Weird, most players I know already have decent anti-Ukyo back in the day, even the commentators don't seem to be aware about how hard haohmaru counters Ukyo. In asia people are probably more used to Ukyo Abuse I guess? it was weird how Gen-an was punishing and pressuring Ukyo like he wasn't aware of the match up and barely did any dash into rolls... oh well its been a while - but just saying, that Ukyo was good but not the best I've seen... Also, the Chibi form which commentators mention as the doll move is actually very useful because you are immune to throws while in chibi mode, it also helps you buffer other moves... weird that only Freeza was doing it :) its a really old game tho I guess
videodude23 From what I have gathered, the game is set a few years after the previous game, which was set in the mid-to-late 18th century. The backtale, however, takes place well over a century earlier.
videodude23 The timeline of the series is as follows: 1786 (January through late summer) - Samurai Shodown V 1787 - Samurai Shodown (2019) 1788 (early spring through early summer) - Samurai Shodown (1993) 1788 (summer through early autumn) - Samurai Shodown III 1788 (autumn through early winter) - Samurai Shodown IV 1789 (spring through summer) - Samurai Shodown II 1789 (autumn) through 1790 (summer) - Samurai Shodown 64 1789 (mid-autumn) - Samurai Shodown V Special 1790 (late autumn through winter) - Samurai Shodown 64: Warriors Rage 1791 - Samurai Shodown: Edge of Destiny 1799 (new century start) - Samurai Shodown VI 1811 - Samurai Shodown: Warriors Rage
I was the Philly Samurai Showdown champ and won 42 in a row with Earthquake. Knew how to counter all the players… second best was Galford… Ulkyo is good but can be countered and faked out to commit moves.
You can't compare playing from the comfort of your home to being at a live tournament where everyone is watching you. Besides Online, you can't see the real level.