I've found that when the pathfinding of your character doesn't want to walk up a steep incline, going into combat mode and using that movement animation set makes them dart straight up. Works extremely well for the catacombs, up the rock face to the 'Ornate Sword' box etc.
All you passed trough for that armor xDDD The game just sent you that knight to test if you're worthy of such gift hhahahahaa Good episode!! Much luck with the run ^^
meanwhile, the devs utterly refuse to give us a decent map system like any modern game. only reason i stopped playing honestly. i'm not interested in learning these levels from memory.
yup, love the game but I have no time to learn every corner, secret room, hidden key location, etc. Some of my runs I actually reach the sewers, but I miss out a LOT of content. So, I basically just play arena most of the times.
@@michelvandeweetering4450 that doesn't make sense this world obviously has literacy, the characters themselves would be able to pick up parchment and chalk and sketch maps they'd be able to leave marks in places/tiles with the chalk to navigate better, etc. I just figured it's not implemented yet and since a character could do that in the world it makes more sense to make it a user-tool that is sensibly in-line with that logic egh - people should argue about it more to them