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FaceIt Tutorial 1: Facial Mocap & ShapeKeys addon [Blender] 

CGDive (Blender Rigging Tuts)
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2 авг 2024

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Комментарии : 355   
@CGDive
@CGDive Год назад
❖Get FaceIt: blendermarket.com/products/faceit/?ref=356 RELATED RESOURCES: ❖Get the start blend file for free: gum.co/cgdive_free ❖Get additional bonuses related to this video: gum.co/faceit_tutorials ❖Apple ARKit guide developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation ❖FaceIt Official Docs: faceit-doc.readthedocs.io/en/latest/support/ ❖The original 3d Model used in this video, created by Nadiia Plaunova: sketchfab.com/3d-models/barbarian-real-time-game-character-5bfda9b6193c434db40b4435b822b8c3
@rsunghun
@rsunghun Год назад
The one and only blender rig channel.
@CGDive
@CGDive Год назад
haha, thank you!
@Supergamefreak999999
@Supergamefreak999999 Год назад
I'm super excited. Thank you so much for this and all future vids.
@KobanWanko
@KobanWanko Год назад
Thank you greatly for this tutorial series, cant wait for the non-realistic characters part. After buying this addon last year, I was sorely disappointed in the documentation and it's inability to work with non-realistic characters at that time. So very glad to see the addon has made great strives and improvements and cant wait to incorporate it into my pipeline.
@binyaminbass
@binyaminbass Год назад
This has been a long time coming. It's crazy how much you do for us. Thank you.
@CGDive
@CGDive Год назад
You bet! There is more to come.
@destructyo
@destructyo Год назад
Glad I discovered your channel recently. Your tutorials are all excellent, and it's super appreciated how you point out pitfalls that people might fall into.
@CGDive
@CGDive Год назад
Thanks! Yeah, pitfalls are important to keep in mind haha
@TungVinhLong89
@TungVinhLong89 Год назад
you are a great teacher. I love your teaching style: slow, clear and complete. All the necessary knowledge found in 1 video. It's a huge time saver, great convenience for learning from your videos. Wish you health ! 1 thanks from Vietnam !😍🥰
@vladign1110
@vladign1110 Год назад
thank you so much for this course of faceit lessons
@organicspline
@organicspline 9 месяцев назад
Thank you so much you are a real life saver. And what you do very well is that you consciously problems that can arise when what does not run perfectly, which is almost always so, and show and offer solutions for it. Really mega !!! keep it up!
@SenorArbol
@SenorArbol Год назад
Appreciate your comprehensive guide here! Looking forward to future faceit videos ✌
@CGDive
@CGDive Год назад
Coming soon!
@vladign1110
@vladign1110 Год назад
you have a very detailed description of the actions. thanks
@miniMasud
@miniMasud Год назад
amazing tutorial as always
@bsbggg
@bsbggg Год назад
Thank you, Todor. Love your tutorials. I was looking foward for this one.
@CGDive
@CGDive Год назад
Enjoy! Let me know if you have any thoughts, requests, etc.
@9b8ll
@9b8ll Год назад
Yes! Finally a tutorial on faceit! Thank you so much 💓
@CGDive
@CGDive Год назад
Hope you like it!
@asciikat2571
@asciikat2571 Год назад
Thanks! cant wait tll the next ones, you are such a brilliant tutor!
@CGDive
@CGDive Год назад
Thanks so much! What are you looking forward to in the next videos?
@MJ12GRAVITON
@MJ12GRAVITON 4 месяца назад
Thanks very much! Everything is concisely explained.
@lllacefield
@lllacefield Год назад
I’ve been waiting for a video like this, thank you!
@CGDive
@CGDive Год назад
Hope you enjoyed it! Thoughts are welcome.
@toapyandfriends
@toapyandfriends 8 месяцев назад
Thank you so much!!! for this awesome tutorial, I'm adding it as a button above my awesome facecap performance editing features On my MOCAP panel in my biggest add on in the world(codewise)... Best chapter design I've ever seen
@valleybrook
@valleybrook Год назад
Thank you for pointing out the Mouth close expression, that it is how it should!
@gabocavallaro
@gabocavallaro Месяц назад
Thank you very much!! I was needing a quik face rig and I was trying Rigify but was crashing when binding (w automatic weights) since I´ve got some vertex really close (and I cant merge them) and this bind the mesh without any complain summatory is an anamazing addon with a lot of features, thank for sharing the entire process!
@hopelightandpath2549
@hopelightandpath2549 Год назад
Really really appreciate your hard work. I have it but didn’t use it a lot. But your tutorial makes me this add on so comfortable! Thank you again!
@CGDive
@CGDive Год назад
Super happy to hear that! :)
@Generic_mann
@Generic_mann Год назад
This has to be God sent😭😂.. been looking for a tutorial that explains the face it pipeline properly and this was it. Thanks a lot bro💯
@CGDive
@CGDive Год назад
Awesome! And we are just getting started here: )
@c0nsumption
@c0nsumption Год назад
I’m hype that you are doing this. Hopefully it will keep the dev motivated!
@CGDive
@CGDive Год назад
The dev seems highly motivated anyway. But yeah, hope it helps him and people interested in the addon!
@c0nsumption
@c0nsumption Год назад
@@CGDive I meant no disrespect to the dev 😳 Just meant money helps
@CGDive
@CGDive Год назад
@@c0nsumption yeah, I didn't mean that you meant disrespect. Sorry if it sounded like that 😃
@Generic_mann
@Generic_mann Год назад
Can't wait of the next tutorials
@CGDive
@CGDive Год назад
Coming soon :)
@studiophantomanimation
@studiophantomanimation Год назад
Absolutely brilliant. Thank you for your hard work 🙂
@CGDive
@CGDive Год назад
Many thanks!
@njs-tv6565
@njs-tv6565 7 месяцев назад
i hope this series continues, itd be nice to see how you handle stylized models with faceit , especially stylized face shapes for toony characters where eyes arnt perfectly round or oval
@sottozen
@sottozen Год назад
Another great content! Thank you!
@CGDive
@CGDive Год назад
Thanks again!
@alexkuangyee5630
@alexkuangyee5630 Год назад
The most detailed and comprehensive explanation, I was so shocked ,
@CGDive
@CGDive Год назад
Thank you!
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
Damn, that's the best channel on RU-vid regarding blender tuts. Never seen such in detail videos, thank you very much 💪😉
@CGDive
@CGDive Год назад
Awesome! And thanks :) Go football hah
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
@@CGDive 🤣 heh
@faceit-b3d
@faceit-b3d Год назад
Thank you so much for creating this Todor! I love it! :)
@CGDive
@CGDive Год назад
Thank you for creating this awesome addon! :)
@gesh_talt
@gesh_talt Год назад
Helpful! Thank you CGDIVE!
@CGDive
@CGDive Год назад
My pleasure!
@alvarosuperman
@alvarosuperman Год назад
can't wait for the more cartoony one. i want to see how you rig an anime face with this addon. keep it up man!
@CGDive
@CGDive Год назад
Coming soon. I am waiting for the addon dev to make some updates to the toolset ;)
@vladign1110
@vladign1110 Год назад
your lessons are excellent!!
@CGDive
@CGDive Год назад
Thank you! 😃
@PiononoMatic
@PiononoMatic 6 месяцев назад
sos un genio muchisimas graciaaasssss!
@rillaaa5740
@rillaaa5740 Год назад
thank god you did this add on
@zhehengqu
@zhehengqu Год назад
awesome tutorial, I was always wanted to get deep into face mocap, thank you for this tutorial, hoping to see more。
@CGDive
@CGDive Год назад
Glad it was helpful!
@nahlene1973
@nahlene1973 Год назад
Thank you so much for making this series of Faceit tutorials, i've been struggling so much to find a face rig solution.
@CGDive
@CGDive Год назад
Happy to help! Part 2 is coming in the next few days :)
@nahlene1973
@nahlene1973 Год назад
@@CGDive can’t wait:)
@kodiakbluefox6643
@kodiakbluefox6643 Год назад
Thank you very much! Your tutorials are very long, but that's a good thing, because the topic isn't exactly easy either. All these addons are not easy to use :)
@CGDive
@CGDive Год назад
Glad you appreciate the tuts. Not everything can be covered in one minute :)
@sajjadabouei6721
@sajjadabouei6721 10 месяцев назад
Perfect Tutorial man you nailed it 🔥🔥🔥
@CGDive
@CGDive 10 месяцев назад
Awesome. Thank you!
@ChristianHohlfeld
@ChristianHohlfeld 3 месяца назад
very good!
@faisalahmadkhan1181
@faisalahmadkhan1181 6 месяцев назад
Thanks for these Incredibly Great Tutorials.😍
@CGDive
@CGDive 6 месяцев назад
My pleasure!
@alex.artechtattoo
@alex.artechtattoo Год назад
Great! Absolutely amazing channel!
@CGDive
@CGDive Год назад
Thank you very much!
@jorari71
@jorari71 7 месяцев назад
Works really well. Thank you very much.
@CGDive
@CGDive 7 месяцев назад
Noice :)
@David_Kelly_SF
@David_Kelly_SF Год назад
Another great video. Thanks! 😀
@CGDive
@CGDive Год назад
Glad you enjoyed it, David!
@MagicSwordFilms
@MagicSwordFilms Год назад
wow your results from FaceCap are way better than what I've gotten from Rokoko! Rokoko's face cap has so much shakiness in it and takes tons of cleanup
@CGDive
@CGDive Год назад
Hmmm, they should use the exact same Apple tech so the results should be the same. I think what makes the main difference is how you shoot. E.g. if you are using a home made helmet, it might be shaky. For now I record myself in front of a static phone. Also the video in the very beginning is slightly cleaned up. Not a lot but still I did some additional work on it.
@punkyproductions5153
@punkyproductions5153 Год назад
One of my best investments. What a big help ! Thank you for your tutorial as it really good to follow and prevents me from making beginner mistakes using faceit. Great stuff 😁😋🎩
@CGDive
@CGDive Год назад
You're welcome!
@powmod1
@powmod1 Год назад
thank you for this
@DanielPartzsch
@DanielPartzsch Год назад
Great overview for an awesome addon. I also love how Fynn, the developer, handles the support on discord - very helpful and professional. One important feature you've skipped (so far) is the ability to retarget/remap existing blendshapes to the ARKit blendshapes in the "Target Shape" section of the "Shapes" tab. For example, I have a character that was equipped with Rod237 blendshapes that do not follow the official ARKit naming conventions and where occasionally multiple combined blendshapes are corresponding to a single ARKit blendshapes. With this add-on, I was able to easily remap them and thus create the facial control rig for my character using the existing blendshapes.
@CGDive
@CGDive Год назад
Yeah, Fynn is awesome. And yes, I am just discovering the real power of the retargeting features. Will try to cover it for sure. What's Rod237? :)
@the_idiot_animation
@the_idiot_animation Год назад
How can I find the discord?
@jeffg4686
@jeffg4686 Год назад
This one looks sick. A little bit of setup, but once done, have a lot done for you.
@QuantayPeoples
@QuantayPeoples 11 месяцев назад
I needed this video. Thank you.
@CGDive
@CGDive 11 месяцев назад
Glad it was helpful!
@nguyenphucnguyen6072
@nguyenphucnguyen6072 8 месяцев назад
Huge thank. You're really greatt teacher.
@CGDive
@CGDive 8 месяцев назад
Cheers!
@Animatable
@Animatable Год назад
Awesome video!
@CGDive
@CGDive Год назад
Glad you enjoyed it!
@timlaukai
@timlaukai Год назад
Best tutorial for this amazing addon!
@CGDive
@CGDive Год назад
Glad it was helpful!
@TOAKSuriFox
@TOAKSuriFox Год назад
It sure is 😀
@labito6492
@labito6492 Год назад
It's a very helpful video and I can't wait to watch Chapter 3
@CGDive
@CGDive Год назад
Coming soon :)
@Tenchinu
@Tenchinu Год назад
grabbed tons of little tips!!! thnk u so much. Wish this add on was more popular so they would reduce the price… but completely recommend!!!! Also, can confirm that they work in UE exactly as they do in blender. Insanely useful :) doing the 52 shapes by hand now feels like traveling by donkey
@CGDive
@CGDive Год назад
" traveling by donkey" haha well put. Yeah, the addon is not cheap but it's well worth the price if you need the functionality and speed it provides.
@albiceleste101
@albiceleste101 Год назад
Triple A quality right there
@degibocu
@degibocu Год назад
thankyou, i will looking for this, its no much information about
@anandhg4286
@anandhg4286 Год назад
Awesome!🙏
@CGDive
@CGDive Год назад
🙌
@optimus6858
@optimus6858 18 дней назад
superb
@Goofy_Toons
@Goofy_Toons Год назад
This is the best tutorial for this add on! Should be on their documentation now lol
@Goofy_Toons
@Goofy_Toons Год назад
look up 3utools for transferring files between iphone and windows, life saver.
@CGDive
@CGDive Год назад
Thanks, mate! Glad you liked it. Took a while to make.
@tranglebao5526
@tranglebao5526 Год назад
Thank you so much , you teaching verry eassy to understand, Im usesing rokoko mocap iPhone, do this good working with that mocap
@CGDive
@CGDive Год назад
Yeah, it should.
@bbkorp
@bbkorp Год назад
Thanks so much !! That's great! Is the second part about the body is coming soon? Very good work by the way. Bravo
@CGDive
@CGDive Год назад
Glad you liked it. Yes, I am finalizing part 2. Should be out early next week, probably Monday :)
@NERDILUMINADO
@NERDILUMINADO Год назад
I was waiting for this tutorial thanks to use with autorig pro
@CGDive
@CGDive Год назад
Auto-Rig Pro example is coming soon!
@lino3dcg
@lino3dcg Год назад
great video
@CGDive
@CGDive Год назад
Glad you enjoyed it!
@vladign1110
@vladign1110 Год назад
I'm waiting for the continuation!!!
@CGDive
@CGDive Год назад
Coming soo! :)
@IrocZIV
@IrocZIV Год назад
Thanks for this
@CGDive
@CGDive Год назад
My pleasure!
@BME.studio
@BME.studio 7 месяцев назад
I want to say, you are a great instructor...love your work. I would like to ask- once you set up your facial rig and you APPEND your character to another file for the scene, my facial rig degrades such as- the syncing (the video and audio lengths are way off) and the face-it controls won't stay with rig. Is this common?
@bibbinator
@bibbinator 6 месяцев назад
Fantastic video, thanks for this. If I don't want shape keys, but actually want the expressions as an animation keyframe, can I just not bake and export the pose instead?
@CGDive
@CGDive 6 месяцев назад
I guess so.
@valleybrook
@valleybrook Год назад
I found out that the best way to tweak the shapes in Expression view is to correct the Faceit rig bone weights with weight painting
@AndroidReplica
@AndroidReplica Год назад
Hey, this is fantastic, thanks so much. I've been using faceit with human generator v4 (beta) and skipping some steps (probably explained in your next video) I've been able to get OK results - I believe your next video will explain this, as it's using rigify, but it's also very easy to break the HG rig when binding etc (maybe not supposed to?) anyhow, I just define the mesh group, align, and create the control rig which has worked (ignoring some middle steps and fine tuning) - of course I am probably losing some functionality! Would be super cool if you can touch upon HG in your next video's coverage/rigify applications, would very much appreciate it! Anyhow with this video, I feel like I'll already get better results to start with. Cheers!
@CGDive
@CGDive Год назад
Oh, I have HG but haven't worked with it much yet. With Rigify, the main questions is if you already have a working face rig or not. If you do you can skip the rigging process. Otherwise you have to go through it. Anyway, I'll try to demonstrate in the next video.
@kat74809
@kat74809 Год назад
Does it work with HG?
@CGDive
@CGDive Год назад
@@kat74809 Yes, it does! HG can generate the ARKit expressions so the setup in FaceIt is very simple. I'll have info on that in the next video :)
@SergioBarello18
@SergioBarello18 6 месяцев назад
Greetings, my Great Teacher! Your lesson, as always, is amazing! Thank you so much for sharing your knowledge with us! They are very important to us! Question - after I attach FaceIT to the bone of the head, the eyes begin to repeat the movement of the head, they only look straight, how do I fix this?
@CGDive
@CGDive 6 месяцев назад
hmmm, I am not sure about that, sorry.
@Juanmcz
@Juanmcz 5 месяцев назад
Do you have any tutorial that shows how to connect Faceit to link live face app to live action mocap? Really thx for your tutorials! You’re great!
@CGDive
@CGDive 5 месяцев назад
I don't think so. What is "live action mocap"?
@John.Animation-nx4dy
@John.Animation-nx4dy 7 месяцев назад
Wow this makes things a lot easier now, thank you for this tutorial! I have a question: after having the control rig (which controls the shape keys with drivers) how can I export these shape keys changes?
@CGDive
@CGDive 7 месяцев назад
Hi. Shape keys can be exported through fbx without too much trouble.
@John.Animation-nx4dy
@John.Animation-nx4dy 7 месяцев назад
@CGDive That's right, but what about shape keys animated? like for example animating Faceit controllers and linking them to the main body rig somehow, I tried exporting both rigs, it works but you'll have 2 separate animations for the face and for the body. I understand that for shape keys animation you need drivers linked to the main rig but in this case, drivers are linked to the Faceit control rig which is not part of the body rig. Any idea how the workflow should be in order to export one action containing body animation and face it controllers animation?
@ruslan6435
@ruslan6435 Год назад
Your videos are platinum. I can't wait for the next video. Baking to a Control Rig allows you to have very good control over the face animation. I wonder if it's possible to rebake a third party mocap animation from shape keys (eg rokoko) into a Control Rig animation. Maybe "Shape Key Retargeter FBX" can help with that.? This question is similar to RainSoxx and you answered it, but if Faceit can convert data from FaceCap to rig keys, Maybe there will be a tool that can transfer Shape Key animation to rig keys.
@CGDive
@CGDive Год назад
I have some ideas about this sort of retargeting but nothing that has materialized so far. For now we can only work with shapekeys. "Shape Key Retargeter FBX" also retargets an FBX file that contains shapekeys. :)
@byondent
@byondent Год назад
Hello thank you for all if your helpful tutorials. I was wondering is it possible to still add shape keys to the characters face after the faceit rigging process? I want to add visemes from daz as a shape key to the face for clean up purposes on my mocap performance
@CGDive
@CGDive Год назад
I think you can. What is stopping you?
@eugenioperez3573
@eugenioperez3573 Год назад
Fantastic tutorial! Thank you so much. I ran into a problem at the bake stage. Everything looks great when at the Expressions tab, all the movements look great on every part of the face, but when I bake, the eyelashes, teeth, tongue don't move. But if I go ahead and create a control rig after baking, all parts of the face do move with the control rig, but if I disconnect that rig, and try using the Shape Keys, the eyelashes, etc, don't move. All the parts that don't move after baking are listed in the Objects section of the bake tab by the way. Any idea what I did wrong. Many thanks.
@CGDive
@CGDive Год назад
I always use the control rig so I am not sure. If you only change the shapekey on the face, the ones on the eyelashes etc. won't move automatically. That's normal. You have to connect them using drivers or something like that. Again, I am not sure what tool FaceIt offers for that since I personally prefer the face rig,
@yaroslavmaslennikov1082
@yaroslavmaslennikov1082 Год назад
Thank you for the video, very valuable information. What settings did you set for the beard hair cards (Blend Mode, Shadow Mode) ?
@CGDive
@CGDive Год назад
Throughout the video it's alpha blend/opaque. For the render in the very beginning, both are alpha hashed because it looked a bit better :)
@clausbohm9807
@clausbohm9807 9 месяцев назад
Thank you for simplifying the process! Much appreciated. One question, does this work well with Human Generator?
@CGDive
@CGDive 9 месяцев назад
Yes, it does. Please watch the second FaceIt video for combining FaceIt with different body rigs. An example of HG is included ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MnZzj8OUH_0.html I am considering making a video focused purely on HG + FaceIt soon, but please watch the above video for now.
@matthewsinclair8751
@matthewsinclair8751 6 месяцев назад
This is fabulous, would this setup work with Nutcracker Jaw mechanics?
@CGDive
@CGDive 6 месяцев назад
It should but you may have to do something creative in the rigging/weight paint portion of the process.
@AJCreative3D
@AJCreative3D Год назад
Wow. This is the most epic support to share a super detailed tutorial about a tool wow. Man you're really awesome doing this content. Just one vídeo helping us, the author this tool you're channel in other Words everybody. You're so smarth as a content creator. God bless You for this. I Will Share this vídeo with all artist friend for sure. Have should make un this list a view of reverig that Tool have not this kind of content and facit a reverig can be in the same Workflow.
@CGDive
@CGDive Год назад
Thank you for the awesomely supportive comment :)
@raphaelguitarx5931
@raphaelguitarx5931 Год назад
Hey can you pleas cover how to use multiple target shapes on specific bones and not as just another custom controler in Face it 2.3.1 please?
@Sgirlie755
@Sgirlie755 5 месяцев назад
Can you teach us how to bake the animation after recording and importing the Live Link Face mocap? Then can you teach us how to save it and how to open the baked animation to append it onto another new Blend file character? Right now I am using Human Generator rig + Faceit rig. I am not using the Human Generation facial rig (52 arkit shapekeys). I did the setup of objects, landmarks, rig, and expressions from scratch as if I didn't have any prior existing facial rigs or shapekeys. I then use the Join to Body Armature function to connect the Facial and body rig. The Blender Info Log shows that it was joined successfully however I ran into an issue when retargeting body animations using ARP and Rokoko addon. The mesh stretches throughout specific parts of the animation (For example the inner mouthbag, nooks and crevices, and tongue mesh breaks through the face mesh, or the eyelashes stretch and look like spider legs, etc. Do you know why that is and how can I fix it?
@4DSmith
@4DSmith Год назад
Hi Todor, thanks for your great tutorial. Just wondering why I have been getting Python errors when assigning Face Main? Would that be the versions I use?
@CGDive
@CGDive Год назад
I can't help with Python errors. Please report them to the addon developer on Blender Market
@vivektyagi6848
@vivektyagi6848 26 дней назад
There is so much information to learn from. Can the ControlRig be used to modify the ShapeKeys ? Many Thanks.
@CGDive
@CGDive 26 дней назад
The ControlRig is used to animate the ShapeKeys. I am not sure what you mean by "modify", sorry.
@vivektyagi6848
@vivektyagi6848 26 дней назад
@@CGDive What I meant to ask was can I Enhance A Facial Expression Existing on ShapeKey (Say From A Regular Smile to an Exaggerated Smile) using the ControlRig ?
@WWEMaster
@WWEMaster Год назад
how to export? tongue, mouthclose shapekeys fail. Also eyes and teeth don't move only face moves
@bridge1444
@bridge1444 10 месяцев назад
The iphone face capture is nice, but it is jittery. Is there a way to remove this jitter afterwards and make it as smooth as metahuman for instance?
@nickfai9301
@nickfai9301 Год назад
Thanks.... I hope it won't take too long for next video....
@CGDive
@CGDive Год назад
I was planning to relase it the next days but the addon developer started working on improvements. So you will get videos and addon improvements. Hopefully within two weeks from now :)
@nickfai9301
@nickfai9301 Год назад
@@CGDive That's agood news...
@DIES3L.10
@DIES3L.10 Год назад
THX for tutorial! But i would like to ask you something. 16:45 Why the field with this option is not there for me? Where can i find it to put here? I serached the internet for more information on this subject, and i have not found this option there, others had the same shown as me. I only saw it in your tutorial.
@CGDive
@CGDive Год назад
The Facial Hair button? It should be there if you have the latest version of the addon. It's currently in Beta but it is quite stable and will be released officially soon.
@mertoncu740
@mertoncu740 7 месяцев назад
great tutorial! But at 43:15 set child of is not woring for me. I first select main rig in object mode, then select pose mode I click on set child of but it doesn't work.
@bilosofie
@bilosofie Год назад
super nice .. yo T can this auto rig pro mixed with faceit be imported to ue?! i tried it but the face goes craaazzyyy .. 😢
@CGDive
@CGDive Год назад
I haven't tried it but I would definitely bake the face animation to shapekeys before export if you are using the FaceIt control rig.
@kithsaragunarathna7574
@kithsaragunarathna7574 6 месяцев назад
Your videos are very interesting and thank you very much. I have a question. Even if everything is correct in the order you have presented, head bone and face it addon cannot be combined (Set Child of) (43.11) If you can please solve this for me.
@CGDive
@CGDive 6 месяцев назад
I can't say for sure. Give it one more try.
@vivektyagi6848
@vivektyagi6848 24 дня назад
Also at the Time of Baking there is an Armature which is unchecked and that of Faceit which is checked. Consider that My Character has its own Face Rig. And this face rig is what it will be imported back with along with the Faceit shapekeys. Should I bake with both? Or Should I bake only the Faceit and the Bone from the Original Rig will adjust to the Faceit mesh changes?
@ayanpailan6448
@ayanpailan6448 Год назад
Thanks a lot bro..I searched on RU-vid to know details about faceit addon for a couple of weeks. but I couldn't find... thanks for this.... And please tell me how to join faceit addon with mixamo rig in the next video...
@CGDive
@CGDive Год назад
Glad I could help! Audio2Face is not going to be in the next video but it's coming!
@ayanpailan6448
@ayanpailan6448 Год назад
@@CGDive okk tell me how to join faceit to mixamo rig..in next video..
@CGDive
@CGDive Год назад
@@ayanpailan6448 Yes, that will be done. Although, if you watch this video carefully you can do it yourself ;)
@ayanpailan6448
@ayanpailan6448 Год назад
@@CGDive thanks bro...I am your new subscriber...❤️❤️❤️❤️❤️
@jeisonvillalobos4280
@jeisonvillalobos4280 3 месяца назад
Hello friend, I would like to know if you have a video where you talk about the expression presets, in particular there is a function that provides the option to use the CC3 and CC4 shape convention and it seems to me that it allows adapting the names of the ARkit to this convention of CC4 but I'm not sure and that's what I need to do
@CGDive
@CGDive 3 месяца назад
I don't have a video about CC3/CC4, sorry!
@badger4888
@badger4888 Год назад
Thank you very much for this beautiful video. but i have a problem. In my character, eyebrows and beard are separate objects and they do not move. Please help.
@CGDive
@CGDive Год назад
Did you follow the setup process from 11:09 ? Brows need to be marked as Facial Hair just as I did 16:40
@Dr_Wolflow
@Dr_Wolflow 10 месяцев назад
Thanks for the tuto, but i had a problem with shape keys unfortunately, when i try to slide the eye blink, the eyelash mesh doesn't follow for some reason !! any fix for that ?
@CGDive
@CGDive 10 месяцев назад
You have to go back to the creation of the shapekeys and make sure they work well. If you only go with the automatic poses they may not look perfect.
@Levi-samaa
@Levi-samaa 18 дней назад
Is it possible to work with Faceit and Auto rig pro together to connect the face and body?
@emmyshinarts
@emmyshinarts 11 месяцев назад
Hi @CGDive, I don't know if you'll even get to see this but I have to try, I need a tutorial or at least a dumb down level on how to properly rig and weight painting the eye lids with Auto rig pro, I have been stuck with this for months, I tried following following your auto rig full body tutorial but yo didn't dell much on the eyelids, and you used a realistic character, mine is stylised so the proportions are a bit different, I will really appreciate your Assistance on this, thank you
@CGDive
@CGDive 11 месяцев назад
I do see it but I don't have a tut like that at the moment. Generally my stuff is a bit on the realistic side. Maybe this? It's rigify but the process is similar ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wVISTf93uTA.html
@emmyshinarts
@emmyshinarts 11 месяцев назад
@@CGDive okay, then, thank you very, I really appreciate you
@JL-dq1xh
@JL-dq1xh Год назад
Thank you very much for the tutorial, I followed the process of your tutorial, I loaded audio and text in mocap, clicked import, the shape key to control the face c_jaw_target disappeared, probably what is the possible reason, I hope to get your help
@CGDive
@CGDive Год назад
"shape key to control the face c_jaw_target" > I am actually not sure what shapekey that is and why you need it.
@Pulciu
@Pulciu 8 месяцев назад
Hi, is this an addon you would recommend if you're looking to transfer your character to Unreal 5? I've watched several of your videos that showed how to move bone rigs to Unreal, particularly the ones for Game Rig Tools (which I've purchased). Would GRT work with FaceIt as well? Thanks!
@CGDive
@CGDive 8 месяцев назад
Ultimately FaceIt creates shape keys which can be exported to game engines without a problem. So you won't need GRT for that, it should just work. I should note that I haven't tested FaceIt to UE in particular so you are only getting my "educated guess".
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