About the whole flight envelope thing. Keep in mind that at the time the Thunderchief was first flown, sub- and transonic aircraft were the mainstay. Most pilots who flew in one first flew in jets like the Sabre or Super Sabre. Going from that to any Mach 2 capable 3rd generation afterburning jet aircraft, the pilots would have absolutely described this aircraft as a brick, no matter if it was an F-105, F-4, or MiG-23. There are numerous reports about the F-4s flying like slugs, being not agile at all, just like the Thunderchief. Same goes with the F-8. But any War Thunder player will tell you that they turn just fine, pretty averagely for the typical jet of similar age and speed profile. This is compounded by the fact that the F-105 was one of the first of these not-very-agile 3rd gen American brick planes, making it all the more likely that pilots used to the subsonic agility of a Sabre would suddenly get put in one of these and complain why he can't turn 180 degrees in 20 seconds anymore. And further compounded by the fact that F-105s typically flew ground attack missions which meant they were weighed down by tons and tons of bombs, making them even more bricklike to fly. I'm willing to bet War Thunder's representation of the Thunderchief is accurate enough, or at least as accurate as War Thunder's planes usually are.
The other thing you have to think about is that War Thunder planes fly like they have a FBW because the game does most of the flying for you. This, combined with the fact that there is no compressor stalling or wing stalling modelled, results in aircraft like the Viggen and Thud being much better at dogfights than they were in real life.
@@henryoshea4951 Wing stalling is absolutely modeled. It's a requirement for any even vaguely simlike game. Instructor (the AI that pilots your aircraft) has baked-in maximum angle of attack limitations imposed on each and every plane. If it detects an AoA higher than this then it will refuse to pitch the aircraft any harder, making stalls nearly impossible unless you fly using a joystick. Using the WT Assistant app, you can watch your aircraft's angle of attack, thrust, horsepower, engine RPM, and all sorts of other info change in realtime. The flight models are very detailed, more so than some early sims like IL-2 1946.
@@skyscall Facts. I fly with a joystick (even in arcade), and when I’m playing RB, I have to turn the instructor on, otherwise I tend to overcook the turns and lose control. But if I switch back to AB I have to turn the instructor back off, or my turns are artificially restricted by the instructor.
I’m spite of the commonly accepted facts about the flight performance of the aircraft these pilots were ACTUALLY FLYING IT not using pointer aim with perfect instrument data constantly represented clearly in the top corner of the screen. Every plane in this game performs FAR above its real life performance simply due to the fact that all human limitations except for decision making are entirely removed
@@_ace_defective_ Yeah,also, i remember watching a vid about F-22 Raptor, pilots basically said that the limitations of its flight performance were the pilots themselves.
Past 10g, your eyes and blood capilarries can actually pop. A one second, 12 g pull, can temporarily lead to pilot blindness, and permanent spine and vision damage. Sustained 7g+ pulls can also do this. With each additional G of pull above +3g or +4g, adds not linearly, but exponential. So when a f16 or f22 pilot pulls a 7 or 9g pull, the only thing besides their training that keeps them alive, is the leg squeezers and flight controls.
I'm surprised you didn't mention the outstanding gun that the f105 has at its disposal. The vulcan is an absolutely exceptional gun especially when its as low as 9.7
I really love the F-105, don't know why, but its one of my favorite cold war era jets. Seeing the thing loaded to the brim with bombs and coming in fast is just eye candy to me, Republic Aviation with their planes such as the thunderbolt and thunderjet and so on just emanate 'function over form' with how bulky and rugged they look.
Unlocked this a couple months ago, probably my favorite US jet so far. Everyone seems to be criticizing your comments on the flight envelope so I figured I'd add my shitty hot take: I blame its (former) air spawn. Taking this thing out from the runway with a full bomb load, as you have to today, it absolutely feels like a brick about until you go supersonic, which can take a little while. It's not Scimitar levels of brick but definitely still a brick at least in the initial acceleration. And from what little I know about the Thud's usage in Vietnam, primarily operating it at these lower speeds probably contributed a lot to its brick status, especially against planes like the mig 17 that could dance all over it. The air spawn basically gave it the speed it depends on from the start, and this thing is fast enough to regularly outrun missiles with good positioning. Couple that with good initial snap turn performance and very good energy retention/recovery after bomb release, and I can absolutely see how this could be pretty abusive if used as a pure fighter/interceptor. It's a shame that the main way gaijin balanced it and planes with similar flight profiles was by giving literally everything a runway spawn.
Song Lyrics at 11:58 Song Lyrics at [Verse 1] One hundred missons to be flown, Mm Hmm Mm Hmm. A hundred targets still unknown, Mm Hmm Mm Hmm. But it's my belief that my Thunderchief Strikes a telling blow to help G.I. Joe Till a hundred missions I myself have flown [Verse 2] One hundred missions to be flown, Hmm Mm Hmm. A hundred bridges to be blown, Mm Hmm Mm Hmm. On my left and right, the rest of my flight Help keep me alive in my 1-0-5 Till a hundred missions I myself have flown [Verse 3] One hundred missions to be flown, Mm Hmm Mm Hmm. It's good to know you're not alone, Mm Hmm Mm Hmm. If a shrapnel stop means I have to jump then The Jolly Green will pick me up clean
When i heard that song at first i thought that was going to be Monty Python version when they sing about Sir Robin and the several ways of how he would die a painful death, to reflect on the dogfighting capability of the plane. Lmao.
6:07 To add to other commenters the real life all F-105s had an internal fuel tank fitted in the bomb bay, where to nuke would go, which we don't heavy fitted. Remember planes IRL usually start with a full fuel load for long strike missions, especially in Vietnam. Can't wait for her to get custom loadouts to mix AIM-9s and a Chaff pod.
Man I'm grateful for finding this dude's tutorial videos; I searched for a 'radar tutorial' , found his video, brilliant by the way. Keep up the fantastic work!
Loving this plane, except for the fact that the top of the tailfin almost perfectly blocks my vision when I'm strafing a ground target or going for a head-on! Still, a ton of fun and a great grinder so far.
The kill count varies depending on source, but *very* few were from traditional dogfights, most were targets caught off guard, or doing bait/chase tactics with favorable numerical advantage.
I really reccomend equiping 4 aim-9E's and 3 2000lb bombs, bomb a base then target enemy playes. Great RP and SL if you just get a base and a kill or two
So glad they added it, im researching it atm. Was SO stoked back when the bucc was added, but at its br in air rb it struggles big time, its just not fast enough to escape, and the spotting system does it no favours. The thud is almost like a bucc to me, but literally twice as fast
Correct me if I am wrong, but to add to the history section the F-105 was also one of the many bombers to have a ground radar as well and currently we don't have a jet in the game that has one. The reason the radar scope is red is because early ground radars looked like this as well.
This plane is good before the update that nerf the air spawn and the sl multiplier now with the warping 17k sl and 330% sl multiplier make it pretty much useless. F-4C have similar ability and is way cheaper. And they usually match to gather
Interesting thing regarding the Thud: there are two Ge liveries it should've gotten, those belonging to specific ones. There's My Karma and Desert Fox. Both liveries were experimental (for the time), when the Thud was serving with the ANG in the late 70s and early 80s. My Karma wore a green and grey camo, referred to as Euro Camo, while Desert Fox wore desert camo
Your videos are fun to watch and super informative! On a quick aside what planes do you plan on covering next? More higher tiered jets like the super sabres, hunters, MiG 19s, etc. or some more lower tiered piston aircraft?
A mix - the next few will be stuff added in the recent patch. When a new patch comes out I usually try to get reviews up of the more significant new vehicles as quickly as I can, but after thats done I'll be back to stuff at random. I have a few lower tiered vids already completed, which will be released over the next few weeks.
Pretty sure it's the wing design that allows it to turn like that but only under 500kmph as if it starts turning above those speeds you'll rip apart quickly. Still the ability to turn so well is a godsend when nearly all the time you face greedy & foolish fighters that go straight for you especially when you're aiding your allies as a stop gap fighter in a furball. The amount of times people will just lemon train onto a Canberra over a much more dangerous fighter in a dogfight is just daft & sad. But for now it'll keep nickname for it The Fat Ballerina (also a movie reference to a fat guy fighting).
The end of this video is a bit too surreal for what feels like a video game haha, makes you forget that all these vehicles were used in very real wars with death and struggle.
Aren't agm-12C bullpups an old thing? The A-4E and phantoms always had them for at least 1-2 years in-game. People rarely use them because only get 2 compared to the Agm-12B which come with at least 4 or 5 and they are slow AF compared to the B variant. For direct hits, it doesn't matter if you the Agm-12B or agm-12C because both one-shot anything.That's why experienced people prefer the smaller bullpups
This plane is basically the reason why i’ll get an F2G to grind the whole US bomber line Edit: gotta add i don’t like the idea of using the F2G because i’ve been on the receiving end of it but the 105 calls
@@fidus868 ever played german 6.0 air RB? It’s just spit and F2G spam against you, pretty annoying. I don’t like being another F2G user ruining someone else’s experience at 6.0
@@marcoguzzon7477 I am US Airforce Player and thought that the the F2G was the only plane too keep up with the Ju-288 spam. Guess I have to play Germany again.
I don’t fly jets in WT… I unlocked dozens but I prefer props. However I really enjoy your reviews! 👍🏻👍🏻 Oh and that song at the end was priceless! Glad I found your channel!
I just started using the Thud. I use is strictly as a bomber with just enough for one base, 14x500 pounders, then 8x750, 7x1000, now 3x2000 pounds. With it I can beat anything on my team to a base except a F-111. I came here to learn a bit about the AIM-9Es. They're a bit disappointing.
The only thing I’ve been killed by 99% of the time in the f105 is any variation of the mig21, it’s the only thing that can keep up with it even with no load out and full afterburner. It’s possible to get up to Mach 1.4 but you’ll be dead by an r60 by then. No escape from mig 21 unfortunately :(
wow, i grinded to the cl-13 latly and what should i say. no super sonic, no afterburner, no heatseaker, minimal payload, no counter measures at all just a basic after war first gen. plane. And for just 0.3 br higher you get all of that good stuff. Br's seems very odd to me.
I'm in the middle of grinding out my Israeli tech tree, and I'm using the F-84F to start with. Now, to efficiently grind from Tier 6 to Tier 7, the Thunderstreak won't be particularly efficient. I am wondering how the Sa'ar functions in this role. With a useful load of 4x500KG +2 Shafrir-2, but no afterburner, is the Sa'ar actually competitive for a 9.0 BR jet?
Very cool vid and review. I've always liked the look of the 105 and had been waiting for it to appear in the game. I was totally surprised to see it in air to air combat in the game, and just thinking, "that ain't right". So by War Thunder's logic if they ever brought in the Foxbat they would make a nimble fighter as well...lol. Yet, cool to have the Thud in the game.
@@TimsVariety The only source I could find claiming a below 1:1 kill ratio for the F-105 was the north Vietnamese Air Force, but the majority of those kills haven't been confirmed by the USAF.
While the fm is still busted the f105 may actually be a better choice than the f100 (same missiles, Vulcan, similar performance) what a great excuse to blow a ton of silver lions to get the canberras
Occasionally, but its obviously not my main focus. I feel like far too many youtubers already focus on ground stuff already, there isnt a lot of room left so to speak.
hey fast question should i buy the a7e for my 19.7 lineup or buy the thud so i can play it with the event AGS together? and also thx for the content and keep like that :3
Ah yes the F105 also know as free RP. I target these guys first always cuz no flares and most of the time 105s will suicide bomb bases so you can slot in behind and pop a missle
I feel like they got the f-105 right because it is a brick, you will die if your start to tern and with all the 9.7 premiums ( yes I’m talking about you Sweden) it has a fare Mach up
What I want to know is why this thing is 9.7 when the F104s are 10.0. It outspeeds them, outturns them, and has the same guns and missiles. Plus it gets bombs. I don't understand. It fills me with rage everytime I'm killed in my G with it.
There were two specific thunderchiefs that wore experimental liveries in service with the ANG. "My Karma" had the grey and green Euro Camo, while "Desert Fox" had a tan and brown desert camo
The D model could carry Shrikes, do you think this would warrant a up in BR once they arrive for all the other aircraft that carried them? Aswell, it'd be nice to have the TopTier Nuclear Aircraft as the Thud with its bomb-bay nuke.
Shrikes would not work in game how you would expect them to. They were specifically built to counter the SA-2 and static sites. Shrikes had to be set to a specific band for guidance and would literally be useless vs the mobile platforms in game. The AGM 78 could maybe be a better choice as the shrike is not anti every radar like you'd think.
It's ugly AF but I love bombers/attackers. And I am excited to have it and play it because I know the F-111 is the next addition! Kinda surprised you didn't mention how close the the 3rd person camera is. You can barely see around the tail compared to other planes.
They have changed it to a ground spawn and raised the BR. I'm finding I'm lucky to get bombs on the first target, and sometimes the rest on a second target. With no warning and no flares, it's missile bait. This video needs to be redone.
It's not that the game envelope isn't right, I think it's the inherit simulation model that makes planes perform too well, so they have to nerf them manually later on.
This plane has a ballistic computer that tells the pilot exactly where his bombs will land. This normally shows up on the HUD in the cockpit; the bomb indicator is so you can still use it in third-person.
People should stop complaining about the 105 performance, it was too late to be added, i think without that good turn rate it will just be another crap bomber