Also one big thing I learned from you is how much speed I've been losing by double jumping. Didn't realize it should only be used at the surface or for more height.
It's mostly a combination of getting an initial speed significantly faster than "just" supersonic, and staying within the "ground effect" zone as much as possible. Each planet/solid surface has its own area right above the ground that gives a little lift while gliding, and the trick is to dive whenever you can get away with it. The longer the dive, the better, so timing it against the terrain and fog/clouds is crucial. Different clouds have different lift and push, so it takes some experimentation. The water density also seems to vary between planets. As far as I know, Darwin is the only place you can maintain supersonic underwater. Hope this helps!
@@Zwoopboing wow thanks! I'm surprised about such an deep answer. I didn't know about the ground zone, I will try this first! Thank very much and good luck for your next runs!
Amazing run!! I had no idea you could achieve supersonic in the very initial part of Nautica 2, when you still have text on the screen, much less move around. Quick question, I was wondering why you risked losing power on that second drop you did on Sojournus! Were you worried you wouldn’t have the height to maintain supersonic all the way to the monolith unless you did that? EDIT: Also, I was wondering: how many powerups do you usually need smoothly to execute the Dar skip, if you find yourself needing any at all?
Thanks! That Sojournus dive usually goes a lot better, but it is kind of a gamble. I could have gotten enough height if I just kept using lightning-recharged jumps, but if you dive into the water hard enough, it will shoot you above the top cloud layer at supersonic speed. Sometimes it's even too fast to get hit by lightning on the way up, but that's usually still better than the slow climb I used to do. I messed up by segmenting the dive, so the angle and speed was off. I'm not sure about the powerup requirements; that's something I haven't gotten around to testing. I was getting ready to start skipping the Nautica 2 powerup, but I've just started using a new path, and I found out that holding forward while gliding underwater propels you in the camera's direction, so it's much easier to get without going out of my way. EDIT: I just saw that the runner COMPY does the Dara skip with only one powerup. It might be doable without any, but I'm not sure. Also, apparently the powerups take 30 seconds off the total in-game timer per pickup.
Im struggling with the purpose of this game. Im on the level now that has some asteroids around a star and i cant figure out what to do yet. Hopefully ill see in this video.
I have a throttle/stick and rudder pedals which interfere with the controls for this game, I don't want to disconnect these controllers for fear it will make problems with the flight sims I play, is there a solution to this problem?
EDIT: It seems to be a common issue, and it's been brought to the developer's attention, but I haven't seen an update on when that particular issue will be resolved, sorry.
I use M+KB because it's a lot less straining on my hands, even though it feels less "natural." It's also easier to jump and move around while aiming the camera, at least with default mapping. It definitely feels a bit odd at first, though.
how did u go supersonic after that third pillars thing on gnowee, did u hit the ground somehow or are they actually helping you gain more speed since u were pretty fast going into it in the first place
The pillars boost you a bit. The trick is to enter the first set of pillars with as much speed as possible, then stay as low as you can without touching the ground, fighting the lift from the fog patches, and dive juuust enough as you pass through the third set. It's possible to get a boom from later pillars if you miss it, but it's much harder and less consistent. The way I get my initial speed on Gnowee is to hold forward through the intro landing flash, listen for a gap in the rolling sound, keep rolling a bit more, then hold only left+dive down the hill, then jump+glide and adjust.
@@Zwoopboing i was literally just playing and did another run at 1 hour 1 minute. Was able to do gnowee pillars trick and pretty much did what u did lol just not as well. Got my time cut down. Still struggling with the snow planet idr the name. I dive down and just miss some hills to push myself up by a fraction of a second. That planet and Nautica take up a lot of time imo. Appreciate the detailed response. Do u think it's possible to go faster than 31 mins 11 seconds or is this like the ultimate perfect run in your opinion.
I think if my current paths were optimized, including a ton of luck on Nautica 1, somewhere around 27 minutes should be possible without any new major tricks or skips. Perfect play is super hard in this game, and it's still pretty young, so I have no idea what the times will look like in the future.
@@Zwoopboing I been looking around, you definitely have the best technique out there atm besides the most optimize route. Tho I think the sub 25 can be reached and will be soon