Good result and helpful techniques, but kind of annoying how things get added and done off screen without being shown and it jumps around too much to follow. Would be helpful to just show a screen shot of your completed material graph
Nope, didnt work for me as expected when trying to ctl shft b ctl b. I got all kinds off triangles when trying to fix the center spot. Maybe make a slower version of this video explaining things?
I had the same Problem but when I did ctrl b first and ctrl shift b for the single vertex we pushed in earlier it was fine I think the really confusing part is that he says the right thing but does it in the opposite order in the video
Had the problem with the ctl shift b thing from the iris but just remember that you have scrolled in with your mouse from the bevelling before, so scroll down so that you get just one face :)
I'm trying really really hard to follow this tutorial- I've got a question, and I've tried looking this up. How did you get the pupil from a cone to a flat surface? I have no idea what tool, control or command would even get me close to that. Thank you, I'm really looking forward to finishing my model with this style of eye
you need to scroll down to reduce to only one face or, in the Bevel menu on the left bottom slect Affect= Vertices and Segments= 1. Change the width if needed
What if they eyes arent perfectly round :( im doing more of a chibi eyes, which are a little longer vertically, almost like an oval, i dont know how to do it 😩
Both the cover and final images are renders of mine. The character is a modified version of the Blender studio's Rain free rig. Thank you for your comment!
@@homspau Thank you so much I just got it. Bevel maybe have a little issue. By the way thank you for your tutorial I just finally found this style. Also, the shader are the best. Subscribe!