i liked how you filled in the last space of each cup with ax cup tracks, with the last one having story 7. shame theres no lava though. also it took me by surprise that cosmo terminal trident doesn't exist. (though to be fair, every body hates that track) there's some missing ax tracks like the port town cylinder track and green plant spiral, but i can live with this. good job!
Cosmo terminal doesn't exist because it isn't possible in X, as it doesn't support branching paths. You can do some sacrifices in tracks like split oval, but Trident revolves entirely around it.
ur tripping dude, i love that track, its the only track where i can spam boost the entire time without worrying about hitting a wall in my Scud Goose-Z
I feel like 99 online on a 3D F-Zero might be pushing it with Nintendo’s netcode, but yeah, an enhanced port of GX with online 30-racer multiplayer, some QoL improvements to unlocking content (ie alternate unlock requirements for the AX content other than beating Very Hard and Master or finding an AX machine, and maybe adding a novice difficulty for the story mode), and maybe a track pack would be incredible.
Yes as the AI are programmed to finish in a predetermined time of the original track and they speed up if the track is longer. One example is MCSO, where I doubled the track making it 6 laps, the AI were extremely fast.
@@WallaWaller for the AI? I don't know, maybe there is something on the game code that can be patched. But I never saw it. If you remake the track on the expansion pack, I think the AI will drive better.
Wow, what a nice remakes, also i remember when i tried to download some of your traks and that Google drive always say me "acces denied" or something like that
I think its a shame there werent more cylinder tracks (where you are on the outside of the pipe) like fire fields cylinder knot. By the way this is incredible!
Dont worry, with the developement of custom tracks tools of GX by Ralph, we can soonmake alot of cylinder and pipe track and explore all the designs that can be made from them.
There was a 2nd Cylinder track, being Port Town in the AX cup. but that track, while acting like a cylinder track has 2 flat sides the whole track, and has a split path half way round which cylinder tracks aren't known to do in f-zero games. Green plant spiral also has both a pipe and cylinder section with the cylinder going through the pipe bit, which i always found really cool.
and most likely they are not well programmed to drive on the air, so jumps plates on corners are deadly for them, and in lightning loop that area is very speed sensitive and you can fall off of you have too much speed, and they all get 0 points on that round.
the link on the description, it have two z64 rom files. and you only need an emulator, like project64,mupen64 or openemu to play them. the tracks are on the first two cups on each rom, because when I patch the tracks on all 4 cups on a single rom somehow it crash the game, And have fun ;)