Between SVG and PDF export, SVG import, 'trace image to grease pencil', Bake Mesh to Grease Pencil, and Grease Pencil rendering, I think Blender now officially has the full gamut covered of IO for VectorBitmap3D workflowVector. All in one application. Which is really just amazing. How long until Blender can do my taxes for me and mow my front yard? Version 3.2 maybe?
First I was like "Why the smeg would you want to export into a PDF ?" until you've shown how many software actually support it (specially the ones with vector support).
This is great news! The Grease Pencil team is progressing so well! Hope there qould be more previews for other areas here on this Yutube for example if there are new "Developer Extra" features inside blender
@@nitinsharmax129 C#? Did some 3rd party project somehow manage to write C# bindings for Blender? The Blender project itself doesn't do C#, only C/C++ and Python.
Could be very useful for scientific visualization! What are the file sizes like? I remember the Freestyle SVG export storing many redundant vertices for each edge, which resulted in very large files.
Wow! Can it be posible to load a pictures (for example from sequenser) and combine these together to one pdf? I do a lot of archviz from different angles (about 100-200 pictures) and it quite convinient to keep it and send it like one pdf file.
Yes, SVG is the common format, but some softwares cannot import SVG. Also, for printing (and storyboard printing) PDF is the best. Also, you can display a PDF in almost any device.
@@antonioya Isn't SVG more open? I would think _that_ would be the format that more software would support. Not arguing or anything, this is just the first time I've seen PDF mentioned for vector export
@@ZachHixsonTutorials I thought the same as you, but my surprise was when some software could not import SVG. Anyway I am working on the SVG exporter as well.
This is very interesting development for my needs as a storyboard creator it would be nice to have an export to pdf. Would it be possible to add more to this feature and include formatting for exporting as a storyboard?
Mainly because not everyone gonna work with blender if they have mastered harmony. Thus, you can make your blender work compatible with someone, who use harmonny.
@@Sekstant Yeah totally agreed, it'll be a very long process for companies to have their employees move over to a new software. Me being in an IT company, switching work softwares is a big deal.
@@Ranakade yeah, as fresh graduated from art I really love fact, that I have tried every software I could lay hands on, so I can quite well switch between blender/toon boom/ adobe /affinity for most efficient parts from all of them
um, why is exporting to svg not the answer to vector image interchange? previewing svg works fine in the browser, even animated, and editing them works fine in all the other applications. I can't think of anything that would require pdf as an import but wouldn't support svg - it has to understand vector graphics anyway... makes as much sense as exchanging sound data between applications using a video container...
Imagine a kid wants to print its self made comic as a flip book as a present to its parents. This makes it so so so much easier! Call me crazy but I also like to use Blender to make CVs and such.
@@kicka55 I feel doing something like that in such a roundabout way is closer to the behavior of an adult tbh. Usually kids will figure it out while adults will try to export to docx or something....
@@antonioya oof, well I understand why this is necessary then... But it's poor software design in that case if its graphic software and doesn't support svg but does support vector graphics embedded in pdf...