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Exploring 'Beyond Astra' : First Impressions of this 4X Game Demo 

100Stratman
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Join me as I dive into the captivating world of 'Beyond Astra,' a promising 4X strategy game demo that introduces us to its intriguing mechanics and gameplay. In this video, I share my first impressions and thoughts on various aspects of the game, from its strategic depth to its visual aesthetics. Whether you're a seasoned 4X gamer or new to the genre, this demo offers a glimpse into what could be an exciting addition to the strategy game lineup. Don't forget to like, comment, and subscribe for more strategy game content and gameplay insights!

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13 окт 2024

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Комментарии : 29   
@justinpeterson7246
@justinpeterson7246 2 дня назад
Wow, fantastic to see them doing so much right. I can see where they took from other games and genres, the combination they are going for is fantastic. Def keeping an eye on this one
@Trifler500
@Trifler500 3 дня назад
I like having the ships drift towards the planet if you just leave them there, but I would like to have a "Maintain Orbit" order button on the UI, which would keep the ship from moving towards the planet, but would also require them to keep circling.
@100stratman
@100stratman 2 дня назад
100% agree. I love the idea, but its something that will punish players and probably not AI. Something as simple as clicking the move order outside the red gravity well making it path around instead of through would be enough, while leaving the player the option to click in the red for more daring microed manoeuvres. I think i read in discord they might add gravity assisted acceleration as well, so sling shot manoeuvres could be a thing. Could be, maybes and mights...we need to see more and where they end up.
@beyondastraofficial
@beyondastraofficial 5 дней назад
Thank you so much to 100stratman for the great work on this video, and congratulations-you played really well! Many of your guesses were spot on! :) We’ve taken note of your feedback, and your suggestions are valuable for improving the game. A few tips: -You can rotate and zoom in on the ship in the ship designer! 🚀 -As you mentioned, building placement is important, even though we haven’t added visual cues for it yet. It’s better to keep industrial buildings away from residential areas and place services or parks near homes. 🏙 -You can rotate any building by pressing the R button on your keyboard. -You can also press the middle mouse button to get different views of the planet! 🌍
@michaelwolejszo6445
@michaelwolejszo6445 3 дня назад
Ship combat reminds me of the starcraft ship battle mod. Loved it.
@Ghergyjubles
@Ghergyjubles 6 дней назад
Pretty impressive for an alpha
@AlelFR
@AlelFR 6 дней назад
Interesting, thank you for the discovery! Loved it!
@Paleontologia-q7r
@Paleontologia-q7r 6 дней назад
It appears to have certain similarities to both Gal Civ and Sins of the Solar Empire. Ship designer in particular seems very similar to Gal Civ's, while combat (and, to a lesser extent, general look) is similar to Sin's
@100stratman
@100stratman 6 дней назад
Im always happy to see another space grand strategy in the pipes
@spaceman9599
@spaceman9599 3 дня назад
Lovely!
@trazyntheinfinite9895
@trazyntheinfinite9895 3 дня назад
I am low key hyped for this.
@100stratman
@100stratman 3 дня назад
Huge potential for sure
@EddieBlake215
@EddieBlake215 3 дня назад
The game looks real nice! I just hope I can create a Determined Exterminator AI race and conquer the galaxy like in Stellaris LMAO!
@MrMichaelBCurtis
@MrMichaelBCurtis 2 дня назад
this game is like the last stage of spore
@Ghergyjubles
@Ghergyjubles 6 дней назад
Just based on what we see in this demo i am not sure a large scale war would be possible like on your mimots playthrough of GC4
@Demosthenes84
@Demosthenes84 4 дня назад
Im curious about this game. I absolutely love stellaris and civ 6
@100stratman
@100stratman 3 дня назад
I would play stellaris more if a run didn't take over 30 hours. Maybe skill issue xD I love civ, but my heart is sci-fi. Galciv is a great mix and still improving (and needing improvement TBF)
@Demosthenes84
@Demosthenes84 День назад
I hear that. I rarely make it to the end of a stellaris game. The journey there is the fun part lol
@Trifler500
@Trifler500 3 дня назад
Why didn't you want to build the other unit types, such as tanks, snipers, etc? Also, it looked like there were two other ship types?
@100stratman
@100stratman 2 дня назад
they were grayed out so I assumed locked for the demo. May have been a way to unlock and construct them, maybe?
@Trifler500
@Trifler500 2 дня назад
@@100stratman Oh, ok. It looked like you just never clicked on them in the video.
@DoriKei
@DoriKei 2 дня назад
Looks not bad. However it has this little Chinese taste. Anyway We will see is it worth it. Now waiting for the Falling Frontier.
@100stratman
@100stratman 2 дня назад
I've that one wishlisted as well. Can't wait to get my hands on it.
@antilarge7860
@antilarge7860 4 дня назад
Planets are pretty small but otherwise things are looking good imho
@rajdeepdas1842
@rajdeepdas1842 3 дня назад
Fragile existence
@100stratman
@100stratman 2 дня назад
its on my wishlist, along with many other hooded horse published titles.
@skysoftware4581
@skysoftware4581 3 дня назад
Why do these games feel the need to make planets so small ruins game in my opinion. Why not have very large planets make it a bit more realistic.
@100stratman
@100stratman 3 дня назад
I agree it would be cool to have that kind of scale. But, I imagine from a game design perspective it's not practical. Large planets means lots of land, lots of cities, lots of time spent on one world. The world we get in the demo is a small one but I gather there are larger planets from other screen shots I've seen. Not the first comment on the planet size tho so maybe something for the Devs to consider.
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