Imagine if they added an armor trim specifically for the pale gardens, perhaps dropped from natural creaking hearts rarely. Maybe it could have eyes on the back, as though the creator was trying to use it to trick the creaking into thinking it's being looked at (like how some insects have such patterns)?
Copy from a commentary I made in Reddit: I wish the resin was used to make sticky traps and would also work like quicksand if there were enough blocks of that resin and you would slowly sink until you were completely covered up to your head and slowly died from suffocation. Also, like certain resins in real life, you can become completely fossilized with it and when you die, you can see your body again later exactly as you died in your final moments, as if it were a snapshot of a photograph of your corpse. And the same would happen with other mobs and would even fossilize objects that you throw into the trap. And the only way to get rid of something would be to break it or something. The recipe that I would put for that "special" resin block would be something like this (correct if you want): Slime block + Resin block and for example, something like a third or fourth element such as rotten meat of zombie, mud or bone powder combined (perhaps all of them in the recipe AT THE SAME TIME), but they are only suggestions and I VERY much doubt MOJANG WILL DO IT LIKE THIS OR SIMILARLY, KNOWING THEM. And I almost forgot to write this too: First, the resin will not fossilize you (your corpse) nor the corpses immediately after dying objects that you throw at it immediately, but just like real life resin (or resin from the recently added game) or copper (the one from real life and the one from the Minecraft video game), it will take a while for this process. Second is that, you can bring them back to life using potions and magic after freeing them from their "resin prisons", but you have to be careful NOT TO DESTROY THEIR BODIES ALREADY POSSIBLY FRAGILE DUE TO THE PASSAGE OF TIME (for example, using a tool that have silk touch for that task or be terribly careful and really precise to do it without silk touch) and then do the act of reviving... But there will be exceptions, like mobs that ARE ALREADY DEAD, like zombies or skeletons, It will not be so difficult to get them out of there without destroying them unless you are very rough when breaking the resin death trap and also, once freed, quickly after a few seconds, they will return to "life" without magic or potions, ready to ATTACK AND KILL YOU ONCE AGAIN.
The issue is that in the current Minecraft world gen, that would mean reducing the size of the dark forests, since the Pale Garden is a "variation" of it in the world gen (kinda like how cherry groves are a variation of the meadow and bamboo jungles from the jungle)
Ok hear me out, you know how villages have abandoned zombie village variants, and how dark oak forests have mansions, and how pale gardens spawn next to dark oak forests. Mansions should have abandoned variants if they are near or in a pale garden. The wood should look like it’s rotting and there should be creakings that spawn in it.
@ exactly what I was thinking when I was suggesting it. It could help clue players into their fear, so players could use the creaking to defend raids. Also glad you fixed your mistake before someone made fun of you, I noticed you switched it up but didn’t bother correcting you. In fear of getting “🤓☝️”
That's what i was thinking, it'll also have different loot different armor trims, different totem, like a new variant, not totem of dying, and different new ore like emerald, should be used to make enchantment table harder by placing lapis and a new ore.
@ in order for that to be a thing, they would either have to greatly increase mansion generating in general, or mansions having a much higher chance to generate near a pale garden. Because both mansions and pale gardens are rare, I thought making them be abandoned in these cases make a similar ratio of mansions to abandoned mansions compared to villages to abandoned villages, you don’t see a abandoned villages often and they don’t have any exclusive material. What I was thinking wasn’t really that hard, you can just use the exact same generator as the mansion because it would have the same layout, modify the room to have more pale wood maby add some moss to make it look more taken over, add cobwebs, and add creaking hearts in the walls. And then when it generates it should work. Nothing to specifically search for but would be really cool when you find it. However in your case Mojang has to spend time developing all new exclusive items as well, the trim rarely ever being found. And an ONE USE item! That thing would never be used by players, they’d stick it in an item frame with its only purpose acting like a trophy. And if it’s renewable, then people are going to set up farms be forced to settle near it and spend the rest of their playthrough next to it if the want to use it, no matter if the terrain around it. Because they arn’t going to go through the effort to find another. It’s something that would both be something that would frustrate the developers and completionests, and casual players would rarely ever interact with unless they were using specific seeeds. Only thing I could agree with it is having different loot tables, as that is not hard to do. But it would probably be the chests having more resin and cobwebs.
What if mojang added a block in the pale garden that grew like mangrove propgules but functioned similar to the spore blossom but instead of spores it emmits fog (maybe it could only open at night like the other plants) could be a fog plant or something could revolutionize ambience and building
This is awesome, not only would it give more options to builders (which is always nice to have), it adds the fog that so many people were asking for in the biome. And it even gives us the ability to break them all and remove the fog if we really want to.
7:15 This is the biggest problem with the update that nobody seems to be talking about the creaking barely even spawns i ran through a pale garden for about 10 minutes on medium difficulty and not a single creaking spawned they should make the other mobs spawn less and the creaking spawn more
There has to be a tree with a heart. And not every tree has a heart. So if you’re in a tiny forest there’s a chance there won’t be a heart. Reducing how many mobs spawn won’t do anything
Pale Garden Requirements: Heavy Fog, Pale Pumpkins, Eye blossoms should spawn on pale moss blocks, less other mobs in the biome, more creakings in the biome, at night the falling leaf particles should be orange fireflies floating around in the air that look like creaking eyes but can't be interacted with.
And high concentration of spiders. The trees looks like it got cocooned, search cocooned trees. Edit: Turns out those webs are made by webworms, and they look pale and orangey. Give them glow effects and that would look like fireflies
If I'm not mistaken, mobs dont spawn naturally in the pale garden, its more likely that they wandered in, they should make it so normal mobs literally cant enter the pale garden, similar to how the creaking cant leave the biome
The in pot functionality is debatable which is best because I really like them still opening/closing in pots so that u can have that functionality without the flower on grass.
I don't know if it would fit for every tree. It would be very beautiful, though! If they did add it to every tree, then maybe change how commonly leaves fall compared to each one; so maybe oak leaves fall more commonly than spruce leaves/needles, and acacia leaves fall as much as or more than cherry leaves, etc.; as well as giving each a similar but different texture (like spruce trees would technically have pine needles, right? compared to jungle trees which might have larger, rounder leaves, verses birch trees which would maybe be more tear-drop shaped).
@@EpicRandomness555 they only render when the player is within like 8 blocks of a leaf block or some really small number like that. At least if it’s implemented like the cherry blossom leaves it shouldn’t be too performance intensive
Or make it trade maps of structures nearby. And making them more likely to spawn near (50-1000~ blocks) major structures like ancient city, zombie villages, trail ruins, temples, or outposts. The guy wanders but don't cartograph? Or at the very least buy maps?
Just yesterday, I was checking out the Creaking and was confused that I couldn't find resin anywhere! I didn't realize the videos were made on Bedrock. XD But yay, problem solved now!
I disagree, because if they did you could easily tell it’s not a creaking but if they don’t it will sometimes look like the eyes of a creaking and help sell the eerie vibe they are going for
@@Random_and_Thingsi actually want them to make no mobs spawn other than the creaking and just make the creaking stronger and more common, because other mobs spawning at night is annoying in a dense forest (creepers will blow the whole thing up) and makes the atmosphere worse
as we saw already it's not that precise so i'd probably still use the creaking heart. or you could literally just place it on dirt instead of in a pot?
This might be a hot take, but I find it quite annoying how many normal mobs spawn in the biome. Its hard to immerse yourself into the biome properly and enjoy the creaking when you're having to dodge creepers, skeletons, and zombies left right and center. I think their surface spawn rates should be turned down, and imagine if they added some kind of new surface cave sound that was basically the vanilla mob sound but echoing and distorted as if you heard it from a distance.
There should be a "roots" armor trim. With what looks like veins or roots covering the armor. Also, it would fit with some other guy's concept of having creaking eyes on the back
Fr or at the very least a couple fall themed biomes. The pumpkin pastures level in Minecraft dungeons is my favorite and it would be perfect in Minecraft
I think they’ve said that they can’t really do that. To change the look of the entire game, multiple times, yikes sounds hard on computers. But I think we should definitely have a Fall biome. Most biomes are summer, the snowy biomes are winter and the flower biomes are spring.
@@EpicRandomness555 yeah, so far the pale garden is the closest thing to an autumn biome, especially now with the falling leaves and the orange sappy resin and flowers, but still not something like a golden reddish brownish forest
First Week Winter Snapshot: Really not good Last Week Winter Snapshot: Pretty decent, good for builders This Week Winter Snapshot: Better, could use a few more tweaks, but very good for a drop
they should add biome specific stuff which will only be found from this biome that could actually be useful in a normal world and not just for aesthetics , i think this would encourage people to go there more because all of the previous updates have structures which really arent worth the effort
Great video! Fog inside the Pale Garden would be cool. But I have to say, the last week or two I've been wanting music to not play inside the Pale Garden (Mojang said it wasn't supposed to but that wasn't working), and they did it exactly how I wanted, with it fading out when you enter the biome!
They should make it 1.22 and release two new update numbers (always one drop and one major update) until 2026 when they reach 1.26. Then they should start only numbering the yearly update again so the update number matches the years
You can now block swords in first person as they fixed the consumable first person block animation. Give you a sword with the consumable component with the block animation
it does no dmg so it's no threat in any circumstance also you could just look at it lol + it should close its eyes when you look at it and, that's it for now. more complaints soon!! oh, and that's it needs fog, almost forgot about that.
Well the update was mid before they added more so complaining was valid i would of been happy if it wasn't a recoloured dark oak biome if they actually tried to make a new tree i would have been happy which they still didn't but the stuff they added made me happy with the update
I wish they added lights on some of the hanging moss to make it look like the eyes of the creaking, and I wish they would add a 2 block tall plant to block your view even more
What if there was like a creepy lore to this biome, to make it different ALOT Basically i know that this is a dark oak sub biome, and it's far away from villages, so what if they somehow made it possible for villages to spawn Near it, and baby villagers walk in, when they're inside they do a similar shake animation like the creaking and turn into an open flower I was thinking adult villagers turn into pillagers but idk
@@wattlesplays Or what about a piece of bark that is rarely dropped and used with one diamond and 7 resin to make an armor trim which you then duplicate with diamonds, the "Creaker" Armor Trim, and a pale oak log or resin block?
the bedrock feature of bonemealing the flower to get more flowers is a bedrock-only feature. Bedrock has a neat little thing that makes it better than Java where you can easily replicated all of your flowers by bonemealing them specifically.
@michaelbibby01 i actually really like both versions of Minecraft for different reasons. Java just FEELS better on computers by default. The way the menu works differently is designed for keyboard and mouse. Bedrock's enemies are way more unfair imo, and the way that healing works is just not satisfying. Also, bedrock just doesn't run on my computer like Java can. It is unplayable and legitimately crashes my computer for some reason. It can hardly run on the switch either. In spite of that, i do honestly love all of bedrocks little features. I honestly can't play Java without downloading a mod that adds them in. i played bedrock the most on my switch, back when the game actually ran well on it, and I STILL play as if I'm playing bedrock, when I'm on Java vanilla.
@@kielpogi8062 you use pale logs for the body, when you put the white pumpkin on top, you get a super creaking, that again moves when we arent looking at it, but its much faster, and much more dangerous, equivalent to the warden
I really like that the flower changes state in the pot. I think it would be better to use an item on it to lock the state. Like how shears can lock vines and stuff from growing, maybe shears could lock the eye blossom from changing state.
I like this idea! It made more sense to me if the flower still changed state, but apparently some people would like it to not do that, which is fine, and this shears idea is great!
I think the pale garden should look normal till you walk into it and fog roles in with the desaturation. Also coating a flower in resin should give you a locked state variant.
Pale Garden current eerie level: 6. Let's crank it up to 11. I want to be paranoid in this biome and feel like I'm in a psychological thriller. More creaking fake-outs, less visibility, more fear.
In my opinion, the Pale Garden gives Silent Realm vibes from Skyward Sword, with the quiet and eerie atmosphere, similar greyish-blue colors, and things that get pretty angry under specific conditions. They are also both forested areas.
At first when the world first saw the pale garden in Minecraft it was literally looking bad, like the worst update yet but now it’s kinda redeeming itself
4:40 in literally any other biome, falling leaves makes it more alive an beautiful. But in the pale garden.......it gives a feeling that these trees are slowly withering away by the second.....the life inside of them being sucked away by the creaking heart. Also some Sonic.exe music works well in this biome
i feel like there isn’t really any lore, it’s just all natural. the pale woods and eye blossoms came to be just like any other forest, and then the creaking evolved to exploit them through camouflage, looking like a tree and ceasing motion when observed to support that, and then developing eyes that look like the eye blossoms to confuse prey. the creakings then learned to plant their hearts in the ground to grow into trees, and they are linked to them by through root networks (or just magic). The resin deposition is then an attempt to reinforce the heart from threats, not designed for intelligent creatures like the player who can just break through multiple blocks.
It would be so cool if the pale garden also had some kind of mushroom unique to it too. Some kind of blue mushroom comes to mind to compliment the orage of the flowers and creaking.
Okay so I have a theory, they've designed the flowers to look quite a lot like the creaking's eyes and I think that's probably more than just a design choice. I think the entire pale garden is probably one living entity, a hive mind of sorts. It constantly watches the player through its eyes and cannot feel pain even when something is taken away from it such as a flower or a creaking heart. It also lends itself to the idea that the reason why The ancient builders wouldn't build anything there is because they thought it was haunted which isn't entirely correct but not entirely incorrect either. I also think this might be also an interesting spin on the "crooked man" concept, because everything in the crooked man's poem is crooked as well, (a crooked house, a crooked cat, crooked sixpence coin) you get the idea. Everything in this biome resembles the creaking, a crooked mob that doesn't die under normal circumstances. Whoever thought of this mob absolutely knew what they were doing.
Now the only things that are missing is the pale pumpkin, fog, not being able to trap the creaking in a hole and a new armortrim to make this a peak Update.
Psalms 18:2 and Psalms 73:26: "The Lord is my rock, my fortress, and my deliverer; my God is my strength, in whom I trust. Though my flesh and my heart may fail, God is the strength of my heart and my portion forever."
Everyone is saying for more falling leaves in the other biomed, but I think it kind of adds to the lore of the pale garden being a "sick or ill" version of the dark oak forest, like the leaves are so decayed and dying that they are falling right off the trees, this makes it more ominous. (And ik that the cherry blossom biome has falling leaves and isn't sick, but that's different, the petals fall to look pretty, the pale garden does it because it must have some sort of infection causing the dying forest.)
So I noticed in recent years they add a base mob or theme and throughout the release of the next version they want to upgrade it with additions like those new wolf types with armadillo's. Cool that they do that.
Pale pumpkins better be added man this is the first time Minecraft fans have wanted a simple small item (practically a recolor of another block), CLAMORED for it in fact, Mojang doesnt even have to do much just color the pumpkins white!!!
12:55 I mean, lore wise, I feel like pale gardens have took over Dark Forests and hence the Woodland Mansion inhabitants hate them. Probably retaliate by stealing some of their resin. Edit: I WONDER if that's why Minecraft recently did a video about Pillagers. Maybe it might be an Illager based update soon too? (In my world's preview, I found a Woodland Mansion next to the Pale Garden, and a pillager outpost nearby, shortly before Minecraft's Illager video released.