4 episodes of "blergh-blergh-blergh-blergh-blergh-blergh EAT LEAD blergh-blergh-blergh-blergh HERE CATCH blergh-blergh-blergh-blergh" - amazing how much pain you go through to deliver us this content. Also that EAT LEAD song is stuck in my head, thanks.
As the last line of code was typed by the Apogee team, Tom Hall breathed a sigh of relief. He had done it. Rise of the Triad was now complete. As the team began to celebrate, a flash of blue light in the corner stopped the celebrations. A hooded figure now stood there. Slowly, the figure raised his arm, and pointed at Tom, beckoning him to come over. Tom hesitantly walked over. "Congratulations, Tom," said the figure. "I'm impressed at what you have done with my wolfenstein engine. But I come to warn you of a great challenge in the future." The hooded figure began to reach into the cloak, continuing to speak. "He goes by the name of Civvie 11, and he will show people how your game isn't difficult enough. That's why I have brought you this." The figure pulled out a CD-ROM case, and handed it to Tom. "I must leave you now, Tom, but you must make sure that disk is released." And with a flash, the figure disappeared. Tom looked at the word that had been scrawled on the case, 'EXTREME', and whispered one word. "John..."
Reasonably sure Phoebe is referring to interdimensional master of time and computronics, John Carmack. That is honestly well-written little blurb @Phoebe
"If ROTT is a Super Mario Bros. game, Extreme ROTT is like those obscure Japanese "Kaizo Mario" levels designed only for Tool-Assisted Speedruns." Love that.
@@thesamejackalsniperthatkil117 I'd say it's somewhere in between. Extreme ROTT is definitely harder than the lost levels (which are hard as shit for a normie like me if that's any indication of how brutal extreme rott is) but easier than kaizo.
I had a vivid memory of 1995, i was 7 years old, watching one of the old TV shows we used to get in Chile about video games, and i remember watching a scene from a FPS where the character shoots white balls out of his hand and the enemies disappear. I never found the game and in my mind i even thought i had dreamt it up or had a weird case of Mandela effect, thinking that Catacomb Abyss was the game i saw, but i knew wasnt. Then, decades later, i watch Civvie's video and i discover the truth: I was right, the game was Rise of the Triad and of course ive never played the game, though i had heard of it. Thank you captain Civvie, for putting my demons to rest.
@@shlokwaghela9560 well, if it helps, he also says 18's still hanging around and that he quit smoking. Oh, and all those pictures of the dude with the makeshift colander hat that he used in his past videos? Those are all him too. Just old pictures. Civvie lowkey cute ngl 😌
At some point I realised that, despite being and FPS, Rise of the Triad's level design is basically all those 8-Bit and 16-Bit Mario games. Which makes Extreme the 'Lost Levels' of ROTT.
I came from the Doom Thy Flesh Consumed video. Time to binge on all these weird ass gamea I played as a kid and not remembering the names of them. What a nostalgic trip !
Fact: The word 'Extreme' was first coined in 1990, and throughout the decade was further refined until it reached it's final perfected form: 'XTreme' in 1998. The word was so effective, that on 01 Jan 2001, the word and it's iterations were made illegal, except for scholarly study.
I've been seeing countless people boast about how they can beat this on highest difficulty, no mid-level saves, pistol starts. All I'm going to say to the people specifically bragging to other people about it is *EAT LEAD*
Almost nobody says that at all, because hardly anyone plays this game beyond the hunt begins campaign. They just go with the popular opinion about the rest, including extreme.
@@josephwj7199 Have you checked the steam guide on beating Extreme ROTT pistol start on hardest difficulty? I also had a conversation with someone saying Extreme ROTT was easy, so maybe not countless, but a good amount of people.
@@NonEmployee FWIW, I wrote that. But really, it's not complicated. At all. If you're even decent at getting through Dark War, Extreme ROTT is actually only somewhat harder than that. You're not supposed to be playing it in the same way or getting into it with the same mindset as Hunt Begins and Dark War. It's not a matter of navigating through mazey levels to find keys to the exit while fighting enemies along the way. Nearly every level is basically divided into a series of challenge spots that you have to figure out, except most of the time, there's always some game breaking secret area to flip it over. Why are there so few of us who find Extreme ROTT easy? Well, when the grand majority of ROTT's players are the casual crowd who don't even complete Hunt Begins and definitely aren't interested or have the patience to go any further, of course Extreme ROTT will seem insanely hard to them. There's a user who uploaded their casual play through of the whole Ludicrous Edition. They were very new to the game, and died very often in Hunt Begins, Dark War. But they still played through Extreme ROTT and agreed that it's actually not that hard if you just play with patience, and differently than the other campaigns. Just see my latest video uploads, where I played through Extreme ROTT in the remaster; same way and everything.
@@josephwj7199 I can't comment much on Extreme ROTT (since I have not played it), but from your description, the situation seems similar to Plutonia. Plutonia has a reputation for being hard, but it's peak difficulty isn't much higher than Doom 2 or TNT Evilution (assuming pistol starting each map and playing saveless). In fact, I think that among the official wads, the top hardest maps to pistol start are not in Plutonia, but in TNT Evilution imho. I have beaten all of Plutonia's maps saveless with pistol starts, but I still haven't beaten a couple of maps from TNT. Plutonia has nasty ambushes, but with foreknowledge, they are mostly quite easy to dismantle.
@@atifarshad7624 One thing I learned from this Extreme ROTT ordeal is that you'll never convince the masses, no matter how true or clear as day you are. They're not looking for accurate information and they usually will never bother to fact check any of it. As long as it comes from a popular name and they're entertained, it'll stick in their mind and they'll spread it around. They'll either ignore anything else or come up with excuses, because not losing the entertainment is more important to them.
Ngl, some of these maps look like some of the meme maps for Doom I've played, not in actual play, but in the kind of, "Oh god I want this to end", kinda way.
Always nice to see new content, Civvie. I know you have a list of recommends, but I stumbled across a total conversion for Half-Life that was sold in stores and thought of you: Gunman Chronicles.
Ok so there's only 2 ballistic weapons in the game. I'm on episode 2, area 4 and got the excalibat which was cool but had me wishing I could get a shotgun or heavy auto rifle. But now that I know not to look for more weapons, I'll appreciate the missile weapons variety more. It's cool they focused on having like 6 missile guns
I think Civvie11 should also play the Return of the Triad (ROTT TC for Zdoom with its own new maps). Yeah I know Civvie doesn't like doing videos on mods, but in this case the developers of this mod went on to work on the ROTT 2013 and also Amid Evil.
Ha! You must've been a rich kid. My Christmas present was a Cardinal WIN RPI 14.40 MODEM. Try waiting 1/2 a day to get the whole map of the site, to then see a grainy .avi of Pamela Anderson & Tommy Lee doin it on a boat on Lake Tahoe.
I just wanted to say thank you for not grinding the video to a halt to name off every single Patreon member at the end of your videos like some people do.
Wait so Rise Of The Triad is built on a modified Wolf3D engine with John's scaling routines code, and you can go up and move above not just the floor but enemies. But Doom is purely 2D and can't ever overlap anything and enemies are just infinitely tall walls? What the fuck? Doom came in 1993 and this came in 1995 and for some reason they instead used an older game engine and give it vertical movement.
As much as I love ROTT, I'm glad I didn't play EROTT until it went freeware. I made it a few levels in a couple of times and just noped right back out.
I bought this as a 10 year old kid like 25 years ago, thinking that it was the original game. I remember I got really mad for wasting my last money on a DLC back then, but I realise now, thanks to you Civvie, that I saved my sanity not being able to play this. Thank you for closing this chapter in my life. When will you play PowerSlave?
Fun fact: on the highest difficulty, Enforcers have 525 health. You know how much damage the MP40 does? 10. It does 10 damage. 53 rounds just to kill ONE Enforcer.
@@MinscFromBaldursGate92 Yup, Rise of the Triad ludicrous edition. Coming out on all systems and PC in 2023 Here is the trailer: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aUfNkIlJYh8.html
Actually kind of amazed this is real and official. The whole ‘platform on wall tiles’ shit seems like something you’d find in some maniac’s Uber hard kaizo troll levels, but no. It’s real and Tom Hall laughs at us.
ROTT has a real fever dream vibe in general, it reminds me of like an extremely shitty Brazilian total conversion DOOM wad with no aesthetic sensibilities whatsoever but it has banger music and is quite intelligently designed once you can make out what's going on
And also tied with Marathon for the first FPS to have rocket/grenade jumping. Also I think Heretic also had the phoenix rod jumping, but Heretic was released 2 days later.
I kept trying to download and install the marathon shareware onto the macs at my dad's college office but I think I only ever got multiplayer maps or something else was wrong, there were never any enemies which makes me think multiplayer maps, but I recall there were no guns either. Was disappointed because yeah, there was shit for games on the mac in the 90s, I was a bored middle school kid at an office with a T-1 line, and this purported Doom game for mac was alluring but I never got to play it more than running around empty maps =\
@@0v_x0 I had the full game but couldn't get past the first door because I had no idea where the Use key was and I didn't learn english yet. Took me a couple of years haha.
A few comments on my level stuff: 9:04 - Exactly as intended. Designed to piss you off from the start of the level. :) 14:30 - Your logic about Lights Out is exactly mine when I designed that with the light level at zero. 14:59 - The idea with NME Mine was to make it harder than the original. As was the general design spec for the entire level pack. If I remember right, we didn't want the fences to be just decoration, but when it came out the way it did, we just let it be as it made it even harder. 20:23 - WTF did I just watch? 22:18 - A Boulder Vision. Actually my favorite level. I attempted to do everything we knew how to do with boulders all at once in this level. 25:30 - 95 Windows. I actually counted, there's 95 windows in the actual level, and if you use the map cheat and look at the entire map in the game, it was designed to look like the Windows95 interface, but you can't see that in game. 26:00 - Technical Ecstasy - a robot level named after a Black Sabbath album. I also see some footage from that level made it in to the end of the video anyway. :) 26:06 - Gods of Annihilation - the idea was that we'd give you a level that sounded (from the name) to be one of the hardest levels of all time, and it was the simplest thing ever. 26:11 - The Grand Vomitorium - The idea with the gas masks towards the end of the level was that I'd activate SO MANY gas grates it would kill you instantly no matter what health level you were at. The problem there is that many activations was a memory hog in the original DOS version, that it slowed it down. I'm glad I was the one part that crashed the port. haha. :) 26:58 - Well sussed out. When Tom and I set out to do EROTT, we basically took all the engine tricks we learned doing the original and tried to make the hardest thing we could think of. We never tried to intentionally make the player mad, it just kind of happened. OK, I lied - some of my bits in Grand Vomitorium were designed to make you mad (like the invisible elasto into the sky bits). But basically, your logic on the pack in general is sound.
9:04 - I just thought of something else about 9:04. We had a level in the old game called "Dead in Five Seconds", and one called "Dead in Two Seconds". When I was doing this level, this was a loose sequel to those, the idea being "Dead immediately".
@@atifarshad7624 Well, I can't give you an actual amount of time, as that level of detail is lost to time. :) But what I do remember is Tom and I both had to be able to finish each other's levels. I have a vague quasi memory that a couple others at the company had to play through the whole thing, too. So there was definite testing done. But how much down to "How many hours", I can't answer. Too many years gone by.