Lots of people pointing out the breakable asteroids. I too find it odd that your ship doesn't avoid them, or have an option to, but thats the only odd thing I see here. Some people are complaining about "glacial pacing" but pretty sure I saw a speed control for the ship somewhere on its panel so.
@@GhostOfMilliesHat Its also one of my issues, but then sometimes you have to give way to a little realism to make great sci-fi. I personally am a sci-fi writer working on my own universe and it'll have realism, but only so much. What makes sci-fi great is the non-realistic stuff, the stuff that breaks the established laws of nature that we currently know, because those laws may not be universal, they may not apply everywhere, and there is so much more out there we have yet to find.
@StutterFoxStudios, So looking back on this I have to ask, how much of this is still relevant to the current build of the game? Are the ship designs still the same or similar? Is this part of the story still there? Ect.
What I like about this game is how slow it seems. Some definitely won't like it, and that's fine, but it's undeniable that it's going to force you to commit to your strategies when executing them. I'm really eager to see how this game pans out.
Completely agree. I really like the slow strategic pace with ships that seem to have actual weight to them, but to play devils advocate, I do think that trailer could have benefitted from a little editing
Yes, exactly. When you control capital ships it suppose to be slow, so you can think things through. To have time to adjust tactics accordingly for a situation. I love everything about this game. Q2 2022 can't come any faster
Looks like there's fast forward on the top right my friend. Feels like the first 20 years of stellaris or the first 30 minutes of sins of a solar empire
You also have to keep in mind, you’ll have multiple ships and at some point late game multiple flotillas. Plus logistics, stations, data, planets, etc to worry about. So the slowness is a massive benefit in that regard as well
What an aesthetically appealing game, in both visual and sound design. I'll note that the mouse cursor is distractingly pedestrian in comparison; I hope it's a placeholder for a sci-fi-looking cursor.
The music in this game seems second to none. Composer does awesome work, perfectly in tune with the aesthetics of the game. Can't wait to play this. E: Another thing I want to note, is how I love the fact the sound effects sound how they'd sound from within the ship rather than as if space was filled with air. It all adds to the immersion and the atmosphere.
This looks incredible! I want to play the campaign so bad! The only thing that felt off was the way your ship and even the transport ship plowed through the asteroids with no consequences as if they were paper mache.
I'm still confused by the brittle asteroids you plow through. I initially expected some form of hull damage from doing that and, if not the norm, it should at the least be a viable choice to circumvent and avoid them (though that obviously gives some opportunities to enemy vessals too). And wasn't it so that they provide cover in this game? I feel like if they break apart *that* easily, they would'nt stop some of the high-powered weaponry either (or even weapons getting developed specifically to be able to fire through them).
@@XMysticHerox I mean, so is the sandstone church around my corner, but I'd still break off at least an antenna when plowing through the hollow building with a train. ;) But seriously, asteroids have very varying compositions and densities afaik. Even if these are just packed rubble with a lot of space in between though, I don't think an impact travels so well through it that it would shatter so easily. They must get hit often enough in an asteroid field that all those large asteroids would've fallen apart long before any spaceships arrive, right?
@@XMysticHerox Googling that just now, I found those big, low density ones like 253-Mathilde to be described as follows: "Shock and seismic disturbances associated with major impacts are expected to be transmitted very poorly by Mathilde's underdense interior, a fact which may explain the remarkable degree to which surface morphology and topography have been preserved in spite of later major collisional events." So I don't think the depicted interactions are realistic either (and yes, less interesting gameplay-wise too). But hey, I'm no expert, just some delta-v mining gamer. :D
@@Muenni Oh the visuals are not realistic at all. Absolutely. Asteroids shouldn´t be bunched up like that in the first place obviously. And by very slightly compacted I did mean very slightly. Not sandstone but more like stepped on dust.
@@XMysticHerox Hmm, but do those even exist? I don't think I've seen any with a lower density than water/ice and plenty of asteroids are metal-enclosing solid rocks.
Instead of clicking constantly at every turn to set the escape course, can't you just draw an escape vector around the asteroids so the player can focus on other things?
Personally, I'd feign cooperation and handing over that crew, acting scared over the comms, just to get at least a little head-start in my attempt to flee.
well, i missed this video when it first uploaded. REALLY glad i caught it though because this is easily the very best video i have seen Stutterfox upload of this amazing project.
Looks amazing. Love the pacing, atmosphere and promise of deep systems and gameplay. The world building also looks first rate. Need a hard sci-fi series based on this to take over from the Expanse / meets Dune ;-)
ive been following this game for a while, a SOLO dev did all this... I am impress AF. IT looks insain, it coming along really nice. Slow pace, good graphics, atmophere is AWSOME. IT looking good brother, I am ready to pre-order when ever you want...
I cannot wait for this game it's awesome, amazing and beautiful. Do have one question, well you were docking the day cycle changed a lot. So it took what look like 10 days to dock? while All the other ships moved around as if days were not going by. Other than that amazing game
Yeah, It would be better if the docking process and rearming would really take some time and the player had to manually beef up the time. That means that will be easier to macro when the game is full, because you may have 1 battle happening, one search and rescue mission, etc. And either we will need an AI to do those things or the game's timing. Must be perfect on this sense.
After watching the new trailers and going back though these older ones to compare, the HUD alone has changed so much, but can still see the same underlying gameplay behind it which had me gripped...
I hope you succeed so hart with this game. It looks like so much work of love you have put into this game !! Will definitely support you! I hope you also get a sizeable cut from the sales !
okay so, the ambiance is amazing, the visual too, the ship gorgeous. But that damn speed... Even while playing aurora i never suffer that slow slow speed...
I was somewhat excited for this after reading about the logistics and scanning elements of the game, especially when considering the application for multiplayer. The pace though, is just glacial. The player demonstrating the game even doesn't seem to know what to do with themselves as the ship slowly meanders it's way across the map. "Oh let's click on the terrain highlight button again for something to do". A shame really. Perhaps it will pay off with more units on screen to think about alongside many other things (micro's never been my strong point), but for one ship it was just, boring.
@@MausGMR yeah that’s a problem though but hey at least for single player which i’ll be doing more than multiplayer there is the button, ig the only thing to do would be to control other ship etc in the meantime
If you're going to have docking a ship take three real time minutes to accomplish, I would hope that the repeating sound effect of whirring overlapping itself around the docking station will be changing in the future.
Cant wait for this game. If I may suggest a thing that would help keep this game alive for a long while. Allow people to make a publish their own content for this game, like player made levels or story lines.
Already looking way too good not to be excited for it! I wonder if there will be a Focus/Follow function to have camera follow the position of a single unit.
what's with all the traffic from weapon platform to weapon platform? why so much traffic? why are ships always smashing into these massive brittle asteroids? the one at 2:23 had a structure on it. wtf?
cool, so judging by the vid the game is basically about looking at spaceships fly real slow through pretty volumentrics. Oh no wait there's some shooty boom booms at the end
Looks amazing! Is there any donation site for this game? - One thing is a little bit strange that ship can break rocks 0_0 Asteroids looks massive - it would be great to have an option for harder impacts damage with asteroids
For a better overview, the health bar of the ship should go down with the numbers as the enemy's ship projectiles do 280 dmg per shot. You can also shot health + status of the currently selected ships in the bottom left of the screen.
The visuals and music are astonishing, but I have a few points I wish to be worked on: 1. Tone down flickering lights. The constant flashing of light in the beginning (orange light) and later the lightning strikes hurt my eyes. The frequency of the flashes are too high for my taste. I do not suffer from epilepsy, but those flashes might induce seizures in those who do. Would recommend to tone them done in frequency and maybe make them more varied in intensity. 2. The sounds from the gun stations could be improved upon. I'm not a fan of the constant (same) sounds they make. Maybe tone them down a notch. 3. No indication of how much health is left when damage is done. 4. Would like to see the interaction options (dock, rearm etc.) (also) displayed on the target object (station) rather than having to move the mouse all the way to the side bar. Also hope there will be short keys. Hope you find my points helpful and constructive.
Whats the point of being a subscriber, follower on YT if you will release this exclusive trailers to IGN or any gaming press before your community. This is the second video I aware of this. Please first the community that supports you and follow the project and then the press.
Huh? This was to promote the game? It made the game look painfully slow. The Pinnacle does a little scouting and gets snuck up on by a ship w/ bigger guns. So lets give it our broadside? I had high hopes for this. It looked like it MIGHT not be another RTS that's just a race to cr@p out units. :-(