Yeah, the program definitely does a lot of smoothing of the skin during upscaling. They look like they've been in a makeup chair getting ready for a photoshoot.
The art style of the Institute was inspired by Logan's Run, so it's neat to see it coming full circle with an AI take on what the Institute would look like as a 1970s film.
Valentine looks amazing. The way his eyes are the only bit of him that gives away he's a machine works since he was meant to be a synth, perfectly able to pass as a human.
Wow, Deacon and Pipers really look like in-game copies. She's more like Kristen Ritter here. Preston Garvey, by the way, have another settlement that needs your help, he will mark it on your map.
Best one yet! All of this looks like it would actually fit into a fallout game. Plus you could tell who was who without having there names beside them.
People don’t realize this but cowboy hats and boonie caps would be extremely popular in the post apocalypse because they protect your face from the sun and rain.
I'd have to agree. The older I get and the more I do things outside, the more I find these hats to be part of my outside attire. Ball caps for example don't do squat to protect you from the elements. They are all but useless.
I’m honestly glad the sole survivor was Nora. I feel the connection to Shaun as an infant is more emotional if we follow her rather than Nate and it gives us a look at someone with little to no combat experience surviving the wasteland
It's also shows a lot about her character. Nate was ex-military, so we'd expect him to be more apt for a post apocalyptic world than Nora, who was a lawyer before the fall of the US. Nora having no combat experience, or as far as we know no survival training, just bravely venturing off into the wasteland to find her son at all means necessary shows her determination. SPOILER COMING UP: If you end up siding with the Minutemen or Rail Road after being appalled by the Institute's actions, despite Shaun being the director, it shows a lot about her character too being that her moral compass won't be broken despite still loving her son. That is, unless you do the subversion mod on Nexus, because in that case everyone wins.
Not really considering it's the 1970s and exoskeleton suits on film/video games weren't a thing until the 80/90s. Exo man came out in 77 and that exosuit looked much worse than this. Robocop and Metroid don't come out until t 87. So the concept of exosuit wasnt really a thought and was more precelant in 80s Japanese anime which back then was rare or a super rare niche if you loved in the US in the 70s/80s. Also, this looks like the Brotherhood from Fallout 1(1997), so it's more in line with that one and has elements of storm troopers from ep4(1977). Which in the 70s, the storm troopers of ep4 were state of the art to anything on film. CGI didn't come out until 90s. So I give this brotherhood 70s a pass. You're thinking about brotherhood from fallout 4.
@@robmartin5448 Power armor was kinda already in the mainstream thanks to books like starship troopers. So it was kinda in American sci-fi but it wasnt a particularly well developed concept.
@@thearmanig98 They tried to make him look like a war veteran. War has some considerable effects on one's facial looks, but let's be honest... Updating that ancient engine they have would've helped greatly, because it looks hilarious how every single character is just the clone of Nat and Nora with minor changes. And Maxon looks like he's entering his 40s.
Only one I felt odd about was the Prydwen, looked somehow too small and bulbus instead of this huge, menacing airship. That's not to say it was small, it was still huge, but short and thicc instead of slender.
Yeah, for whatever reason, the ai program kept wanting to make it just a big round oval rather than a proper military airship; that result was the closest I could get. Might be because in movies of that era, that's what a lot of spaceships/flying vehicles looked like.
This just makes me wish Besthesda didn't limit the game's aesthetics to the 50s, especially after seeing the Institute here. Also, it makes me wish the game had more NPCs to make for more atmospheric settings.
The Institute breaks the rules of the 1950's retrofuturistic artstyle and it's a fantastic addition. Their technology and more cleaner style is on par with the retrofuturism of the 1980's than the 1950's.
Cheers! Thank you! Looking back, I might've gone with a different Kellogg. There were a few I narrowed it down to. This guy's got a bit too much of the crazy eyes going on, less of a focused mercenary.
We sure as hell don't deserve it but so help me I NEED this to be a movie, and I want John Carpenter to make it He's the only director besides Herzog that could pull it off
That was so cool. I love how the images really gave the impression that these are people struggling for survival in a harsh world. Amazing (hey Bethesda, take notes).
Sanctuary and Diamond City here are actually p interesting concepts, not sure if they would fit the fallout 4 commonwealth vibe but they sure match that new vegas feel
@@gregwestmen4902 I always thought they come across as inappropriately childish, more like modern activists then freedom fighters in a post nuclear world. I also think the the institute was too clean and likeable (unlike the scientists in "The Replicated Man Quest" from FO3) But that just could be owed to the general artstyle of the game which is overall less gritty
I'd watch this. I would expect the writing to be a lot worse than the game's which is already bad but at least going in with no expectations at all will hopefully make the experience more bareable.