Emmanuel Glazer I'm pretty sure that turret can swivel, so why didn't he just spin the turret super fast. Resulting in the super mutants being knocked off and leaving him a chance to kill them?
All was lost. Even if he would had killed them, he'd still get killed by the army of the mutants. That turret doesn't have legs or tracks... he can escape the vault.
Id be honest with you. For a super smart leader able to control his mutants. Why not send muties with guns against the overseer and not to primes you wanted in the first place ? This way the Master gets his primes subdued and the overseer dead all the while keeping existing troops alive.
+Banjo34 Yeah... watching the Overseer hold out, completely trapped with no chance of escape until he gets beaten to a pulp by two super mutants was the toughest for me.
It wull be great if the next fallout developed by Obsidian let you become into a super mutant and let you play and from some reason you can sacrifice inteligence per strengh or keep you inteligence and become stronger
It's even more creepy when you see how the Overseer is getting beated to death and then the game just shut down and kick you back to the menu. No credits, no summary - nothing. Damn
The scene where they're in Vault 13 is pretty spooky too be honest. Gives me the creeps. Something the newer Fallouts just fail to do. Might be the graphics.
Its the graphics and the less new to the eye designs. In 1 we see them for the first time, yet the more we do the more we get used to it and come to fear it less.
It’s the stiff character animations with poor pathing and scripting that makes Bethesda games look ridiculous. I’m not even a fan of the series or even Bethesda and I understand that they’ve failed to deliver like Interplay
yeah ikr, i felt like the a hole overseer deserved to die since he will exile the vault dweller but seeing him being beaten to a pulp by two super mutants actually gives me a bad feeling in my stomach
God, the way your character futilely struggles in the binding, and then they start struggling harder when the claw grabs, and the super mutants attack....this is horrifying
If you agree to tell him he turns you into a mutant to help in the raid on Vault 13 but even if you don't agree to help him if beats you until you're near death and then he just turns you into a mutant hoping that you'll remember the location of your Vault.
Most bad endings is just “You failed at being the hero, now they don’t like you…” Here they showed the grim aspects of what would happen if you sided with the villain. It might be the graphics or what but they portrayed that horror so well. Literally you can watch as the mutants outright slaughter your fellow Vault Dwellers and straight up over whelm the overseer and literally beat him to death. I think what helps also is that your not watching some movie cutscene the typical way but it’s introduced through Security Cam footage. Really elevates the horror element i think.
It's even crazier when you realize that the last super mutant shown isn't just the supermutant who took down The Overseer, but that super mutant is none other than the vault dweller.....
@@wunathan8895 Narrator confirms it shortly after that you lead the attack. And seeing how enraged that last mutant was disabling the turret & beating the Overseer, it's clear that it's none other than the vault dweller. Also nobody was captured and instead the mutants massacred the vault, so you know that the "Super mutant vault dweller" wasn't in a good mood either when he led the attack.
@@kamizproductions3900 What's the point of slaughtering everyone? I thought they wanted vault dwellers specifically because they turned into very smart super mutants
This is (semi) incomplete. There is a narration by Ron Pearlman that was cut and restored by the "fixt" patch...it makes everything even more creepy. Basically it says that the super mutants managed to avoid most of the casualties due to your knowledge of the vault security..it then says that it was YOU who killed the overseer at last. Then it says that you will grow into one of the most loyal and strong mutants ...but the doubt will always remain on what could have been I seriously suggest everyone to give the fixt version a shot...it adds ton of cut content and makes some interface changes that are just a blessing (loot all button.."move away"dialogue for companions as in fallout 2..mouse scroll...)
I am a Hong Kong people,and the Chinese Wikipedia of the game said this is cut because of avoiding moral arguement(Bad People live,Good People fail),the narration even say something of Vault Dweller gain respect among the Master army
late but i tried installing fixt for two days straight and kept getting errors. tried virtually everything i or anyone online could think of. attempting to install fixt literally made me collapse from exhaustion lmfao
@@hershellayton487 well if the story goes with the mutant ending, according to master's plan he will turn every single human into super mutant, it's the matter of time
Absolutely disturbing. I think it's the sight of the overwhelming brutality the mutants brings to the poor Vault citizens. And the final scene where the overseer was beaten to a bloody mass is creepy as hell! How must he feels like in that last moment of his life in absoluteley scare? ...disturbing
@@danielhernandez2575 It was an ending of the rest of the fallout series, since the super muntants has taken over the wastelands and died off because they couldn't reproduce.
@@killertruth186 Also note, the Enclave could've been around at that time as well, they've been slowly developing their technology and weaponry, so they wouldn't have stand much of a chance fighting.
Marcelo Aranibar In a way it is, but imo the PA system does makes sense. Except when it is just fusion cores are the only thing being used to power on the PA.
Oh fuck yeah. Just the way you squirm in the cutscene makes me anxious. And dropped into a vat of corrosive yet mutative (Is that the right word?) Just sounds like straight up horror movie shit.
That's what the old Fallouts have which Fallout 3 is lacking in. In the real world, there is no true good, everyone, no matter benevolent they seem, always have an ulterior motive, a grey morality. Even if you did save the land from the Master, your story of defeating Unity would inspire future generations to leave the vault, which go against the overseer's orders to maintain life in the vault for more experiments by vault Tec. Therefore, in order to preserve his vault, the overseer had no choice but to ask you to leave. THAT is great writing right there.
Actually it's revealed in future titles that Vault 13 was supposed to stay in long isolation as the US Government (later Enclave) ordered. He didn't exactly keep these people in only out of fondness of his heart, he and other overseers before him had a job to do.
After hundreds of hours of hearing Institute Super Mutants yelling "GONNA WEAR YOUR GUTS AROUND MY NECK!" "WE WIN! YOU DIE!" it's strange hearing super mutants that are, mentally, normal people.
You'd expect that the Institute would produce more intelligent Super Mutants. The ones in FO4 are on par with the DC Super Mutants even though their production is guided by Institute super genius scientists. The Master guided the production of the West Coast Super Mutants to create Mutants with normal human level intellect and he was basically just a mutant blob. Surely the Institute could do better. That's always bothered me and i wish they had a different origin for the Boston Super Mutants than the Institute for that exact reason. It should have been like a West Tek FEV facility in the Glowing Sea or something.
Just think about it. The whole vault running and getting killed while the supermutants are just ripping off your body parts as you tried to defend yourself but then again you failed and get beaten to death while all you see and heard is nothing but death and screams. Twisted but classic.
It feels wrong in every way. Seeing yourself become be transformed into some twisted version of your former self. The vaults door being torn from its hinges.. Know the people inside will be eviscerated or meet the same fate as you. The lack of anything other than dread and disgust, makes it the perfect _Bad_ ending. Because it is bad. Theres nothing good about it.
What the Interplay Fallouts got right: atmosphere. Yeah, part of it is the old graphics might make it feel creepier but, imagining this in modern graphics I’d get the same feeling. There’s a reason this ending is one of the most terrifying in the franchise. Lack of narration, the sounds of only gunshots, screams, and thumping around whether it’s mutants punching humans to a pulp or the mutants simply walking around... really gives off a “doomed” feeling. Like, a hopeless doomed feeling. This game nailed it right on with atmosphere and I absolutely wish newer fallouts could have had this same dark and bleak atmosphere that this had. Fallout’s been missing that gut wrenching bleakness since these games. Truly hardcore.
Honestly, it was just fallout 1 that had this vibe. Fallout 2 was purely goofy, it was a late-90s collection of memes and cultural references. Think... monty python references, pac-man impressions, the player becoming a gimp, shit-talking someone over the phone, etc.
You betrayed your home, your family, and the man who set you on his quest. Vault 13 was what a Vault should've been. A safe haven for people of all walks of life to take shelter from the bombs and fireballs. And just like that, you kill it. The Overseer fought well, he took down several of them, but he is just a single, frail man. Horrible.
Not really efficient though, they were supposed to convert them into hulks, not slaughter them all. Art wise, it did give a bigger impact on the ending. Normally you have a timer to end the game and Vault 13 is the very last so I think this ending can happen even when you don't get captured and converted. Vault Dweller might just decide to get the hell out of here when super mutant army pushes north, but where is he going to go? He's in the middle of wasteland.
@@masterexploder9668 The raid on the vault does happen if time runs out and you've fixed the water problem. There is a separate FMV of the vault dying of thirst if the timer runs out before you bring back the water chip. Also, sending water caravans to the vault to extend the thirst timer actually shortens the invisible timer on when the mutants find the vault.
@@FarGoneFrom There was a second invisible timer of 500 days to defeat the Master, 400 days if you bought yourself time by asking water merchants, mutants follow them to find Vault 13 faster. It's fixed though, currently it's just like Fallout 2, 13 years. Even with special encounters, I would get bored way earlier from just screwing around lol.
It's so disturbing... I feel sick watching this(the cutscene). btw, if you got to Master and tell him you want to join him personally, is cutscene the same?
Equinox Brony That's kinda weird, imo, as you(that is Vault Dweller in the cutcene) don't look like you're going into FEV soup voluntarily... Still, thanks ^^.
+sebool112 There's a lot of ways you can rationalize it. He's completely wrapped in cloth so he's probably scared of what will happen, especially if he is enough of a coward to betray his entire Vault just to become a super mutant.
It's always bugged me how in this ending, and in the Fallout 2 intro, we see the antagonists killing unarmed Vault Dwellers when in both cases they wanted as many "prime normals" as possible for their cause. I know it's likely here that these are the low intelligence foot soldiers and they're just raging, but it would've been nice to include a clip of the rest being dipped, to show that was the reason for cracking V13 and not just to slaughter them. Irregardless, absolutely brilliant ending, really makes the lighter endings feel more meaningful since you see here what could happen to the Vault!
@@CallMeMitochondria the negative /ir/ just duplicates the suffix /less/, so it's a word because people use it but it's also, technically, very wrong. But then again you can use whatever string of letters you want irregardless of what anyone says.
this honestly made me feel sick..... you would think I'm joking but I'm not...... just the perspective, the camera angle, the way it was on a screen, black and white, the sounds......... this seriously sickens me...
I miss Tony Jay so much. Nobody can match the same voice acting as he did, from Disney's Hunchback of Notre Dame to Legacy of Kain, Tony Jay was one of a kind.
The way you, THE MAIN CHARACTER, just squirm so completely helpless is truly fucking disturbing. Seeing the Vault door completely broken and the residents being shot and beaten just doesn't feel right.
Wow, after everything you get kicked back to the menu with the soundtrack of the wasteland playing… This was the first ending I got because I got caught by the Lieutenant (The super mutant that tortures you to find out where the vault is located, they call him Lou for short) and even though it genuinely terrified me, it planted that Fallout seed in my head and I HAD to know what else was there to see. Everything considered a timeless game, the graphics are unique and perfectly fit the mood. Everything’s in its right place.
After you were turned into a Super mutant the Master (or the lieutenant) will order a attack on vault 13 because the F.E.V virus works perfectly on people that are not touched by radiation. the ones who fought back like the overseer are killed. But since the second mutants are dumb af they started to massacre the vault. But the man shot in the shoulder by a lazer gatling gun is still alive and that mutant who shot him will take him back to the military base. Really freaky that the overseer was beaten to a pulp by the vault dweller and another Super mutant But he friken deserves it for exiling you when you get the good ending
I miss endings like this. The had substance and an immersion to a players consequences for their actions. Real, in your face ramifications for a players blunders. Tapestry in rpgs like this are seldom to day the least.
Damn, nostalgic as f***. I hate Overseer, but this was one Hell of an ending. When I was a child I was shocked. Boy oh boy I wish last games was at least half THAT brutal. Yeah, they still have gore, meat etc, but damn, that ending is just f^&- up. I LOVE IT! But it still disturbing.
Right, exactly. It’s not the meatiness of the gore that makes it feel brutal, but it’s also the atmosphere and how they handle the combination of it all.
I love the idea of a vault totally unaware of what’s above armed well with a high security count defending the vault against super mutants at all costs. Really creepy vibe too, the absolute fear you get off of the struggle in that cocoon of bandages before being dumped in FEV.
It's important to remember that the hero was sent out by the Overseer not knowing, that if the mission was a success, the hero would be exiled so as not to contaminate that Vault.
Been playing through this game all the way through for the first time, got this ending once getting taken from Necropolis and another time after talking to the master. Not the ending I want to go with but holy shit, what an absolutely dreadful ending, which I mean in the best possible way. Watching your character struggle as he's dipped into an FEV vat, watching the mutants beat a vault dweller, gun down another as another woman looks back at him, the overseer putting up a decent fight until eventually being overpowered. So incredibly well done, made me feel helpless.
Remembered how freaked out I was about getting this ending when I was a kid, I literally stop playing in the part when I gave the water chip and rarely when much further because of be afraid of making this ending
It was disturbing an absolute horror see them die but at the moment that the overseer gets punched to death... Worth it, 10/10, best ending ever, fucking overseer.
The one thing that I hated and made me feel very sad and uneasy is that whenever the vault dweller is getting dropped into FEV even if you choose to side with the master the body movement and the way the mutants strap he or she up makes it feel sad for the vault dweller having to spend the rest of his life has a mutant and since mutants can hold their own memories and emotions he would have felt terrible seeing his or her entire vault be slaughtered by the very things that stripped the vault dweller of their sanity, life, friends, family and humans cause with the vault dweller gone and in the ranks of the mutant army no one can stop them cause there won't be the enclave because the mutant army would have grown in exponential amounts of numbers for them to even get the FEV they needed to modify and wipe the earth of existence and since the army wanted to take the world they would expand and keep expanding and since their mutants and most likely are intelligent they'll know what to do in situations that occur in many of the fallout games, but this will never be a problem in the near future because like the info you get in fallout 1 the mutants are all sterile and the reproductive organs were destroyed in the process of FEV mutating the hosts body effectively dooming the mutant army do die out and there are not many humans at all in the entire world because in the fallout 2 opening slide the narrator tells us after the war the earth was nearly wiped clean of life but even though there are vaults many of them were experiments and would have most likely killed the residents inside there for the mutant army and the vault dweller who could still be alive at this point would die out after the next generation effectively already destroying the very foundation of the mutant army had before it even started.
in the ending cutscene, it reveals that the vault dweller was the one to personally kill the overseer so I dont think he had regret if he was doing that
Vault 13’s alternate bad ending is disturbing as it is, because imagine you live your whole life underground, life to you is normal, the only problem you have is regular stuff and bam! These big green monsters come in and start shooting up the place, you hear screams from your fellow residents as you hide and you happen to see one of them wearing a ripped up Vault 13 jumpsuit who you could only assume is The Vault Dweller who is now a mutant in The Master’s army. This is only one Vault that perished, imagine the other vaults around the country that faced the same outcome or worse
What was that loud noise at the end? Was that something exploding in the vault or just the power being taken out by the attack? I can't believe the overseer is the only one who's armed! Everybody should've been armed! At least they would've been better protected! Damn this is just sad and gruesome! I just got this game and the waterchip to the vault. Let's hope I save everyone and DON'T get this ending.
I just saw this ending in finale, got it randomly, just by choosing wrong answer in dialogue. Damn, this is so disturbing and depressing... truly, I saw creepiest things, but... this scene is one of the worst things I've ever seen :(
Oh god I kind of want to see a remake from a semi-professional game company, a lowkey remake, from a small company that will keep everything the same, as well as make the game even spookier. And if it fails, we still have the original :D
The mutants that came from prime normals (humans with miniscule to no radiation) knew to bring back anybody that didn't resist while the ones that were irradiated when they were converted didn't have adequate intelligence to keep to the order and started killing everyone.
Something about the animation and graphics just makes this all the more unnerving. The way your character squirms around while being lifted up and being completely covered is already terrifying enough. But the way the super mutants just stomp around and beat on the overseer AND the fact you can see the shadow of it happening after it pans away? Fuck it's all too good
This is the most disturbing thing i've ever saw. I watched the most creepiest and disturbing games, characters or something like that and they just doesn't compare to this Fallout ending. 1997 got it.
When I make a game, the graphics are gonna be like in Fallout 1 and 2. Not just for the sake of nostalgia, but because (in my opinion) these graphics work better then what we have today. Sure we have 60fps with Ray-tracing and what-not, but the simplicity and jank just adds a certain flavour that today's graphics are just unable to live up to.
This might be a hot take but I think the reason why stuff like this is creepy is because of it’s age and the quality of the graphics. It just feels more unnerving.