I wish I knew about the FGC 7 years ago.... I played this game as a kid not really understanding it and I swear to god this was the best fighter in history looking back at it now understanding as much as I do now....
I was thinking the same thing. I've always played fighting games but never truly played them the right why until SF4 series. I was like 16 when CvS2 came out and played it night and day.
Oh nice. hahaha I was like 9 years old or so maybe 10 playing it in like 2002 or something. Now I'm just an AE monster wishing and hoping for GGPO to be like hey a shit ton of people will buy this game and it wont die like skullgirls or Third Strike and still play it if we just update the game with modern features. ugh. GGPO Y U NO DO DIS
@neogeomaster This is false, watch JPN players mostly use SNK and completely destroy most top tier capcom chars, people are just too used to the capcom chars by now to know how to react to them.
HakuGman this game was good because of a couple of things, guard gauge. Guard gauge insures that people play more aggressively. Also having semi broken characters also makes a game fun to watch. Coupled with how quick the rounds are. Plus the mechanics, like rolling, and custom combos let the players play to their liking
the only thing i didn't like was that you could kinda feel some Capcom's clear bias to it's chars, they were more priviledged with hitboxes and what not - courtesy of SFZ series playabilty -... while most SNK roost felt in disadvantage - not that they plain suck or that they're plain umplayable even in tournaments - ..... and EVEN THEN it wasn't all that true, every single char is playable in this game with the correct grove and enough skills - Iori, Vice, King ftw -.... damn i still LOVE this game....
Surprised to see Combofeind using my Nigga Rolento like that. I usually aggro with him but a bait and punish type is more than likely how he's supposed to be played...
Typical Westcoast always hating on anyone nots from there, been this way in the FGC since the beginning. Sucks now the “talent” now is still all the same old dudes from 20 years ago lol EC had all the new young talent 💯 UK eating too and Japan still on top
+pwncorperation I believe on average the Capcom characters were better, much like the Marvel characters were better in MvC2: they just worked with the game engine more effectively. You had the various specialists, but by default running with Blanka/Sagat/x was a pretty good starting point for most players.
+pwncorperation Some characters were just broken with the L-cancel bug and that's mostly a few capcom characters. So the characters that are not as efficient with the L cancel are not that viable in tournament and that's mostly SNK characters. With that said, you don't have to pick a Grove that will make you roll; you can pick K Grove. So imo, the best way to balance SNK is to fix all the bugs.
+neogeomaster How the hell can you say that about this game? The King of Fighters is a series I have been a fan of my whole life, but even I can acknowledge Capcom's good work. The CvS series and Street Fighter 3rd strike are on of the greatest fighting games I've played. and this is coming from an avid SNK fan.
@11:00 Daigo could've just activated and gone for the kill after the whiffed super, right? Tourney nerves? same thing after landing the jumping strong @11:20.
MisterWarzard Daigo only used that team because Bas kept winning against him with that team. He knew very little about the team. His Vega CC was low damage, his Vega GC CC didn't have the last rolling claw, he had numerous missed opportunities to land his Bison CC... don't watch this video to learn how to play that team. Watch it for Combofiend.
+MikeandIke12 +GunterJPN I doubt that, there's footage somewhere of him playing in Japanese tournaments with that team, probably before 2006 (when he was on the way out of the scene). Combofiend's k groove was excellent, very fundamental and smart rushdown. Interesting how he dropped Sagat after 06, when every Japanese K groover anchors Sagat to this day.
+MisterWarzard I think the last Evo that I went to was the first time Daigo used A-Groove (if it wasn't, I was at least there for his A-Groove debut). I was with the Japanese contingent everywhere, driving them around, translating for them, etc. I asked him why he was using A-Groove, and he said it was because A-Groove was too good, and he arrived at this conclusion due to playing Bas, the best A-Groove player in Kanto and the one he practiced with going into that Evo. By that point, Daigo was not playing CvS2 as much as before, so to make up for that, he was using the strongest characters. But compare Daigo's play vs. Bas's play and you will CLEARLY see that Daigo's knowledge of the intricacies of the characters is not as intensive. He is playing it safe, going with easier combos for guaranteed damage (clearest example is his Vega CC in the corner - a bunch of flip kicks vs. Bas's s.roundhouse launcher into jumping fierces).
I don't care which char does it but i just *love* to see Blankas and Bison/Vega lose and i would do it all day long lol ... *turtling is annoying* guys
Yeah on Ps2 I had a Cheat CD that gave you infinite life Kappa, so I could unlock the Extra Mode with ease.Once you get Extra Mode the game is easy as you will be able to exploit auto guard and stuff. An with that you can easily Auto Just Defence the 100 man survival.
Combofiend played 2 awful matches at the beginning. Daigo played 2 awful matches in the end. Still, Combo was the best in the world. Could actually win with low tiers AND play AMAZINGLY!!! Combo, Leezy, Buktooth, and that GODLIKE Japanese Chang player whose name I've forgotten now
I hated that game because it didnt do justice to SNK character. That's why WE barely Saw SNK charaters in top matches. This game was street alpha4 But still a masterpiece. But we SNK fans were frustrated
Game commentary has come a long way. Back then seems so boring and literal. Now there is more flavor to the commentary with people like Aris and James Chen.
Bear in mind that this is seven years ago, and commentating has improved markedly since then. At this point I don't think there were any live streams so commentators really had to teach themselves and go based upon their gut.
Johnny Marvéll *This. Back then the commentators could be heard by everyone including the players, which meant they couldn't discuss things like strategies or lines of play because they might influence the match. They were a stage presenter.
These are the most depressing fights I've seen. People in the arcade play way better than this (by my disbelief) pros. Blanka and Vega are so predictable. A-grove Bison does a lot of damage when you know the right time. Rolento is so fast and if you know the right moves, your enemy cant keep up with you. Cammy is so changing and little that is annoying but so good to play with.