The arenas are just to hard to put together. Strong started attacking somebody all of a sudden, then I attacked him, then all my settlers attacked me, then I attacked my settlers, then I died. If they don't add a new siren that makes friendlies stay calm until I turn it off, I'm gonna attack Todd Howard, then Todd Howard will attack me, then I'll accidentally hit Pete Hines, then Pete Hines will kill me. I don't want to be killed by Pete Hines, so Bethesda, get on this.
+RealGamerManz - Elder Scrolls 6 and Fallout 4 my issue seems to be at least on the ps4 version that settlers are having issues walking thru the doors now ANY doors not just the electric ones i use for my arena
I had this saved in a playlist and I forgot to turn off auto play when listening to relaxing music. So as I fell asleep this video was affecting my dreams.
So I just did my first arena match featuring: 3 deathclaws, 10 gunners, 10 mutant hounds, 10 super mutants, 3 yao guai, 10 feral ghouls, 5 insects, 10 raiders, 5 mirelurks, 1 robot, and whatever settlers decide they want to join in. To me surprise the lvl 5 glowing radroach managed to win over all the NPC's as the last one standing. It was probably a fluke of it being stuck somewhere while everyone killed everyone else and ignored it before it was too late. Well I guess it's true that roaches are stubborn bugs that are extremely hard to kill
I turned off Marcy's essentiality using console commands and I watch how she is turned into bits of gore by deathclaw with crowd's applause. It's compensating any flows in arena working system :D
FORCING her to fight would be scumbag… ALLOWING her fight is fine. Cait hates being a slave, the combat zone specifically and being forced to fight. But all her dialogue suggests in general, she still enjoys fighting.
I used the new concrete features to make a nice lounge for my settlers with lots of chairs and juke box and the new lights. It also has a nice patio complete with fire pit, chairs and tables. It's pretty rare for them to use any of it but now I plan on putting the stop work thing to good use to get them to socialize a bit in the lounge.
so i just had a legendary deathclaw in a trap and in a arena. and my population was getting big and i was getting attacked a lot, so i assigned like 8 settlers to a blue team thing and then let the deathclaw loose and it just destroyed all 8 of them. if you have the same problem as me this is extremely effective because you dont make any enemies for killing people.
Save. Build the platforms. assign one settler to each. Let them kill each other. Get achievmemt. Load save. Don't waste your time trying to work a half assed feature, it will do nothing but frustate you.
They should've put where both teams aren't attacking eachother when they're assigned to blue or red team and you ring a bell for them to start fighting
I use the animal cages to kill raiders, super mutants, and Gunners. I use Raiders, super mutants, and Gunners to imprison them for their crimes. Remember that gladiator arena from Fallout 3? The one where slaves fight to the death to earn their freedom from slavery? Yep!
+Crazed Englishman See what I mean? The commonwealth of Boston is supposed to be a post-war city-state dedicated to the common good. Raiders, Gunners, and Super Mutants are not doing us any favors. As annoying as the Minute Men are, I stand by them! Locking up these fiends in cages is how I prevent them from causing problems for the Commonwealth
Either Besthesda or the modding community should come up with something to show the which direction NPC's will sit on the benches (an arrow or something when you're in workshop mode would be nice).
I love the idea of settlement mode, and I hope it's a mainstay in the Fallout franchise from now on. However, it could still use a lot of improvement. It'd be great if the mode worked as well as an *actual* strategy/management game, complete with an overhead-camera option, info. menus, and building/AI mechanics that work perfectly. It'd be a great game-within-a-game. And if it worked properly, Behtesda could then make raider attacks a more serious threat; meaning that if you failed to maintain your settlement properly, failed to prepare adequate defences, failed to arm your settlers, and/or failed to keep settler morale high, raiders could actually wipe out or enslave your population and capture said settlement for themselves. Edit: In this enhanced mode, putting on arena fights could boost settler morale, causing them to be more productive, but it could also hurt your karma, depending on who you make fight. For example if you made settlers fight one another to the death, your other settlers might start to see you as a blood-thirsty dictator and they might become nervous when you talk to them. Conversely, some bolder settlers might rebel or abandon you.
A great compact arena is using the boxcar walls and doing orange for one side and blue for the other. Then use the prefabs to build the boxcar on sticks as a viewing area. Now just build the traps and etc and your set.
They need to really fix this maybe make it so you can take/give weapons and armor to the raiders and gunners. And bring back the weapons that can knock people out like in New Vegas like the shock prod, boxing tape, ect.
I have been making some cage matches and let some deathclaws fight the bear things. It is hilarious. And the gunner cage is a good way to get combat armor early, just put a turret or two near it and have it kill a few. They don't always have a full set though.
I always aim for the lowest elevation i.e in sanctuary, I build in the creek where it's shallow; spectacle island is tougher than you might think because each large enough area has it's own unique challenges and suffers because of arenas having trouble on built floors/platforms but there is one floor i never have trouble with and that is the pillar glitched pad of rug glitched together patio tables. those umbrellas are dope for some reason.
For raiders, gunners, and super mutants, you should be able to build something like the beta wave transmitter. Maybe an explosive collar dispenser like the slaves from fallout 3.
yay so glad u finally came out with this. I've been through hell the last week trying to setup fights. I love the idea of the dlc but ur right they could made one more item to make it a tad easier to work with
+James Eger or you know just fix the issues that are making it such a trash part the only thing i can use arenas for now is having creatures fight each other i cant even have spectators and/or raiders gunners super mutants fighting cause the damn settlers instantly get out of there seats and start shooting everything that isnt passafied its bs
SinRain12, try the drop weapons, go into workshop mode then store them all. im on xboxone and it lowers the build limit. i don't know how far you could take it on a console i only needed a little more room. heavy weapons seemed to take a bigger chunk. in one drop i got from "you cannot build anymore" back to green. took like 20 seconds
One thing I've noticed in these Red vs Blue matches, is that when I place these platforms far from eachother, companions have a harder time noticing one another than settlers.
Okay, since we all seem to have the same problem, where the settlers seem to attack each other *as soon* as you assign them to their platforms, I made a pretty cool way to avoid that...a little bit. You'd still have to keep them far apart until fight time, I recently made a really cool fighting arena on Spectacle Island. It's actually really huge (12 floors wide X 15 floors long, it's much larger than it sounds, trust me). But I made a spot for the platforms, walled in by railings (since dumb ass settlers can't get out of railings. They're like walls, basically), and closed off from the arena by an automatic door. Then from the door into the arena, I decided it was a little too big, but would take too long to take down. (Since it's also 2 levels of seating, like a football stadium. I spent a long time on this, lol) so I built a type of maze directly from the door to the platform to the center of the arena, which is still very large. And the maze is on both sides for each settler. I am currently working on another platform on both sides for tag team matches or 2 or 3 settlers vs a creature. Can't wait to try it out.
I'm making a huge Deathclaw research island on Spectacle Island, featuring a breeding ground, huge bridges where you can study the deathclaws, 8 ranchers who take care of the deathclaws and live beyond 'the wall'. A Yao Guai feeding zone where once a week 5 Yao Guais are released to roam the island to meet their quick demise and are then used as food for the deathclaws and their meat is used to 'breed' more deathclaws. There is a small watch tower in the middle of the most populated area of the Deathclaw Facility. Thus far the island features over 50 deathclaws and many are added everyday.
It is a little difficult but your setup didnt really help either, the cages you put people in to assign battles, the walls arent connected via snap so they're gonna get out pretty easy and their path to walk to where your telling them to isn't gonna generate properly. And just an idea but the process you go through with electrical wires is about as hard as you could make it on yourself. A way that works better is creating a "circuit board" with alot of switches that way you can control all of your pieces that require electricity alot more efficiently. I love your videos and the info you put forward everyday, in my opinion, is unparalleled on RU-vid and you do a great job. But on a few of your videos I feel would be 100% better if you spent more time searching out more options to fix the little problems your having with the game throughout your videos. That's just my opinion, I'm not trying to sound like a know it all, but a few of your difficulties can be easily fixed. But I spend wayyy more time playing the game than I should, so I notice the little quirks that can fix the little problems. Love your channel.
Bethesda has gotten used to the community doing everything for them. When Bethesda released the Creation Engine, and allowed people to mod, I can't tell you how happy I was to see a *Community made* patch for PC because my fucking game wouldn't stop crashing without an error. That's not the communities job, that is the developers of the fucking game's job. They made the game, they should fix it.
Bethesda has always been a halfassed developer, but what they're making for FO4 is great. Making a builder system is not "giving players tools so that they don't have to do the work".
Just get switches and connect powerlines to fix your problems with the cages and BTW the cages probably don't work due to the gaps because my cages worked fine...
+ParallelUniversity ya good point, but that could have been apart of a free update like they did with the new signs and paintings, raider clutter, mutant clutter.
Never had these problems, but noticed differences. You put the platform on backwards, there are stairs on the platform and people face away from the stairs. , you only need one cage and make sure you fill the cage first and it has no windows. When I set someone on a platform they stand there and go there after combat. I noticed if you do not have the right direction they face the wrong way.
I never really messed around too much with the Wasteland Workshop stuff whenever I played. I messed around a little with the Automatron stuff and made a couple of robots, but I never really delved too much into the Arena combat stuff or even the cages in general to be honest. I also never really got into the "factory" or contraptions as well as the Vault stuff. Have been watching a lot of Fallout 4 content lately, especially some stuff for Survival Mode (which I have dabbled in a little before) but lately I have really been wanting to go back and play some more Fallout 4. Maybe I will tinker with more of the Workshop stuff a little more and see what I can come up with.
Okay real talk, I got the big old fancy Arena just like you said right? Did everything did the T. In the end I had to move around some walls for them to even acknowledge each other's existence, not to mention create a new platform. They kill each other, and I get the achievement. I'm starting to understand why that's a rare achievement.
Is there a mod to fix my problem? I want to keep my creatures in closed spaces but whenever i wait sleep or im gone the creatures get out of the closed space. Is this a glitch or something/
I think too many people thought this was a gameplay-based dlc, and bought it (or downloaded it via season pass) expecting some new gameplay mechanic. Let's face it - it's not. This is the Fallout 4 equivalent of Hearthfire. This is a fantastic $5 chunk of content that makes role players love this company. I'll gladly say it - Hearthfire was my favorite dlc for Skyrim, and this might end up being my favorite for Fallout 4. In vanilla, we had settlements that we could man with settlers and a few named npcs. Lovely new addition to the franchise. With automatron, you can be a mad scientist and fill it with your own robots to protect you/it. Now, you can be a crazy cat lady and cover Taffington Boat House with 50 cats. Or be a raider, and set up a settlement to lure unsuspecting settlers in and then make them fight to the death against each other - winner gets to live and equips raider armor. Or surround your base with tamed deathclaws so no one dares enter... I'll get WAY more hours out of a dlc like this than any story expansion they'll ever add...
+William Bowles I will admit a bell to start the fight between red and blue teams would have been nice. Also, let me trap more factions. We have raiders and gunners, let me trap settlers, BoS members, Synths....Oh god, being able to trap a BoS Scribe and have the BoS show up in vertibirds to attack your settlements? Amazing....
I recently put in 5 settlers....that's *FIVE* against *ONE* feral ghoul in my super sized arena. All 5 of the settlers had no weapons and were all fighting with their hands and feet. The ghoul ended up kicking their asses...all 5 of them! I assumed that they would rip that feral ghoul apart in seconds, but they ended up screaming and running instead. In fact, it was funny bcuz I actually have never heard settlers scream like they did. It was all new to me.
Is there any way to make a non-friendly unaffected by the Beta Wave Emitter (e.g. a Gunner) fight against one of the settlers on a platform? My internet here is very slow atm so I can't watch the full vid. Thanks in advance :D
This should be a cautionary tale for all developers. DO NOT advertise a feature until you have it working correctly. They should have scrapped this idea as soon as they knew it wasn't going to work.
+nightshadow989 Just like Hearthfire was for Skyrim. The scary thing that people remember from Skyrim is we had limited DLC's. Is this going to be the case for Fallout 4? If so, I fear it will not even make it to the 1 year marker before people are tired of the Main content and DLC's.
IVAO04ify yep im already growing bored with it but what do you expect from a game that you can only do so much even with it being so big its the whole reason i got tired of elder scrolls every game once i discovered and cleared out every area what next? just level up till im maxed out on everything? meh guess thats why i prefer mmos and games like diablo 3 lol
jgarrigues24 thankfully patch 1.5 that comes with the patch for far harbors release will allow you to uninstall any dlc you dont want anymore aka they found out that there 5 dollar dlc is shit ai wise and are now letting people uninstall it without having to redownload the game lol
I like the video and think its helpful But my God, my OCD has never been this bad The way how he set all the benches Uneven walls and doors I'm going to have to watch this and build that part of the settlement Exactly and fix it just for the feeling of relief
my problem with this dlc is every time I start a battle by unleashing the cages, my companion robot will automatically start fighting the caged opponent even if they're not assigned to an arena platform. then all of my Settlers jump in and attack once my companion attacks.
I use my arena as punishment for captured raiders. I put a Deathclaw in there for him or her to face (no guns), if the raider wins, that raider may go free.
Or have a deathclaw chase you around and you have to set off traps to kill it no weapons just traps and losing doesn't mean you die you can give up and go into a safe room with heavy laser and rocket turrets and a few traps to kill it
Thanks, you talked me out of trying it. I'll just enjoy my new concrete building blocks. Which snap even worse than the vanilla ones. Or go through the stupidly convoluted process of taming creatures for my settlements only to have their pathing leave them stuck in a building till I shift between cells, following which they promptly get stuck again. What fun. Why the fark did they release this, it's not like they need even more bad press.
i find that you should also add a kill all type setup (surround the arena in turrets that can be turned on and off by terminal or switch especially if your doing it caged vs caged combantants since once there done killing each other they'll start killing you. and some of the raiders are god awful strong im saying this as a level 50 saw 1 of the raiders kill 3 deathclaws. i was dumbfounded as he smashed my power armoured face in. since he ran out of bullets and decided to use a sledgehammer. wish i couldve made him docile or force him back in the cage so i had an amazing champion but i eventually just had essential companions just about swarm him before he died now i have missile turret platforms surrounding it and have had no problems since for now at least a deathclaw did flop around for a few minutes more than normal but after 10 almost game crashing barrages he went down
Okay, so this answers how to do it for real. If you want to know how to get the achievement, build the two platforms, build the time off/traffic light thing, put a settler on one, have a tamed animal, and turn the traffic light to green. Done. Easy peasy.
What I do is I create my settlements with certain standards... If an individual doesn't fit the standard of the settlement then he/she is sent to a more fitting settlement... Some people however have no place in the Commonwealth and they are pitted against each other. Some warriors are favored and will be given armor and weapons. They are nothing more than glamorous executions of undesirables.
I did something similar, but put all the cages and doors on a terminal. when everything was ready turned everything off all at once hell broke loose ... the death claw matriarch beat everyone, I had to finish her off. the naked ghoul settlers were the first to go.
7:02 that siren doesn't work, well settlers will still work no matter how close to settlers u build it, its bugged, maybe the newer patch broke it if there were any after ur video there haven't been any patch for long time so i don't remember when the last patch was
I really think the arena battle system is half baked. I thought I was missing something, but it really is that difficult and frustrating. Thank you for explaining it.
If you want a big arena the mechanists lair is bad for you because its not that big, i built mine on the island then rage quit because stuff wont snap correctly, ran out of concrete, (even though i started building with other one thousand.) and half way in the build randomly my supply line disappeared then had to get a new provisor. No idea what happened to the provisor and her cow
Bethesda half assed it because there working on car harbor once that is closer to finishing (May) we will get a patch for wasteland workshop and mods for xbox one
Can you help me on this? So,i get a deathclaw and two mirelurks,and without the arena,the mirelurks started to fight the deathclaw. Is this normal or is just a bug?
I have to say that your arena seems a little sloppy. I would think that you would have the doors between the combatants on one switch. Doors to platforms can be on separate switches so you can stage them properly before the fight. The arena system requires some planning, but I think it can work pretty well if you think ahead.
+Ted Collins nope the teams engagement range is very small your settlers attack anything that isnt "friendly" even when told to stop working with the traffic light thing they well instantly get out of there seats and shot what ever you release if its not friendly and on top of this for some reasons settlers now have issues going thru doors making this whole seperating combatants with doors even worse and robots just refuse to fight at all
do those spectators turn around when the fight starts? because half of them facing the wrong way,lol..ps nice video dude, its a pain in the butt figure this stuf out
so i have a settler assigned to a blue platform one to a red platform, i have the siren, i have the powered doors, a closed off arena, they are close to each other, they are facing right at each other but when i open up the doors they do absolutely nothing
You cant capture them. Plus Gatorclaws spawn only in Nuka world. Besides a Gatorclaw is the same thing as a deathclaw so there is nothing about them to compete with like "who is stronger?" or "whose is better?" they're the same
I don't Know if it's just me but i can't make settlers to fight each other. I can only make fights work with companions. Companion vs companion, companion vs settler, settler vs immortal person (Mama Murphy or Sturges). Only those. Why?