I watched this one on stream - it was extremely entertaining, but I felt that good had pretty much no good/sober info to work with. Marionette + Philo drunk + Idiot drunk + Puzzle drunk + Poisoner in one game seems insane lol
They definitely had enough info to work with, if they made the right call to ignore VI and listen to Philo VI, while keeping who the Philo is hidden. There's solid reason to believe Philo VI info is correct. Additionally: they know there is 4 potential sources of droison for VI, with 2-3 being far more likely (philo, VI drunk and widow/poisoner. Puzzledrunk VI is very unlikely), given philo, correct outsider count and no harpy madness. In other words; they know for certain that 2 VIs are drunk. they know there's a reasonable chance a 3rd is poisoned. Evil team coordinating to actually obscure who they are in the face of so much certainty would require pretty extraordinary coordination on Evil's part. I think this setup just appeared to be in Evil's favour because the players are relatively new to VI. Give 'em a few games to work out how to solve VI droison, and VIs will be *incredibly* powerful for the good team.
I really like the idea of an Amne Ability being "This a Legion Game, all Legion members think that they are X Role" 😂 especially if they each get A day/night of actually being that role/learning that roles information
Already watched on twitch but glad its here to watch again. Patters and Emma on the evil team is always an utter joy but this was one of the funniest games I've seen in a long time. Wonderful stuff
I just remember village idiot from ONUW. Imagine the story telling nightmare if the village idiot's ability was to rotate everyone's character clockwise or counterclockwise.
Played a few games with the VI last week and i think it's my new favorite character. The peak moment was when 5 separate players were hard-claiming Village Idiot and not backing down: two minions, a Pixie, and two real VIs. So of 5 claims, only one was a good player getting good info. But if town had managed to figure out who, it was completely game solving info.
I love that this just immediately resulted in six people being in a VI-Claim-Chat, and, like, one of the actual ones wasn't even in that group by the second day. What the hell? Pure, unfiltered chaos. As expected with a character like that, AND Patters in game. I'm sure that's not going to be the norm with VI-games, but still. Wow. I bet it can be super helpful, but like THIS it seems nothing actually gets around. Also love that Patters was VERY preoccupied keeping his own little mario in line, but no one ever bothered to tell the ACTUAL mario anything. Just, let them keep going on their own, that's fine.
I don't mind Ben accidentally giving Ri accurate information. You can't meta a story teller who is confused about what role you are. That's much more drunk information
Ben: "Evil are kind of running away with this one (from all the misinformation).We couldnt really have factored in the philo making another idiot drunk." Also Ben: *previously threw in the philosopher, specifically mentioning/hoping they would choose village idiot* 😂
My goodness, Patters is so consistently good at being evil. I would find it hard not to just execute him first every game and accept any reracks that result.
Really feel like Ben moving the drunk token put good in a horrible spot. I know you can't know the philo will pick village idiot...but you did discuss that possibility beforehand. It wouldn't have been horrible to have a drunk/poisoned village idiot in any scenario.
Actually means loner who does not concern themselves with the matters of the polis, i.e. an apathetic, asocial person. From etymonline: early 14c., "person so mentally deficient as to be incapable of ordinary reasoning;" also in Middle English "simple man, uneducated person, layman" (late 14c.), from Old French idiote "uneducated or ignorant person" (12c.), from Latin idiota "ordinary person, layman; outsider," in Late Latin "uneducated or ignorant person," from Greek idiotes "layman, person lacking professional skill" (opposed to writer, soldier, skilled workman), literally "private person" (as opposed to one taking part in public affairs), used patronizingly for "ignorant person," from idios "one's own" (see idiom). In plural, the Greek word could mean "one's own countrymen."
Meme-worthy, but I'd limit it to twice. Having 11 people nominate the amnesiac, then amnesiac nominate 11 people would suck. And just when you'd think it's over, the amnesiac would nominate themselves. No. Twice might be interesting. Three could even be tolerable. More than that would get old.
That's a cool idea. I wonder how we'd make that actually discoverable though. Most people don't accidentally nominate twice, so this would likely go all game without being used once.
@katherinek6166 i personally would extend the twice nom and be nom to everyone call it two bites at the apple good for good because evil isn't safe after one nom
What a great demo game.! It was also an ideal opportunity to do a launch game excluding the new character, though - plenty of people would have claimed it regardless.
What I don't get is why Ri didn't just out the 2 evils when she stopped believing she was a marionette. The Puzzle Master would have almost certainly picked her because the information was all over the place and they would have learned who the demon was. I find this in my games. Someone good learns something vital in such a way as to win the game, then never says anything and loses.
Thought about an amni nomination ability, something like “outsiders can be nominated multiple times in a day” might be a fun one. Would fly under the radar first, would eventually help good by confirming some players if amni gets a bingo, simple enough to guess but still challenging to pinpoint? And very obviously amni bs once people start noticing it.
Does anyone know if any if the experimental characters are ever going to be in official scripts? In the rulebook they mention some extras that weren't in the box and I was wondering if they were gonna be made from experimental characters or all new ones if they are still being made.
Yes, we don't know exactly which characters will be in which scripts but the future official editions will definitely be comprised of characters we already have. Case in point, Leviathan is definitely on Garden of Sin.
to expand on what Nitrorev said: there is currently planned to be a total of 6 official script. The three we have now, and 3 more, called Garden of Sin, The Tomb, and Midnight in the House of the Damned These will, of course, be full scripts, and they will be made up entirely of characters currently called 'experimental'. I don't think any two official scripts will share any characters, they will each have their own unique set, but I could be wrong about that Additionally, there will still be another category called Greatest Show on Earth, which rather than being a script, will essentially be like experimental roles are now: a collection of roles that dont belong to any of the official scripts, but that you can use in your script creation.
Apparently, when they release the remaining scripts, they want about half the characters to have never been seen before and the other half to be known experimental characters, and at the rate we’re going I’m hoping for the expansion scripts to be released next year
@@VGV1deo My long-shot dream is that the finale of the NRB plays BoTC season that was just announced yesterday will feature a complete edition. I love the infinite variety of scripts we have but it would be so nice to have even just 1 more official script that the community can kinda stabilise around. Would also mean Cult of the Clocktower season 4 could kick off proper.
No. The Drunk has no ability and doesn't gain one by becoming drunk. Think of it like this - you can't make a drunk sober by giving them more booze! - Ben
@@BloodontheClocktower Thanks for clarifying. Though, I'd always thought of the drunk as a professional [whatever they think they are] whose skills were hampered by their alcoholism. The philosopher could steal their booze or something, to make them better.
I was evil and bluffed as a village idiot, real one immediately declared themselves drunk and executed a bunch of town, evil won against all odds (as the script was "whose cult is this anyway?", It was lil monsta, I was a goblin with a cerenovirus that cerenovirused the noble to pretend to be the noble whole game without us realising lmao
Since each Village Idiot can add up to two Village Idiots, could all good players be Village Idiots, with at least half being sober? Would it be more correct to change it to [1 to 3 Village Idiots are in play, if more than 1, 1 is drunk]
I wonder if the village idiot's ability maybe should read [all extra village idiots are drunk] instead. It feels like having it be only one of them makes it too easy to confirm information between them and allows them to solve games too quickly.
I think that there is a decent counterargument: 1-A. Evil has an easy bluff in idiot 1-B. Evil can complicate the process of finding the drunk with said bluff 2-A. If evil can figure out which idiot has false info, then they can try to kill or make look suspicious the true info idiot giving the evil team free misinfo 2-B: The pithag jinx is really capable of creating more believable misinfo 2-B-1: The pithag could turn a minion into the idiot and hide the changing of the drunkness
This game didn't play out like that at all though. I know there was extra drunkenness/poisoning here but it's so easy to bluff that confirming anything was almost impossible.
@@ZylowHFpersonally i dont really like the fact that evils' only recourse to the power of this role is to bluff it themselves. its sort of like a permanent reverse madness on the evil team.
From the presentation of the character, I can only see one issue with it. Targeting by the storyteller. What I mean is that when there's more than one Village Idiot, the storyteller might have someone they almost always make drunk, because it's funny.
I feel like when designing characters it's almost impossible to account for all things someone could do in bad spirit. I also think that's the case for any of the drunkenness/poisoning/detrimental characters. You have to assume good faith with these things to an extent.
Kazali Village Idiot and all roles that are bluffing or will someone make bluff/mad Now a Legion in and maybe a Vortox just for false info and to have 1 non random Outsider Count Damn this Character leads to beautiful Script possibilities