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Exploitation But I Ported It To Strident Crisis 

Luca. Zip
Подписаться 3,4 тыс.
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Complete Chaos.

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6 окт 2024

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Комментарии : 37   
@Imcheesingrn
@Imcheesingrn Год назад
HOLY SHOOT THE MOD CHART IS HARDER THAN REGULAR EXPLOITION
@LucaZip
@LucaZip Год назад
I can’t beat regular exploitation but for some reason i can beat my own version
@LucaZip
@LucaZip Год назад
oh yea i left ghost tapping on
@Bambimakesshorts
@Bambimakesshorts Год назад
Kill me Bambi cuz I stole our corn
@sussus2539
@sussus2539 Год назад
Ik how to add the wavy background to strident crisis/strident engine here's the script function on create() -- background shit makeLuaSprite('any background', any background', -600 -300); setScrollFactor('any background', false); addWavyShader('any background')
@thewildanimator
@thewildanimator Год назад
Yo this is sick bro
@newaccount69692
@newaccount69692 Год назад
TF THIS IS ACTUALLY GOOD?!
@PoolAwoken
@PoolAwoken Год назад
It feel more chaotic this way
@pro_imposter0059
@pro_imposter0059 Год назад
Nice job man👌
@goofyahhBandu1245
@goofyahhBandu1245 Год назад
Nice video
@insertfnfchannel7064
@insertfnfchannel7064 Год назад
MR BEEAAAAAAASSSSSSTTTTTTTTTTA
@jesselahti2358
@jesselahti2358 Год назад
🤨
@thisiseduardo-e13
@thisiseduardo-e13 Год назад
HOLY SHIT
@UtauTigerUwU
@UtauTigerUwU Год назад
Can you port Theomania to Strident Crisis please?
@never-gonna-give-you-up2014
Good idea
@panas8650
@panas8650 Год назад
Download?
@LucaZip
@LucaZip Год назад
I'm going to make a full mod soon
@LucaZip
@LucaZip Год назад
But i'll give you the script
@LucaZip
@LucaZip Год назад
local xx = 80; local yy = 50; local xx2 = 1220; local yy2 = 650; local ofs = 35; local ofs2 = 50; local followchars = true; local del = 0; local del2 = 0; local windowX = 0; local windowY = 0; function onMoveCamera(focus) if focus == 'boyfriend' then -- called when the camera focus on boyfriend elseif focus == 'dad' then setProperty('camFollowPos.y',getProperty('camFollowPos.y') + (math.sin(currentBeat) * 0.8)) end end function windowShake() windowX = getPropertyFromClass('openfl.Lib', 'application.window.x') windowY = getPropertyFromClass('openfl.Lib', 'application.window.y') setPropertyFromClass('openfl.Lib','application.window.x',windowX + math.random(-10,10)) setPropertyFromClass('openfl.Lib','application.window.y',windowY + math.random(-5,5)) end function onUpdate(elapsed) songPos = getSongPosition() local currentBeat2 = (songPos/1000)*(curBpm/60) local currentBeat = (songPos/5000)*(curBpm/60) setProperty('camHUD.angle',0 - 360 * math.cos((currentBeat2*0.25)*math.pi) ) setProperty('camHUD.y',0 - 0 * math.cos((currentBeat2*0.25)*math.pi) ) setProperty('camHUD.x',0 - 0 * math.sin((currentBeat2*0.25)*math.pi) ) songPos = getSongPosition() local currentBeat = (songPos/5000)*(curBpm/60) local currentBeat2 = (songPos/200)*(curBpm/200) if del > 0 then del = del - 1 end if del2 > 0 then del2 = del2 - 1 end if followchars == true then if mustHitSection == false then if getProperty('dad.animation.curAnim.name') == 'singLEFT' then triggerEvent('Camera Follow Pos',xx-ofs2,yy) end if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then triggerEvent('Camera Follow Pos',xx+ofs2,yy) end if getProperty('dad.animation.curAnim.name') == 'singUP' then triggerEvent('Camera Follow Pos',xx,yy-ofs2) end if getProperty('dad.animation.curAnim.name') == 'singDOWN' then triggerEvent('Camera Follow Pos',xx,yy+ofs2) end if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then triggerEvent('Camera Follow Pos',xx-ofs2,yy) end if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then triggerEvent('Camera Follow Pos',xx+ofs2,yy) end if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then triggerEvent('Camera Follow Pos',xx,yy-ofs2) end if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then triggerEvent('Camera Follow Pos',xx,yy+ofs2) end if getProperty('dad.animation.curAnim.name') == 'idle-alt' then triggerEvent('Camera Follow Pos',xx,yy) end if getProperty('dad.animation.curAnim.name') == 'idle' then triggerEvent('Camera Follow Pos',xx,yy) end else if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then triggerEvent('Camera Follow Pos',xx2-ofs,yy2) end if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then triggerEvent('Camera Follow Pos',xx2+ofs,yy2) end if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then triggerEvent('Camera Follow Pos',xx2,yy2-ofs) end if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then triggerEvent('Camera Follow Pos',xx2,yy2+ofs) end if getProperty('boyfriend.animation.curAnim.name') == 'idle' then triggerEvent('Camera Follow Pos',xx2,yy2) end end else triggerEvent('Camera Follow Pos','','') end end function opponentNoteHit(id, direction, noteType, isSustainNote) triggerEvent('Screen Shake', '0.1, 0.02', '0.1, 0.007'); setProperty('health', getProperty('health') - 1 * ((getProperty('health')/22))/6) windowShake() -- id: The note member id, you can get whatever variable you want from this note, example: "getPropertyFromGroup('notes', id, 'strumTime')" -- noteData: 0 = Left, 1 = Down, 2 = Up, 3 = Right -- noteType: The note type string/tag -- isSustainNote: If it's a hold note, can be either true or false if noteType~='No Animation' then if direction==0 then cancelTween('revert') setProperty('camHUD.angle', 0) setProperty('camHUD.y', 0) setProperty('camHUD.angle', -5) doTweenAngle('revert', 'camHUD', 0, 0.3, 'CircOut') elseif direction==1 then cancelTween('revert') setProperty('camHUD.angle', 0) setProperty('camHUD.y', 0) setProperty('camHUD.y', 25) doTweenY('revert', 'camHUD', 0, 0.3, 'CircOut') elseif direction==2 then cancelTween('revert') setProperty('camHUD.angle', 0) setProperty('camHUD.y', 0) setProperty('camHUD.y', -25) doTweenY('revert', 'camHUD', 0, 0.3, 'CircOut') elseif direction==3 then cancelTween('revert') setProperty('camHUD.angle', 0) setProperty('camHUD.y', 0) setProperty('camHUD.angle', 5) doTweenAngle('revert', 'camHUD', 0, 0.3, 'CircOut') end end function goodNoteHit(id, direction, noteType, isSustainNote) triggerEvent('Screen Shake', '0.1, 0.007', '0.1, 0.004'); end end
@panas8650
@panas8650 Год назад
@@LucaZip ok
@jesselahti2358
@jesselahti2358 Год назад
Next do screwed lmao
@LucaZip
@LucaZip Год назад
That already in strident crisis
@jesselahti2358
@jesselahti2358 Год назад
😅
@CheetoHacker1057
@CheetoHacker1057 Год назад
@@LucaZip Shattered is replacing it tho
@LucaZip
@LucaZip Год назад
@@CheetoHacker1057I use Strident Crisis 1.0
@CheetoHacker1057
@CheetoHacker1057 Год назад
@@LucaZip Oh, Ok.
@florgarciaalvarez7839
@florgarciaalvarez7839 Год назад
Tiene un Laimotic a cheating
@ilonakiudelyte7062
@ilonakiudelyte7062 Год назад
Can you port funeral
@LucaZip
@LucaZip Год назад
There is no versions of a funeral charting available and with me trying to chart it. Its going to take a while or I’ll probably not finish it
@jesselahti2358
@jesselahti2358 Год назад
Why script is in screen 2:20
@LucaZip
@LucaZip Год назад
Expunged is messing with the code
@jesselahti2358
@jesselahti2358 Год назад
Oh
@Imcheesingrn
@Imcheesingrn Год назад
Why didn’t you make it where expunged comes out of the game window
@LucaZip
@LucaZip Год назад
I can’t code that part yet
@keigan90
@keigan90 Год назад
@@LucaZip I hope you can get to that soon
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