I just crafted one of these and took it for a spin with my Thorn body armor. What a BEAST!!!! My favorite weapon of this season, hands down. I just wish they would not place the blade right across the center of my view in first person.
The only real thing that can help that is to increase your FOV in setting. its a cheap dirty fix but I do the same with autoaxe as that thing makes it hard to see enemy's that are shorter then waist hight, ie dogs mole rats and so on.
@@sirdigbychickencaesar71 You should be increasing your FOV to about maximum regardless lol. It’s not a “cheap dirty fix”, it just provides more visibility
Whats weird is i thought they used to distinguish between bleed and ballastic dot, it used to be if it was bleed damage it would have a little blood drop next to it with the per second rating and ballistic was the reticle symbol i thought.
yeah I think this is how it refreshes stack duration, it just applies a new stack which kills the older stack and you have two for the time it takes to kill the old stack
Another interesting thing to note is that anything that just adds generic melee damage increasing effects or perks also increases the bleed, which includes Slugger, Adrenal reaction, Bloody Mess, Fury, foods like you mentioned, and even the Super Chem Mk1. The scythe synergizes surprisingly well with the Super Chem Mk1 for a free 30% more bleed on demand alongside Thorn armor.
The strange damage jump is from Adrenalin. When you kill an enemy it creates a new adrenaline buff that replaces the old buff. But for half second both buffs exist together before the old one disappears, which causes a brief damage boost. You can see it for yourself if open the buff page and watch the Adrenaline buff when something dies. A second damage bonus will pop up to the right of the normal damage bonus and then immediately disappears.
Have you tried the 2hd V63 melee weapon? It tested it just for fun in West Tek while I was wearing my Cremator dot loadout. It one hits every lvl 100 super mutant even legendaries.
Assassin's on weapons isn't that bad they help me clean up house in the casino Expeditions, imo i think if you want to Lv up faster it's probably better to run those instead of bugging them Wes tek super mutants , plus you get script and legendary weapons and and stamps and not to mention the odds of getting plans and All the loot along the way 😎
If that's how you can stack Endangerol with syringers, and stack fire dots with Cremators, then stacking bleeds by through three Scythes should also be possible, right?
Can you try this weapon + thorn + grenadier + biggest aoe grenades only? In your old video, i noticed that the Dot damage carries over in the grenade.. so.. im thinking.. yeet and forget grenades away.. Since in your levelup vids, an instigating weapon carries over to the grenade damage. Also -Ricochet also procs bleed? -Sneak doubles bleed proc?
Thank you very much for the great video guide 🎉 A question: Would Head Hunter Scythe be scrappable for Mod Boxes and for Mod learning? It is super light so would it make sense to craft hundreds of these at 2 modules a piece on September 2? Thank you very much 🤝
I've noticed the Lost seem especially weak to the bleed DOT. I'm running a full health build, no melee buffs from food, only Incisor and Martial Artist for melee perks, and level 100 Lost die instantly after one hit from a Head Hunter. Considering how tanky they are against everything else, it's become my new go-to weapon for that region of the map. I never thought to upgrade it at a workbench after claiming it and crafting one, but now I'm very glad I didn't after watching this.
@shadowrush001 Yeah, but other humans (Blood Eagles, Cultists, etc) on average take two or three swings for me to kill. I'm not exaggerating when I say Lost die *instantly* after one swing. It reminds me of the Cremator against certain enemies, where you can pinpoint the moment the DOT kicks in because it kills them immediately. Edit: I should mention I've only tried it in private servers so far, so it might not be as effective in public servers, as is the case with other DOT sources.
Assassins is such a dumb legendary effect, I feel they should add an event, like a raiders event that was like a colloseeum, but you had 5 rounds, and each round you survived against a player, you got a reward multiplier for the event
So whats happening is the big bleed will apply on the second swing. For some reason the mod bleed applies first swing Then second swing weapon bleed. Try it on a tougher enemy
Es muy buena el arma yo la probé hace unos días en mi directo y el daño por sangrado🩸 es muy bueno lo malo es la primera estrella en mi opinión saludos.
Damage against humans is the most useless perk, after you finish the story line almost all humans are now your friend which means its only a boost on blood eagles.
yaogui roast and carnivore mutations. combine with strange in numbers and you got an easy 225% melee boost. big melee weapons like super sledge and bone hammer will drop pretty much anything.
That is most probably the 7th adrenaline stack. The effect is noticeable due to how the game manage the buff stacks (if you got the 7th stack, they take away the oldest one one tick after) and on top of that, the way the calculation is done both in local and server side (there's a wait for the server to confirms the deletion of the oldest stack). If you have a way to debug the game and make it run frame by frame, you will see the effect taking place.
Bethesda keeps adding damage variables and immediate redactions, I don't understand what the point of any of it is. Should we all just stop playing until they figure out weapon and damage mechanics? Is that what they are teaching us? I'll check back in, in another couple years when they finish doing the mathematics. Any weapon is VIABLE in this game certainly, for a joke as long as you work around the actual design. I think they just keep adding variables knowing the playerbase will find a workaround eventually and maybe a handful or a couple people may or may not get use from what has been provided. We put it in the game but we didn't want you to use it, or we put it in the game knowing no one could use or would use it. It's perplexing!
0:32 if you are reading this in the future where you missed this one hi I’m cinnamon and just in case your reading this in the present hello past decisions:)
Fallout 76: The Best Melee Build Auto Axe Machete & Unyielding Thorn Armour. End Game. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9zN-Wx78F3Q.html
Hey turtle wanna try something new? Maybe you can try a power armor bloodied vats commando build. I'm really having a blast with it, it works great with quad railway and also new 10mm smg works really well with it.
@49ersSince89 neurological warfare, the new boss fight with the 3 giants, they are really weak to radiation damage at the mo but they'll probably patch that soon
The damage is just so pathetic, though. With any other weapon you can kill those super mutants in 1 second. Compare the impact damage + bleed to an auto axe. It’s night and day. There’s no reason to use this. They just keep implementing trash.
Melee damage isn't reliant on food. My auto axe eats anything regardless of buffs. Non auto melee you have a point but putting all melee in one bucket isn't a solid idea.