Simpit Videos: 2023 Update: • 3D Printed F/A-18C Coc... Original (2021): • 3D Printed F/A-18 Horn... TWITCH: - Me - / jselfdcs - Bloat - / brotherbloat www.vcsg3.com - The DCS world group I'm a part of.
If she can't accept your hobbies (but Im guessing you accept her hobbies and ideas for the house) then you don't have a relationship or a partnership and that doesn't usually lead to good things.
@@varamgamming5943 That is probably not going to happen... getting your partner to accept you doing your hobbies is one thing but trying to get them to also do and enjoy them is another.
Man this is awesome. I also have a Reverb G2 and HP needs to release a software update to implement mirror smoothing. It drastically increases the quality of the stream.
Man I love your setup. I wonder if there are any ways to improve the experience on the vr and pit combination, like hand tracking or the use of cameras on te headset to show the actual cockpit in-game.
Next step is to make the cockpit movable/vibratable so that you can feel the plane. And the step after that is to make it move in every direction so you could feel the Gs. At that point you basically have what real fighterpilots train with :O.
I have a hard time seeing aircraft at a distance in VR, my monitor still out performs the VR my many miles. So I use TrackIR for those situations. I do like to fly in VR though. The situational awareness really helps.
Here is the question: How do you navigate your real hand in the Real cockpit and find the right button when you can't see them? Just depends on feeling or practice?
This was great to watch. The in cockpit view is a bit anrrow though. Maybe You can play around with the size and placement of the face cam . Keep it up tho. You've got a new subscriber
Congratulation for your excellent job!! My question is how can you find a physical button in your real cockpit with the visor on your eyes? Do you need to touch panel like a blind person ? :D
Very cool. Thanks. Can you tell me how you manage touching the correct buttons on your mfd under vr without any controllers or sensors on your hand? Just by memorizing where to move your hand and hoping the right button in the vr clicks? Or can you see your cursor moving while moving your hand? Thx
for the MFDs I put a little tactile sticker on the center button. That way I can feel the middle button. If I get the VR center just right I really don't even need them now.
Ah i can see now how you go to the center button and then move obver to the right pb. 👍🏼 thx. One more, can you also use the mfds themselves without vr? Or did you just put some pictures in the frame because you only need the pb?
Do you fly with the autopilot, switching it on or off. You never seem to have your hand the hotas much. If I let go of my stick the plane just drifts all over the place. Never seem to get the trim as well. I hate to think I have to buy a $500 hotas to get the same performance. Great video by the way!
I do use the auto pilot quite a bit when I'm leading a flight.. but you should be able to trim the jet to straight and level pretty easy with the FCS of the F-18.
If only we could line up the virtual hands with the real simpit. That would be a great addition as a reference. They need to be "non active" hands. So no clicking buttons in game with the hands. Now it's still too much "feeling around" because the calibration between real and vr is off. The fact that you gotta remove your headset too often proves that. Did you setup the voiceattack yourself or used a pre-set from somewhere?
A much better system already exists, search viperwing mixed reality, you can see your physical body and cockpit projected inside VR. As it stands it's very expensive but I'm sure in the future it will become the norm for these types of enthusiasts.
When doing a demo video, it would really help if you talk through each step, there are many steps from starting the engines to engaging the catapult……don’t have a clue on what you did, great setup
$2000-3000 or similar in £. Winwing gear will set you back the bulk of it the rest is switches and micro controllers. Then there is the skill set to design and 3D print parts or hand make from wood/metal/plastic. These are not quick projects. I built a basic (low fidelity) Harrier VR cockpit from cheap wood. 3D printed a UFC and a throttle grip and used thrustmaster MFDs that I have had for years. All in the pit is around £300 plus £280 for an Orion 2 winwing stick. The throttle and nozzle control I have made. This is how it looks so far ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XqD2TrtDpxY.html
would be interesting if you could get some sort of hand tracking, like a glove maybe. I've notice when I play vr, if i cant see where my hand is in the environment i have no clue how close or far i am, even though it seems like it should be 2nd nature. Like with buttons and stuff if i can't actually see where my hand is, its rough. If you had a tracking glove to put your hands in vr i feel like certain buttons on like the MFD for example would be easier.
I use little rubber stickers on the middle MFD button so I can "feel" the middle button. It takes a tad more feeling around than other controls since the buttons are so close together but its still way faster than using the mouse
@@KAYDdubz yeah... I do think it would add in some additional problems, if the Pit didn't perfectly align/ scale with the virtual pit, then hands would be slightly off which might be more off putting than not being able to see your handle at all.
not sure what you mean.. I built this to work with Augmented reality when it becomes available to consumers. As far as I know the one headset Varjo has that will do it will not work with the normal DCS software. What few videos are out there are of the commercial version
@@DCSTex Ah you dont have it yet. I was thinking you did becayse you where saying about aligning yourself and was pressing buttons without removing headset :) Quest 3 supposedly has very good look through, though dont know how possible would it to be to set specific areas to be like that
The game will not export MFDs in VR currently. I just have screenshots set as the backgrounds for the displays. If I play in 2D then they work correctly
Ask, why do you build a cabin practically the same as the F18 and then use VR glasses? Wouldn't it be better not to use them and thus be able to see the real instrumental you have made?
they are a 1:1 in Vr.. so even though I don't "See" what Ive made, I can interact with it easily. After I spawn into a jet, I don't have to use the mouse at all
I've definitely spent more over the years with upgrades, but I think if I had to reproduce it in its current form from scratch I could do it for $8-$9k. 1/2 of that is just the PC.
Why can't current VR devices recognize hand movements and simulate them in the visual display? You know, wearing VR goggles and not being able to see the position of your hands really feels terrible.🤣
why do you say that? I guarantee you I can find/work switches way faster than with a mouse, plus I don't have to be looking directly at the control to operate it like you do with the mouse?
I don’t play these games I was just watching the video. It would be much more realistic if just encased yourself in a 360 screen instead of that head monitor.
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