planning/outlining the plot based on my BBEGs goals and what they will do in the region without player intervention. These things are whats important to plan because the vibe I want for the campaign is a "dark fae" "fantasy adventure", on a grand scale. My players want to take their characters and go out of the module that ends at lvl 11, up to lvl 20. The huge power ups that arrise from levels 12 to 20 just seemed like they deserve it! So time to make a complex weave of lies with a BBEG spread across 5 city states. Huzzah! Lol
@joriandevries1564
@joriandevries1564 2 месяца назад
I've been very stressed out since our group finally found a date for our first session (i'm the DM), but after watching this video I feel a lot more confident in this endig up well! Thanks :D
@janeisenbeton9030
@janeisenbeton9030 2 месяца назад
Good luck and have fun!
@jaythewolf7216
@jaythewolf7216 3 месяца назад
yeah I would probably just step up lists of a bunch of ideas and read over everyone's backstory and try to sprinkle in some of the stuff in their backstories into the lists and just leave it up to dice rolls. its not gonna be full random but planned random. I would be rolling dice a lot so people wont know if its for the story or the situation at hand lol. then its just up to me to take notes and keep track of what's happening that's easy enough. I want to be a DM I think it would be fun. I have too many ideas
@Sephiroth36977
@Sephiroth36977 3 месяца назад
I am a player that aspires to DM and I need all the help I can get. This video was very helpful and I look forward to a possible part 2. Thank you Pointy Hat.
@painappledad1352
@painappledad1352 3 месяца назад
You are the kind of content creator that even gets a like for me, even if sometimes I don't completely agree with your point. BUT I love almost 90% or your views, and I have "taken" a lot of your ideas and talk to my players about them, and send them your videos (20 years DMing here, but in Spanish) Thanks for your great effort, and work. ♿🙇🏻‍♂️💛
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