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Exploring Super Mario Bros for 1979 Intellivision! 

gruz
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Checking out Super Mario Bros for the 1979 Mattel Intellivision!
Check out Matthew Kiehl's amazing channel here:
/ @matthewkiehl9933
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/ killgruz
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Image of the Intellivision controller from Wikipedia. (CC BY-SA 3.0)
#Nintendo #SuperMario #NES #RetroGaming #retrogames #Homebrew #Intellivision #INTV #Letsplay

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1 окт 2024

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Комментарии : 531   
@itsgruz
@itsgruz 2 года назад
Really been enjoying these vids lately where I'm kickin' it on camera and just sorta hangin out with you guys. 😁 I've got bigger productions coming soon though! RU-vid doesn't promote little channels like mine much so hit that notification bell so you'll get my newest videos! ❤ Great stuff coming! See ya soon!
@Yusuke_Denton
@Yusuke_Denton 2 года назад
@Jaxson Sawhill Good lord.
@RockyBergen
@RockyBergen 2 года назад
I am really liking these too!
@blakfloyd
@blakfloyd 2 года назад
I enjoy em too. You have a really warm, sincere vibe that makes the videos very comforting.
@vanilla-plus
@vanilla-plus 2 года назад
Lovin' the content gruz! Killer as usual, I'd never know projects like this were happening otherwise. Are you familiar with snesdrunk? You guys seem like you're on the same wave-length, both chilling and enjoying retro games. Ever considered doing a crossover?
@MrMegaManFan
@MrMegaManFan 2 года назад
Nice to see you as well as hear you gruz!
@BriansManCave
@BriansManCave 2 года назад
The reason why the time and coins are not visible during gameplay is because of the way the Intellivision scrolls. When you scroll on Intellivision it moves all tiles in a specific direction, meaning your coins and score would scroll with it. :)
@UltimatePerfection
@UltimatePerfection 2 года назад
No funky scanline action?
@pixelcrunch300
@pixelcrunch300 2 года назад
Can't you do a raster split?
@BriansManCave
@BriansManCave 2 года назад
@@pixelcrunch300 What is a raster split?
@espfusion
@espfusion 2 года назад
@@UltimatePerfection Unfortunately you can't write to the STIC registers midframe.
@pixelcrunch300
@pixelcrunch300 2 года назад
@@espfusion Not even with CPU / Raster interrupts?
@DogsRNice
@DogsRNice 2 года назад
Imagine this with the intellivoice thing "MATTEL ELECTRONICS PRESENTS: *SOOPER MARIO BROTHERRRRS* "
@TheMrRuttazzo
@TheMrRuttazzo 2 года назад
I think it'd probably sound more like "SLOOOPAH MAAELIO BLRAATHURRRRS". 😆
@senilyDeluxe
@senilyDeluxe 2 года назад
@@TheMrRuttazzo BLEEE SLEVENTLEEEEN BAAAWWMMMMRRRR
@Cortana637
@Cortana637 Год назад
​@TheMrRuttazzo nah it would be sounding like some "SAEUPEAUH MAEUEAH BATHERS"
@brianhebert6152
@brianhebert6152 6 месяцев назад
"THAANK YOOO MAEUEAH. BUT OUR PRINCEZ IS IN ANOTHER CASEL!"
@EnderArlo
@EnderArlo 2 месяца назад
"LEHTS AH GOH"
@f.k.b.16
@f.k.b.16 2 года назад
A few months ago I was really impressed by the Atari version but now...? This is pretty insane at how well the Intellivision handles it! And really puts it in to perspective how much better of a machine the Intellivision was!
@bubbythebear6891
@bubbythebear6891 2 года назад
Both homebrews are amazing, and you're right about the technical differences. With commercial releases, the Atari 2600 was smoother and typically had more colors, but were less advanced and had less sharp graphics. Recent Atari homebrews show that Atari can rival Intellivision, but when the Intellivision is pushed to the max, it can rival an early NES game! Makes me wonder why games like Astrosmash and Demon Attack aren't as smooth on the vastly superior hardware.
@Retro6502
@Retro6502 2 года назад
@@bubbythebear6891 Time and money unfortunately. And tools. A guy doing homebrew today can take however long they want and leverage years of tricks people have found. And also use modern development tools. Someone working for Atari/Intellivision or another game developers in the 80s probably had a few months to crank out a game that was it. That's how we ended up with gems like 2600 Pac-Man: "We're shipping this on a 4K ROM and you have 6 months. GO!! Oh, and here's an assembler/editor and some graph paper to build it with."
@f.k.b.16
@f.k.b.16 2 года назад
@CessNight5672 I don't think it was a simple ROM hack. It had scrolling, music, pipes, and power ups!
@mr_teeney
@mr_teeney 2 года назад
I didn't think the Intellivision was capable of multi-voice audio. Sounds very similar to the NES, with two instrument music AND sound effects .
@lovescarguitar
@lovescarguitar 2 года назад
It seems like the have the sound effects on a lower register (tonally/musically speaking) and the music on a higher register. That's how, to me, it sounds like the music can be fully functioning along with the sound effects instead of being cancelled out one way or there other like on the NES
@DamianYerrick
@DamianYerrick 2 года назад
The Intellivision's sound chip is the 3-voice AY-3-8910, same used in MSX, Amstrad CPC, ZX Spectrum 128K, Vectrex, Atari ST, and Sharp X1, as well as the secondary sound chip in Sunsoft's Gimmick! for Famicom. It sounds more complex than Intellivision official games because it's newer and therefore uses a larger capacity ROM to store more music sequence data.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
It was also used in 100's and 100's of popular arcade games, from 1980 on, clear into the 90's. 10-Yard Fight, Burger Time, Commando, Dragon's Lair, Elevator Action, Gyruss, Moon Patrol, Popeye, Spy Hunter, Tapper, Tron, etc just to name a few. 😎
@pex_the_unalivedrunk6785
@pex_the_unalivedrunk6785 2 года назад
*Bee Seventeen Bommmber!*
@SleepyAdam
@SleepyAdam 2 года назад
Wow the way they nailed the momentum of how Mario moves is done so much better than other Mario demakes I've seen. Really cool stuff.
@RetroGamingDev
@RetroGamingDev 2 года назад
This is a super impressive port! The Intellivision is definitely a more powerful system than people gave it credit for - and perhaps we have had good advancements in how to optimize it. Definitely wouldn't look this good on the 2600.
@LUCKO2022
@LUCKO2022 2 года назад
The Intellivision was a 16 bit console after all.
@litjellyfish
@litjellyfish 2 года назад
@@LUCKO2022 it was more down to its amazing GPU I think it was the first one to have tile based graphics and hardware smooth scrolling. I mean before arcades had it
@jiminboo
@jiminboo 2 года назад
A hardcore fan pays homage to old Nintendo game by remaking it over to a defunct 40+ year old console nobody has… Nintendo lawyers: “Reeeeeeeeeeeeeeeeeeeee!!! 🤬”
@jiminboo
@jiminboo 2 года назад
Jokes aside, this is amazing work.
@jiminboo
@jiminboo 2 года назад
@Иван Стоилов yeah, Sega’s been known to be more progressive and forward thinking. They saw bunch of guys creating fan games out of their IP, what did they do? They hired them! Christian Whitehead is an example…
@seamusoblainn
@seamusoblainn 2 года назад
Because Nintendo are scum and if people had sense, they'd not buy any of their products
@Torentino_Ian_no_channel_2006
@Torentino_Ian_no_channel_2006 2 года назад
Avgn: Fuuuuuuuuu
@Horos_de_Vega
@Horos_de_Vega 2 года назад
Intellivision, the first 16-bit console.
@otakubullfrog1665
@otakubullfrog1665 2 года назад
What really made Super Mario Bros. revolutionary was the smooth, controllable jumping it featured as opposed to the stiff, committed jumping you see even in earlier Nintendo platformers like Donkey Kong. Whether or not a port feels like Mario really comes down to how well it can implement that and it looks like this one has it down pretty good.
@Gameprojordan
@Gameprojordan 2 года назад
The handling for this game looks like it would be similar to super mario land
@dr.p.wellington3604
@dr.p.wellington3604 2 года назад
@@Gameprojordan it sounds like Mario deluxe for GBC
@Chronz
@Chronz 2 года назад
Well said. Was it the first to master that?
@CommonSense-hy2sn
@CommonSense-hy2sn 2 года назад
Namco's Pac-Land was revolutionary, Super Mario Bros. wouldn't exist without it.
@Don_Ramiro
@Don_Ramiro Месяц назад
@@CommonSense-hy2sn Doubt
@MotherKojiro
@MotherKojiro 2 года назад
It's weird how this reminds me of the '80s more than the actual Super Mario Bros. does. Is it just me, or does the music sound like it's from the SEGA Master System?
@zynidian
@zynidian 2 года назад
It's not just you. The SN76489 sound chip used in the Master System and the AY-3-8914 used in the Intellivision are very similar, only producing 3 square wave channels + noise (although the AY-3's noise is not a separate channel unlike SN76489)
@MotherKojiro
@MotherKojiro 2 года назад
@@zynidian Thanks for sharing! I am interested in the intricacies of sound chips and stuff, but I just haven't found the time to do any serious research with it.
@LucasIsHereYT
@LucasIsHereYT 2 года назад
Some might say that selling your Intellevision because you don't play it is stupid, but like you said, somebody will appreciate it more than you would. While I'm all for collecting old hardware, if it just lives the rest of its life on a shelf, it should be in the hands of someone who will use it.
@intylab
@intylab Год назад
Even had Stadium Mud Buggies!
@SoulcatcherLucario
@SoulcatcherLucario 2 года назад
oh man, this is really cool! it's really nice to see that the engine is mostly the same, which makes sense, the nes and the intellivision share the same cpu (6502 derivative)
@espfusion
@espfusion 2 года назад
The CPU in the Inty isn't actually anything like a 6502, it's more of a PDP-11 style minicomputer replacement deal.
@DarthGylcolious
@DarthGylcolious 2 года назад
@Exophase is correct. The Intellivision console did not have a 6502-derived processor in it. There was a home computer expansion with a keyboard and tape drive that had a 6502 in it -- production costs were too high for the expansion and Mattel Electronics only made about 4,000 of the 6502-containing computer expansions.
@SoulcatcherLucario
@SoulcatcherLucario 2 года назад
@@DarthGylcolious ah, i guess i misread the article. thank you ;w;
@intylab
@intylab Год назад
The Intellivision CPU is a CP-1610, compared to other consoles which used a Z80 or 6502/6507. That's also why the Intellivision homebrew scene got off to a slow start.
@jdiluigi
@jdiluigi 2 года назад
I could not imagine playing this with the original controller.
@AltimaNEO
@AltimaNEO 2 года назад
You'd have to use that original controller to call the Nintendo help line lol
@R3TR0R4V3
@R3TR0R4V3 2 года назад
Aw heck, it ain't that bad. Lol, well maybe after a while, but luckily, there are a few homebrew solutions, which are unfortunately a little hard to come by nowadays. 😬
@lukahmad5683
@lukahmad5683 Год назад
@@AltimaNEO lol hahaha
@KC9UDX
@KC9UDX 9 месяцев назад
I sure can. The controller was never the problem. Software was.
@roscohaines8508
@roscohaines8508 2 года назад
Well programmed , music sounds spot on.
@Quintesson05
@Quintesson05 2 года назад
I'd flip my lid if someone made a successful port of Mega Man 2 or Metroid to the Intellivision -- or any pre-1985 machine.
@intel386DX
@intel386DX 2 года назад
Here you are :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--SLBAPc1g5g.html
@R3TR0R4V3
@R3TR0R4V3 2 года назад
One or both may or may not be being worked on. ;-)
@intel386DX
@intel386DX 2 года назад
BTW the Famicom is endeed pre 1985 machine . It is from 1983
@intylab
@intylab Год назад
I know Mega Man 2 is being worked on.
@nick6var
@nick6var 2 года назад
The power of the first 16-bit game system!
@lovescarguitar
@lovescarguitar 2 года назад
Is it bad that compared to the NES, this version would actually be my preferred version to play? This one has a charm to it that I can't describe
@zmbdog
@zmbdog 2 года назад
I'd pick this one just cuz it seems it'd be a bit more challenging. I can practically sleep through the NES version at this point.
@TrashAnarchicoPasqualgruelico
@TrashAnarchicoPasqualgruelico 2 года назад
I would pick this, as its soundtrack, especially the main theme, is a banger!
@Nick_Lyston
@Nick_Lyston 2 года назад
Guys, saying you’d take this over the NES version is a bit over the top, but nonetheless I’m speechless that Intellivision had the processing power to so this in 70s. I guess it’s all about game design. Imagine if this programmer takes a crack at SMB3.
@dixonrivera5093
@dixonrivera5093 2 года назад
@@Nick_Lyston took the words out of my mouth. Those that would prefer this over the Original are deluding themselves.
@Nick_Lyston
@Nick_Lyston 2 года назад
@@dixonrivera5093 Yeah it reminds me of when they managed to put Dragon’s Lair on the Gameboy Color. Miraculous feat for sure, but to say it would be preferable to playing the original is a bit much. A small RU-vid channel named “Side Quest” does a good review of it if you’re interested.
@facastello
@facastello 2 года назад
It's truly amazing what highly talented people can do with such limited hardware!
@trip2themoon
@trip2themoon 2 года назад
Just found out it goes up to and includes world 4-4. Half the game so far and it looks and sounds great. Would like to have seen if the hidden green mushrooms were in their usual positions.
@melissarippetoe5005
@melissarippetoe5005 2 года назад
I bought my Intellivision the day it came out, $220.00. My absolute favorites were Astrosmash and Nightstalker. There was another game I played that I can't remember the name. It had around 200 levels but you couldn't save games. I thought there would be a great ending and 1 day played all the levels took about 10 hours. I was wrong there was no epic ending. I couldn't close my eyes for a while (days, nights) without seeing the damn game. I hope you do more Intellivision games!
@schwaaard
@schwaaard 2 года назад
I think that was one of the big changes Nintendo (and perhaps other systems I don’t know about) made: the ability to actually “beat” a game. I know Atari had killscreens, but it’s not the same as an official end to the narrative. Even as a kid, I remember being a bit miffed that there was no closure to games like Pitfall. The levels either just kept getting harder until you couldn’t continue, or it looped around to the start. Granted, back then the focus was on high scores, which I guess is its own reward. But I liked the fact that there were definite parameters of the game, there was a final objective, and you could reach it. Sure, the “final” Bowser looked the same as the seven Bowsers before him, and the reward was a rather pedestrian-looking princess and a bit of new music, but at least there was something to demarcate the completion of the mission. ET would have still crashed the market (yes, yes-along with all the other factors), but I think distinct endings were part of what made the Nintendo era special.
@straightupanarg6226
@straightupanarg6226 2 года назад
Nightstalker was great!
@intylab
@intylab Год назад
I don't know what game you're referring to. Vectron had 99 levels, along with Beamrider and The Dreadnaught Factor at the highest difficulty, and no impressive endgame. Back in 1999, I demonstrated that Vectron is unplayable beyond Level 16 without a ROM hack.
@CptJistuce
@CptJistuce 10 месяцев назад
​@@schwaaardPitfall! actually does have an end state. There's a finite number of treasures on the map, and the game ends when you collect them all. Unless you die to life counter or timer first. Not that there's any sort of elaborate ending, but it isn't just "play to destruction"
@kloakovalimonada
@kloakovalimonada 2 года назад
That's incredible :-o there is a C64 version too but that one has significant slowdown issues. The audio seems almost indistinguishable from NES, how is that even possible?
@fnjesusfreak
@fnjesusfreak 2 года назад
It has an AY-8910 class sound chip similar to the MSX.
@primus711
@primus711 2 года назад
@Иван Стоилов yeah but that defeats the purpose as its a way faster 16bit cpu running 6502 code Its like saying wow i can run mario bros on a snes with co pro
@CptJistuce
@CptJistuce 10 месяцев назад
The original Nintendo sound hardware consisted of two square waves, a triangle wave, a noise generator, and a sample channel. The Intellivision's chip offers three selectable waveform channels and a noise generator. It can actually be programmed to generate two square waves and a triangle.
@sspotter1978
@sspotter1978 2 года назад
I love the Intellivision. Had one as a kid. Nintellivision
@Mystik3Al
@Mystik3Al 2 года назад
I had an intellivision in 1980 and every game used to come with a little plastic sheet which slid in over the keypad to show you which buttons had which function.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
Overlays 🙂
@RalphZ80
@RalphZ80 2 года назад
Holy smokes, that's a massive testament to the power of the Intellivision. Fun fact: though the machine was perfectly capable of 60fps, the only way to achieve it was to "go rogue" at the time, because Mattel forced you to use their slower kernel along with the licensing. Just check all their official games: all in 30fps or less.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
The dreaded EXEC. ☠️
@RalphZ80
@RalphZ80 2 года назад
@@R3TR0R4V3 Yep, that's the name of the little bastard. A tremendous blow to the entire system's credibility, if you ask me.
@litjellyfish
@litjellyfish 2 года назад
@@R3TR0R4V3 yea. Still it made it quick and easy to make games. Was ok for my slow type games. Same as today mkre high level language / API
@RalphZ80
@RalphZ80 2 года назад
@@litjellyfish Can't disagree with you on this. In fact, at that time the subject of "frame rate" wasn't even close to public attention or interest. It would have been nice to have the option to "hit the hardware raw" for the third parties.... but as the Intellivision had no third-party support, it's a moot point.
@litjellyfish
@litjellyfish 2 года назад
@@RalphZ80 mmm i mean its pretty frustrating to know that almost all of this new amazing 60fps games are made with intellibasic. More low level / asm style basic but still
@jctotboiofficial
@jctotboiofficial 2 года назад
Suprised that someone can code Super Mario Bros on different consoles, it's just so amazing.
@jonathangatto
@jonathangatto 2 года назад
It's on Sega genesis too. Sound sucks though
@hatednyc
@hatednyc 2 года назад
Looks like you can change direction mid-air in jumps the same as in the NES original! That’s impressive… it’s all impressive.
@BenJabituya
@BenJabituya 2 года назад
I wonder how SMB would have looked on the ColecoVision.
@cold_warrior
@cold_warrior 2 года назад
This is really impressive, and I like how different yet familiar music sounds
@istrasci
@istrasci 2 года назад
I actually liked the Bowser castle theme on this more than the official one! Sounded more menacing.
@Domarius64
@Domarius64 2 года назад
Woah... I never looked into the Intellivision... it looks like it sits somewhere between Atari 2600 and Atari 7800 in terms of graphical quality. But the sound chip sounds the same as the NES!
@unknown_guy5366
@unknown_guy5366 Год назад
5200
@kellychristus2496
@kellychristus2496 2 года назад
I love how Bowser's sprite changes when you get behind him ❤️
@sabinsx
@sabinsx 2 года назад
I haven't watched in a while but this video is a huge improvement from how you were doing videos before. keep up the good work man!
@nufi20
@nufi20 2 года назад
That framed mario 3 poster
@bon7029
@bon7029 2 года назад
Considering the hardware it's running on, that's impressive.
@condor.67
@condor.67 2 года назад
The physics look pretty accurate
@TeacherGus
@TeacherGus 2 года назад
Another great vid by gruz :3
@elijahoreli
@elijahoreli 2 года назад
13:13 Launched like Super Mario Galaxy 😂🌠
@madmax2069
@madmax2069 Год назад
Pretty impressive for a console that came out in the late 70s, this just shows how capable the system was.
@BrainSlugs83
@BrainSlugs83 2 года назад
"It has slightly better graphics than the Atari". Bro, no. The Intellivision is a graphics powerhouse compared to the Atari 2600 VCS. 😅
@Lasaro7499
@Lasaro7499 2 года назад
The most fascinating part was that the pow mushroom actually goes the opposite way just like mario 3.
@AndrewAmbrose
@AndrewAmbrose 2 года назад
I've been following this project for a while, so I'm very happy to see you covering it! 😄
@alexanderforselius
@alexanderforselius 2 года назад
Looks like Super Mario Land
@DustinHarrisonCat
@DustinHarrisonCat 2 года назад
How we remember the game looking like NEW super Mario Bros. U How it actually looks.
@zackschilling4376
@zackschilling4376 2 года назад
That music is crazy good! Ill have to check out dudes channel for that Dragon Quest for Intellivision, I saw the thumbnail when you showed his channel. Has anyone ever done a Colecovision SMB port? Id love to see that, the Coleco was always my favorite of the early consoles, especially with the Expansion Module #1, which was an Atari 2600 attachment for the Coleco they made from scratch (or at least it was original enough to beat Atari when they took them to court). Not only did we have an Colceo, we had an ADAM - a few of them. My Dad was really into the ADAM, and was even in a ADAM club, which was just him and a few other electricians from the local.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
ColecoVision was my jam too..My first console. Still have a few actually, plus the FPGA version - CollectorVision Phoenix. There's a highly active homebrew scene nowadays (look on AtariAge), producing some really incredible stuff. Unfortunately, I don't think there is a SMB port, at least that I know of anyway.
@zackschilling4376
@zackschilling4376 2 года назад
@@R3TR0R4V3 I have a Coleco, not many games though. I need to pick some up, but Ive really stopped buying any retro stuff since the market went crazy. I remember looking into a flash cart, but it had a bunch of dip switches and no selection menu which kinda turned me off to it. Ive been trying to get a 5200 as well but its just cursed - Ive had 4 deals go sideways on me trying to buy them. I really like that generation as there are some really good arcade ports, and what homebrewers are doing now is amazing.
@Mchenrygames
@Mchenrygames 2 года назад
amazing what the Intellivision is capable of. Imagine that kind of game back in 79
@OllAxe
@OllAxe 2 года назад
The fact that this exists really goes to show both how skilled the homebrew community for these systems is, but also how not very technically impressive the original SMB on the NES really was, or even the NES itself for that matter (which ran on a feature-cut version of a literal decade old CPU at the time of its North American release). The biggest technical feat of SMB was probably the sheer number of levels at the time, but other than that, its biggest innovation was its brilliant, genre defining design, which transfers just fine to an older system like this. Really goes to show why Nintendo were the ones to revive the North American video game market.
@Lenoh
@Lenoh 2 года назад
4:46 "Let's see if the Minus World is in the game!" > Doesn't duck
@pacbilly
@pacbilly 2 года назад
Try the recent Intellivision Castlevania!
@fnjesusfreak
@fnjesusfreak 2 года назад
The sound chip is a variety of the AY-8910, I think, so it's at least on par with the MSX there.
@ZMAN_420
@ZMAN_420 2 года назад
Hammer brotther looks like a NINJA TURTLE LOL.
@MomoDrawsSweetTea
@MomoDrawsSweetTea 2 года назад
This is so cool! It has a charm all its own.
@Pavlinka__
@Pavlinka__ 2 года назад
This is pretty neat! I'd love to try it out on the intellivision controller lol. I, like, love the controller.
@CptJistuce
@CptJistuce 10 месяцев назад
It is a really neat controller! It gets dunked on a lot, and while there are valid criticisms to be had, the complaints usually boil down to "this isn't a Super Nintendo controller with extra bits glued on, it is awful!".
@edgardeitz2784
@edgardeitz2784 2 года назад
I actually have downloaded the rom images for the Atari 2600 version (Princess Rescue) AND the Commodore 64 version (Super Mario Brothers 64). Nintendo _can't_ remove what's _already been_ put on the internet...
@SuperHamsterGaming
@SuperHamsterGaming 2 года назад
The intellivision was very much more powerful than the Atari 2600, it was just underutilized. It was obviously capable of some almost NES quality games but the developers at the time were more interested in doing ports of the same games they were making on Atari so you wouldn't know from officially released games that it was so powerful. It was actually 16 bit.
@litjellyfish
@litjellyfish 2 года назад
Don’t forget the main thing that made it possible was the graphic chip that was ahead of time
@Genesisdoes87
@Genesisdoes87 2 года назад
This is really impressive for an Intellivision game.
@The_Real_DCT
@The_Real_DCT Год назад
You would be surprised what some of these old systems could pull off with the right code, chips and rom size. Sadly it wasn't feasible back then since it was still new and alot of later programming techniques weren't developed yet and cmpanies were pushing programers to get games done quick on very small rom chips (talking 2 to 4k storage) as they weren't cheap.
@pungisotu
@pungisotu 2 года назад
Very impressive. Been wanting to play Intellivania but can’t get the rom to work.
@dennys82
@dennys82 2 года назад
It looks like Intellivision had a good audio but a very limited graphics. This version is not bad at all, considering that.
@benadams3569
@benadams3569 2 года назад
My uncle had an Intellivision. I was about 4 or at the time of its release and between that and 10 when I would play it each time we were at his house.
@lemonheep
@lemonheep 2 года назад
Dang. It's already so impressive that there is EVERY level programmed in this port. It's definitely possible to see a port sometime in the future.
@JJ_TheGreat
@JJ_TheGreat 8 месяцев назад
Skip to 19:32…
@qwerty6383
@qwerty6383 2 года назад
I kinda doubt it's made in basic. Looking how smooth it runs my guess would be assembly.
@brunoramos9747
@brunoramos9747 2 года назад
Believe it these older systems were capable of doing some impressive stuff it's just having the time to do it
@skylinefever
@skylinefever 2 года назад
The AVGN reviewed the Intellivision and Colecovision in his "Double Vision" episode. I liked it. That was from a long time ago.
@ParadeTheGospel
@ParadeTheGospel 2 года назад
I kinda dig the music in this version
@DaVince21
@DaVince21 2 года назад
You say you doubt the full version will ever come out -- I'm just wondering if you tried contacting the guy working on it? A lot of the time, people can be working on their thing without letting other people know how far along it is... That said, I'm sure that it would take quite some time before the full release would come out anyway, so covering the demo was still a good idea whether the full version comes out or not. This looks so impressive.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
Yeah, it's been discussed before with the programmer, but it's all because of "Big N" laying the smack down with C&D's and whatnot, so yeah that's why it's not very likely, unfortunately. :/ In fact, releasing this video was a bad idea in general because it draws unwanted negative attention to it.
@teknix1
@teknix1 2 года назад
Amazing content as always! This could have been a great live stream, have you ever thought of doing this sort of thing? There a lot of great SMB1 hacks I think you would enjoy, live with us.
@matthewgreen3988
@matthewgreen3988 2 года назад
There's a lot of love and talent in this.
@jessebillson
@jessebillson 2 года назад
This needs to be released for the speedrun community alone!!
@JakeRazorClawson
@JakeRazorClawson 2 года назад
Still cool despite some glitches, good game and vid 👍
@Dave-fs5uu
@Dave-fs5uu 2 года назад
Intellivision had better graphics than Atari and had some good games. Intellivision was a small step up from the Atari 2600. Something like this brings back old old memories playing this system in my grandparents basement wtih my brothers and cousins. Good times.
@litjellyfish
@litjellyfish 2 года назад
I would say a big step in what you could do for more free flowing games like this. Less restrictions than atari
@UltimatePerfection
@UltimatePerfection 2 года назад
I didn't know that intellivision was capable of scrolling. Always thought it was for the single screen games only.
@litjellyfish
@litjellyfish 2 года назад
Hardware smooth scrolling of tile based graphics. By a chip made in 78
@intylab
@intylab Год назад
The Intellivision graphics chip natively allows for scrolling on both axes. Hover Force is probably the most impressive example.
@kip258
@kip258 2 года назад
I can't wait to see what kinds of weird and wacky cheat codes people will come up with for this game. 👌🏻
@wolfexer8250
@wolfexer8250 2 года назад
This is the best mario demake i've ever seen! I hope it gets finished.
@nefigah
@nefigah 2 года назад
Impressive as heck port
@acerodons6036
@acerodons6036 2 года назад
great job showing everything. i loved the vid!
@Tigerhawk1981
@Tigerhawk1981 2 года назад
"Sorry gruz, Level 8 is in another Castle" :P
@sourmelon7303
@sourmelon7303 2 года назад
seems like the mushroom move the same direction as the side you hit the block
@torgeist.
@torgeist. 2 года назад
What a cool port, and a great video. One of my best parasocial relationships I've ever had, thanks gruz!
@petermontgomery638
@petermontgomery638 2 года назад
I've seen a good handful of Atari Demake hacks, but this is truly an impressive work
@fiction_theotherdimension
@fiction_theotherdimension 2 года назад
Just in case no one's ever told you, one Mario boss to another, you are a genius! To do that on that platform with those limitations!!! I'll bet you are sick at Super Mario World! Hats off to you!!!
@JustWasted3HoursHere
@JustWasted3HoursHere 2 года назад
Yeah, you're not wrong about Nintendo coming down hard on people making games of theirs on non-official systems. Remember what happened when that super impressive Super Mario Brothers for the Commodore 64 came out a few years ago? Nintendo shut that crap down right away (though you can probably still find the D64 file of it to play on an emulator or even the real hardware). The advantage that homebrew programmers have over the original programmers, in most cases, is that the homebrewers have an unlimited amount of time to work on and finetune their projects, whereas the original programmers likely were under extreme time constraints, not to mention that the tools available back in the day are WAY more limited than what is available now. Programmers for the Atari 2600, for example, were literally using graph paper and calculators for the most part. Pretty crazy.
@johnlewisbrooks
@johnlewisbrooks 2 года назад
I have to agree this is STUNNING in its quality!
@metal_kitsune
@metal_kitsune 2 года назад
It looks like Mario NES meets Mario Land GB.
@GameplayandTalk
@GameplayandTalk 2 года назад
This looks great, haha. I definitely want to try it.
@sharmat1611
@sharmat1611 2 года назад
This is a masterpiece
@johnny-becker
@johnny-becker 2 года назад
It is remarkably impressive but seeing as Nintendo's hardware made it look so much better only six years later and this was during a video game mega crash (yes, 40 years later we are still blaming ET), I think the graphics can look better if more work is put into it
@trailersic
@trailersic 2 года назад
I dunno Intellivision came out in 1979 and the Famicom in Japan in 1983, but at that time 4 years was a looong time in computer tech. I mean compare 1978's space invaders to 1982's Zaxxon. Also don't think the North-American-Console-Crash would affect how good it could be. I think this looks incredibly impressive myself.
@litjellyfish
@litjellyfish 2 года назад
I think the graphic is amazing. It pushes it for so only difference would be changing some pixel placement.
@MorreskiBear
@MorreskiBear 2 года назад
18:00 "See you in Hell" Not very Mario-like Stuff like this could've been released in 1980??? WOW
@Sinn0100
@Sinn0100 2 года назад
Believe it or not the Intellivision was the world's first 16-bit console. I started with the Nes and Master System in 1986 so I missed the second generation entirely. For reference- If every level is included in this demo and it only needs bug fixes then I would bet almost anything it will be finished. It would be different if only a small portion of the game existed and he needed to finish say...levels 6-8 then perhaps it wouldn't be completed. Addendum- You have to duck and jump to get minus world to work in SMB for the Nes. I don't know if you can duck in this version but that might work.
@Quintesson05
@Quintesson05 2 года назад
@ 11:57 -- Teenage Mutant Ninja Hammer Brother!
@rightyloosey8554
@rightyloosey8554 Год назад
This port is really impressive. There is actually a homebrew port of Super Mario Bros for the Atari 2600, but this Intellivision port is LEAGUES ahead of that port. (At no fault of the creators of the Atari port, the Intellivision just has better hardware)
@EmeraldEyesBibleSecrets
@EmeraldEyesBibleSecrets 2 года назад
I enjoyed the Intellivision version of Pac-Man, called "Robots From Hell." You would get random quotes from the robots like "Put the human in the microwave."
@intylab
@intylab Год назад
I'm not aware of an Intellivision game called Robots From Hell. Given that the Intellivision did have an official release of Pac-Man, are you sure it wasn't a different platform?
@paultheretrogamer
@paultheretrogamer 2 года назад
Awsome
@RWL2012
@RWL2012 2 года назад
So SMB1 has been ported to C64 and Intellivision, but I'd still like to see it on the original Game Boy.
@KetwunsGamingPad
@KetwunsGamingPad 2 года назад
Amazing! I am guessing why Mario is highly detailed sprite and the enemies are lower quality was to help with the performance.
@memyopinionsche6610
@memyopinionsche6610 2 года назад
Aside from the slight physics difference between the intellivision and the NES. The gameplay is pretty spot on.
@roberthunter479
@roberthunter479 2 года назад
I grew up with a TI-99, also a computer from 1979. I haven't used one since the late 80's. Much to my surprise, there is still a community out there who mess around with it. Similarly with the Intellivision, someone created a Super Mario Brothers game. I don't think it's as complete as the Intellevision version but it's also impressive. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zF0UW90-0_c.html I used to sit in the house and try to make games using a Basic book. I couldn't ever make it so you had control of a character.
@R3TR0R4V3
@R3TR0R4V3 2 года назад
There's an active homebrew scene for every vintage console imaginable.. You'd be surprised. Some _really_ incredible stuff being done nowadays, both in hardware and software.
@andrewcamacho3364
@andrewcamacho3364 2 года назад
That's pretty impressive. This version of the Mario theme kinda' sounds like it could've come from the Master System.
@ArtofBrandonTruster
@ArtofBrandonTruster 2 года назад
It would be neat to see other NES games converted to the Intellivision.
@intylab
@intylab Год назад
They're coming, slowly but steadily. Not too long ago I saw a port of The Adventures Of Lolo.
@CptJistuce
@CptJistuce 10 месяцев назад
There's a pretty good Castlevania.
@ArtofBrandonTruster
@ArtofBrandonTruster 10 месяцев назад
Well, color me stupid then? Sounds great.
@TBoneTony
@TBoneTony 2 года назад
This Intellivision game would most likely been a homebrew game to imitate the original Super Mario game.
@Team_Little_Mates
@Team_Little_Mates 2 года назад
😂 Bowser, what happened to you? What'd they do to you? Die... 💪 Nailed it
@dallase1
@dallase1 Год назад
Intellivision graphics are Way Better looking than Atari VCS, and anyone could easily tell the difference. The Intellivision controller had a Disc not a wheel.
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