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Factorio: 8 advanced dragon's-teeth designs tested 

Knooper
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Hello, I am back again with some more advanced dragon's-teeth tests!! This time with a death-world accurate mixture of biter sizes -- and flame turrets. :)
Each wave of enemies includes:
----------------------------------------------------
378 - Behemoth biters
255 - Big biters
129 - Medium biters
Design notes:
----------------------------------------------------
Wall #1 - Control group. Not very effective.
Wall #2 - Slightly more effective than control, but easily tilable in the X and Y axis.
Wall #3 - Very effective and easily tilable in both the X and Y axis -- creates corners very easily. Biters only make it about mid way through the design in this test with hundreds of biters. Very good.
Wall #4 - Very effective, but only tileable on the X axis (and when you hit a corner it turns to hell). Biters also have a rare chance to path quickly on the diagonal causing problems sometimes.
Wall #5 - By far the most effective design, but has the tendency to incur more damage than most when under large scale attack.
Wall #6 - Decently effective. An attempt by my to relieve some of the stress wall #5 was experiencing. It works somewhat.
Wall #7 - Not super effective. Catches biters decently, but disperses them a little too much for flame turrets to be fully utilized maybe?
Wall #8 - Very effective, but only tileable on the X axis, and corners might get a little complicated. This design plays into the flame turrets very nicely. Probably the most resilient under very very large scale attacks.

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27 сен 2024

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Комментарии : 225   
@Trupen
@Trupen 2 года назад
this is dope comparison :D
@purpurthedragon
@purpurthedragon 2 года назад
Hello
@olegmoki
@olegmoki Год назад
Hi
@droid777
@droid777 Год назад
Tell me why?
@Mr_Tomato_Man
@Mr_Tomato_Man Год назад
love you bro
@Zinic_
@Zinic_ 2 года назад
Finally a "dragon's teeth" design I've seen that doesn't include a final, unpassable wall. I've been experimenting myself (on my own world, so not much testing) for a design that inhibit biter movement, involves minimal wall damage, and one that I can freely leave and enter without having to temporarily remove walls. So I think my favorite designs are 2 and 7. Plus it looks like making corners is easy.
@Hawk7886
@Hawk7886 2 года назад
What's wrong with gates? It's pretty uncommon to frequently leave through random points, usually you'll have just a few you'll gravitate toward. You can also have a Spidertron follow you around and just hop in to cross otherwise inconvenient spots.
@gfan83
@gfan83 2 года назад
According to test 5 th version show the best. 4 less impressive but also not bad.
@jeffreyfulkerson9684
@jeffreyfulkerson9684 2 года назад
@@Hawk7886 Yall can just use the decostruction planner. Drag over, run through, then shift+drag over to undo the deconstruction
@Coecoo
@Coecoo 2 года назад
It is still nowhere a proper realistic presentation. 50% of the mobs just hump the unpassable walls above (due to a confused constrained pathfinding) and to the side instead while you also have stuff like corner designs to consider.
@idiokrat
@idiokrat 2 года назад
@@Hawk7886 If you close the walls, the spitters will attack them and you have to constantly repair them. When open, they only try to attack the weapons. Thus, an open construction needs much less maintenance.
@user-sg6zh6vr7h
@user-sg6zh6vr7h 2 года назад
5th version did the best, mostly thanks to the side protrusions preventing the biters from moving to the next line of wall, 6th was also good but the removal of some "thorns" made it less effective at containing biters
@joezhou3639
@joezhou3639 2 года назад
I guess the 5th reason is the best is that they also force the bugs to go back in order to get further, however their AI may not be able to do that calculation...Due to that 5th's wall may have a higher possibility to be damaged because they can't find the way.
@nikelsad
@nikelsad Год назад
The 6th has the snake-like paths through the defence that are too straightened. Very similar paths to the 7th ones, just more sparse.
@omaba
@omaba 2 года назад
Number 4 seems to be the best design in terms of upkeep since the biters didnt even try to damage the walls. (But at this stage you should have construction bots coverage to repair.) And in terms of stopping power number 5 seems to be the best since the biters only reached the 3rd layer walls. Edit: The fact that the biters are not attacking the walls in design 4 also means that construction bots wont die to flamethrower crossfire when attempting to repair the walls.
@kowatello3793
@kowatello3793 2 года назад
I also came up to the fourth desighn independently when experimenting with walls that don't get bitten by biters, but slows them enough for flamethrowers to be effective. But corners are pain.
@F.M671
@F.M671 Год назад
It's a small sample but it seems like "5" makes the biter AI spread somewhat equally
@bugologist2
@bugologist2 2 года назад
Byfar the most effective one was the one that performed the best.
@nevelis
@nevelis 2 года назад
phd level 900 iq genius #1 most underrated comment on the internet right here
@jozefuhasis1338
@jozefuhasis1338 2 года назад
This man could take a sip of liquid shit and conclude it's not mint mouthwash.
@davisdf3064
@davisdf3064 2 года назад
Truly, one of the comments of all time
@ungabungalunga1002
@ungabungalunga1002 2 года назад
@@jozefuhasis1338 lmaooo
@maelglorious
@maelglorious 2 года назад
Byfar the most informative comment about the effectiveness of the one that performed the best.
@Vastin
@Vastin 2 года назад
In terms of absolute effectiveness, #5 seemed the best - but I'd probably go with #4 in most cases as it was nearly as effective, but far simpler to arrange and the biters made no effort to damage it, so both placement and upkeep are minimal effort affairs.
@krinkrin5982
@krinkrin5982 2 года назад
Didn't expect the brick pattern to be so effective.
@Coolguydudeness1234
@Coolguydudeness1234 Год назад
Loving the pilotredsun soundtrack
@pafnutiytheartist
@pafnutiytheartist Год назад
My problem with dragon teeth designs is that biters will deal minor damage to outer walls and robots will try to repair right away, ignoring the fact that the whole area is still very much on fire. And replacing bots is more expensive than walls.
@bluedrache
@bluedrache Год назад
Have a switch operating on the level in an accumulator that powers the laser. As soon as it drops to 25 percent on the "A" signal, connect power to the main grid to fill the accumulators. Once your accumulators are full, send another signal to something to release the bots for repair.
@otavioambrozio5940
@otavioambrozio5940 4 месяца назад
​@@bluedrache, could u explain in video, please?
@bluedrache
@bluedrache 4 месяца назад
@@otavioambrozio5940 It's just a hysterisis circuit (Schmitt Trigger) controlling the switch.
@matchley500
@matchley500 2 года назад
From the concept to the way the unit testing was done ...to how it was presented. I think I enjoy the people that tend to play Factorio...more than I love Factorio
@followingtheroe1952
@followingtheroe1952 Год назад
The game really is a Rorschach test to see how people approach design. Like I have noticed through general comparison that I am very heuristic and intuition based, and that I like to build my factory from the outside in, to allow more complex iterations to proceed closer to a central location
@narancs5
@narancs5 8 месяцев назад
An important factor can be which of them requires less walls. Thank you for this demonstration. I was using basic designs so far - the cross pattern and a compressed version of the no.1
@prolbononsence6602
@prolbononsence6602 Год назад
I like samples 4, 5 and 8. 4th looks super simple and very efficient, 5th shows unparalleled stopping power, 8 seems to be able to compress all the pests in tight spots which allows flamethrowers to roast them all in one place.
@lordilluminati5836
@lordilluminati5836 2 года назад
#5 seems to be the best
@egerlachca
@egerlachca 2 года назад
I don't agree. 5 and 6 both took damage, which I think means the biters were lost enough to attack. The ideal is to have them slowed down but not to attack. 2, 3, 4, 7 and 8 did that. 3 & 4 also seemed to do the best at preventing biter advances.
@knoop7102
@knoop7102 2 года назад
@@egerlachca Since I was only using biters and not spitters, this test isnt entirely accurate to a real scenario. Spitters seem to damage any design no matter what if they really feel like it. So a little damage is expected to matter the design. The upkeep of a few extra stone walls can definitely be worth the protection it provides, but its entirely dependant on your scenario and situation. I feel like every design offers something a little different.
@irek1394
@irek1394 2 года назад
@@knoop7102 what is the name of the song used in the video?
@migueeeelet
@migueeeelet 2 года назад
@@egerlachca True. 5 in a way is one of the best since it screws up with the pathfinding as they have to move away in order to go further ahead. But if that screw up ends up making them attack the walls, then it's not as effective as one that simply slows them down
@samuels1123
@samuels1123 2 года назад
@@knoop7102 The purpose of dragons teeth is to make the biters slow down before attacking, if walls are broken then the design failed or spans too far
@benhawk9936
@benhawk9936 2 года назад
That's good science.
@jnzsblzs1
@jnzsblzs1 2 года назад
Not really, without repetition it's not. But it's still useful, and it's a great representation of some ideas, and since the video maker didn't try to make a scientific assessment, it more than accomplishes its goals.
@wesleysmith5275
@wesleysmith5275 2 года назад
@@jnzsblzs1 Buzzkillington has entered the chat
@davisdf3064
@davisdf3064 2 года назад
*"Reconstructing Science" starts playing*
@hansdampf640
@hansdampf640 2 года назад
my favourite was 4 for quite a while now,guess i try 5 from now on. amazing work!
@dadbear5316
@dadbear5316 Год назад
5 definitely gonna be my favorite, thank you for this
@reda29100
@reda29100 Год назад
You can't believe how many great ideas this wall stuff gave me! I did design a hole-in-wall design in 0.16 but that was a while ago.
@abndmt
@abndmt 2 года назад
Warsaw by Pilotredsun
@elliejohnson2786
@elliejohnson2786 2 года назад
Music is dope!
@MachineWashableKatie
@MachineWashableKatie Год назад
It's by pilotredsun I think
@jayst
@jayst Год назад
@@MachineWashableKatie Warsaw by Pilotredsun. That whole album is amazing
@anxstxsia9184
@anxstxsia9184 2 года назад
5 is smart, forces them to move backwards else they cannot get further in
@G33KST4R
@G33KST4R 2 года назад
the bitters that are going the "wrong way" just know what's going on and they don't want to be burned alive 😢
@themenagerie5622
@themenagerie5622 5 месяцев назад
I'm a big fan of 5, looks really cool and I'll probably use it for the walls on my ribbon world I've been playing lately
@giin97
@giin97 2 года назад
Dude! 5 is so similar to what I came with and use, nice to see some validation 😁
@Spoodertron
@Spoodertron 2 года назад
yoo pilotredsun music epic
@SukacitaYeremia
@SukacitaYeremia Месяц назад
Man if the devs suddenly decided to create bunkerbusting mechanics where bigger biters have some inertial mass to damage walls simply by running into it like how tanks work
@chancerasmussen4356
@chancerasmussen4356 2 месяца назад
Rampant mod: “allow me to introduce myself “
@BORN753
@BORN753 2 года назад
What is the song?
@slenderpaul
@slenderpaul 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_0PQicdTfO8.html
@edomeindertsma6669
@edomeindertsma6669 Год назад
The flamethrowers were not in the same positions for each section, so sometimes an extra flamethrower may help. You should also run more tests to decrease randomness, as some biters ran away pretty soon.
@followingtheroe1952
@followingtheroe1952 Год назад
I agree, but there is a caveat that the whole point of these designs is meant to exploit pathfinding. Essentially each design is introducing "noise" to the biters behavior which is exploited by the turrets.
@ProfessionalProfessorPat
@ProfessionalProfessorPat Год назад
I agree, sample size was low and margin of error seemed really high. It was insightful, but not conclusive. A cost comparison of walls per unit length also would have been nice.
@wikidude445
@wikidude445 2 года назад
Not enough factories, 0/10
@knoop7102
@knoop7102 2 года назад
scrimbo
@glovely4119
@glovely4119 2 года назад
song?
@Иваныч..в..ХСОМ
@Иваныч..в..ХСОМ Год назад
None of the options are suitable for real gameplay. The first priority is to ensure that Behemoth and Big Spitters cannot destroy the wall with impunity while staying out of range of turrets. Then, an optimal balance needs to be found between the time and materials required for construction and minimizing bot casualties during wall repairs during an attack. All of the proposed options fail to meet even the first criterion.
@knoop7102
@knoop7102 Год назад
It's true I tried this design in game and the biters just attack the wall
@turnsout689
@turnsout689 Месяц назад
Sweet music choice
@mo3g608
@mo3g608 2 года назад
yay,pilotredsun
@SaltyRamen.
@SaltyRamen. 2 года назад
What music? So addictive
@slenderpaul
@slenderpaul 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_0PQicdTfO8.html
@hiteshshivkumar7235
@hiteshshivkumar7235 Год назад
Warsaw - pilotredsun
@movax20h
@movax20h 2 года назад
Wait. Flamethrowers do not destroy stone walls? My mind is blown. I was playing defense game wrong for so many years. Still I just use solid wall with enormous amount of lasers. Good enough for late game, but in the mid game, flamethrowers are op.
@charlescourtwright2229
@charlescourtwright2229 2 года назад
flame throwers will constantly hold their own, due to the dot burn
@matsv201
@matsv201 Год назад
The issue is that flamethrower will kill construction bots. And if you have a close wall (that most poeple do) spitters will attack the wall from range, and damage them. When the construction boot come around to repair the wall. If the flaimthrower try to kill biters at the wall, it will also kill the boot.
@UyeGaming
@UyeGaming 2 года назад
Music?
@knoop7102
@knoop7102 2 года назад
Pilotredsun - Warsaw ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u1mUiAjHzAI.html
@PluvioZA
@PluvioZA 2 года назад
Firstly, love this video - Really cool comparison. But even more importantly, what is this song? It's a jam and I wanna listen to it! :D
@PluvioZA
@PluvioZA 2 года назад
Found it! Artist: PilotRedSun Album: Achievement Song: Warsaw
@youforgotthelinkinthedescr6798
They should have linked it in the description, thank
@derchomat
@derchomat 2 года назад
Why are there no Spitters? Do they matter?
@hansdampf640
@hansdampf640 2 года назад
not really,spitters attack when way is blocked,they would be just some fuel in this equation
@ShadaOfAllThings
@ShadaOfAllThings Год назад
alternative title: Playing plinko with bugs
@Oliepolie
@Oliepolie Год назад
take your time :3
@kalacaptain4818
@kalacaptain4818 10 месяцев назад
good taste in music
@namshimaru
@namshimaru 5 месяцев назад
yoooooo the pilotredsun
@MrHics
@MrHics Год назад
Imagine the watch time % on this video. I've watched it through 3 times straight and added to my blueprints bookmarks folder for many later references
@hansdampf640
@hansdampf640 2 года назад
whats the name of the music? sounds familiar somehow
@kirkoboyo5276
@kirkoboyo5276 2 года назад
pilotredsun - Achievement track 4: Warsaw
@hansdampf640
@hansdampf640 2 года назад
@@kirkoboyo5276 Thank you :)
@PluvioZA
@PluvioZA 2 года назад
@@kirkoboyo5276 You're such an MVP mate, thank you for this :D
@lackofsadness5146
@lackofsadness5146 2 года назад
i'll take my time :3
@keonisan
@keonisan Год назад
I prefer to make a setup where there's no more than one opening in the wall segment so that all offensive power is directed to one spot.
@akyle96
@akyle96 2 года назад
This is what factrio is about.
@ScouperGaming
@ScouperGaming 2 года назад
Only the spittars will be split up and come to their range but its nice with his enemies don't attack in one place and are more spread out you can do in the middle flamethrowers and on the outsides machine turrets or energy it safes way more resources
@evgenkonyshock4913
@evgenkonyshock4913 Год назад
omg PilotRedSun song
@KingThrillgore
@KingThrillgore 2 года назад
Five looks like the best design since they only got about 3 meters in.
@hyperfox0934
@hyperfox0934 2 года назад
Honestly? I'd go for five lines of the fourth option and finish the rest with five. That way it cuts down on the amount of bots lost to fire damage while still offering the maximum protection. Plus I think it'd look nice :)
@tristen9736
@tristen9736 Год назад
The only issues I have with dragons teeth is the random single spitter that is just our of range of everything and will constantly attack 1 or 2 walls
@FurryEskimo
@FurryEskimo 2 года назад
So what’s the advantage here, co pared to a solid wall? My wall’s just three thick but bugs have never made it through. Is this so fewer turrets can be used?
@raz3465
@raz3465 2 года назад
Since the biters can actually pathfind to the threats (turrets) they will ignore the walls, meaning upkeep is vastly reduced in comparison to solid walls
@FurryEskimo
@FurryEskimo 2 года назад
@@raz3465 Thanks. I seem to recall fire burning walls, perhaps I was mistaken.
@Erik_Ice_Fang
@Erik_Ice_Fang 2 года назад
3 layer thick walls can also start to fail when you increase default size of swarms. Its not usually an issue until you start clearing stuff out with artillery
@FurryEskimo
@FurryEskimo 2 года назад
@@Erik_Ice_Fang If I edit the game then yes, the effectiveness of my defenses would change, but are these walls just, unbeatable? The bugs seemed to really struggle against some. My only concern would be the size of these walls. They have a wide footprint.
@Erik_Ice_Fang
@Erik_Ice_Fang 2 года назад
@@FurryEskimo defenses are always resource intensive. The bonus of this design is less turrets (and power) and easier movement. If you don't have the space and plenty of power, solid walls and turret lines still work excellent on default settings
@snakeliquid34
@snakeliquid34 2 года назад
and here I was just using Plasma cannons like a simpleton
@haikuheroism6495
@haikuheroism6495 Год назад
tkae your time :3
@Nyyaaan
@Nyyaaan 2 года назад
music name?
@slenderpaul
@slenderpaul 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_0PQicdTfO8.html
@awetails
@awetails 2 года назад
I know that I am asking for a lot of work... but did you do repeat testing to make sure these situations were on a fluke?
@lucywucyyy
@lucywucyyy Месяц назад
im gonna start using 4 and 5 i think or my own variation thats similar
@vehicleboi5598
@vehicleboi5598 Год назад
just a bit of wall talk
@tagnati5585
@tagnati5585 Год назад
The 5th design is superior in combat
@scrings1164
@scrings1164 Год назад
Stupid question, but song name?
@Johnyknowhow
@Johnyknowhow Год назад
Warsaw by the talented PilotRedSun AKA PilotRedSky AKA Bittertooth
@Mr_Tomato_Man
@Mr_Tomato_Man Год назад
could you technically replace the walls with pipes and they wont get destroyed?
@CrabQueen
@CrabQueen Год назад
*many biters were hurt during the filming of this video
@user-jr2ue9nu6y
@user-jr2ue9nu6y Год назад
3 and 5 seem the best. Now combine. Add mines in key choke points and presto
@ruslan_yefimov
@ruslan_yefimov 4 месяца назад
Wont work with rampant :(
@massimo946
@massimo946 6 месяцев назад
Name of mod for placing aliens pls?
@person-cf3di
@person-cf3di Год назад
why do the biters go up?
@berzerker4815
@berzerker4815 Год назад
It's possible to make a blueprint ?
@kawgit
@kawgit Год назад
Song name?
@c2V2ZW54
@c2V2ZW54 2 года назад
5 and 8 are best imho
@trollge3712
@trollge3712 Год назад
we see ur discord kitten lmfao
@AlexMoffet
@AlexMoffet 2 года назад
Well now the devs are going to patch the butte AI now, can’t wait for them to pinpoint the weak point of my base and setup a siege engine
@raizors1331
@raizors1331 2 года назад
You have a mod for that, try rampant
@modddjo
@modddjo Год назад
5 was most efective
@cheer90099
@cheer90099 2 года назад
what am i looking at
@theenchiladakid1866
@theenchiladakid1866 Год назад
7 is good but you have big gaps betwean your +
@keenandlittle5889
@keenandlittle5889 Год назад
I don't play Factorio but... what is that song?
@freshtauwaka7958
@freshtauwaka7958 Год назад
Warsaw by Pilotredsun
@INGANSHIN
@INGANSHIN 2 года назад
5!
@CarolBackupArquivos
@CarolBackupArquivos 5 месяцев назад
Music
@eli7713
@eli7713 2 года назад
What game
@TheBushdoctor68
@TheBushdoctor68 Год назад
Pretty good video, with the audio turned down.
@DmitroMos
@DmitroMos 7 месяцев назад
В мене інакший вигляд укріплень шось схоже на ось це < > < > < > жуки застрягають та не рухаються далі, бігають по колу на місці. Вони навіть не намагаються шукати інщі отвори, навіть яroо поруч буде прогавина, вони думають що перед ними нічого немає та застряють.
@demon_spawn1535
@demon_spawn1535 Год назад
Anyone happen to have blueprints for number 5? I could build it myself but corners look like they could be a problem
@trazyntheinfinite9895
@trazyntheinfinite9895 2 года назад
Exploiting pathfinding for economy and profit
@Kdoggie96
@Kdoggie96 2 года назад
You got a link to the blueprint for number 5?
@BigBombBen
@BigBombBen Год назад
E
@ПринцВолосатыхЯиц
1) Waste of space - just make a solid wall with these 2) Waste of fps - few kilometers of these wall will hit your performance cuz of biters pathfinding system. All of this for a questionable ability to go through anywhere...
@PotatisKatten
@PotatisKatten 2 года назад
I think it's more that you don't have to constantly repair the walls if the biters aren't attacking them, which you need to do if you have solid walls. More efficient in material.
@ПринцВолосатыхЯиц
@@PotatisKatten Aggro-ed biters will attack anything in their path tho
@PotatisKatten
@PotatisKatten 2 года назад
@@ПринцВолосатыхЯиц exactly, that's why you build walls in a way that their path isn't fully blocked off (if it's blocking more in width than nr. 4 they'll attack it).
@samuels1123
@samuels1123 2 года назад
if wall is solid then you need to replace many walls, especially on deathworld, and it reduces turret efficiency The purpose of dragons teeth is to make the biters slow down before attacking, if walls are broken then the design failed or spans too far
@xGOKOPx
@xGOKOPx 2 года назад
It's not for "questionable ability to go through", it's so that you don't have to repair the wall constantly, because biters will mostly ignore it as they can go around it (but slow down a lot)
@chainsawplayin
@chainsawplayin 2 года назад
It's like a pachinko machine but with flamethrowers and lasers
@dentingwind3148
@dentingwind3148 5 месяцев назад
Take your time :3
@oguzhanparadoks
@oguzhanparadoks 2 года назад
music?
@slipperyjohn3144
@slipperyjohn3144 Год назад
What is the name of the music?
@MachineWashableKatie
@MachineWashableKatie Год назад
Warsaw by Pilotredsun
@slipperyjohn3144
@slipperyjohn3144 Год назад
@@MachineWashableKatie Cheers!
@vs3347
@vs3347 Год назад
what's the song?
@mdr721
@mdr721 Год назад
What is that song?
@knoop7102
@knoop7102 Год назад
Pilotredsun - Warsaw ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u1mUiAjHzAI.html
@mdr721
@mdr721 Год назад
@@knoop7102 thanks! :)
@tubach1082
@tubach1082 Год назад
What's the song here
@hiteshshivkumar7235
@hiteshshivkumar7235 Год назад
Warsaw - pilotredsun
@benjytom7371
@benjytom7371 2 года назад
I'm very new to the idea of dragon's teeth walls. I saw a complicated design a while back, and while playing a few days ago, I remembered that, and tried to do a very simple design. As it turns out, it is exactly the same as design 4. I noticed that it took a bit more damage than I would care for, and instead of doing the 7 long wall lines, I did 5 long wall lines. I haven't used them long enough to know if they are overly superior, but so far, they have seemed to take less damage. That being said, they aren't being hit with attacks as large as you're simulating. I really found this video interesting, and hope you make more, and I'd love to see which is better, the 5-wall lines or the 7-wall lines. Outside of that, I hope you could make a diagonal dragon's teeth wall comparison. I don't know if many designs exist for diagonal walls, but a simple wall design I made from scratch consists of a 9-wall right angle (so it looks like _| and is made of 9 walls) and then you take that and put another one diagonally from it. Then, you rotate it to flip (upside down and backwards) and put it so it's one wall away from the others, and nested within. It's hard to describe with words, but I hope you understand. In practice, it looks like nested zig-zags, without walls in the very corners, so there's just enough space to walk through, but only some of the corners (the innermost corners of one zig-zag, then the outermost of the next, and repeat) so that you can't just walk through them, but you are funneled into a hole, then walk backwards kind of, then you walk into a hole, and then you are funneled, and so on.
@harrygenderson6847
@harrygenderson6847 2 года назад
It's worth noting that 2-wide gaps horizontally (but keeping 1-wide gaps between vertical layers) can reduce the chance of biters attacking the walls. However this may require further testing with 6- and 8- wall segments.
@knoop7102
@knoop7102 Год назад
Music: Pilotredsun - Warsaw ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u1mUiAjHzAI.html
@benjamincasatimcintosh2918
@benjamincasatimcintosh2918 2 года назад
I think the best design would be one that forces the largest amount of biters trough the same hole so that the flamers do the maximum damage. There's definitely a way to maximize unit superposition, would like to see a few different desings
@wyhiobcarlile4879
@wyhiobcarlile4879 2 года назад
you should do this again with spitters.
@jayst
@jayst 2 года назад
Yo that pilotredsun
@cavejohnson982
@cavejohnson982 2 года назад
Hey, whats the name of the music?
@MachineWashableKatie
@MachineWashableKatie Год назад
Warsaw by Pilotredsun
@Alexander_Sannikov
@Alexander_Sannikov 2 года назад
i want to try a design made of H blocks interlocked in a staggered fashion
@giin97
@giin97 2 года назад
That's like what I do, quite similar to design 5, but without the middle spikes.
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