hl2 ragdoll physics are surprisingly ahead of it's time if you look closely. When you shoot an enemy in a specific spot (it's most noticeable when shooting a metrocop with a pistol) they have these little ragdoll animations and poses, almost like a precursor to euphoria physics.
Halo 1 doesn’t have fully ragdoll, he wants to show us how the corpse react. So yeah no ragdoll. But he CAN put it in the video. You should see the Halo 3 part in this video
Gta 4 always had top tier rag doll physics. They used the euphoria endorphin physics if I’m not mistaken. I used to mess with endorphin those were the days.
It has. They just swap the death position after ragdoll stops moving
Год назад
@@CSGModFan2012 It’s just pre-animated, that’s not how ragdoll works. The first game has ragdoll system is a jurassic park game was released in 1998, then the Half-Life 2 Demo Tech “get your free TVs” in 1999 and Hitman in 2000.
@@scp-se3er I like GTA IV because it actually shows the reality of life, just plain depressing, if you try to achieve a good future, all you will get is just sadness and depression, GTA V is just like oh kill your enemies and massacre and rob a bank and you will have a happy future.
You demonstrated the physics horribly on some of the games. you didn’t even shoot NPCs in some of the examples. Also for the Halo games you should’ve done campaign as the rag doll physics really shine there such as with grunts when you shoot them once in the head And breath of the wild you should’ve fought some enemies as they go flying when you hit them with a heavy weapon, when you use explosives, shoot them in the head, and combo them with any weapon
@@thecartelfoundme This is just feedback, for a video that wants to show off details of games and their evolution over the years attention to detail and good demonstration is important, He can choose to ignore this or take the advice, doesn't bother me in the slightest if he does or not
It uses pseudo ragdoll physics that adjusts to the surface that the corpse lies on after the death animation. Results in awkward limb stretching as seen in the video. At the same time the bodies are still interactive with explosives rather than remaining static.
The very first major game I'm aware of that had ragdoll physics for human corpses was the first Hitman game that came out in 2000. However, Halo CE's pseudo-ragdoll physics is more nostalgic for me; I remember me and my friends blowing up bodies until they landed on the edges of platforms and stuff so that their limbs awkwardly and hilariously shifted and deformed to the terrain, like what's going on towards the end of the Halo CE segment in this video
2 года назад
Actually Half-Life 2 already had ragdoll physics in 1999. In the Demo they showed in that year called “Get Your Free TVs!”.
@@scp-se3erdude rdr2 had a better story than gta sa, that’s basically being blinded by nostalgia at that point bruv.
Год назад
lol in Halo It’s just pre-animated, that’s not how ragdoll works. The first game has ragdoll system is a jurassic park game was released in 1998, then the Half-Life 2 Demo Tech “get your free TVs” in 1999 and Hitman in 2000.
Just look how clean that ragdoll is in Splinter Cell. The original trilogy is something the today's Ubisof wouldn't achieve (and that's the main reason I'm scared for that remake idea).
@@kolticc okay and okay and okay and what do you mean why you got to be so mean I was just saying if that ain't ragdoll physics that's preset animations and he put it in a ragdoll video
That was Halo Combat Evolved. As for Halo 2, yes, there are ragdoll physics for most part with the only exceptions being Flood bodies and (iirc) Sentinels.
tbh the first Halo didn't use ragdolls but so called Inverse kinematics post-processing technique. quoting from the gamefaqs: "Inverse kinematics post-processing: used in Halo: Combat Evolved, this technique relies on playing a pre-set death animation and then using inverse kinematics to force the character into a possible position after the animation has completed. This means that, during an animation, a character could wind up clipping through world geometry, but after it has come to rest, all of its bones will be in valid space."
believe me, this game is a joke, the dinosaurs are really dumb, they stumble and fall without you doing anything, you can dodge their attacks by simply moving to the left or right, and the controls are nothing less than horrible. Yes, the physics is really good, but this thing cannot be called a game.
@@ayushkumarjha9921 I played this in my childhood (I'm from Brazil, at that time, there were very VERY few games dubbed in my language, this game was completely translated into Portuguese. It just a curious fact), the dinosaur's ragdolls were very poor, they just shrunk their legs when they died. On the other hand, the physics of objects was really impressive, it had the physic of half life 2 six years before half life 2. But I insist, the game has no flaws, the game itself is a flaw, there are many good reasons to almost nobody remember this game.
@@marceloavila786 this is why I said it was revolutionary for its time. I never said about quality of the game. This game didn't even got the proper devlopment findings. It was more of a experimental thing. Actually JP:TP has a very niche fanbase in Jurassic park/Dinosaur community. The game has very less to offer. But I was saying it was first to implement any kind of proper physics was very revolutionary. I didn't say it was the best.
@@ayushkumarjha9921 I know, I've seen some pretty impressive mods for this game, especially on the graphics. I don't hate this game, I feel sorry for it not being a better game and not having been able to revolutionize the gaming world, even more so because I'm a huge fan of Jurassic Park (just the first two movies, the others are cr*p). It's really hard to find a good action game with dinosaurs, I mean, not like turok or these multiplayer and survival-sandbox games. As far as I now, until this moment, only Dino Crisis achieved it.
they clearly are the best, they literally react to being shot in a more realistic way, grab onto things when they’re falling, and stumble to steady themself, what a dumb comment