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+RA_ZLO Not to mention ho much the bonus health helps if you end up doing a telemaser snipe. If you've got t3 engineering and decent veterancy that's nigh impossible to stop even with antitele defense. Also there's cloaking, if you don't want to snipe with your com you can use it as a hideously powerful nigh unkillable combat unit ( watch out for spy planes, coms, scoms and GCs ) or simply hide it to make snipe attempts nearly impossible.
A tip regarding circles with same radius: You can deselect the unit, open the strategic overlay menu in the upper left corner and select the desired circle there (e.g. anti navi for Megalith) to be shown constantly. Then just mouse over the unit to see all its other circles and easily compare them. :)
Hate it that they are tricky to deffend with but........LOVE its versetility and the only faction with a command unit in the game haveing a expermental wepon uppgrade ^^
Laser + cloak ACU make for a very good aggressive defense. Instead of risking it running into omni, simply use it to defend your own forces intercept advancing army.
Cybran does have a few defensive advantages: 1. Thier anti missile defense laser is amazing. Easily the best one 2. Thier T2 static artillery is very strong especially with power gens.
Their anti missile has identical stats and functionality to the seraphim and UEF tmd. IIRC there was some kind of derpy behavior with the UEF tmd that made it drastically underperform vs the other two, but that has been fixed since many moons ago. The t2 static artillery follows the general faction trends which are Aeon with the highest DPS and accuracy, and lowest AOE and fire rate, and Cybran with the reverse, with UEF and Seraphim between the two. That means that Cybran arty actually has lower total damage output AND lower alpha damage, but that it damages more things once it does break the shields (if you can manage to punch through, as it will generally take an extra Cybran or two compared to klinkhammers or what have you). I would say it is pretty tit for tat with the other factions, as the effective damage output is probably slightly higher due to hitting more units at once, but it struggles to take down beefy single targets.
Probably my favorite utility of Cybran. Even though it does not have high BP (1 per unit). Having one to three Mantises assisting a engineer expanding whilst also able to defend is really neat. Five Mantises has BP equal to one T1 Engie.
Worth noting that a few salems around your base with aa support is arguably a better alternative to point defense given its range fire rate and very high muzzle velocity, I've managed to hold off t1 spam with a pair of salems 5 bangers and an ed2 shield.
Lmao, as a Zerg Starcraft player I bought this game a couple days ago and went instinctively for the Cybran even though I didn't know shit about the game
I kinda scare everytime I use group of Trebuchet, often leave them on the frontline with radar and scout and have them kite enemy. Putting them back line they often blow away my army instead. I will stick with tech 2 arty. Btw, what kind of unit I put on transport to make a ghetto gunship??
Building uef T2 air transports loaded with bots along with interceptors is much more powerful than building jesters and still pretty cheap. They are fast , tough, have high health and high attack. As long as there is no T2 air or T2 AA you can dominate the battlefield in the early stage. Instead jesters are pretty fragile and lack AA defenses
@Der Richtige Arzt To be fair, they had a much smaller budget for Supcom 2 than they did for Alliances. Plus, Alliances didn't really make money due to its high cost so they tried to make it more for the common player to make money.
So, it's 2020 now. Is someone able to tell me if any major thing changed? Or are these tutorials still 95% viable? I'm a newb trying to learn the game, so I try to learn as much as possible atm. Hopefully these great tutorials are still up to date.
scathis got major change now its double the mass and energy it used to be and its fire pattern and fire rate changed dramatically now instead of shooting 1 every second it waits then shoots 50 every 30 seconds.
I think it represents different weapons unit has,for example blue is torpedoes i think yellow if ground weapon different collors could mean sonar or radar range if unit/s have those
Cybran are nerfed to hell, it's ridiculous. I haven't played for a while, and now I'm noticing a lot of underhanded sneak nerfs, like highlighting the spot where the ACU is about to teleport, or lowering the HP boost that you get when upgrading ACU to t2 and t3, etc.
They may all have received nerfs, but Cybrans are the ones who's the most affected by those nerfs. Because all other factions have different ways to boost their ACU health, like shields or regen. Not to mention their ACUs have more health to begin with. Cybran, on the other hand, really needed that HP boost from t2/t3 to make their ACU more sturdy, especially if they were going to do telemazer. I'm 100% sure that the main reason behind this nerf is to weaken the telemazer strategy, and the rest of the ACUs were nerfed just to appear less biased.
So they did some changing, and now it's harder for a sore loser to get one last nigh-unstoppable cheap shot in against their opponent? Balancing the game, so that when the Cybrans lose they don't have a completely unfair final retaliation? I see no problem :D
ahh...loyalists...the only unit that can say F-you in the face of missiles and send em right back at ther lunchers ^^ a fun way to use them.. if your opponent tryess to nuke you with a commander tec 2 carried warhead..get a loyalist and watch his own warhead go right back into his face XD
Mmm....can't agree on the idea that Cybrans have to not defend. I've gone up against 3 AIx factions (1 of each, and all unified against me) and still held my own. I have clustered shields, 1 in center of build area, 1 on each left/right end. Rows of tier3 AA make a solid wall against air attacks. L2 point defense lines will fend off land attack until I can get experimentals lined up. At that point the map is won. The Hive are a huge part of this, and mass extractors figure in if local, with mass fabricators having a powerful presence since they can be brought closer and guarded more easily.
+davidsirmons AIx attacks, plz. They're not like AlphaGo... yet. Check out how the pro's play Cybran and you get it why they suck at def. Usually offense is the best defense at least with the Cybran. Just don't donate mass in a stupid way to the enemy. Instead do calculated raids on eco and supply lines.
Cybran is a really good early game if someone knows how to use them, I do and I could wipe my friends off the face of the battlefield but I dont cause they are my friends and I wanna give them a chance and have some fun, and either its my friends who dont know how to use their faction right or they are really good late game with the spider bots, gunships and rapid fire artillery, but I need some help with a water rush, like what should I do?
how did u get a tech 3 land aa for cybran??????? mod? not there in campaign I thought (can't get tech 3 fast I suck xD) soon thanks sorry for bad english