The trick to having Danse with you to do The Lost Patrol is when you do Show No Mercy and are sent to Fort Strong. When you finish clearing the lower level of Super Mutants, you and Danse have a brief chat. As soon as you finish the talk, speak to him again immediately and have him rejoin you. Otherwise, he'll linger at Fort Strong and you have to return to the Prydwen alone. Once you tell him to accompany you, then you can do the Lost Patrol. I agree the quest is much better with Danse at your side. I only recently figured out how to keep him after Fort Strong, and running around the Commonwealth with Danse is good fun.
Bethesda writing is silly. Because if you investigate Maxson and his logs, he is not as dogmatic as the writing led him to be in Blind Betrayal. He is willing to send Vertibird to escort caravans against raiders for free. He was also willing to expand research and development of existing tech to better society. The writers are bipolar, or they'd want to make sure all sides are gray. Still... to me, the brotherhood is the best ending. The Railroad would have you smuggle synths after wiping their memory and install them inside needy and vulnerable settlements. (They are as evil as the Institute bodyswapping.)
@@yharnamiyhill787 Yeah I feel the Railroad's heavily misguided. Slavery is wrong, but you're essentially killing the original synth to plant false memories to give them a new life, one of their own making after yeah, but the original is essentially gone.
@@yharnamiyhill787 not necessarily. The ones the Railroad help out tend to be from within the Institute. not ones sent out to replace people. Likely what's happening is the memory den is using bits and pieces of memories from clients to piece a backstory for each escaped synth.
@@fireblast133 it's still unethical for both sides, especially the community that has to take in the synth. Far Harbor was that senerio - people being replaced and the main perpetrator wiped his own memory. (There was an event where an institute synth went berserk in Diamond City.)
I brought Piper along on this mission the first time around. And I swear it sounded like she was about to cry at a few parts. That or the VA was just over exagerating for dramatic effect.
The voice acting in this game is great. the SS gets a lot of flack and i kinda see why but its not that different from only having a few speech options with no voice acting plus threes the sarcastic options
@@Suckmynards9000 Nah man. The Voice actors can really carry the emotion of a scene pretty well
6 лет назад
The first time I did this quest I got to the bunker, started talking to Brandis and then the ground started shaking. A behemoth was trying to get in the door. Needless to say, I was not expecting it and I died 😂😂
lolll something similar happened to me during blind betrayal except it was a deathclaw and it came up behind maxson while he was going off on one, it was so funny
LOL I had to run in, grab the holotag and run out past the legion of super mutants trying to kill me in the satellite array... in power armor. Only barely escaped
Anyone else get the feeling that this quest is a reference to Left 4 Dead? I had suspicions before but the whole "Always stick together" line made me convinced. And Brandis looks pretty similar to bill. Plus, when he left one of them behind due to them being shot in the knee it was like running from your incapacitated teammate to escape the horde. The patrol also followed the same gender pattern from left 4 dead (3 boys, 1 girl).
It's a brilliantly put observation, but I'd say no. Too much of a coincidence. I know of games that have obvious references and rumoured ones but this just seems like circumstance. It doesn't feel like this mission was shoehorned into the game or anything, it just seems like a well written BoS segment. Except for the part where Brandis somehow knows the Prydwen is at the airport of course ;)
While those lines and the gender ratio may be a reference to Left 4 Dead the plot as a whole is a giant reference to an old movie called The Lost Patrol. It shares the same story beats of squad members being picked off one by one and the Sargent being traumatized for surviving so long on his own.
Brandi's knowing the brotherhood is there isn't far fetched. Even if he didn't hear the large ass announcement there are other dialogue options that she'd light on where the brotherhood is stationed. But he has to go out for supplies so he probably heard about where they were if he didn't so how h are the announcement.
It's a bug with the targeting hud upgrade, berry mentats does it too. It casts a spell over the area to light up targets and friendlies but neutral parties act like it's an attack. I found out about it when it made Sinjin kill Kent the second I entered the Milton hospital.
I had to reread this. I thought you meant taking the armour OFF the frame, but you went with the less likely scenario? When they say 'scuttle' they mean fucking up their suits in such a way that they likely cling to their bodies when they die. I've wondered if the pieces could be extracted from the frame which is melted onto the soldiers. Need to read some Fallout lore I guess.
You can actually do that, just blew out the Fusion Core and try to not kill the guy before the explosion, also how can you expect to raise a Power Armor Frame ?, it's heavy much like the parts of the armor themselves and there wouldn't be a way to carry a Power Armor(unless a vehicle were used) frame even if you were wearing one of them
Yeah, it’d be great if BGS add various types of corpses for better immersion in their future games. At the moment you’re either gonna be a fresh perfectly preserved body, or a skeleton. There’s absolutely no middle ground!
Them not wanting to model half decomposed bodies could be a portion of it. The other one is a running theory the high radiation levels killed off most of the bacteria that cause decay slowing it to a crawl. Apparently near Chernobyl natural decay has been slowed drastically. My main bet is Bethesda not wanting to model decomposition because of the issues of the accuracy.
In the fight against the Institute (provided you sided with the BoS) Brandis is a freakin' monster just mowing down enemies as if they're made of paper.
I think he does, but he changes his hairstyle to the same as Elder Maxson, that is, if you convince him to rejoin the BoS, he also permanently returns to the Prydwen where he is dressed in the rare completely black BoS plug suit, but in the battle against the Institute, he is clad in full T-60 power armor, and using a gatling laser, he looks so imposing, he is also able to die here, but to be honest, that has never happened on any of my gameplays, as he's just such a fricken powerhouse.
Danse is largely hinted to have PTSD. Terminal entries from Knight-Captain Cade say Danse suffers both headaches and trouble sleeping, with Cade suspecting they're worse than he'll admit. Nothing is physically wrong with him and Danse is hesitant to take the risk of being declared unfit for active duty.
@@EclecticallyEccentric he probably does have mental issues, even more so after Blind Betrayal He grew up without parents or siblings His best friend was turned into a supermutant and he had to kill him personally The paladin that trained him was killed at Adams Air Force Base For three years he thought Brandis died Over half of his team died because of decisions he made He realized Halen possibly had mental trouble because he pushed her so far His whole damn life gets turned upside down when he learns he’s a synth and has to deal with that on his own (mostly) He gets exiled from the faction he’s known most of his life (or what he perceived to be his life) He loses all purpose in life Since he is functionally immortal as a synth he might have to spend years in isolation long after Halen and the sole survivor pass away
The Prydwen arrived before I could finish this mission, so I was able to take Danse with me on the search to find the last patrol. When I heard his dialogue for the first time, my heart sank and I just wanna give him a hug
Taking danse along makes the speech checks at the start much easier i noticed. Otherwise its yellow for the im with the brotherhood speech. Somehow Bethesda really hid hidden extra dialogue by what companions you take or if you do something beforehand. I remember exiting vault 111 and beelining towards diamond city and doing all the main story missions and completing the quests up to the institute meeting with father and everything changed. From Codsworth and i was able to get a PA suit and minigun before i talked to Preston and Sturges and they had some extra dialogue too.
Yeah, Codsworth if I remember right has different dialogue if you met Father already & seperate lines if you've actually killed Father before talking to Codsworth in Sanctuary.
Honestly, i found brandis on accident. When he threatened to blow my head off, i blew his brains out. Literally. The game glitched and instead of the pieces going everywhere they stayed put but his head was still horrifying afterward. His clothes were too important to me to let him go too, i put them on under my white heavy combat armor and synth helmet and made myself a stormtrooper. Best decision ive ever made in fallout.
Never knew that Danse has unique dialogues, lots of it, for this quest, though that should've been obvious. Gonna do this with him in the next playthrough. In my other playthrough, i only brought him to meet Brandis
Money Man When you take Danse with you to Fort Strong to secure the Mini Nuke stockpile, after you complete the mission, you and Danse have a short conversation. As soon as the chat completes and Danse walks away, approach him and talk to him again, and ask him to accompany you again. He'll be along with you until the Sentinel Site mission unless you dismiss him sooner.
One thing i'm confused about is the consistency of fusion cores. Like, in lore they should last hundreds of years, but for power armor they seem to last however long they need to for plot convenience.
Oscar Gonzalez I think that over-use of fusion cores, I.E patrolling with only power Armor affects its lifespan. Possibly all power drain them effectively enough to burn them out in a few hours or so.
Well they have lasted hundreds of years. They're over 200 years old. Try putting old batteries in something and see how long it lasts. It's the same thing here, only it's...much more dangerous.
Primary reason is balancing for the PA The incanon reason could be that power armor is just expensive and costly to maintain. Remember that it was made to hit hard and fast so they probably didn't spend a lot of research developing it with cost effectiveness in mind and planned to addr we that issue later. Power armor was a huge turn of the tides for America in t war against china
You do realize that their big ass airship recently flew directly over the commonwealth with a half dozen virtibirds escorting it, with a guy on a loudspeaker announcing their presence, right? If he didn’t see them, he almost definitely heard them coming.
@@afungai1649 What if this quest is performed _before_ the arrival of the Prydwen? I haven't played _Fallout 4_ in four years, so my memory is rather poor, but I'm pretty sure this quest takes place before the Brotherhood's magnificent arrival. If this is the case, then my question remains unanswered, as Brandis had not had _any contact whatsoever_ with the Brotherhood in many years.
Blake Stone I’m pretty sure you can only convince Brandis to rejoin if you’ve been made a member of the Brotherhood. And for that to happen the brotherhood had to have arrived in the commonwealth by then. So technically yes it makes at least some sense that he knows that the Brotherhood is at the airport. He also was probably told that the BOS would make the airport a base of operations if it was safe to move in.
@@afungai1649 While you must be a member to ask him to rejoin, you can still do so before the Prydwen arrives; the dialogue is slightly different: "I'll get my things together. Thank you. Thank you for everything." Yet, he doesn't return to the Cambridge outpost; he appears in the Prydwen later.
This quest was always bugged for me in every playthrough so that I couldnt talk to Danse about it after I completed it. Ill bring him along for the next one.
Even though most of these comments are years ago, there are still those of us out here that are just now playing this game. Amazing! I'm 63 and retired, found this game and am hooked. @0:38 why is this Knight wearing a vault suit under the power armor. Is it an oops? Or more to the story?
@@k9lollipop146 he doesn’t have a vault suit on, it’s either a glitch or that’s what burned out power armor looks like, I checked in game and he has a BOS uniform equipped If your gonna shit on Bethesda then don’t watch videos about Bethesda games
So his whole team was trying to survive the comonwealth and fought of bad guys after they split up and he just fled to a bunker sitting his time away eating beans lol
At least having Danse with you, it makes more sense to know where the bunker is. "The bunker up north" is super vague, no way would we just happen to know it was that particular location.
The Synths and The Robots can also live longer or can live forever., The Ghouls, The Feral Ghouls, and Glowing One, can live long., The Super Mutants can live forever 😊
Paladin Danse is the only companion that is well-written, well-voiced and isn't annoying. Other companions are fine because they stand up to two out of three of those values. A few break two and are less desirable. Preston Garvey breaks all three
Okay so I always knew danse had dialog for this quest but I never got the chance bringing him along for it because I always finished it before he was available as a companion. I've tried staying away from the police department before fighting Kellogg but the range of the radio that starts fire support is annoying. Is there a way to finish fire support and have Danse along for this quest? (Maybe refusing joining the brotherhood at first? Then go do Kellogg's quest?)
Just dont talk to danse after completing semper invicter, you will be able to get the quest from lander captain kells on the prydwen after killing Kellogg
Brandis can't go back to his team because he's alone but will go to the airport no problem. Team is getting pursued by those trying to steal from them and the dead team still still has all their gear.
I did this quest after Danse's identity reveal and as soon as Brandis stopped talking, Danse and him started to shoot each other. Danse fucking annihilated the poor old man.
If you don't start the quest from Danse, you will be able to start it from Lt Kells once you join the Brotherhood, then you can bring Danse on this mission.
anybody know why the quest saying report to paladin danse,and when I do it doesn't let me have the option to talk to him about the quest?? Please help!!!!
The problem with this quest is the only way to get the black officer under armor uniform is to kill brandis once he goes back to prydwen he gets the olive varient meaning you can’t get the black one
Probably raiders, gunners or maybe supermutants They had to destroy the power armour so I’m assuming their foe was humanoid, but that could just be what they do when they lose it
Start quest. Don't do it. Do main quest, kill Kellogg,tada brotherhood is at the airport. Do a few BoS quest. Danse can be your follower. Voila. Or don't even know about the quest and eventually Kells will give it to you directly.
That's probably true, but i'm not remembering actually having to do the lost patrol quest before the prydwen shows up / as necessary to join the brotherhood at all