I don't think he was looking for a safe. I think he was legitimately asking for a description to see if there is anything he can do. He was staying true to character, gum gum would absolutely do something like this
In a oneshot my younger cousin ran we scaled up a tower that had the front door locked. Upon entering the room, we saw some desks, cuts in the floor, chalk, and zero doors. Needless to say, upon seeing there were no exits and the remnants of some sort of sigil carved into the floor. My wild magic halfing, thinking it was a trap, immediately jumped out of the window and featherfalled to the ground, and returned to the tavern with his butler. The barbarian and rouge figured out the sigel was to reveal a door, which lead to a trap filled stairway, and from there a cursed book that tried to bite anyone who looked at it. Which was then incinerated and vaporized because that place was evil and my guy didn't like leaving things to chance. If it was a normal game I wouldn't have made some of those choices, but there was a deck of many in play and the town was vaporized by a storm and we were teleported into a party less than 5 mins later because another cousin wouldn't stop drawing cards.
@@the_last_ballad I at least make my deck of many things addictive not like opiate additive but like coke addictive, always there, in the back of my players mind, clawing at them. Sometimes I give them a little magical friend only they can see that’s whittling away at the players will power/tempting them/helping them. Got that second one from call of Cthulhu
This entire scene in the podcast had me in stitches. It was made better when Chris confirmed that he didn't want to jump but GumGum would. To me the best part if dnd is when players really come into their characters
Love that he just went "well everyone else is jumping, surely i can too." and then everyone explains their plan and there is that split second of "wait...they had a plan?"
@@nomasanJust teleport yourself to the surface but sideways, propelling you into a bunch of bushes or something else soft, and hope for the best i guess.
Our group did this once; one of the party members spiked the WATER of all things without telling anyone, and everyone got totally blasted. My character (usually the logical/parent friend) jumps off the roof of a multi-story restaurant, quickly followed by the caring friend, and they both land unscathed before fleeing into the night, drunk and unsupervised. 🤣
I really loved this, especially gumgum going "omg mud" & the scenario vision of the rope tied to bed just moved over, gumgum with no plan but a reason to jump 🤣😂🤣 I dub the sub & full notification👑!¡!
I might actually listen to this podcast simply because it seams not to give the main issue I have with podcasts, not being able to tell who is talking. All your characters sound so different I can actually figure it out
If I ever get a D&D gang and I DM, I'm setting up a house rule that teleportation maintains current velocity other than in very specific circumstances.
"Oh my goodness" will never not be funny and I'm happy it makes a return as Barney's response in the 2nd adventure. Also, every time The Captain in BBC's Ghosts says "Good Lord" = same hilarity
I'll never forget in one of our first campaigns where one of my friends wanted to do a cool backflip off of the second story balcony and when she had to roll, she got a nat one and just fell horribly. Oof.
For everyone saying why didn't he teleport to the ground. They cut some of what was talked about in between to make the short work but he couldn't because he could only teleport 30ft And when he asked what he says the dm gave him 90ft estimate so he teleported back.
Couldn't he wait until he was 30ft from the ground and then teleport to the ground? I mean teleporting back into the room was hilarious, but waiting would make more sense.
In Discworld, teleporting has to be done with extreme care because momentum is preserved - including the rotation and movement of the planet through space. A careless wizard would arrive at their destination as a smear on the ground, or worse.
I wanna make a character that has enchanted himself to be immune to fall damage... only to use it to exclusivly jump out of windows in strange situations.
Im really glad i watched this short! It inspired me to dm a campaign for my group of friends and we are having alot of fun on our own campaign! I love the podcast it really gives me alot of inspiration for our own campaign ❤
I once tried the rope and jump trick. My DM being a math wizard had a lot of fun doing quick calculations for the amount of damage I would take from the sudden stop when the rope that was not very elastic went taught. My dwarf was very limp.
A situation that predated this one but had the same DM, was when I learned how fast a mine elevator can move. The bad guy was escaping deeper into the mine. I thought "he just pulled the lever, I could catch him if I run over and jump down after him right?" Couple google searches and some math... That dwarf didn't live long. Moral of the story is I learn, but often by iterations of failure.
this video is what got me to listen to The Stinky Dragon pod, and it turned into one of my favorite podcasts, plus i learned enough D&D rules to want to try out playing myself