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Explore Denver The udStream 3D Model 

Euclideon
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With Aerometrex and their amazing data capture, we have visualised the geolocated models of the CBD of Denver Colorado in 20 mm resolution and the results are stunning.
Aerometrex is an established, successful and professional aerial imaging and mapping company, with specialist expertise in Photogrammetry, LiDAR, and 3D modelling. It also offers an aerial imagery subscription service, known as MetroMap with access to high quality 2D imagery and 3D reality mesh models.
Aerometrex has built a very strong national and international reputation as a leading practitioner of these services. We are known and trusted by government departments at all levels as well as major private sector corporations across a range of industries.
aerometrex.com.au/

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9 дек 2020

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Комментарии : 21   
@nowfarhan
@nowfarhan Год назад
Wow literally no progress in 10 years. I want that as a second job. Can you hire me?
@hywelll
@hywelll 3 года назад
If this was as actually as easy as you guys make it out to be, you wouldn't have those disappearing shadows that the beginning
@jryde421
@jryde421 3 года назад
How about a gaming company focused solely on gaming should do that...these guy just built the engine. Obviously you dont know how the industry works or which industry this company is.....they're not rockstar..chill...but if rockstar did use this and built physics for it THEN you would get what you are asking for..this is first generation technology with few supports because people like you dont know as much as you feel. Unlimited voxel is the goal here which obviously is a bigger step then pixel seeing how just here in 2020 the pixels graphics just got this good with UE5.....euclideon is first generation and look real because it's a real place scanned....just scanned..no photorealism artist to polish it...just a scan....that incredible for people that work in the the computer science industry. Unlimited pixels are points on a surface Voxel is the object, its colours and textures..when we build physics for this engine pixel will be outdated because you cant get more fidelity then scanning real life. So scanning cuts down time spent on world building.
@hywelll
@hywelll 3 года назад
@@jryde421 Totally understand where you're coming from :) except the part where you said first gen technology. These guys have been doing this for like 10 years. I only found the video because I remembered watching something about them when I was in my early twenties and now I'm 34. It hasn't improved
@jryde421
@jryde421 3 года назад
@@hywelllwhat I meant was; the first to apply this technology. Not the science of voxels. When pixels became applicable to games and graphics everyone was using them over voxels because pixels was less work but now we have the hardware, software to apply voxels easy. Once major gaming companies adopt this technology then it will advance it further then the first people to apply it on a corporate level. Money and war drive technology sadly....I say war because euclideon sells services to the militaries
@OnyeNacho
@OnyeNacho Год назад
@@jryde421 Then if money and war is their driving motivator, this tech will never become a reality. They shifted their goals by now, regardless if they were honest about their secret, ultimate, signature power gem. Seems you have already defeated the purpose of your argument. Euclideon's engine is never going to release, not for the gaming industry nor with the features they promised at least.
@jryde421
@jryde421 Год назад
@Onye Nacho both world wars accelerated the technology we have today and Euclidean has shifted towards military because the gaming industry changed towards smaller companies that don't have the funds to learn a different based engine...once everything is streaming voxel based simulation and gaming will save space on servers.
@hardkoregamer1981
@hardkoregamer1981 3 года назад
Are you guys still involved in the entertainment industry as in the video game industry specifically?@Euclideon
@bugagometr
@bugagometr Год назад
This is UUNNLLIIMMIITTEEDD fail of them! Real game companies are unlimitedly higher in details! Ohh... I believe on them ten years ago. But classic polygon graphic have tons of editors, tutorials, plug-ins, communities, FREAKING REALISTIC PHOTOGRAMMETRIC STONES etc etc etc...
@jryde421
@jryde421 3 года назад
Love it, keep it up.
@EuclideonUnlimited3D
@EuclideonUnlimited3D 3 года назад
Thanks, will do!
@OnyeNacho
@OnyeNacho Год назад
Now that Unreal Engine 5 has basically beat you guys to the punch, what are you going to do now? The sole key bargain chip you guys had for your tech shining like platinum was "infinite polys" now Epic Games invented Nanite - the infinite poly middleware tech for UE5. Much as I hate Evil Epic for what they've done now, they do at least know how to make a powerful engine and actually release it on time, not stall us on void promises, even if greed is their primary motivator. I think it is time to retire this façade. Come clean and tell the truth.
@bobtruck1594
@bobtruck1594 Год назад
Lol. All the hate coming for this company. 10 yrs or nothing I guess will piss off everyone
@hernan3854
@hernan3854 5 месяцев назад
unreal 5 cannot render a single rock with 400.000 polygons.. euclideon can render real time a whole city... got it now?
@OnyeNacho
@OnyeNacho 5 месяцев назад
@@bobtruck1594 I don't even hate Euclideon. I just no longer trust them. I do hate Epic Games however and with very good reason, dealing with their negligent and now scam-supportive BS in the game dev freelance scene for 15 bloody years. Despite this, we cannot deny that Evil Epic has made a new engine that has seemingly achieved what Euclideon has claimed they have already achieved (and have yet to prove it live and solid, with at least a runtime demo).
@OnyeNacho
@OnyeNacho 5 месяцев назад
@@hernan3854 Proof? Did you even try Nanite, let alone UE5 mate? Speaking of which, where is the runtime demo from Euclideon proving that engine can do the same or better?
@hernan3854
@hernan3854 5 месяцев назад
@@OnyeNacho yes Euclideon did an hologram,, did unreal 5? unlimited points... POINTS not polygons,,,and they render using laser in real time, ue5 can render in real time 300.000 points of a single rock or a teapot? the need for that is huge huge ram and processors.. like 2 to 4 tb of ram and 10.000 processors... ue5 use that level of power? how many polygons have the best render or game? can they make a guy with 20 millons polygons or nanites and render them in real time? euclideon can ue5 nope
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