The divider is really useful because you can put big even numbers onto a belt to get even more capacity per belt and then divide it to get smaller numbers as needed. For example, you could make 1000 and then divide it as needed instead of overloading belts with smaller numbers.
It's the only component with multiple outputs (excluding the extractor, which has no inputs), so it's necessary for "unstacking" type operations. Applications would be stacking numbers onto a single belt for efficient transport or replicating numbers. (Simple example: you could turn one belt of 55s into two belts of 5s by dividing by 10 and collecting both outputs. Not hard to extend the idea to make as many replicated belts as you need based on a single input, which is very nice for automation.)
Oh wow, did not expect Starmade to be mentioned here. I have fond memories of completely abusing the Qubit crafting system for the very short while it was in the game (I don't think there's even a wiki article left, wasn't last time I looked), buying rock and other junk and turning it into stuff like faction modules, then selling them for cash. Three or so repeats of that was enough to get filthy rich.
@@airborne9534 Probably because the numbers you can make in game only go up to the 32-bit signed integer limit of 2³¹-1 lol... even ³3 = 3²⁷ would be several orders of magnitude too large. Kind of a shame really.
this game is far too easy. 5478 multiply 5 by 1000, 4 by 100, 7 by 10, and then add 8. it is easy enough to make ten and take it to the appropriate exponent.
That's the moment I stopped playing, after having built a bus with 1-9 numbers and 10 and some multiples, then copy paste four times to feed the hub with six belts from each cardinal point. The road from the start to that design was fun but once I got to that point it wasn't fun anymore.
@@f.faucon6681 Yea, same for me. It was a lot of fun when I was having to google the prime factors of a number and then figure out how to get all of the prime factors using the numbers available plus the numbers I had already made factories for.
@@UselessShorts270 yes because I should just make a factory the hard way just to make it more fun. That is why I play games to make them harder so the dev doesn't have to.
Ever played Shapez? The layout, mechanics, and progression of this game were copied DIRECTLY from that. The only differences are much worse graphics and math instead of shapes, otherwise this is the most direct ripoff I've ever seen in a game! The math part is really cool but why wasn't it possible to make a math game without the scumbag move? 👿
You know, I would find it a real pity if game concepts would only ever be used once and never be iterated or varied upon. Why doesn't Shapez come with a mode with numbers? Does that mean there can never be a belt factory game like Shapez but with numbers? I don't think you can claim such basic concepts only for one game... Would be a shame imo.
@@Nathans-Sandbox C'mon man, seriously? You can't see the difference between a game that's a mashup of ideas from a broad genre vs a direct ripoff of everything in a very specific game. These games are so identical I would not be surprised if the code itself was lifted from Shapez -- it's that close to being identical. Shapez is a very inexpensive game, you could buy it for less than a coffee and see for yourself what I'm saying.
I know, I think I still have the Shapez series on the channel. It is the same concept, but with numbers, I meant to indicate that with my previous reply. I still think the concept of Shapez is so simple, it's very casual. Of course if you're right with your accusation of them copying the code, that wouldn't be ok.
The real challenge is to play without using your calculator. I made it to lvl 18 before I caved. I learned all to late that, depending on your belt and extractor levels, using 12 belts pulling from a source makes a LOT of extra drawing. Great video!
I want this game to have complex numbers. Imagine a rotation operator that rotates a 1 to i. Not as in, I, me, but as in sqrt(-1). The final boss is taking numbers beyond the reals!
I wish they would do that and in general include decimals and fractions so then there could be a integer divider and a real number divider, and possibly add other cool functions like the logarithms (complex numbers galore)
@@_miobrot_603the devs could implement the complex number anyway they see fit but yeah stuffing it into a 64 bit number makes sense cause that’s the size of a register and register operations are faster than memory operations. They could try to use the xmm registers for 128 bits but that wouldn’t be cross platform so i guess not.
игра на один вечер, или на два. Я построил базу, которая питается 24 полными белтами, около 200 штук в секунду в сумме. Когда достигается цель, около 30 секунд чтобы перенастроить на другое число и опять сидеть несколько минут смотреть в монитор. Улучшаю конвейер, игнорируя все остальное, так как это единственный способ ускорить процесс, а больше заняться там в общем и нечем. Если хотите пройти далеко, рекомендую собирать фабрики на 24 белта для чисел, являющихся степенями двойки - 1,2,4,8,16... до 524228 у меня. Из этих чисел можно сложением составить любое число до миллиона, и очень легко расширить до любого нужного значения, просто прекращаешь подачу ненужных и добавляешь подачу нужных. Игра очень пустая, но если вам концепция нравится то попробуйте factorio.
A prime factorization calculator is you best friend for the big numbers. I plug in the target and if there aren't good options I just go down or up by one till i see something fairly clean.
This game is incredible. It feels like learning how CPUs reason about math. Definitely like the factorio nod, which has taken over 500 hours of my life.
I'm getting frustrated already by seeing unsaturated belts and extractors which don't have 9 outputs. Perhaps I'm just different in wanting to optimise my design from the beginning so that upgrades will never result in half-empty belts from the last calculation to the hub no matter how fast the belt gets, and ensuring that any factory subcomponent can be copied seamlessly into a existing sub-component group without having to alter anything after the first time its built
it sure is possible, I built one such machine myself. just remember that powers of 2 are invaluable late game. I also wish that belts and extractors went to 12 belts and 12 items per second.
Hi Nathan il ask u something do u remember fs19 obhertal map series u said there will be annother series on difrent map and i dont see it anywhere on ypur chanel and if u want il love to do some vids on fs19 multiplayer with ya.
Interesting game but held back by simple mechanics. No cost to build anything, tons of space so no real worries about efficiency if you don't want to etc. Honestly it's less complicated than some of the learning math games I used to play in school.
I put this into chat gpt U could use this if u want With numbers from 1 to 24, give a way to get 971826 with the least operations. The operations you can use are addition, subtraction, multiplication, division and exponetion
Nathan says “…and Number 2 goes in there,” Me, an intellectual, every single time he says it: “hahahapoopjokesarefun! 😂🤓” Been watching you for years now man. Love the channel. Came for ONI, but tbh I’ve been more excited for your non-ONI stuff, like your Pal video was fun. Really cool to see something different. 👍🏻😁 (Still love ONI tho, let’s be clear! 😉)