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Exploring the depths of the new Sky & Atmosphere system | Unreal Engine 

Unreal Engine
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2 окт 2024

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Комментарии : 827   
@tgsnicholas8817
@tgsnicholas8817 4 года назад
Moments like this one make me say "Thank you, Fornite, for making so much money for the Unreal dev team!" even if I don't play it.
@benschannel9065
@benschannel9065 4 года назад
the only thing fortnite is useful for.
@W00JDA
@W00JDA 4 года назад
its very hard to admit but, im glad.
@SeanLake3D
@SeanLake3D 4 года назад
And, it pays my salary LOL.
@FabriceBourrelly
@FabriceBourrelly 4 года назад
@@SeanLake3D here you are again ! : )
@FabriceBourrelly
@FabriceBourrelly 4 года назад
dev team of 1 in this case, Sebastien is aweseome!
@katvharris
@katvharris 4 года назад
Me every 30 seconds of this video: "WOOOOOOOOOW!"
@Starlingstudio
@Starlingstudio 4 года назад
Same !
@jemmi20
@jemmi20 4 года назад
LOL NEXT GEN FR
@OfficialYunas
@OfficialYunas 4 года назад
haahahahaha yeah. He is like you can do that and that and that and I'm like every feature he proposed is revolutionizing.
@davidcorreia3901
@davidcorreia3901 4 года назад
I really wish the remastered Mass Effect used this engine.
@FlorinToader
@FlorinToader 4 года назад
waa waa waa
@ImTerasHD
@ImTerasHD 4 года назад
Now if someone can remake Spore with Unreal, that'd be great..
@kotonizna
@kotonizna 4 года назад
i miss that game!
@DAngotti22
@DAngotti22 4 года назад
Challenge accepted
@unrealdevop
@unrealdevop 4 года назад
Yes with the level of detail presented here at that XD
@martyrier
@martyrier 4 года назад
@@DAngotti22 I will be first xD
@martyrier
@martyrier 4 года назад
I will do it... but with Multiplayer!
@PauloHenriqueVFX
@PauloHenriqueVFX 4 года назад
Seen for the 365th time, this guy made the best videos for unreal, the ones that motivates me too stay working with unreal, just need to figure out how to make a procedural generated full size planet to zoom in and out like this, just like I know how in Unity, Ive bought spheric shader asset but it dont do the job, any near.
@showalk
@showalk 4 года назад
"Look at this gorgeous update to this engine!" (six days later) "Look at this gorgeous new engine!"
@stellarphantasmvfx5504
@stellarphantasmvfx5504 4 года назад
Basically an update to the engine
@IamNeighborlee
@IamNeighborlee 4 года назад
@@stellarphantasmvfx5504 not MUCH of one. Its only a bandade, till 4.26 and beyond
@harshamohite1289
@harshamohite1289 4 года назад
You can play around with Niagra and Chaos in the latest Unreal versions, too. This is tech that'll eventually make its way to UE5.
@animujdev8917
@animujdev8917 4 года назад
I'm quite impressed how scalable this solution is! Amazing job.
@pol8ma
@pol8ma 4 года назад
me: Hey this Unreal stuff seams to be pretty easy to deal with. Sjoerd De Jong: HOLD MY NODES
@AerixArtGames
@AerixArtGames 4 года назад
When 4.26 is out, I'd really love to see this or similar included as an example project in the learn tab, so devs can learn from this better.
@StephaneCharre
@StephaneCharre 4 года назад
Would be cool indeed
@zenahrb8316
@zenahrb8316 4 года назад
absolutely
@Hourences
@Hourences 4 года назад
Absolutely, we will be seeing what we can do. Some of the content used in this specific presentation comes from the marketplace, so I cannot release this project exactly as is, but at bare minimum I will look at sharing the core (-minus foliage and such assets) one way or another. Both in the near future and once the clouds hit in 4.26. I will need a bit of time to get that together but I will be looking into it.
@AerixArtGames
@AerixArtGames 4 года назад
Hourences Glad to hear, I believe having that core for us to learn from would bring so much to the table, even for those completely new to the sky atmosphere system.
@UFOgamers
@UFOgamers 4 года назад
I hope they can teach us how to make planets like this one.
@SanneBerkhuizen
@SanneBerkhuizen 4 года назад
I also want to add, this was a very good video in terms of speed and understandably
@eggZ663
@eggZ663 4 года назад
This guy is the best demonstrator at Epic, I saw him in Prague Unrealfest last year and he always brings some really good stuff!
@Shrooblord
@Shrooblord 4 года назад
Sjoerd is amazing. I wish there were more "official" channels where he gets to publish educational content. The guy learned Unreal years ago (first engine version?) by literally pressing every single button and seeing what it did. That's some in-depth knowledge right there..
@Hourences
@Hourences 4 года назад
Thanks a lot :) We haven't given it much attention just yet (waiting for localization among other things) but we just put up an 8 hour long Kickstarter course on our Unreal learning website from myself and colleague Mario. Schematic overview of large sections of the engine.
@olliveraira6122
@olliveraira6122 4 года назад
@@Hourences You didnt really cover much of your materials in the video, would of been nice with some walkthrough of whats actually going on there
@tomoprime217
@tomoprime217 4 года назад
Hourences what’s the name of the course? I watched the World Building one which I thought was really good. I understand you don’t use the outliner but I wish you left the tab open so I could easily read the names of the actors you selected. It’s sometimes hard to see the name in the details panel. Also I wish the slides were provided as a pdf. I would love to know when this new course is available thanks so much. Really looking forward to it.
@nicolasescarpentier854
@nicolasescarpentier854 4 года назад
This is insanely amazing. I'm building a new rig just to play with all these expensive options!! Who cares about gaming, I want volumetric clouds and raytracing!
@behrampatel3563
@behrampatel3563 4 года назад
This is incredibly praise worthy. Sjoerd's presentation is crisp as usual.
@ty_teynium
@ty_teynium 4 года назад
Okay cool you can go into space ... But how did you make a whole planet tho!? It looks procedurally generated.
@ravencroftgraphics3d
@ravencroftgraphics3d 4 года назад
That needs its own tutorial! Fingers crossed…
@JheredStern
@JheredStern 4 года назад
Man this engine is stupidly crazy awesome. I have had to watch this video 20 times to get it all but god what a great video! And Engine!
@kaizendigital_id
@kaizendigital_id 4 года назад
Hi Unreal, We are so glad that you are using our asset "Tropical Jungle Pack" in this video presentation. Thank you very much!
@Hourences
@Hourences 4 года назад
Thanks for having made it and having put it up on our marketplace :)
@mintesnotmelese6552
@mintesnotmelese6552 4 года назад
Hey bro can you upload it to Unity's marketplace??
@swastiksahu1312
@swastiksahu1312 4 года назад
Thanks for working on it. This looks sick.
@suscactus420
@suscactus420 4 года назад
@@mintesnotmelese6552 unity hahahaha
@lordkrythic6246
@lordkrythic6246 4 года назад
@@mintesnotmelese6552 Ha, dudes unironically using Unity. My god. I bet he votes Democrat, too.
@Krokussify
@Krokussify 4 года назад
it's always nice to see Sjoerd i still play his UT2004 maps
@Hourences
@Hourences 4 года назад
Cool, which ones ?:)
@Krokussify
@Krokussify 4 года назад
@@Hourences ONS-Torlan and DM-Rankin the game is a blast, been playing for ten years and still don't get bored
@Rafa_VFX
@Rafa_VFX 3 года назад
The list mentioned at 21:48. r.TemporalAACurrentFrameWeight 0.1 r.SkyAtmosphere.MultiScantteringLUT.HighQuality 1 r.CameraCutTranslationThreshold 1000000 r.VolumetricRenderTarget 1 r.VolumetricRenderTarget.Mode 1 r.VolumetricRenderTarget.UpsamplingMode 3 r.VolumetricCloud.SampleCountMax 128 r.VolumetricRenderTarget.TemporalFactor 1 r.SkyAtmosphere.SampleCountMax 64 r.SkyAtmosphere.DistanceToSampleCountMax 20 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0 r.SkyAtmosphere.FastSkyLUT 0 r.SkyAtmosphere.SampleLightShadowmap 1 r.VolumetricCloud.ShadowMap 1 r.VolumetricCloud.ShadowMap.OverrideExtent 150 r.VolumetricCloud.ShadowMap.Resolution 2048 r.VolumetricCloud.ShadowMap.Strength 0.1 r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice 4 r.SkyAtmosphere.AerialPerspectiveLUT.Depth 64 r.VolumetricCloud.TracingStartMaxDistance 50000 r.VolumetricCloud.TracingMaxDistance 999
@svivan20
@svivan20 4 года назад
Wow! Speechless. This reminded me and I would bet ubisoft BGE2 will be tempted to use the UE426 planetary system to speed up their workflow and deliver their game on time!
@eksutube
@eksutube 4 года назад
This is going to be revolutionary for space games
@captaincarrot8928
@captaincarrot8928 4 года назад
In before Star Citizen gets delayed by another 6 years while they switch engine to UE4
@Quatuux
@Quatuux 4 года назад
Hahahahahaha that's plausible!
@SirSpence99
@SirSpence99 4 года назад
Lets be honest, if they switched engines it might get completed at some point in the future.
@Bob3D2000
@Bob3D2000 4 года назад
It's hilarious how often CIG puts something out celebrating some new feature they've developed and added into CryEngine, and I think, "Hang on, that's a native feature of EU4 and has been for ages." Render to texture's a good example.
@raptorkysen177
@raptorkysen177 4 года назад
@@Bob3D2000 EU4 can't manage 3D render to texture natively (very useful for real time holograms) . CIG can . the difference is there . CIG don't develop new tech for nothing
@SinisterAion
@SinisterAion 4 года назад
@@raptorkysen177 What? that statement doesnt make sense. Do you mean voxel volumetrics? If you do not then Unreal can do this, if you do then, I'm sure you could add it to the engine, I think the point is that youd have to add alot less to UE4 than you have to add for Lumberyard/CryEngine.
@FischiPiSti
@FischiPiSti 4 года назад
"It just works." *Todd Howard wants to know your location.*
@W00JDA
@W00JDA 4 года назад
famous last words
@SanneBerkhuizen
@SanneBerkhuizen 4 года назад
No earthly words can describe the amount of wow! This is so Unreal!
@JanB1605
@JanB1605 4 года назад
Quite literally.
@neronah7349
@neronah7349 4 года назад
Ba-dum tiss!!
@Shrooblord
@Shrooblord 4 года назад
correct.
@stadtjer689
@stadtjer689 4 года назад
grapjas
@itsarcade9394
@itsarcade9394 4 года назад
Thats why its called Unreal Engine
@PauloHenriqueVFX
@PauloHenriqueVFX 4 года назад
Man, can't wait for 4.26
@RanitBhowmick
@RanitBhowmick 4 года назад
Do you hear that ?? That's the sound of my jaw dropping !
@dylan1867
@dylan1867 4 года назад
Very in-depth. More videos like this in the future, keep it up Epic!
@Hourences
@Hourences 4 года назад
Hey all - Next week Thursday May 28 I am doing a following up session on this presentation on our Inside Unreal livestream! Covering a ton of additional stuff! - forums.unrealengine.com/unreal-engine/events/1763764-inside-unreal-from-ants-to-outer-space
@flioink
@flioink 4 года назад
Really mind-blowing stuff here, very well done! Also the C++ arrow key/member access operator gets a cameo at 21.38 ;)
@sebastianbarrio6448
@sebastianbarrio6448 4 года назад
How was the planet made? Is it made with the landscape tools?, or a custom static mesh? it looks awesome
@Hourences
@Hourences 4 года назад
I intend to do some kind of spin off video that goes over this in some time in the next days-2 weeks (as I can manage time wise). I will post the spin off content on my own channel so be sure to keep an eye on that. In short the central part of the world, where the key detail and foliage is located, is a large 8k generated landscape from World Creator. Beyond that it are gigantic (millions and millions of units) staticmeshes. Also made in World Creator. The far off landscape is actually merely a tiling gigantically large square mesh but due to the extreme scale and the fact that the planet is an actual sphere the tiling is not very apparent. I will dive into all these kind of tricks when I get a chance to put a video on it together.
@sebastianbarrio6448
@sebastianbarrio6448 4 года назад
@@Hourences thank you very much! I look forward to seeing your video
@JaredWyns
@JaredWyns 4 года назад
@@Hourences I'm now somewhat curious on how practical it would be to take a 10-20k export from world machine representing a full world/moon, surround continents by water, and map it to a spherical mesh in some form, so that one could go into the atmosphere, and go to a geo-correct representation of that location on the world. (Practical or not, that is my current project-in-planning) - With these techniques, it would IMO be rather amazing. Looking forward to the video!
@radpunch
@radpunch 4 года назад
@@Hourences very exciting! after watching this video i've been playing around with the spherical shader and world machine, just need to get the big distant meshes in.
@Hourences
@Hourences 4 года назад
@@JaredWyns Might be doable, but you will hit a few issues. Having each location fully detailed would obviously be near impossible. You also need to note that my planet here, if I recall correctly, is only 1000 km in diameter, to help keep the scale somewhat doable. I have not tried a full size earth but I can imagine the scale might really get too much. I will give that a go one of these days though. Also a 10-20k export likely does not cut it, or anywhere near it, unless you'd be ok with really low poly terrain detail, by which point you likely get to a point where you better just make it a flat sphere and solve all of these problems at once. If by default (I believe) 1 heigthmap pixel = 1 meter, then your 20k export would still only be 20km. Even at 100 meter per pixel (=no detail left at all) your 20k export would amount to 2000 km of land only still. So...
@Silpheedx
@Silpheedx 4 года назад
I love this! But can yall please please start putting out videos that actual show this being built from the ground up. No short cuts or things already built.
@lobachevscki
@lobachevscki 4 года назад
I feel validated by the way you name variables.
@berthein5476
@berthein5476 4 года назад
okay. now where is that material with that cloud texture :D ? like seriously. PLEASE PLEEEAASE release that volumetric cloud material when 4.26 releases. cut im not a blueprint guy/tech artist. but I want those clouds
@Quatuux
@Quatuux 4 года назад
Alternative : simul.co/
@Designguidetv
@Designguidetv 4 года назад
@@Quatuux you know what i didnt like that plugin! I've tried the preview in 4.24 and it was better looking!
@Hourences
@Hourences 4 года назад
Yes I will be releasing at minimum just the material used for the clouds. Lets first get to 4.26 :)
@judanetwork
@judanetwork 4 года назад
ok is great, but where is the video tutorial to make "clouds surronding the planet" 14:04 ?
@devm3240
@devm3240 4 года назад
Now i can't wait for 4.26 release 🌚
@Roozy_Persepolis
@Roozy_Persepolis 4 года назад
Where can we find the Materials you have built?will they be included in the Starter Kit?Can we get it from somewhere else?
@spacepirate9882
@spacepirate9882 4 года назад
Sjoerd is an indie game dev so his work is independant from Epic Games.
@Quatuux
@Quatuux 4 года назад
How did you create an entire planet? The landscape system is very limited... Is the planet a mesh? Which software did you use to create it then?
@Hourences
@Hourences 4 года назад
The landscape system is really powerful, and in this case I combined it with external (and non Epic) tool World Creator to really maximize its impact. That being said I do use a lot of tricks and techniques, and yes the distant terrain is actually a mesh. I just posted a reply to a similar question elsewhere in the comments, but I will be looking at doing a spin off video on showing some of this stuff on my own channel in the near future.
@Quatuux
@Quatuux 4 года назад
@@Hourences But the landscape system can only make "flat" terrains as far as I know? Not a sphere terrain to create a planet?
@JamalPennant
@JamalPennant 4 года назад
Volume clouds amazing stuff. Been waiting for this
@luciddreams1623
@luciddreams1623 Год назад
Yeah, it's 2 years later and now we have lumen, nanite, Ultra Dynamic sky and what not... ID software not doing nothing but just churning out amazing stuff Also the community is great.
@jungmocdirector1252
@jungmocdirector1252 3 года назад
너무나 환상적이어서 눈물이 나요.^^ 정말 멋진 일을 하고 계시는 분 들 이예요. 존경합니다. 파이팅!!!
@dedale2610
@dedale2610 4 года назад
RIP Star Citizen
@zubairsaifi5850
@zubairsaifi5850 4 года назад
They are on the path to create a matrix !!
@WoodysAR
@WoodysAR 4 года назад
OR AN OASIS....
@sagii86
@sagii86 4 года назад
Explain that to the doubters who talk about diminishing returns with the upcoming consoles.
@westingtyler1
@westingtyler1 4 года назад
@@sagii86 I'm really excited about Microsoft Flight Simulator 2020.... and I don't even play flight simulators.
@aramisdnivra
@aramisdnivra 4 года назад
Cannot be done. We all know the earth is flat and this system represents a globe! It can't compute in the Matrix! /s
@imdasij
@imdasij 4 года назад
Or dimension
@starflyoriliad3636
@starflyoriliad3636 4 года назад
This is impressive! I can't wait to play around with this.
@chrishansel95
@chrishansel95 4 года назад
Is there a tutorial on HOW TO create a Plnanet like this, with space, and the sun and mooon, I NEED this in my life!!!
@3drocket
@3drocket 4 года назад
If you look at 7:36 you can see that the ground surface does not cover all of the planet and it also looks like it is tiled. It is a shame that it is not a fully procedural planet that users can edit. I hope that we will get that in a future version of Unreal.
@chrishansel95
@chrishansel95 4 года назад
@@3drocket I just want the project download
@TheDigitalAnts
@TheDigitalAnts 4 года назад
How many times can I fall in love with this engine... Amazing results, can't wait to play around with this setup....
@mouhalo
@mouhalo 4 года назад
me tooo i love epic
@__SKYNET__
@__SKYNET__ 3 года назад
Absolutely incredible I can finally do my space scenes!!
@Liechtenstein1993
@Liechtenstein1993 4 года назад
This is the engine that Scam Citizen should have used from the beginning
@Bepop-dc4zd
@Bepop-dc4zd 4 года назад
Liechtenstein1993 Unreal Engine 4 didn’t exist back then.
@maehschaf6699
@maehschaf6699 4 года назад
And this stuff does not really solve the problems that appear when using gigantic distances...
@MrRuumi1
@MrRuumi1 3 года назад
Where can we get a blueprints that you have mentioned in your videos???
@user-tu9ox4hj9g
@user-tu9ox4hj9g 4 года назад
What do you think? Just as Unreals sky atmosphere is a built in system. That would be very beneficial and revolutionary if Unreals landscape system included build in spherical terrains also. In other words planet terrains that are modifiable, just as their standard flat terrain landscapes which are modifiable terrains. In conclusion the developer has the option to choose from planet terrains or regular unseamless flat maps. Hit the like button if you agree.
@g-192
@g-192 4 года назад
If there is no spherical terrain than how did they do it here?
@elektrofox2746
@elektrofox2746 4 года назад
@@g-192 It's a shader. Sometimes reading the description will teach you something.
@g-192
@g-192 4 года назад
@@elektrofox2746 so a shader transforms a terrain to look like a sphere?
@AICineVerseStudios
@AICineVerseStudios 4 года назад
@@elektrofox2746 I downloaded spherical shader but the terain is only turning to sphere in play mode and not in view mode. How to do achieve what unreal has achieved here in this video?
@14supersonic
@14supersonic 4 года назад
@@AICineVerseStudios @DeinFajn ist hier Its doing its job. Think of a shader as a 3D motion texture. In this case it only makes the planet appear round, but its actually still flat. You won't see the shader effects until you actually run your simulation. You can still run your build and eject out of your scene to look around. Maybe you'll get a better understanding of how it works from experimentation.
@DarkFactory
@DarkFactory 3 года назад
This is very cool, but don't AAA open world games usually use their own engine?
@planetarta
@planetarta 4 года назад
16:36 oh my god. beautiful scene
@andronkolaider
@andronkolaider 4 года назад
Can we get this project demo?
@mrmensje1
@mrmensje1 3 года назад
Absolutely insane, my mind is blown!
@agonyaunt6325
@agonyaunt6325 4 года назад
Someone could use this engine to make a space game. They could call it Citizen of the Stars or something.
@Feasco
@Feasco 4 года назад
Space Inhabitant
@maehschaf6699
@maehschaf6699 4 года назад
You would still have problems with the incredibly large distances though...
@motivationpouretudier2460
@motivationpouretudier2460 4 года назад
Elon Musk : SpaceX Mission, hahaha
@christophe1584
@christophe1584 4 года назад
All this looks really great...However, something here i REALLY don't understand...How, this planet is made ? Is that also an update with 4.25 or .26 ? A new system ?? Or something else i don't understand ?
@iananimator
@iananimator 4 года назад
Also curious about this. Was it a plugin? Or a feature? Seems like something weird to just gloss over.
@DKJens44
@DKJens44 4 года назад
I'm also very interested in how to create something that you can then run on.
@neotheoneandonly2
@neotheoneandonly2 4 года назад
Dr. Steak damn, thats really awesome!
@christophe1584
@christophe1584 4 года назад
@@pleaseenteraname4840 Okay i understand, thanks :)
@r.daneel.90
@r.daneel.90 4 года назад
@@pleaseenteraname4840 So, its just a visual trick then. Your terrain remains plane all the time. Thats really cool
@AmouriShow
@AmouriShow 4 года назад
Nice explanation always UE Amazing software program I love it ❤️
@macoveialex6823
@macoveialex6823 4 года назад
How did you create the planet surface? Did you use a big mesh for the entire surface and then smaller mesher when getting closer to 0,0,0?
@bgd_ton6648
@bgd_ton6648 4 года назад
Someone is trying to reach out to Amazon Lumberyard And Star Citizen... hehe
@layeequekarkhyle6038
@layeequekarkhyle6038 4 года назад
He says: its a very basic material😊 Me: more tougher than it looks
@Linkmat97
@Linkmat97 4 года назад
Everyday I convince myself even more that we're living in a simulation.
@omegapointsingularity6504
@omegapointsingularity6504 4 года назад
yep its beyond ridiculous now.
@forcews
@forcews 4 года назад
So Bioware, switch back to Unreal and next Mass Effect would be great or even remakes would be top notch.
@Aivirx
@Aivirx 3 года назад
does anyone know what the uvs are connected to at 19:35 on the left.
@iSOBigD
@iSOBigD 4 года назад
Oh snap, this guy works for Epic? Congrats! He helped me with a little mod years ago.
@someonewithsomename
@someonewithsomename 4 года назад
Yeah, he's the creator of The Solus Project and multiple really good ue4 tutorials
@pryzmgaming
@pryzmgaming 4 года назад
Chris Roberts "Why the hell didn't we choose Unreal instead of Cyryengine"
@happybunny1986
@happybunny1986 4 года назад
@Pazuzu Le Paz I do wonder if he is kicking him self now but what was the options back then? Also it dose seem that they are a little ahead on building some of this tech for their star engine. I don't think people give them Enough credit for actually making this stuff that crytek or amazon should of if it wasn't just intrested in just selling a licenece.
@Raptuure
@Raptuure 4 года назад
@@happybunny1986 As far as i know, its not a real planet here, just a visual trick
@Wyldren
@Wyldren 4 года назад
Hey with a demo like this if you make a couple ship jpegs to sell and tell people imagine. $400 million in crowd funding later you can even take 10+ years staying in alpha.
@Rod-Burutsa
@Rod-Burutsa 4 года назад
Epic developments and innovation!
@ClearAlera
@ClearAlera 4 года назад
Sjoerd De Jong: "I just have this little simple blueprint here..." Blueprint: *_has 12 million nodes, none of which I understand_* Me: "Yeah uh-huh sure easy not sure why I didn't think of that myself" Seriously though - really exciting/amazing stuff :D
@Xanaden
@Xanaden 4 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MAlSjtxy5ak.html
@ClearAlera
@ClearAlera 4 года назад
@@Xanaden Hahaha I loved that, thank you
@Telencephelon
@Telencephelon 4 года назад
0:48 Such dynamic LoD has been a holy grail for quite some time. Since when does Unreal engine has a 64 bit coordinate system?
@sebastiendiot7236
@sebastiendiot7236 4 года назад
From what I've found when researching that topic, it doesn't and probably never will (as it would be like a complete engine rewrite). This must be all smoke and mirrors. Have a look at the Unreal Forum Thread: forums.unrealengine.com/development-discussion/content-creation/1707701-community-planet-creation-research-help Please correct me if I'm wrong.
@nevergonna
@nevergonna 4 года назад
Guys, I've ran into a problem with the stars. I copied all the nodes from the video, but there's no stars cubemap at all. It's very important to mention that star sky color changes according to the sky atmosphere. Did anyone try to implement stars with the sky atmosphere?
@CinematographyDatabase
@CinematographyDatabase 4 года назад
oh my
@antontokarev2091
@antontokarev2091 4 года назад
Waiting to 4.26!!!
@vegitoblue2187
@vegitoblue2187 4 года назад
This makes space to planetary transition even easier and with improved quality for space games noice
@Bukuzoid
@Bukuzoid 4 года назад
It's really amazing! But biggest question from space-lover: Is any plans to support 64 bit floating point for geometry in world space??? May be with automatic conversion to relative 32bit for rendering & automatic origin re-basing to still use high-performance 32bit in shaders.
@iwHiteRabbiTLand
@iwHiteRabbiTLand 4 года назад
Totally doable but implies a lot of work... from the beginning. My very old space project was done in 128bit floating point with cascaded cameras to convert to 32bits for rendering. It worked like a charmed ;). If you're curious, I have some videos here: whiterabbit-studio.com/article?art=1sKzamKAHiGqXwjJ54J_Avj2ElbLqk8-MBheQF3slgxM Probably the best video ex is that one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lCrZFxxL2hc.html
@TorQueMoD
@TorQueMoD 3 года назад
Why is it that what we got with the official release doesn't actually have this functionality? I loaded the new lighting map, and tried to zoom out and I just get glitchy rendering artifacts and no observable planet, not to mention that I get errors about the Sky Dome mesh not covering that part of the world. I often feel that the content Epic showcases somehow doesn't make it to the public releases.
@RyanBocking_Art
@RyanBocking_Art 4 года назад
I just wanna know how he makes the entire planet like that. haha and a livestream on the clouds material would be awesome
@maloxi1472
@maloxi1472 2 года назад
Yeah, even as a beginner (who might have missed something obvious), I still find it kinda weird that it was taken for granted
@Jwellsuhhuh
@Jwellsuhhuh 3 года назад
This looks insane, now when is this going to get implemented in the new unreal tournament?
@AlexanderNovikov
@AlexanderNovikov 4 года назад
Thank you for the video, but you have black shadows in the presentation and as I played around you can't control it without adding standard Skylight. Is it correct? Thank u.
@fernandomartin4141
@fernandomartin4141 4 года назад
Are there plans to go further and include some orbital mechanics for planets?
@samgriffithsofficial
@samgriffithsofficial 4 года назад
This engine amazes me everytime!
@davidbeddoe6670
@davidbeddoe6670 4 года назад
This is more like it!
@suryakamalnd9888
@suryakamalnd9888 2 года назад
Can we get the same effect with multiple planets? Something like a solar system with planets and sun can that be done?
@Malachism
@Malachism 2 года назад
Is it possible to mix HDRI skies with a Directional Light? I'd like to see the actual sun and blooming sunrays from the Directional Light and also benefit from the beautiful HDRI sky images.
@erickendoka2953
@erickendoka2953 4 года назад
This is insane !!! great info ! Thanks !
@yaris684
@yaris684 4 года назад
Now if it only had rain, weather, storm, lightning effects..... UE4 already offers free Quixel and Fortnite quality netcode all out of the box completely free..... Unity3d is fucked
@WahbiBaawadh
@WahbiBaawadh Год назад
Wehbe's hand net Wehbe's strings are chains that Wehbe uses to restrict and for everything he chooses in his own way. Wehbe's hand Al-Zuhariya net, i.e. the connection of the unreal net, is generated in Wehbe's pink left hand on its lines at all times, with his second flag, and continues forever, and it contains all kinds of nin in the lines of my left hand forever. Thank God it deals with any language automatically
@thronosstudios
@thronosstudios 4 года назад
This... is... *AMAZING!!!!!!!* 🔥🔥🔥💥💥💥💥🤩🤩🤩🙀🙀🙀
@gtgamewizard
@gtgamewizard 4 года назад
In the beginning he mentioned that he used the spherical shader from Nightschift studio's. I wonder what for? Because all the meshes seam to be actual spheres and not planes that are deformed in the shader?
@Hourences
@Hourences 4 года назад
All distant terrain is using the shader. The upclose detailed "playable" area never deforms for performance reasons and to keep it simple, but the distant parts do. They are nothing more than pretty high poly planes with minor deformation (hills). You are seeing a sphere for the planet exactly because of the shader. If I would have used actual spheres right away you would have been able to spot the curvature of the planet on the surface, because the planet is actually only a tiny 1000 km in diameter.
@TheLordStuff
@TheLordStuff 3 года назад
I kind of can't get the moon lighting to work like shown in the video. I just dropped in a sphere, scaled it up and moved it out. It kind of doesn't blend half as well as in the video and also with the sun completely gone inside the atmosphere, the moon looks kind of unlit. The dark side doesn't slowly disappear it just stands out very brightly.
@PauloSamurai
@PauloSamurai 4 года назад
THE MOON!!!!! WOOOOOOOOOOOW!
@Xenthorx
@Xenthorx 4 года назад
Fast sky lut, so that's why i've never been able to catch back those last few ms i was missing from my own atmosphere compared to the new Sky atmo. :D I wish you could rotate the exponential fog to work around the planet not just at the top.
@Hourences
@Hourences 4 года назад
Exp fog is a pretty simple and older fog feature, it was made to blend with the new atmo fog, but having it also support space view would be a step too far I think. What I did not mention in the video I think is that in order to make my Exp Fog work with the atmo fog in space, I actually fade out the intensity of the Exp Fog to 0 when the camera goes up, through BP. It fades out when I go into space to avoid the problem.
@Xenthorx
@Xenthorx 4 года назад
@@Hourences Thanks for the extra information, great presentation during the stream.
@NiGMa46
@NiGMa46 4 года назад
Amazing
@sanketvaria9734
@sanketvaria9734 4 года назад
wait, how the hell a plane static mesh is curved into a sphere to show a layer of cloud?
@merion297
@merion297 4 года назад
:) I just searched your channel for 'water' and saw that the last video about it is 2 years old. Let me ask the question from you, why don't you implement refraction to water bodies? It's easy, doesn't need any ray-tracing so it would make water bodies truly realistic CPU-cheap.
@AtlasTheShiba
@AtlasTheShiba 4 года назад
When he tells you how he created a certain thing it sounds like that "every coding tutorial ever" video
@itzshft
@itzshft 4 года назад
Could we have an open world game on a spherical planet now? And possibly travel to different planets via spaceflight?
@kleinlui
@kleinlui 4 года назад
Just imagine what the physics on those moons look like. :D Is there a way to get an atmosphere radius smaller than 100km? I want to do fully walkable planets, but I'm not at the point yet where I know how level stitching works, or how to get Voxel Plugin to work with it.
@nu-beings
@nu-beings 3 года назад
What type of project file in UE4 allows you to do go into space? When I try it I get an error that says "Your scene contains a Skydome Mesh with a sky material but it does not cover that part of the screen..." Anyone know how to fix this?
@OnigoroshiZero
@OnigoroshiZero 4 года назад
I'm so glad I started working with Unreal instead of Unity right of the bat. This engine is so good, and it's getting fast and epic (no pun intended) updates, the market place and free assets are on another level compared to anything else (Quixel!!!!), there is a huge amount of great tutorials both from Epic and the community that cover an absurd amount of content, and the community is just the best.
@UnrealEngine
@UnrealEngine 4 года назад
Aww, thank you so much for the kind words! We agree, the UE community is the best. :)
@OnigoroshiZero
@OnigoroshiZero 4 года назад
@@UnrealEngine I'm just stating facts, but you are welcome :P . We are still in the very early steps of production in a game I started together with a friend, but the possibilities are endless with Unreal.
@Angry-Lynx
@Angry-Lynx 4 года назад
I envy you, im on opposite end,.stuck deeply with unity with more than 6.years into project...
@mashonoid
@mashonoid 4 года назад
how do you make a whole planet with unique landscapes all over the planet? Please if someone knows any resources I can look up do share :)
@stanwildin3D
@stanwildin3D 4 года назад
How do i use Cvars, where is it. and btw the sky becomes pixalated whan the sun is low on the horizon.
@Dazzer1234567
@Dazzer1234567 4 года назад
yeah, no clue, would have been nice to have a little explanation of what and where that is ...........
@DonEsteban3D
@DonEsteban3D 3 года назад
so we are in 4.26 now and there is lack of almost any tutorial & info about that feature.
@viewee22
@viewee22 4 года назад
22:03 This is CVar list accessible in UE 4.24.3 r.TemporalAACurrentFrameWeight=0.1 r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1 r.SkyAtmosphere.SampleCountMax=64 r.SkyAtmosphere.DistanceToSampleCountMax=20 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 r.SkyAtmosphere.FastSkyLUT=0 r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=4 r.SkyAtmosphere.AerialPerspectiveLUT.Depth=64
@friendofzeus
@friendofzeus 4 года назад
Hello, would you happen to know how to set CVars? Is it just a matter of hitting ` in editor and issuing the command? Thanks.
@SoulSlesh
@SoulSlesh 4 года назад
@UnrealEngine looking great! It would be cool if you guys would also add official support for custom/radial gravity and AI navigation for planets!
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